Can someone explain or look combo notation for this have? I know SF but have no idea how to read these inputs you guys are posting
https://content.invisioncic.com/r273813/pages_media/0_numericnotation.jpgCan someone explain or look combo notation for this have? I know SF but have no idea how to read these inputs you guys are posting
Yeah, don't take my advice to block seriously. It's best to ignore it and just get hit.
Oh wow, he's not even leveled up there?
What happens if you alpha counter the multi-kicks?
anyone got any cool 18 combos or advice for using her command grab? It seems to have too much startup to combo into it
Could you go in to detail a bit? Were you getting hit by Dragon Rush, an unblockable attack?Also, I was blocking. Still got hit by something though and that was the last time that character got to do anything. From 100% to dead.
All that teaches me is that I was right to hate fighting games in the past.
I'd have to reinstall the game. It's not worth it. And it wasn't a dragon rush.Could you go in to detail a bit? Were you getting hit by Dragon Rush, an unblockable attack?
If you have any replays of that saved it'd do a lot to pinpoint what we could help with.
If he would have posted a video or described a situation, I would have given a more detailed response to help him - see the many other helpful and useful posts I make here. :)Horrible sarcasm aside, you know for a fact you could have been more helpful. See HardRojo's post for example. You were just being the same arrogant ass you always are.
Honestly, I was surprised when I found out that we don't have pushblocking in this game. I also expected that the alpha counter would be invincible, since it is in other ASW fighters with weaker pressure than this game. I keep thinking that we must be missing something, but that thought is starting to evolve into a general feeling of unease about some of the pressure tech coming out.Just tested it in training mode because I was curious too. If you guard cancel tag while the j236H is still active the tagged in character gets caught for a full launch for 3.8k at minimum (I just did a basic 5M->3H launch). At best you do it after the j236H and Gohan is completely safe whether or not the jM following lands. So that's looking like it's pretty much hold that shit central unless I'm missing something.
EDIT: you can actually guard cancel mid screen and it'll win at certain timings, though it's still heavily in Gohan's favor. In the corner it's airtight.
ASW hates zoners! Even Frieza's keepaway is atrocious. He can't cancel anything into anything, so you have to commit to a bunch of special moves with massive startup or recovery over and over (exempting 236 moves). Hell, Frieza's level 3 gives him double air dashes...which are best used for approaching and mixups.It seems like the only real zoner in this game is Frieza. That's kind of a shame. Though, in a game where everyone has good zoning capabilities, I guess that evens it up.
Ah alright. If you're just not liking the game at all, then that's that.I'd have to reinstall the game. It's not worth it. And it wasn't a dragon rush.
So far every TOD combo uses all resources (7 meters and Sparking)also i don't think there's any 100% combos in game discovered yet right? Seems to max out at about 60-70%? i didn't watch the latest tournie tho.
Mind you as someone who played MvC3 obsessively, you can still truck on for a surprising amount of time after you get touched usually
I was when the matchmaking wasn't shoving me up against people way better than me and saying they're the same skill level, when they've won more matches than I've played and are a way higher rank than me.Ah alright. If you're just not liking the game at all, then that's that.
If you're new, it's probably more like 95%. Which is why the genre will never explode competitively 1v1. People can't handle it - they want their video games to make them feel good about themselves.i kinda feel like the fighting game experience is about 60% getting bodied
I assume it's M+H while jumping, but even I don't know what that is with the pad hotkeys. Better notation can be made for these.What is jmh? I know most of the other stuff means, but google hasn't given me any answers on what jmh means. Or jlm.
j = jump or jumpingWhat is jmh? I know most of the other stuff means, but google hasn't given me any answers on what jmh means. Or jlm.
If he would have posted a video or described a situation, I would have given a more detailed response to help him - see the many other helpful and useful posts I make here. :)
I agree I am often an ass, but I don't think I am arrogant. For example, you said I am "not very good" (which is just a random insult that has nothing to do with my post, by the way, you nasty person!), and I completely agree! I think the only fighting games I am/was good in are Smash 4 and Marvel 3. I'm somewhere around novice level in every other fighting game I play, and I'm fine with that. My goal is never to be good, it's to keep getting better. I'm trash at DBFZ right now and loving every minute of it!
What was your name on the other forum?We played MVC3 multiple times, you aren't good. And you are an ass. And you are arrogant. It wasn't random, it was targeted. I honestly wish you stayed at the other forum.
I was trying that last night and my conclusion was that I was terrible at the game and that I might have to stop playing. Happy to know that I'm not alone on having trouble with that comboHow the fuck are you suppose to do Adult Gohan's 8th combo? The timing on his back attack is so strict.
Edit: Wow, ok. So it turns out instead of using the medium button the combo works best if you use the grab button. WTF.
I assume it's M+H while jumping, but even I don't know what that is with the pad hotkeys. Better notation can be made for these.
">" is important to denote links. "xx" is important to denote cancels. If it's not gonna be "8" for jumps, putting "j." with the period can help readability. Etc.
Got it, thank you.j = jump or jumping
l = light
m = medium
h = heavy
So jmh is jump, hit the medium button, then hit the heavy button.
White for when you haven't played enough for the game to decide. From that, from low to high it goes dark green, light green, yellow, orange, and pink. It may go lower than dark green, other ASW games have blue below it, but I haven't run across any yet. It's probably too early for the skill pool to deviate that strongly.Can someone post the rank order for the skill indicator colors again? I can't seem to find it anywhere.
I've seen blue.White for when you haven't played enough for the game to decide. From that, from low to high it goes dark green, light green, yellow, orange, and pink. It may go lower than dark green, other ASW games have blue below it, but I haven't run across any yet. It's probably too early for the skill pool to deviate that strongly.
Anyone have any decent BNB videos for Hit/Android 21/Goku Black? Android 21 and Goku Black combos seem similar enough but Hit kinda throws everything out the window.
Don't let these combos judge your skill at the game. Most of them are difficult for no reason.I was trying that last night and my conclusion was that I was terrible at the game and that I might have to stop playing. Happy to know that I'm not alone on having trouble with that combo
( ͡° ͜ʖ ͡°)So close to unlocking 21. Not even sure I'll play her but I need to fill that hole.
Man I've been trying to get that down on and off for days -- read this, did the whole thing first time. God damn.How the fuck are you suppose to do Adult Gohan's 8th combo? The timing on his back attack is so strict.
Edit: Wow, ok. So it turns out instead of using the medium button the combo works best if you use the grab button. WTF.
Full combo notation would be 2m 5m jc jmh assist 214m 2m 5m jc jmh assist 214m 2m 5m jc jlm jc jlm2h 214m m+s jlll into mixup/super etc.
Also I forgot how angry I get playing fighting games online sometimes, I need to figure out a way to wire my PS4's internet.
Yeah Max Dood's combo video shows how a combination of auto and manual combos should be used in order to get the max damage. Auto combos kind of move you closer to your opponent more than manual combos in order to ensure the auto combo hits which can be used for your advantage.One important thing I learned with Hit is to occasionally incorporate the auto combo into your setup.
So close to unlocking 21. Not even sure I'll play her but I need to fill that hole.
So close to unlocking 21. Not even sure I'll play her but I need to fill that hole.