that's what i've been doing. it seems like the most direct way to deal with it, though the whole system is very inelegant
how do you even give them gifts? Do you have to find them in the world or can you do it through a menu?
that's what i've been doing. it seems like the most direct way to deal with it, though the whole system is very inelegant
On the community board or in the soul emblem menu if you press triangle (or Y) on a specific character you'll get soul emblem details on that character and you can gift them on that page as well.how do you even give them gifts? Do you have to find them in the world or can you do it through a menu?
how do you even give them gifts? Do you have to find them in the world or can you do it through a menu?
So a good way to explain why this game is really doing it for me:
When I was a 9 year old kid with an N64 playing stuff like Zelda: Ocarina of Time, this is basically what I imagined playing a DBZ game would be like.
This game is so close in so many ways, and so far in many other ways. I'm hoping Bandai Namco take another crack at this in another generation or two, and when they do I hope they use all of the best gameplay systems from each game that has done things right to form a sort of super Dragonball adventure/rpg/action game, and of course actually include the events of OG Dragonball this time around.
That other stuff is fine since it's pretty minor and optional. You get a ton of orbs from battles and missions. That's where I get a vast majority of mine from. The "tower" thing took a minute for me to register what you were even referencing because I usually flat out ignore it, and unlike "tower" games your map isn't obstructed by them. And the timed orbs are a cool aside to test your mastery of the traversal, but it's otherwise easily bypassed.Getting more and more into the game as I get further in and get used to the combat controls and how everything works. They do a good job with the fanservice with the Dragon Ball collectibles and side quests with some of those character, though I hope I didn't miss the Eighter quest that seems like it might've only been available right before you confront Raditz with Goku. I'd love them to do a follow-up that is just centered around Dragon Ball and its world because that weirdness needs to be properly captured in this style of game. It feels like the original show in tone and pacing, but doesn't stretch out the fights any longer than it needs to properly showcase the fights.
The game's probably at its worst when it's just aping other games with towers you can take down despite it not really doing anything anyway, Mario-style red coins that are available for a limited time but don't seem to do anything if you do get them all, and the Crackdown-style orbs all over the place that are just currency that respawns constantly. There's no real reason to have a billion orbs all over the place since it seems like it would be better if you just got orbs after fights. It just has bit too much stuff in it.
Even their last anime series Naruto had them. I was also really shocked at their removal. For a DBZ game it seems like a no brainer. But people complain about QTEs a lot so I wouldn't be surprised if they were just fearful of backlash. Otherwise I see zero reason to remove them after all this time.It's mind boggling to me that this game, made by the Asura's Wrath team, a team that made one of the coolest games of all time, didn't incorporate any of the quick time stuff they had in Asura's Wrath. It would have made some of the cinematic moments in DragonBall be more epic.
This is spot on.So a good way to explain why this game is really doing it for me:
When I was a 9 year old kid with an N64 playing stuff like Zelda: Ocarina of Time, this is basically what I imagined playing a DBZ game would be like.
this is like making good on the promise that Sagas madeSo a good way to explain why this game is really doing it for me:
When I was a 9 year old kid with an N64 playing stuff like Zelda: Ocarina of Time, this is basically what I imagined playing a DBZ game would be like.
There's a move there called Infinity Breaker which may be it. Cant unlock it yet though.
Everything you said will improve a lot. Getting much betterThe game is surprisingly fun for me, it's really good at feeling like DBZ and as a game it's at least "good enough" to be fun even without the license.
Just neat Raditz, the fighting system seems a bit shallow so far but I guess this will get better with transformations, harder enemies and more assist character later on?
I also find the flying controls OK.
The game surely has a certain jankyness to it though, and it's very clear that walking and jumping was not their main priority :)
Also, there are some really rough animation transitions, for example when going from flying straight forward to flying straight downwards.
There are modern. Naruto games like DBZ kakarot?If I liked Naruto Rise of a Ninja, will I enjoy this? I'm getting similiar vibes in terms of structure.
There are so many posts from fans resisting to urge to buy this game, when it is honestly one the most fun, fully realized DBZ games a fan could want. It's "roughness" doesn't impede it at all.still not sure if i pull the trigger. seems like a perfect podcast/relax game. i love dragon ball, i like the rpg-light take and i am in the mod for a game like this. but it also seems like a game that could be in a much better state in a few months (when i dont have the time because next-gen).
Yeah I was kinda surprised by how much we play as Gohan but I don't mind at all since he's my favorite character. I know he 's gonna take a back seat in DB Super so I'm going to enjoy this while I can.This game is starting to feel more like Dragon Ball Z: Son Gohan.
That's not a bad thing.
There are so many posts from fans resisting to urge to buy this game, when it is honestly one the most fun, fully realized DBZ games a fan could want. It's "roughness" doesn't impede it at all.
I honestly don't see the game being in a "much better state" months from now besides minor QoL/bug fixes.
This. The game is such a huge love letter to the series. I can't see how you could not enjoy the game, if you love Dragon Ball. It's a must have in my opinion. It's even way better and more fleshed out than I expected.
is there any reason to care about the letter ranking on fights at all?
Is there any depth to the melee combat in this? Is it just 1 combo you'll be performing, any variations from timing or anything like that? Perfect dodges leading to instant transmission behind targets for separate animations?
This. The game is such a huge love letter to the series. I can't see how you could not enjoy the game, if you love Dragon Ball. It's a must have in my opinion. It's even way better and more fleshed out than I expected.
I see, thanks.It's one combo that you can extend with dodges, special skills, and support characters. You can vanish behind enemies if you block and dodge beam attacks at the right time.
There might be more but so far that's how I'm playing.
This seems to follow the original anime/DBZ Kai a bit more than the manga.I've just done the prologue but I want to know what to expect about one thing: what did they cut out from the storyline of the manga?
Yeah, combat sucks. I hate being thrown around everywhere while enemies just ignore my attacks and just stay there when they should be knocked away or against the floor or staggered.
They just ignore the attacks a lot of times and its been getting worse the further I get in the game.
Also enemies spam like hell. Feels cheap.
Spamming melee attacks while your opponent is super-armoring into their special attack is a bad idea people.
Nah attacking them is fine if you know when to dodge. I get in there, get a good amount of hits in and then dodge the attack.
Is it just me, or does anyone else have the saving icon always there on the screen?
The image behind it even sells it 😂😂😂