Fae Tactics is part of Humble Choice for the next 2 or so days
If you like strategy RPGs in the vein of Final Fantasy Tactics, you may find this game to your liking, gameplay wise.
The game mixes monster recruiting with strategy rpg and utilizes an element mechanic where some elements are weak or strong against others. The combat and gameplay is standard srpg fare; melee and ranged units with attacking from certain positions or elevations give you offensive bonuses. While the element weakness may seem unappealing to some players, I didn't find it too annoying and difficult to deal with since you are given an idea of the type of enemies you will be battling to prepare beforehand, and going with same elements for most enemies is usually fine.
Your party generally consists of 3 to 6 units; 3 Leaders, whose entire defeat results in a game over, and 3 summon-able monsters whom you can collect and unlock throughout battles in the game.
One thing that I like about the game is the utilization of a min-max stat system, where you get upgrade points when you level up a Leader, so you could put more points into defense or offense to help out in a battle or one that suits your strategy.
The game has a bright and colourful presentation visuals wise and a lovely soundtrack ranging from tense theme for some battles to more soothing tracks during story bits.
Furthermore, melee units positioned next to an enemy will attack that enemy again if another unit attacks it, which can help in taking it out earlier, offering some additional planning to the combat.
The game has nice writing and I like the characters and characterization
Speaking of characters, the game also has secret characters that can be easily missed due to requiring perform a few battles or events at certain locations and dates (thankfully the internet is there to help :V)
As of this writing, I am still about...half way through the game I think? I am going at it on my own pace and enjoying it all the same. So do give it a play if you're in the mood for an FF Tactics or strategy RPG. Enemy levels increase as you progress through STORY missions, so if you're stuck at a battle, doing free battles should help get a couple of levels to be able to match the STORY battle, though I've only ever had issues with this at one battle and have been managing OK with the later parts of the game. In the end its all about utilizing the game's mechanics to come out on top.
Long ago the world of magic was separated from the natural world by Elemental Gates. One day the seal on the gates was broken, flooding the natural world with magical fae creatures once thought to be myths. The worlds merging was imperfect and much of the land was torn apart. The devastation claimed the lives of most of the population of natural and fae creatures alike. Those that survived have forged new lives in the ruins of the old worlds, but growing tension between man and fae threaten to finish what began with the opening of the gates.
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
If you like strategy RPGs in the vein of Final Fantasy Tactics, you may find this game to your liking, gameplay wise.
The game mixes monster recruiting with strategy rpg and utilizes an element mechanic where some elements are weak or strong against others. The combat and gameplay is standard srpg fare; melee and ranged units with attacking from certain positions or elevations give you offensive bonuses. While the element weakness may seem unappealing to some players, I didn't find it too annoying and difficult to deal with since you are given an idea of the type of enemies you will be battling to prepare beforehand, and going with same elements for most enemies is usually fine.
Your party generally consists of 3 to 6 units; 3 Leaders, whose entire defeat results in a game over, and 3 summon-able monsters whom you can collect and unlock throughout battles in the game.
One thing that I like about the game is the utilization of a min-max stat system, where you get upgrade points when you level up a Leader, so you could put more points into defense or offense to help out in a battle or one that suits your strategy.
The game has a bright and colourful presentation visuals wise and a lovely soundtrack ranging from tense theme for some battles to more soothing tracks during story bits.
Furthermore, melee units positioned next to an enemy will attack that enemy again if another unit attacks it, which can help in taking it out earlier, offering some additional planning to the combat.
The game has nice writing and I like the characters and characterization
Speaking of characters, the game also has secret characters that can be easily missed due to requiring perform a few battles or events at certain locations and dates (thankfully the internet is there to help :V)
As of this writing, I am still about...half way through the game I think? I am going at it on my own pace and enjoying it all the same. So do give it a play if you're in the mood for an FF Tactics or strategy RPG. Enemy levels increase as you progress through STORY missions, so if you're stuck at a battle, doing free battles should help get a couple of levels to be able to match the STORY battle, though I've only ever had issues with this at one battle and have been managing OK with the later parts of the game. In the end its all about utilizing the game's mechanics to come out on top.