Review - GameStar.de (German/Paywall)
German PC magazine GameStar played and finished Elex 2 with a nearly finished build of the game.
Some notes out of the early review:
Update: Added some screenshots, as they are public and not only available behind the paywall (source for all screenshots is GameStar.de). You can find all screenshots here: https://www.gamestar.de/spiele/elex-2,bilder,15005.html
German PC magazine GameStar played and finished Elex 2 with a nearly finished build of the game.
Some notes out of the early review:
- Time to finish around 60 hours
- Two very different parts, the first half of the game is more about avoiding enemies, exploration, and the second half is more about fighting
- Elex 2 is set as part 2 of a trilogy and you can clearly make that out, by the open ending for several parts of the storylines
- First half plays like a survival game, probably with a lot of quick saves / load and you try to avoid battles where possible (sounds exactly like Elex 1)
- Four difficulty settings
- More than 80 skills
- (Very) good skill tree (system)
- Made for fans of Gothic and Elex
- Five factions to choose from (but you don't have to choose one, though it is recommended - also for the story)
- The Main story only picks up in the second half of the game
- It is recommended to have played Elex 1 (to get all the story details in Elex 2)
- Faces of the characters are a huge weakness in most cases (looking like wax figures in many cases)
- Quests, cities, and the world, in general, are highlights again
- Game world is pretty much the same size as in Elex 1
- Choices by the player have real consequences
- A ton of dialogues, especially if you first enter a city/camp from one of the factions (lots of talking)
- Companions in Elex 2 as well, complete with their own quest lines
- Controls/Combat and animations still feel a bit clunky, but improved compared to Elex 1 (don't expect a AAA modern combat system and animations/graphics in general)
- Grenades and rocket launchers are mostly of use to "push back enemies" rather than weapons to actually fight/kill them
- Flying feels better/improved and is a lot more fun, but is limited in time (jetpack can be upgraded several times) and one point I won't mention here
- Only very minor quest and tech issues in this near-final build, which should be fixed for the release version
Update: Added some screenshots, as they are public and not only available behind the paywall (source for all screenshots is GameStar.de). You can find all screenshots here: https://www.gamestar.de/spiele/elex-2,bilder,15005.html
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