Real time in engine just means that the footage was created in real time in engine. It doesn't mean that the quality we see here will be matched during gameplay.
And I believe that easily. If you look at the real time cutscenes in Senuas sacrifice this isn't that far out..
The detail on floors and terrain is doable with photogrammetry and if the game follows the first in structure it will be a more linear affair anyway so it's really not that far out. People need to realize the power that photogrammetry brings to even smaller studios. Physically correct and insanely detailed assets can be implemented with less hassle.
Again, gameplay probably won't reach this quality, but real time cutscenes? Yeah I believe that.
And I believe that easily. If you look at the real time cutscenes in Senuas sacrifice this isn't that far out..
The detail on floors and terrain is doable with photogrammetry and if the game follows the first in structure it will be a more linear affair anyway so it's really not that far out. People need to realize the power that photogrammetry brings to even smaller studios. Physically correct and insanely detailed assets can be implemented with less hassle.
Again, gameplay probably won't reach this quality, but real time cutscenes? Yeah I believe that.