DLSS is proprietary though. We need open standards. Something platform-agnostic and API wide.
It says it all when the difference is so slight between checkerboarded 2160p and native 2160p, despite there being a difference of four million pixels, i.e. twice the resolution. Is it twice the improvement? Fuck no. And anyone that argues differently is insane.
Developers next-gen really need to start targeting higher framerates with reconstructed resolutions.
It resolves more detail than 1572p, they give a good example using Connor's clothing and some other places in the game. The native 1572p image has more aliasing. The CB image resolves elements like a higher resolution than that would.I can hardly tell the difference between 1572p and the 4k checkerboarding. Even zoomed in the difference seems minor. I do have to wonder what the point is of checkerboarding in this game? I mean it looks slightly better than native 1572 but is also more expensive to run.
Call of Duty Infinite Warfare on Ps4Pro uses CB at 60 fps!Wonder if there are any 60fps games that use checkboard rendering, well the newer techniques implementations of it
Can only think of Rainbow Six Siege but that's early checkerboard i think
Yeah, I can see the difference between them in zoomed screenshots but I wouldn't be able to tell in motion. I'm looking at it from a smaller 1080p screen right now though.It resolves more detail than 1572p, they give a good example using Connor's clothing and some other places in the game. The native 1572p image has more aliasing. The CB image resolves elements like a higher resolution than that would.
If you can't see a difference between those two in motion, you probably won't see much difference between CB 4K and native 4K until you're being pointed to exact locations either.
What about the 4K checkerboarding vs 1572p? Is the difference big on a 4k TV?Shame that the thread starts with a troll post.
I watched the high quality Patreon file of this video on my 4K TV. So same screen size and viewing distamce that i play games at. Checkerboarding looks almost identical to native 4K UNTIL the image is zoomed in to reveal the tiniest details. I paused multiple shots to compare. CB looks really good. I would vote for checkerboarded 4k/60 over native 4k/30 for next gen.
Ah nice interesting gonna look up how well they implemented CB with it and how it looks with higher framerate in motion
I don't think the majority of people will notice the tiny AA details when playing because they're focused on the game itself rather than pixel hunting picture perfection.
BingoIt says it all when the difference is so slight between checkerboarded 2160p and native 2160p, despite there being a difference of four million pixels, i.e. twice the resolution. Is it twice the improvement? Fuck no. And anyone that argues differently is insane.
Developers next-gen really need to start targeting higher framerates with reconstructed resolutions.
Same thing, unless zoomed in, it's hard to tell a difference.What about the 4K checkerboarding vs 1572p? Is the difference big on a 4k TV?
DLSS is proprietary though. We need open standards. Something platform-agnostic and API wide.
Hi,
i would not say that 4K checkerboard is better than 1527p. I mean ok there are more details but i also find that there are also more aliasing than the 1527p.
Some people like me can't stand the aliasing and prefer a smoother image than a more detailed one with more aliasing.
The checkerboard 4K looks more aliased than 1527p to me. But in fact i don't know what is more visible in my case, i can't test both settings and i should not judge zoomed images but i can clearly say that i prefer a smoother image with no visible aliasing than a more detailled image with visible aliasing.
You will not be playing the game 300% zoomed in, will you? The tiny bit of aliasing is hardly visible at all.
tell that to the people in 2013 when 900p-gate was a thing,I don't think the majority of people will notice the tiny AA details when playing because they're focused on the game itself rather than pixel hunting picture perfection.
It's cheaper on general compute, but not overall. It also requires use of tensor cores that CBR does not, which means anything else you might want to run there would be affected. And as you say, this limits it to only some hardware.DLSS is also cheaper as it can scale from something as low as 1080p to 4k.
Yeah, but if the hardware has tensor cores already, it doesn't take anything away from your compute units which is what Ms solution is for their BC hdr etc. And isn't tensor cores purpose is mainly for machine learning task, which means it if you don't use them they are not doing anything else.It's cheaper on general compute, but not overall. It also requires use of tensor cores that CBR does not, which means anything else you might want to run there would be affected. And as you say, this limits it to only some hardware.
Yeah that's not what happened.Damn a 13 minute 30 second roast session on checkerboard rendering lol, it looks great, look forward to replaying this.
Ratchet and horizon run at native 4k 30 fps. They can easily run at 1440p 60 or 4kcb 60. Or hell 4kcb 30 fps with better graphical fidelity.It says it all when the difference is so slight between checkerboarded 2160p and native 2160p, despite there being a difference of four million pixels, i.e. twice the resolution. Is it twice the improvement? Fuck no. And anyone that argues differently is insane.
Developers next-gen really need to start targeting higher framerates with reconstructed resolutions.
Bruh, you didn't watch the video... If anything I came away more interested in checkerboarding technique...Damn a 13 minute 30 second roast session on checkerboard rendering lol, it looks great, look forward to replaying this.
I hope they'll give us a high framerate mode. With those CPUs they have no excuses. And freesync should improve things if the framerate is too fluctuating.Ratchet and horizon run at native 4k 30 fps. They can easily run at 1440p 60 or 4kcb 60. Or hell 4kcb 30 fps with better graphical fidelity.
No idea what this fascination devs have with native 4k. Even movie studios settle for 2k for cg heavy movies.
Well, Xenoblade is really something to (not) see....Nintendo is still a thing. And lately worse than ever.
(Xenoblade Vaseline Chronicles)
I believe WWII uses a similar reconstruction method at 60fps as well, though using columns instead of checker.
No, that's not what Microsoft's HDR insertion is doing. It runs on general compute. It's extremely unlikely there's anything like tensor core hardware in XSX.Yeah, but if the hardware has tensor cores already, it doesn't take anything away from your compute units which is what Ms solution is for their BC hdr etc.
If they're not useful for anything else besides DLSS, why has Nvidia included them in GPUs for years before DLSS was even a thing?And isn't tensor cores purpose is mainly for machine learning task, which means it if you don't use them they are not doing anything else.
I believe WWII uses a similar reconstruction method at 60fps as well, though using columns instead of checker.
No, that's not what Microsoft's HDR insertion is doing. It runs on general compute. It's extremely unlikely there's anything like tensor core hardware in XSX.
If they're not useful for anything else besides DLSS, why has Nvidia included them in GPUs for years before DLSS was even a thing?
No, that's not what Microsoft's HDR insertion is doing. It runs on general compute. It's extremely unlikely there's anything like tensor core hardware in XSX.
It says it all when the difference is so slight between checkerboarded 2160p and native 2160p, despite there being a difference of four million pixels, i.e. twice the resolution. Is it twice the improvement? Fuck no. And anyone that argues differently is insane.
Developers next-gen really need to start targeting higher framerates with reconstructed resolutions.
Alex said literally in the first few sentences they have been impressed with CB. I wouldn't call that "roast".Damn a 13 minute 30 second roast session on checkerboard rendering lol
This drive by 'didn't watch the video' post here...Damn a 13 minute 30 second roast session on checkerboard rendering lol, it looks great, look forward to replaying this.
If the native game is temporal AA and MB - it really isn't IME - and I've been playing a ton of stuff lately in native 4k. Though I guess it depends on exact order of steps - some CBR games do more things at native res.A very different experience to panning the camera in a native 4k game on the same display.
120fps definitely helps - I'd put up with reconstruction for that without a worry. Although it makes me wonder how well ML based stuff works out - IIRC DLSS had some pretty notable performance implications in terms of per-frame overhead, not sure what framerates it even scales to.But 120fps is the way to go with OLED, looks incredible and motion blur is barely noticeable compared to 60fps, and none of the flickering or dimmed image of 60fps + BFI. But then you're definitely going to need DLSS 2.0 or something similar
hold that LDamn a 13 minute 30 second roast session on checkerboard rendering lol, it looks great, look forward to replaying this.
The per frame times are not too bad IMO!If the native game is temporal AA and MB - it really isn't IME - and I've been playing a ton of stuff lately in native 4k.
Even at 60fps - the OLED temporal output is starting to bother me - oddly something I never had so much an issue with at 1080p...
120fps definitely helps - I'd put up with reconstruction for that without a worry. Although it makes me wonder how well ML based stuff works out - IIRC DLSS had some pretty notable performance implications in terms of per-frame overhead, not sure what framerates it even scales to.
Thanks for the info, dodge a bullet there. No hdr means not buying for me.This has nothing to do with the OP but I was planning on buying this game and checking out the visuals until I found out the PC version doesn't have HDR support.
WtfThis has nothing to do with the OP but I was planning on buying this game and checking out the visuals until I found out the PC version doesn't have HDR support.