KingDrool

Member
Oct 27, 2017
1,606
New firmware:

evercade.co.uk

Evercade Features Update: January 2024 - Evercade

The January 2024 update brings many new features to Evercade VS and EXP systems. So we thought we’d take you through some of them in a bit more depth. NOTE: Please make sure that before you update your console, you read the patch notes for Evercade VS and Evercade EXP to see if any changes...

Turbo fire, high score, and more.
 

shadowman16

Member
Oct 25, 2017
36,915
Turbo fire is nice, pity its not on everything just yet (1942 needed it yesterday). Will wait a few days before upgrading, just to make sure this update doesnt break anything else, but sounds very promising.
 

apocat

Member
Oct 27, 2017
10,846
High score is a fun feature. It's a bother to have to make manual save states for that. It's a bummer that old save states aren't compatible, though.
 

modoversus

Member
Oct 25, 2017
5,917
México
Edit: if after the update, your EXP screen goes grey and is unable to shutdown, keep pressing the button longer and it will turn off.

2nd Edit: If after the update, your EXP does not detect a cart, restart and it should work normally. Was able to patch all my carts that were mentioned in the update notes.
 
Last edited:

shadowman16

Member
Oct 25, 2017
36,915
Edit: if after the update, your EXP screen goes grey and is unable to shutdown, keep pressing the button longer and it will turn off.

2nd Edit: If after the update, your EXP does not detect a cart, restart and it should work normally. Was able to patch all my carts that were mentioned in the update notes.
Good to know, thanks for the update :)
 

modoversus

Member
Oct 25, 2017
5,917
México
In case you don't normally use Evercade's discord or Facebook page, here's what Sean mentioned regarding the last update:

We know we've been a bit quiet on this, we've been investigating it and will provide a full explanation shortly. But we wanted to address briefly the concern regarding the recent update and patching carts and calm some of the discourse we've seen and heard about it.

The most recent update is highly recommended for all users and has been designed with a failsafe to prevent cart corruption. There are a very small percentage of people who may experience a fault (less than 1%, which is the same regardless of console updates) but it is extremely rare and as always our service team are ready for you. Please do not be afraid of the update, it's actually more helpful to your cart safety when you update the carts.

For people encountering Error 7 when trying to patch a cart - this is a failsafe to prevent any corruption. This error is actually stopping the risk to your cart. If you shut down your device, restart it and go again with the update, you should have no issue.

As I said above, there will be a full post explaining what is going on soon as we're just making sure we know what's exactly causing the error, collating all the variables and continuing to test this thoroughly.

We are here as our our mods (who are also appraised of the issue) but ask that before you raise an issue that you have tried the steps with error 7 before chatting to us here or emailing.
 

CoolAssGoat

Member
Oct 27, 2017
303
I got both an Exp and a VS for Xmas and I'm very pleased with them. My main gripe with the Exp is why in the world I can't fully mute the damn thing. Even if you turn all the system volumes down, you can clearly still hear the games.
 
Oct 26, 2017
8,000
There was a 20% discount on the Evercade VS which was enough for me to jump on it. I've been waiting for any excuse.

I got the premium pack with Technos and Data East, neither of which I really care for but there will probably be something fun to try there. Also ordered Full Void, Jaleco Arcade (for Rodland and ST Dragon) and Irem Arcade (for In The Hunt).
 

shadowman16

Member
Oct 25, 2017
36,915
Huh, Is the new firmware bricking games?
No. Its just been a bit of an issue in the past, I think the firmware before this one - which got pulled - was having that issue sometimes. But from what Ive read, its been a small problem in the past and basically this is their way to fix issues with the games (basically I think its due to the games basically being on flash carts, and getting corrupted randomly when games arent shut down correctly etc. so its as they say, a failsafe)
 

Menome

"This guy are sick"
Member
Oct 25, 2017
6,800
I picked up an Evercade EXP this month now that I'm back on full-time hours, along with some additional carts to the ones I had with my Super Pocket. Only issue I've been having is with the bundled iRem Arcade cartridge which will at times act like there's no cartridge in the slot when in the menu. Seems to be fine once I'm actually in a game, but is frustrating if I want to switch to Moon Patrol or R-Type and it decides it's not actually there.

Is this a known issue with some carts/just this cart?
 

modoversus

Member
Oct 25, 2017
5,917
México
I picked up an Evercade EXP this month now that I'm back on full-time hours, along with some additional carts to the ones I had with my Super Pocket. Only issue I've been having is with the bundled iRem Arcade cartridge which will at times act like there's no cartridge in the slot when in the menu. Seems to be fine once I'm actually in a game, but is frustrating if I want to switch to Moon Patrol or R-Type and it decides it's not actually there.

Is this a known issue with some carts/just this cart?

Did you update your EXP and the Irem cart to the latest firmware?
 
Oct 26, 2017
8,000
My VS arrived. I was a bit freaked out when I first tried to turn it on and nothing happened. Turns out you need to hold the power button a bit. I was trying alternate cables and everything.

I only tried the Irem cart, and it was fairly good. I've never played In The Hunt before and it was the main draw, and it's super impressive. There's just pixel art exploding everywhere, it reminds me of Progear and obviously Metal Slug. I haven't finished it yet, but I really enjoyed the tactical aspect of it.

Moon Patrol was surprisingly playable for such an old game. I don't think I ever got around to trying that either. It feels much better than most arcade games of that vintage. It's interesting how there's a clear connection to Battle Chopper and In The Hunt with having both vertical and horizontal attacks. Lightning Swords was super generic Shinobi/Legend of Kage/Rolling Thunder/Strider hack-and-slash but enjoyable enough to just credit feed through it once. 10-Yard Fight was just a waste.

So next up will be Technos Arcade 1 and Data East Arcade 1 (the pack-ins), Full Void, and Jaleco Arcade 1 once I get it. And I'm already looking at Demons of Asteburg/Astebros, possibly Xeno Crisis, possibly Sunsoft 1 (for those NES rarities), Delphine 1 (if I need another way to play those Amiga titles), Interplay 2 (for Rad Gravity), and maybe Gaelco Arcade 2 (for weird-ass games I've never heard of before).
 
Oct 26, 2017
8,000
No word of a lie - me and a friend both got that pack for this exact reason. There's some really cool, really weird games included in it. Its what the Evercade does best for me - stuff I never knew existed, never got home ports before until now.

Yeah, that's why I like it having all these C tier developers. I have played enough Sega, SNK, Capcom, Taito and Midway collections to last a lifetime. I don't think there's a missing gem I haven't tried. But outside of R-Type these were all new. Technos, Data East, Sunsoft and Jaleco have that exciting aspect to them of being good enough to actually produce quality games but not successful enough to still be around. Same applies to the Amiga developers but I've played most of their stuff and the A500 was basically a dedicated Team 17 Mini already.

Another neat touch is the manual. I didn't know that Technos formed from Data East staff, or that the founder of Capcom first founded Irem. It does explain why Takashi Nishiyama went to Capcom after making Moon Patrol and Kung-Fu Master. I think it would be interesting to have a family tree of sorts of these early companies and what people left to form new studios.
 

shadowman16

Member
Oct 25, 2017
36,915
Another neat touch is the manual. I didn't know that Technos formed from Data East staff, or that the founder of Capcom first founded Irem. It does explain why Takashi Nishiyama went to Capcom after making Moon Patrol and Kung-Fu Master. I think it would be interesting to have a family tree of sorts of these early companies and what people left to form new studios.
Yeah, the manuals to the games are legit good, actually worth a read as it details the history of the companies/people. The overall presentation for the carts including said manuals, boxes etc. are terrific.
 

modoversus

Member
Oct 25, 2017
5,917
México
Two new titles have leaked:

Sunsoft Collection 2
  • Aero the Acro-Bat 2
  • Blaster Master: Enemy Below
  • Daze Before Christmas
  • Galaxy Fight: Universal Warriors
  • Pri Pri Primitive Princess!
  • Ufouria: The Saga
  • Zero the Kamikaze Squirrel Genre

Piko Collection 4
  • Glover (N64 version)
  • Street Racer
  • Risky Woods
  • Skuljagger
  • Zero Tolerance Underground
  • Star X
  • Mermaids of Atlantis: The Riddle of the Magic Bubble
  • Bad Street Brawler
  • The Fidgetts
  • Target Renegade

Galaxy Fight is one I really wanted, even if it's the PSOne version, just so we have more fighting games.
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
3,017
Two new titles have leaked:

Sunsoft Collection 2
  • Aero the Acro-Bat 2
  • Blaster Master: Enemy Below
  • Daze Before Christmas
  • Galaxy Fight: Universal Warriors
  • Pri Pri Primitive Princess!
  • Ufouria: The Saga
  • Zero the Kamikaze Squirrel Genre

Piko Collection 4
  • Glover (N64 version)
  • Street Racer
  • Risky Woods
  • Skuljagger
  • Zero Tolerance Underground
  • Star X
  • Mermaids of Atlantis: The Riddle of the Magic Bubble
  • Bad Street Brawler
  • The Fidgetts
  • Target Renegade

Galaxy Fight is one I really wanted, even if it's the PSOne version, just so we have more fighting games.

Glover is not the N64 ver, it's the PS1 ver, the EC cannot handle N64.

But yeah... Unsure how to feel about Piko having now seven carts on the EC when stuff like Renovation only has one lol. The piko one in particular looks like a bunch of shovelware outside of Star X so I'll be nabbing Sunsoft 2. SO HAPPY for Ufouria to be there! The christmas game is a weird pick though but if it's the genesis version it shouldn't be that awful.
 

modoversus

Member
Oct 25, 2017
5,917
México
Glover is not the N64 ver, it's the PS1 ver, the EC cannot handle N64.

But yeah... Unsure how to feel about Piko having now seven carts on the EC when stuff like Renovation only has one lol. The piko one in particular looks like a bunch of shovelware outside of Star X so I'll be nabbing Sunsoft 2. SO HAPPY for Ufouria to be there! The christmas game is a weird pick though but if it's the genesis version it shouldn't be that awful.

The store page text indicates that...

10 great games from the history of retro gaming, including the 64-bit version of cult classic Glover!
 
Oct 26, 2017
8,000
I already have Galaxy Fight on a number of systems including the original Neo-Geo cart, but it's good to see it here. Maybe not if it's the PS1 version, that was rather bad. But Evercade doesn't emulate Neo-Geo, right?

Ufouria is a great choice, it's getting a sequel after all this time and like Mr Gimmick it's a super rare late NES release.

No idea about most of the Piko games, their catalogue seems wildly random overall. I remember being tempted by Risky Woods back on Amiga and I've seen it getting a modern re-release so it's probably just that. Is Street Racer the Mario Kart clone? Strange that it isn't still owned by Ubisoft in that case.
 

Zor

Member
Oct 30, 2017
12,767
I've been really digging my EXP these past few weeks, though I've mainly been playing Duke Nukem on it.

However, the more cartridges I pick up, the more I'm tempted to get the console now too.

It's a really cool bit of kit and I love the retro ecosystem Evercade is pushing with this.
 

Pocky4Th3Win

Member
Oct 31, 2017
4,579
Minnesota
Two new titles have leaked:

Sunsoft Collection 2
  • Aero the Acro-Bat 2
  • Blaster Master: Enemy Below
  • Daze Before Christmas
  • Galaxy Fight: Universal Warriors
  • Pri Pri Primitive Princess!
  • Ufouria: The Saga
  • Zero the Kamikaze Squirrel Genre

Piko Collection 4
  • Glover (N64 version)
  • Street Racer
  • Risky Woods
  • Skuljagger
  • Zero Tolerance Underground
  • Star X
  • Mermaids of Atlantis: The Riddle of the Magic Bubble
  • Bad Street Brawler
  • The Fidgetts
  • Target Renegade

Galaxy Fight is one I really wanted, even if it's the PSOne version, just so we have more fighting games.
Oh man, I don't own an evercade but this list makes me want to get one solely for Zero Tolerance Underground. I am a huge fan of the series for some dumb reason (elevator music) and I want to play it.
 

shadowman16

Member
Oct 25, 2017
36,915
The Piko stuff is a lot of randomness but I kinda like their random releases. The Sunsoft stuff sounds great though, Id not buy a couple of those games separately, but will for an inexpensive collection. Plus there's a couple I really want on there.
 

Zor

Member
Oct 30, 2017
12,767
I really hope Evercade CAN handle N64 as I'm still keeping my fingers and toes crossed for DUKE NUKEM: ZERO HOUR release at some point.
 

Menome

"This guy are sick"
Member
Oct 25, 2017
6,800
I'd be less concerned about how well Glover runs, and focusing more on the fact that they expect us to play it with a D-Pad.
 
Oct 26, 2017
8,000
I've tested everything on my four arcade collections now, and the impressions are pretty mild. There's not really many all-time classics here, although I'd like to point out some gems.

On Irem Arcade 1, In The Hunt is a really great game and almost worth buying on its own. I'd probably go for the Arcade Archives version though, which ends up cheaper than buying this cart.

On Jaleco Arcade 1, there's not a single standout. Rodland is pretty sweet, especially in co-op, and it includes its own sequel. Saint Dragon is a neat horizonal shoot'em up with a cool gimmick, although it's super hard. Avenging Spirit has a nice gimmick in that you can possess and play as any of the enemies, although each one has a very limited moveset. And finally Cybattler is a cool vertical shooter with lots of mobility, although it would have benefited from a modern double stick layout.

On Technos Arcade 1, Mysterious Stones is a really fun little puzzle adventure game. For a 1984 arcade title it's surprisingly complex and feels more like an early computer game, with multiple dungeons to explore and tons of surprises and neat cutscenes.

On Data East Arcade 1, Wizard Fire is an interesting isometric hack'n slash which steals heavily from Dungeons & Dragons. It's the sequel to a similar game and has rather nice presentation with lots of cutscenes and cheesy voice acting.

An overarching theme is the number of games that feel just like clones of something else. It was very rare that someone actually came up with an unique idea.
 

shadowman16

Member
Oct 25, 2017
36,915
Sunsofts collection looks nice. Piko is the usual mix of everything, but what the hey Ive not played most of it so Im happy to give it all a shot and see what takes my fancy.
 
Oct 26, 2017
8,000
I finished Full Void too (which was rather brief but nice) so it's already time to order another bunch.

I was slightly interested in Piko Collection 1 only because it has a previously unreleased game I heard about back in the day (Dorke & Ymp), but of course it has gone legacy and the cart is now super expensive. Oh well.

Demons of Asteborg, Xeno Crisis and Sunsoft 1 coming up next.
 

shadowman16

Member
Oct 25, 2017
36,915
The Legacy thing is frustrating as it insights that side of me that grabs a bunch of Evercade carts "just to be on the safe side". There's only a few I want now, but I reckon I'll end up with most carts, but there's stuff I definitely dont wanna buy. I lucked out and got into things JUST before a bunch of them went legacy, thusly avoiding the price rise.
 

apocat

Member
Oct 27, 2017
10,846
I was slightly interested in Piko Collection 1 only because it has a previously unreleased game I heard about back in the day (Dorke & Ymp)

I'm guessing you're swedish? I remember the game was featured in Super Power as an up and coming swedish game. It's honestly not worth buying the cart for, as the game really isn't very good. I was curious about it too, but I think i played for two minutes before turning the game off.

If you like shmups, check out the Toaplan carts. They're some of my favourites.
 
Oct 26, 2017
8,000
The Legacy thing is frustrating as it insights that side of me that grabs a bunch of Evercade carts "just to be on the safe side". There's only a few I want now, but I reckon I'll end up with most carts, but there's stuff I definitely dont wanna buy. I lucked out and got into things JUST before a bunch of them went legacy, thusly avoiding the price rise.

I'm mostly just catching up. After these there's really just Interplay 2 and maybe Delphine I want until Sunsoft 2 (and that's also a maybe). I'm not getting these for the collection, it's to get an excuse to try some neat games. But a ton of the carts don't interest me one bit.

I'm guessing you're swedish? I remember the game was featured in Super Power as an up and coming swedish game. It's honestly not worth buying the cart for, as the game really isn't very good. I was curious about it too, but I think i played for two minutes before turning the game off.

If you like shmups, check out the Toaplan carts. They're some of my favourites.

Yeah, that's where I saw it.

I'm not really big on Toaplan. The games I've played tend to be more old-school and I can't really deal with the more punishing shooters. I preferred it when they became Cave. Batsugun is kind of the point they became interesting to me.
 

shadowman16

Member
Oct 25, 2017
36,915
Ok, I just need to admit it to myself... I really dont care for In the Hunt... Ive tried to enjoy it several times (both on Switch and Evercade) and it just feels... not fun. Feels overwhelming more than difficult, with it so hard to see what's going on. Graphically its so nice, but that really doesnt make it play any better. Usually I try and get some sort of proficiency at each game rather than quarter feeding or save scumming it but... yeah I just cant really get anywhere. Even with turbo fire :(

On the flipside (on enjoyment and skill), Im in love with Gimmick. Ended up completing it several times this weekend, both endings, and plat'ing the game on PS4 as well for good measure! I like the Evercade version more, using the Euro rom means more lives (way more) which is so darn handy considering how tough this can be in its final couple of levels. But yeah I cant put this game down. Its basically everything I love about NES games.

Im now working on other Sunsoft titles - first up is Journey to Sillius which is incredble stuff, but wow is it tough. Shorter levels, more lives (or infinite continues) or just more health drops would really help lol. It plays so slick though, great controls and super smooth gameplay. Ill probably need to invoke save states on the beginnings of levels, but I reckon I can get good (or better at least) at it.

Ill give the Blaster Master stuff a try next, love the remakes/sequels but never played the original. From what I recall, its tough.

Not a fan of Aladdin and Aero the Acrobat though. Aladdin plays badly, like DK or DKJR but shit, and Aero just has an awful premise/setting (circus type music and settings just dont do it for me... even Carnival Night zone in Sonic 3 bothers me for similar reasons... and not for the barrel related types lol.


In terms of other carts though... looked at what I might be interesting, Ill get the four new ones coming soon but I think I mainly have all I want now from older stuff. Might jump on Delphine, will get the Interplay stuff, will avoid stuff like the Intellivision (no interest, plus the stink of Amico sullies the very name these days)
 
Oct 26, 2017
8,000
Ok, I just need to admit it to myself... I really dont care for In the Hunt... Ive tried to enjoy it several times (both on Switch and Evercade) and it just feels... not fun. Feels overwhelming more than difficult, with it so hard to see what's going on. Graphically its so nice, but that really doesnt make it play any better. Usually I try and get some sort of proficiency at each game rather than quarter feeding or save scumming it but... yeah I just cant really get anywhere. Even with turbo fire :(

On the flipside (on enjoyment and skill), Im in love with Gimmick. Ended up completing it several times this weekend, both endings, and plat'ing the game on PS4 as well for good measure! I like the Evercade version more, using the Euro rom means more lives (way more) which is so darn handy considering how tough this can be in its final couple of levels. But yeah I cant put this game down. Its basically everything I love about NES games.

Im now working on other Sunsoft titles - first up is Journey to Sillius which is incredble stuff, but wow is it tough. Shorter levels, more lives (or infinite continues) or just more health drops would really help lol. It plays so slick though, great controls and super smooth gameplay. Ill probably need to invoke save states on the beginnings of levels, but I reckon I can get good (or better at least) at it.

Ill give the Blaster Master stuff a try next, love the remakes/sequels but never played the original. From what I recall, its tough.

Not a fan of Aladdin and Aero the Acrobat though. Aladdin plays badly, like DK or DKJR but shit, and Aero just has an awful premise/setting (circus type music and settings just dont do it for me... even Carnival Night zone in Sonic 3 bothers me for similar reasons... and not for the barrel related types lol.


In terms of other carts though... looked at what I might be interesting, Ill get the four new ones coming soon but I think I mainly have all I want now from older stuff. Might jump on Delphine, will get the Interplay stuff, will avoid stuff like the Intellivision (no interest, plus the stink of Amico sullies the very name these days)

In The Hunt is fun but lacking personality. It's just fun to endure the utter pixel chaos unfolding, I would hardly try to 1cc it. But I don't have the patience for any classic shmup, especially those with checkpoints.

Gimmick is also great but definitely a classic NES title with all kinds of trial and error. I also think a large part of its status is the ridiculous rarity.

Blaster Master is great overall but could definitely use some modern convenience. Restarting at the start of a level is just frustrating. Gameplay and style still hold up.

Journey to Silius has amazing music going for it (like most Sunsoft games) but it's definitely their weakest of the NES bunch (also including Batman and Gremlins).

Aero the Acrobat is just plain bad design. Those sandbox collectathon platformers were never any good.
 

Potterson

Member
Oct 28, 2017
6,751
So what's the chance we'll get some more well-known N64 games on Evercade? Or is it mostly be more niche titles you think? They've managed to get Capcom titles or Duke Nukem before.
 
Oct 26, 2017
8,000
So what's the chance we'll get some more well-known N64 games on Evercade? Or is it mostly be more niche titles you think? They've managed to get Capcom titles or Duke Nukem before.

Besides Nintendo and Rare stuff which obviously isn't happening on Evercade, what is there even on N64 worth collecting? Midway? And I don't think WB would bother with that either.
 

modoversus

Member
Oct 25, 2017
5,917
México
It seems some changes have been made to get Glover N64 working on Evercade.

Could you explain exactly how you've improved Glover in this particular iteration?

Byteswap Labs have rebuilt Glover from the original source code to specifically target the N64. They built the game's code using modern techniques to speed up the execution of the game and make the experience much better, which was also part of the puzzle, allowing it to run on Evercade hardware.

Since many of the original game's asset handling tools have been lost, Byteswap had to write some of these themselves to be able to make a few changes to the game, including updates to the intro screen to use the Piko, Byteswap Labs, and Blaze logos, and adding our own mascot, Cadey, as a cameo.


How tricky was it to factor in the N64's analogue control on a system which only has digital input?

A lot of effort was put into this particular title to rework the controls to suit a more modern style controller. So rest assured, this is fully playable with Evercade's controls. The layout and inputs are much more intuitive now compared to the original controller, with cameras being a good example of that.

As a consequence of the input change, some sections of the game may feel a little harder with a digital input, or present a bit of a new learning curve. However, there are elements and sections of the game that have become much easier with digital input. The D-pad style on the Evercade also helps a lot as being disc-based, it allows you to roll your thumb on the D-pad giving an analogue feel.

That being said, we know there will be public feedback and demand for analogue control support on the Evercade VS as a result. The Evercade VS already supports a vast number of third-party controllers and we do test with some, such as the SN30 Pro.

So, we have started some initial work on supporting third-party analogue inputs for the Evercade VS. No promises at this stage, but we hope we can bring that support in the future.
 

shadowman16

Member
Oct 25, 2017
36,915
Interesting read, though I still wonder how well its gonna control (at least they acknowledge it).
Im gonna grab that collection for the heck of it, not expecting much, but I figure its probably the most likely way Ill play most of the games on the collection so why not.

Meanwhile, more Sunsoft fun with Blaster Master Boy. Sure its not the GB Blaster Master game I wanted, but its actually kinda fun in a completely different way. Feels like a slightly more faster paced Bomberman, which wasnt what I was expecting going into the game.

I also briefly played the NES Blaster Master. Ill use a map while playing it (I aint got time to be getting lost), but otherwise its excellent. I prefer the newer trilogy that started off with a remake of sorts of this one, but this one is excellent as well. Ill probably play through it this weekend when I have a little more time to blast through it.

Gave up on trying Aero the Acrobat again though. Game is just ticks every box to make me dislike it - the music, the controls, the main attack/movement for your character, the speed you move with enemies showing up out of nowhere, the level design etc. Rare a game manages to insult me on almost every level lol.

I caved and grabbed the Interplay stuff as well. More because it meant I could trade in EWJ and Claymates on the SNES and play them on this instead. Frees up room and the collections were cheap. I do enjoy EWJ 1&2 despite the main creator/dev being a complete POS, will be nice to finally clear the end of 2. Also be nice to bother to finish Claymates as well, never did finish that either.

I might try and brute force my way through R Types final stage(s) as well... I have such a blast with it in the early levels but when I hit stage 6, it annoys me more than anything... honestly Stage 3 remains the highlight of the game for me, complete masterclass of shmup stage design.
 

shadowman16

Member
Oct 25, 2017
36,915
I swear Glover has some sort of cult (classic status) around it, because I do see it mentioned more than other platformers of the era. Like... I dont see something like Tonic Trouble getting brought up anywhere near as much!
But its still nice that they are putting thought into it, because it could have been one of those games quickly rushed and released without much thought, if it somehow helps get more N64 games on the platform in the future, it'll all be worth it!
 

modoversus

Member
Oct 25, 2017
5,917
México
Meanwhile, more Sunsoft fun with Blaster Master Boy. Sure its not the GB Blaster Master game I wanted, but its actually kinda fun in a completely different way. Feels like a slightly more faster paced Bomberman, which wasnt what I was expecting going into the game.

You are not wrong!

It is a sequel to Robowarrior, a spin-off title in the Bomberman series by Hudson Soft. However, the game was marketed in western territories as a game in the Blaster Master series by Sunsoft.[3] Aside from the title change, the game is the same in all regions.[2]
 
Oct 26, 2017
8,000
Interesting read, though I still wonder how well its gonna control (at least they acknowledge it).
Im gonna grab that collection for the heck of it, not expecting much, but I figure its probably the most likely way Ill play most of the games on the collection so why not.

Meanwhile, more Sunsoft fun with Blaster Master Boy. Sure its not the GB Blaster Master game I wanted, but its actually kinda fun in a completely different way. Feels like a slightly more faster paced Bomberman, which wasnt what I was expecting going into the game.

I also briefly played the NES Blaster Master. Ill use a map while playing it (I aint got time to be getting lost), but otherwise its excellent. I prefer the newer trilogy that started off with a remake of sorts of this one, but this one is excellent as well. Ill probably play through it this weekend when I have a little more time to blast through it.

Gave up on trying Aero the Acrobat again though. Game is just ticks every box to make me dislike it - the music, the controls, the main attack/movement for your character, the speed you move with enemies showing up out of nowhere, the level design etc. Rare a game manages to insult me on almost every level lol.

I caved and grabbed the Interplay stuff as well. More because it meant I could trade in EWJ and Claymates on the SNES and play them on this instead. Frees up room and the collections were cheap. I do enjoy EWJ 1&2 despite the main creator/dev being a complete POS, will be nice to finally clear the end of 2. Also be nice to bother to finish Claymates as well, never did finish that either.

I might try and brute force my way through R Types final stage(s) as well... I have such a blast with it in the early levels but when I hit stage 6, it annoys me more than anything... honestly Stage 3 remains the highlight of the game for me, complete masterclass of shmup stage design.

I don't care for most Interplay games, although I'll grab #2 for Rad Gravity, if nothing else to further my collection of obscure NES games (and also, because my NES stopped taking my original cart). It's a really obtuse game but has some really cool ideas.