That's fantastic. The game looks really pretty too.Yes. Sell, trade, and buy directly from people. It shouldn't be an unusual feature in a card game, but it is.
Looking forward to this.
That's fantastic. The game looks really pretty too.Yes. Sell, trade, and buy directly from people. It shouldn't be an unusual feature in a card game, but it is.
Yes. Sell, trade, and buy directly from people. It shouldn't be an unusual feature in a card game, but it is.
Pls don't be RNG heavy.
Also I get where the 'towers' are but where is the 'ancient'? Is there an Ancient that appears if you destroy a tower on a given lane?
All TCG/CCG's are turn based strategy games. This is not different other than you play on three different boards with this one.It allows for nice abstractions. It's basically just a turn based strategy game. Cards are just units/spells/
As for why do it digital instead of physical, it lets you do things that are impossible in real life, like creating new cards randomly from a large pool (discover mechanic of hearthstone), play with hidden information (can't do that in magic because it would lead to cheating, like recruit or "if you're holding a dragon" in HS) and also play anywhere, any time, without being bound by tournament structures and the time of other players. It's a huge draw (pun intended)
I see. Do you know if there's any type of action the ancient can take? Is it like a Hearthstone Hero? Or is both the Ancient and a Tower just a shell for a given HP pool?They say I understood, the players HP are the ancient, tho I dont think we have seen a visualization of that in the game yet (if there is one)
Pls don't be RNG heavy.
Also I get where the 'towers' are but where is the 'ancient'? Is there an Ancient that appears if you destroy a tower on a given lane?
Oh alright. Like asked above, is there something special an Ancient can do or is it just basically another (stronger) tower?When you beat a tower (40 HP), an Ancient appears there with 80 HP.
You win by destroying two towers or an Ancient.
Being able to actually trade sounds big.
Oh alright. Like asked above, is there something special an Ancient can do or is it just basically another (stronger) tower?
If only... at least it would either mean a F2P game and / or a game where you have all the card from the get go.
If only... at least it would either mean a F2P game and / or a game where you have all the card from the get go.
For me as someone who is not really into the genre (though I used to play Magic around two decades ago) that's the most interesting aspect of this to monitor.
It's... Three Headed Giant Commander.
Except you play all three heads.
Already looks miles better than the hearthstone "competition".
read this article it will help https://www.rockpapershotgun.com/2018/05/01/artifact-dota-card-game-from-valve-preview/Does it though?
I play a lot of Hearthstone. I very easily got Gwent and played it for a while, ditto Shadowverse, TESO:Legends, even stuff like Faeria. They were all very graspable for someone familiar enough with CCGs in general.
Having seen Artifact being played, I still have no fucking idea about how almost anything works. It looks vastly more complex than Hearthstone, and that is far from a good thing. How long do you have to play each turn? How long is the average game? How does it work on a much smaller screen? How intuitive or abusable are the mechanics?
Hearthstone is the king. It's the king because it's eminently understandable and very player friendly. You can play a game on the bus, in the bath, in bed, at your desk, etc. You can understand most cards within 5 seconds of reading them. When you win, or lose, you know why you won, or lost.
Having seen Artifact being played, I still have no fucking idea about how almost anything works. It looks vastly more complex than Hearthstone, and that is far from a good thing. How long do you have to play each turn? How long is the average game? How does it work on a much smaller screen? How intuitive or abusable are the mechanics?
Hearthstone is the king. It's the king because it's eminently understandable and very player friendly. You can play a game on the bus, in the bath, in bed, at your desk, etc. You can understand most cards within 5 seconds of reading them. When you win, or lose, you know why you won, or lost.
Having seen Artifact being played, I still have no fucking idea about how almost anything works. It looks vastly more complex than Hearthstone, and that is far from a good thing.
Magic is a very complicated game to be fair and that does alright. I think the Valve name is enough to carry this thing into Top 10 concurrent players on steam easy. Whether it turns out to be a good game remains to be seen but I'm hopeful.Does it though?
I play a lot of Hearthstone. I very easily got Gwent and played it for a while, ditto Shadowverse, TESO:Legends, even stuff like Faeria. They were all very graspable for someone familiar enough with CCGs in general.
Having seen Artifact being played, I still have no fucking idea about how almost anything works. It looks vastly more complex than Hearthstone, and that is far from a good thing. How long do you have to play each turn? How long is the average game? How does it work on a much smaller screen? How intuitive or abusable are the mechanics?
Hearthstone is the king. It's the king because it's eminently understandable and very player friendly. You can play a game on the bus, in the bath, in bed, at your desk, etc. You can understand most cards within 5 seconds of reading them. When you win, or lose, you know why you won, or lost.
I expect beta access to be tied to the international compendium for dota.
Really hope this is the case. I buy that damn thing every year.I expect beta access to be tied to the international compendium for dota.
Assume that every card in a lane will automatically attack, and will always target either another card, or deal direct damage to the tower. The UI very clearly shows, prior to the engagement, which cards will be killed or damaged. That much doesn't seem very complicated, and I think that the average HS player could understand the system after a small adjustment period.Having seen Artifact being played, I still have no fucking idea about how almost anything works. It looks vastly more complex than Hearthstone, and that is far from a good thing.
I believe Valve has stated avg game time is 15 minutes.
It is being adapted for mobile for 2019 release.
HS is king because it was first to market with high polish. The underlying gameplay is wayy too simple with no depth at all. It's a great option for a lot of people, but if you want to approach MtG/NetRunner and want real depth to your card game it will bore you to tears.
I love a lot of casual games - Animal Crossing is my GOAT - but from a card game I want real strategy and HS isn't there.
I don't think that part of your conclusion is well-supported.They're obviously targeting a more hardcore CCG demographic, but that also means this is going to be significantly more niche, More of a MtG:O competitor than something aiming at HS. With that smaller player base, you then get into matchmaking issues, and erode away much of what makes HS successful.
I don't think that part of your conclusion is well-supported.
"Smaller" in this context might mean ~100000 rather than a million+, but that's still on order of magnitude more than what is required to provide very solid and immediate matchmaking, especially in a 1 vs 1 game.
Pls don't be RNG heavy.
Also I get where the 'towers' are but where is the 'ancient'? Is there an Ancient that appears if you destroy a tower on a given lane?
What could possible be cooler than a dota 2 based three lane card game by the creator of magic the gathering?
Hey now, hey now. Think about it from Valve's perspective.Half Life 3 is the obvious response. Any actual video game thats not a card game would be another one.
Hey now, hey now. Think about it from Valve's perspective.
A game released in a typical video game genre wouldn't allow Valve to skim money off of every card exchange players have in addition to the up front cost of the game.
Wow.
Even the most controlly of controlly match-ups in HS has an average game time of like 10 mins, tops. Thanks to all the aggro decks the true average game time is probably around 7 mins, if not less.
They're obviously targeting a more hardcore CCG demographic, but that also means this is going to be significantly more niche, More of a MtG:O competitor than something aiming at HS. With that smaller player base, you then get into matchmaking issues, and erode away much of what makes HS successful.