It's not really a controversial opinion to believe that Pokemon games typically lack the kind of artistic polish that games of its caliber of success are usually known to have. Cutscene direction is very basic, animations are consistently stiff and are constantly recycled, lighting and texture work are kept maybe just a little too simple, and, finally, voice acting is completely nonexistent outside of Pikachu.
When it comes to overall presentation, Pokemon games haven't really evolved since Gen 1. Sure, the gameplay is constantly addingand taking away new stuff, the overworld design is steadily becoming more interesting, and the music of the series has been varied and stellar throughout, but what a player would actually feel when playing these games hasn't really changed in the past two decades. And considering the success of the series, it honestly feels kinda stifling to see how Game Freak is so artificially holding themselves back. They're pretending to still be making these small-scale Gameboy games when they have surpassed that a million times over, and as a result we're missing all these modern flourishes that should be expected from such a prominent RPG franchise.
For this thread, I want to hone in on voice acting. The funny thing is, we have so many Pokemon games developed outside of Game Freak that actually do use voice acting, and lots of it.
I just want the mainline Pokemon series to get a shot in the arm to make the games look and feel more ambitious, and the lack of proper voice acting is one particular aspect that is holding the series back from showing its true potential.
When it comes to overall presentation, Pokemon games haven't really evolved since Gen 1. Sure, the gameplay is constantly adding
For this thread, I want to hone in on voice acting. The funny thing is, we have so many Pokemon games developed outside of Game Freak that actually do use voice acting, and lots of it.
- The Smash Bros. series has given actual voices to every single Pokemon that has appeared since the first game on the N64. This includes playable Pokemon, Pokemon that show up in stages (not all, mostly just that ones that are stage hazards), and Pokemon that can emerge from Pokeballs.
- The Pokemon Snap games use voice acting, which also gives the Pokemon that appear in those games a much wider range of expression as opposed to a single cry. For instance, in the N64 game you can hear a Doduo sounding off as it runs around in the first level. If you hit it with a pester ball to make it fall over it makes a completely different sound. You can't do that with cries since only one of those was ever made per Pokemon, and no amount of sound mixing will make it sound totally different.
- Pokken Tournament is a big-budget fighting game and uses voice acting for all the Pokemon. Can you imagine playing this game if all Pokemon had were their cry and variations of that whenever they attacked or received damage? It would be extremely aggravating to listen to.
I just want the mainline Pokemon series to get a shot in the arm to make the games look and feel more ambitious, and the lack of proper voice acting is one particular aspect that is holding the series back from showing its true potential.