Jan 4, 2018
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Discussing Minecraft Dungeons' Xbox cloud streaming success with David Nisshagen

Recently, we caught up with David Nisshagen, executive producer at Mojang, to learn all about a major new tool for Xbox devs.
Discussing Minecraft Dungeons' Xbox cloud streaming success with David Nisshagen
Recently, we caught up with David Nisshagen, executive producer at Mojang, to learn all about a major new tool for Xbox devs.

minecraft-dungeons-cross-play-hero-01.jpg

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Some tidbits :

Some games with touch controls are seeing 40% and above *Cloud* playerbases exclusively using touch:
About 40% of players that play Minecraft Dungeons do so on their phone with touch exclusively. That's 40% of players who never have to touch a controller. I was like, that's a dream number. That was above the goal we set for ourselves. And the coolest thing is we're not alone in this either.

Did you try Hellblade? Hellblade has seen similar numbers, great success with their work. Personally, I love how Hellblade's developer Ninja Theory took a different approach from Minecraft Dungeons, using contextualization. Hellblade is such an immersive game, and how Ninja Theory managed to take it and retain that immersiveness on a small screen, using contextual buttons, is impressive. Tell Me Why is another. If you haven't tried it, do it. Many of these games are seeing 40% and above playerbases exclusively using touch. It's impressive.

Precision:



(...)

Took seven weeks for Minecraft Dungeons to feel like a mobile native version (compared to potentially years for a full mobile native version), the game streaming team at Xbox can make a console game playable with a standard overlay on a phone in "literally like 10 minutes":
The game streaming team [at Xbox] have done a great job at making it easy. They have a term called "lift and shift" to describe how it takes literally like, 10 minutes to get your Xbox One game and make it playable with a standard overlay on a phone. We did come in a bit early, so we had some extra hoops to jump around. We had time zone challenges too, given that we're in Europe and Microsoft's game streaming team is in Redmond. These things were overcome fairly easily.
We landed in about seven weeks. If you compare that to doing a full mobile native version, it would take years potentially, and then you wouldn't even be able to do some things. You can't run a peer-to-peer server on a phone easily, it would drain the battery in minutes. The cloud helps circumvent these limitations, and it just works. It's really quite something.

(...)

On the shift with younger players that played mobile games growing up:
You touched on an interesting point when you said that the core gaming audience does tend to prefer controllers. Kids who are younger, they often tend to play with touch. To some extent that might be the sign of the times. We have an entire generation that has grown up with touch as the main input. That's the standard. For them, maybe controllers feel weird. That is something that is happening — a shift for players growing up. They've been playing games on their iPhones since the very first iPhone came out.

(...)

On that new audience:
We're in the early stages of understanding the potential market right now, but if you think of the number — the sheer number of these devices — there's billions of mobile devices. Billions. Suddenly, you can go beyond the combined install base of all consoles over history — there's still probably more phones out there. Being able to go and reach that audience is great. It's cool, right?
 
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Zachary_Games

Member
Jul 31, 2020
3,041
Absolutely brilliant.

If I was a publisher I would produce mobile mini games that could earn rewards for your console/PC version while on the road.
 

Okii

Banned
Oct 25, 2017
3,189
Accessibility! Touch controls aren't for me but I love that so many more people get to play games that don't own or want consoles or PCs.
 
Apr 4, 2018
4,799
Vancouver, BC
Hola,
Seems like Game Pass is doing way better on mobile than I assumed. 40% of Minecraft Dungeons playerbase sounds like a huge number.

I hope this has a snowball affect on games adding touch controls to Xcloud versions.
 

CaptNink

Member
Oct 27, 2017
3,262
B.C, Canada
Gotta say, I really appreciate the touch controls. Feels great to whip out my phone and play some Minecraft Dungeons or Sea of Thieves every now and then.
 

demondance

Member
Oct 27, 2017
3,808
I've been playing a lot of games on my iPad recently, and while I still prefer controllers, I'm very impressed by how far touch controls have come. The controller stand-ins for touch feel much more natural than some of the early implementations that turned me off to the idea years back when iOS games were first taking off.

I still generally prefer games that have their own full touch implementation that doesn't pretend to be a controller at all, like Fantasian -- a game where the combat actually feels a bit more natural with touch. But a game like Monster Hunter Stories that was entirely built for traditional controls, the touch controls are pretty good, it doesn't feel like a tragedy that the game has no controller support.

I still wouldn't want to play fighting games or character action games on touchscreen controls. I'd happily play a lot of other genres on touch these days, though, as a secondary option.
 

Remeran

Member
Nov 27, 2018
3,983
I would never have guessed that, touch controls are probably my least used feature on xbox.
 

Grimmy11

Member
Oct 28, 2017
1,860
I reread that bit about 3 times. I assumed it had to mean 40% of the people who play it on Xcloud on a phone just use touch screen, not 40% of overall players just use touch screen controls.

That's an insane number.
 

Uzuzu

Member
Nov 18, 2017
531
Yeah people on resetera are kinda dismissive of touch controls for games, but I don't think many realize just how good children nowadays are using touch controllers with video games (even if it feels 'bad' to us), that's basically been their default for their whole lives.
 
Oct 29, 2017
6,888
Yeah people on resetera are kinda dismissive of touch controls for games, but I don't think many realize just how good children nowadays are using touch controllers with video games (even if it feels 'bad' to us), that's basically been their default for their whole lives.

We merely adopted the age of touch devices.

They were born in it, molded by it...
 

Sanka

Banned
Feb 17, 2019
5,778
Mobile controls in action and movement heavy games are the only thing that make me feel old. Even if it works it's not really optimal and I'm always thinking in the back of my head "Ah, how comfortable it would be to use a controller rn".

Would probably have to play these games for more than a year to get rid of this feeling.
 

Biggzy

Member
Oct 27, 2017
2,957
Yeah people on resetera are kinda dismissive of touch controls for games, but I don't think many realize just how good children nowadays are using touch controllers with video games (even if it feels 'bad' to us), that's basically been their default for their whole lives.

Touch controls are not for me personally on the whole, but I was made aware how popular it is when I found out how popular Pubg mobile is. Microsoft is definitely on the right track in providing touch controls for Xbox games in the cloud because it just opens the market up for them.

The touch controls for Minecraft are actually quite well done to be honest. I have used them if I just want to do a quick mission on the go.
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
20,769
It's always the first game on my XBox Game Pass app, so I end up booting it to get the rewards aha
 

kiguel182

Member
Oct 31, 2017
9,810
Just launched this to see how it looked and it really looks like a native touch game. It's really neat.

I hope other devs invest into their xCloud versions like this. Specially the ones that already have touch versions like Slay the Spire or Dead Cells
 
Oct 29, 2017
358
The cool thing about touch controls or just mobile streaming is being able to just quickly pick up your phone and pick and play. Definitely feel like I can play Octopath anytime without turning on the console.
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
33,593
Chicago
Yeah, I'm definitely getting old. Touch controls for anything that isn't Tetris or 8 Ball Pool feel dreadful to me.
 

RoKKeR

Member
Oct 25, 2017
16,345
Holy crap. So 40% are streaming from cloud (Game Pass) AND playing via touch. That is insane.

I've said it before but bespoke touch controls really opens Game Pass to an entirely new market that doesn't play traditional console games. Think about all the people out there who play Fortnite, PubG, CoD all on mobile with touch.

The potential is massive.
 

headspawn

Member
Oct 27, 2017
14,812
Im playing it on PS4 with my son.
It's a better game than D3, fight me

At least it's not just me thinking it, lmao.

Between the extremes of Minecraft Dungeons and Path of Exile, I have a hard time turning Diablo 3 on anymore... it's just ass out on both perspectives; I really hope Diablo 4 is a return to greatness.
 

Gareth

Member
Oct 25, 2017
6,287
Norn Iron
Holy crap. So 40% are streaming from cloud (Game Pass) AND playing via touch. That is insane.

I've said it before but bespoke touch controls really opens Game Pass to an entirely new market that doesn't play traditional console games. Think about all the people out there who play Fortnite, PubG, CoD all on mobile with touch.

The potential is massive.
Yeah, it just clicked with me that this means at least 40% of people playing it are streaming it too. There's no other way to play it on mobile outside of streaming, right?
 
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rras1994

Member
Nov 4, 2017
5,946
I've always said that the mobile game industry is by far the largest part of the gaming industry. There's nothing that stops mobile players from liking these games other than the fact that they haven't been available before. This data shows that traditional console games really have the opportunity to grow with the mobile market
 

Horp

Member
Nov 16, 2017
3,816
At least it's not just me thinking it, lmao.

Between the extremes of Minecraft Dungeons and Path of Exile, I have a hard time turning Diablo 3 on anymore... it's just ass out on both perspectives; I really hope Diablo 4 is a return to greatness.
Exactly, 100%, my thoughts.
But MC dungeons is legit good, not just better than D3
 

OgTheEnigma

Member
Oct 27, 2017
2,845
Liverpool
I'm fine with it as an option, as long as it's not the only option. Touch is still a shitty input method for most games with real-time gameplay.
 
Oct 29, 2017
3,287
It's great to have control options but I find it hard to see what I'm doing sometimes because of my big hands . Very interesting data though.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
It sounds like MInecraft Dungeons is a good fit for mobile.

I'm assuming the controls are simple and handle the limited real estate of a small touchscreen well.
 

Fiksi

Member
Oct 27, 2017
947
That's very nice. I've been wondering how many are playing games on their phones via GP. 40% of MC Dungeons users being on mobile paints a much better picture than I imagined!
 

Boogolo

Member
Nov 1, 2020
492
Hola,
Seems like Game Pass is doing way better on mobile than I assumed. 40% of Minecraft Dungeons playerbase sounds like a huge number.

I hope this has a snowball affect on games adding touch controls to Xcloud versions.

I'm actually stunned by this. I never expected so many people to play via streaming. What are those numbers going to be when IOS gets added? Even though there less ios devices they have a much higher spend per user then android.
 
Apr 4, 2018
4,799
Vancouver, BC
I'm actually stunned by this. I never expected so many people to play via streaming. What are those numbers going to be when IOS gets added? Even though there less ios devices they have a much higher spend per user then android.

Yeah, me too. We hear so little about cloud gaming stickiness for Game Pass (while simultaneously watching competing services fail), that I was actually worried people might not be using it much.

Turns out I was completely wrong. I've noticed an ever increasing amount of games adding touch controls. It would be awesome to see a day where every game that gets added to the cloud offers a touch gaming solution.

Question: Is Minecraft Dungeons on mobile a native app, or streaming?

Pretty sure this is streaming number directly from Game Oass / Xcloud. I don't see an Android version of Minecraft Dungeons.

To add to this, Minecraft dungeons seemed to have been very successful on Switch. So if this is 40% of the entire playerbase across all platforms, that's an incredibly impressive number.
 

panda-zebra

▲ Legend ▲
Member
Oct 28, 2017
5,795
I reread that bit about 3 times. I assumed it had to mean 40% of the people who play it on Xcloud on a phone just use touch screen, not 40% of overall players just use touch screen controls.

That's an insane number.
It's an impossible number. It has to be 40% of people playing via xcloud, which is a fair number, if I was using xcloud I wouldn't be syncing up a joypad to my phone, I'd be going for the games with touch controls that suit the device.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
ZhugeEX said:
The folks at Xbox reached out and let me know there was a miscommunication during the interview. That first quote in the OP should say that 40% of cloud Minecraft Dungeon players use touch controls exclusively.

Well that's an extremely important distinction.

40% of the players streaming Minecraft Dungeons are using touch controls, not 40% of the entire Minecraft Dungeons playerbase.
 

TechnicPuppet

Member
Oct 28, 2017
11,165
It's going to get really interesting when this UI is thought about as a game is being designed and not afterwards. Plus the tools improving, experience and best practice being a thing.

You can imagine in a year or two that the games should appear as practically native.
 
Oct 31, 2017
13,217
Yeah people on resetera are kinda dismissive of touch controls for games, but I don't think many realize just how good children nowadays are using touch controllers with video games (even if it feels 'bad' to us), that's basically been their default for their whole lives.

Not my nephews. They needed my hello big time with Sonic 2. :p