When I hear people talk about the DualSense, I get really excited. I love the fact that the combination of adaptive triggers and advanced haptics will (in theory) increase immersion in basically every type of game imaginable, if the devs choose to take full advantage of them. Driving in any game will be a lot more fun when you can feel the traction changing under your treads depending on the terrain. Weapons (both ranged and melee) will feel a lot more unique since each will have a different heft and kickback. Platformers will get an added layer of interactivity and challenge based on the way environmental obstacles like ice, sand, wind, water, and more will affect your controller. The list goes on.
However, a lot of people have been dubious that these features will have staying power and that they'll kind of fade away outside of first party usage like the DS4 lightbar has. My rebuttal to that would be that there's only so much you can do with a lightbar compared to full haptic and trigger resistance modulations, so it's only natural that it kind of stagnated, not to mention the fact that the DS4 lightbar was primarily meant for VR tracking anyway.
Given the near infinite ways devs could get creative with these features, I personally think we'll see advanced haptics and adaptive triggers become a paradigm shift in the same way that controller rumble did. Rumble could have just been a fad, but it became an integral part of the way that people interact with the controller, and I think the same will happen here. It won't happen overnight, but I do think it will become more ubiquitous over time and that we'll see these features persist beyond just this upcoming generation.
Now I realize that not everyone is too keen on these features and would like the option to turn them off, and that's totally fine -- however, my question isn't so much whether you're looking forward to these features or not, but rather do you objectively think they'll just be short-lived fads with minor utilization outside of first party games, or will we see them embraced across the board and become a controller design mainstay?
However, a lot of people have been dubious that these features will have staying power and that they'll kind of fade away outside of first party usage like the DS4 lightbar has. My rebuttal to that would be that there's only so much you can do with a lightbar compared to full haptic and trigger resistance modulations, so it's only natural that it kind of stagnated, not to mention the fact that the DS4 lightbar was primarily meant for VR tracking anyway.
Given the near infinite ways devs could get creative with these features, I personally think we'll see advanced haptics and adaptive triggers become a paradigm shift in the same way that controller rumble did. Rumble could have just been a fad, but it became an integral part of the way that people interact with the controller, and I think the same will happen here. It won't happen overnight, but I do think it will become more ubiquitous over time and that we'll see these features persist beyond just this upcoming generation.
Now I realize that not everyone is too keen on these features and would like the option to turn them off, and that's totally fine -- however, my question isn't so much whether you're looking forward to these features or not, but rather do you objectively think they'll just be short-lived fads with minor utilization outside of first party games, or will we see them embraced across the board and become a controller design mainstay?