I agree, I don't get how we are in 2020 and devs still have issues with multithreading.Even with caveats I welcome crysis back.
Your video does expose remaster job that was as ill fated and as bad using the ps2 of re4 as basis of other ports. The modded comment is spot on. Something like this shouldn't be rushed so hopefully they patch cause it could be one for the ages.
I do like how the suit wasn't screwed up or that console access is all out. Just the art issues are legit even if some tech improvements like svogi do make some areas or moments a lot better. Can't believe face models were that bad. Volumetric clouds and rays in the water should be done.
Can't be said enough I like some cpu improvements but some devs are gonna have to learn to scale better. This and fs2020 are disappointing in that area. Not asking for devs to balance to thread rippers but 8 cores shouldn't be seen as herculean. You can make it scale if the desire is there it's not hardware though dx11 isn't making that job any easier.
It's an awful remaster.
some parts look dramatically worse than the 2007 original. How?
The console version is using CryEngine 3.Do we know what's the technical reason behind working from the console versions as the base instead of the original PC release? I'm very confused by that decision.
The console version was built on CryEngine 3, while the original was on a much older codebase. Remastering that old codebase would likely be a much more involving job, which probably would have also excluded the Switch port.Do we know what's the technical reason behind working from the console versions as the base instead of the original PC release? I'm very confused by that decision.
Some nice graphic updates (SVOGI mainly, the 8k textures and raytracing when it works)
Thanks.Some nice graphic updates (SVOGI mainly, the 8k textures and raytracing when it works)
Some bad decisions (skin shaders work differently than the original, and joined with some changes in the time of day makes character models looks weird, legacy stuff coming from the 360/PS3 ports of Crysis like bad volumetric lights, half rate refresh on vegetation and other issues)
The terrible part is that the game is mostly single threaded and it's pretty pretty hard to run it at locked 60fps, because it's CPU limited. And what's weirder, going up in resolution doesn't put weight in the GPU as normal, but even more into the CPU.
Alex says to wait for patches, because parts of it are pretty good, but it's not there yet.
The high lod setting are pretty much unusable due to the CPU bottleneck issue. Not even a 10900k can handle it.Man, was hoping to watch this over the weekend. I'm still conflicted with this remaster. Some parts do look good (lighting, lod), but others are baffling in comparison to classic Crysis
I'm playing at High at the moment (with RT at Performance) and framerates are still somewhat playable for me, while looking significantly better in the draw distance and LOD departments. This is with a 3700x at 3440x1440. The hitches and stuttering are awful thoughThe high lod setting are pretty much unusable due to the CPU bottleneck issue. Not even a 10900k can handle it.
I meant higher settings. On can you run crysis, it drops to the 30s with the PC he is using.So the way vegetation animates in the new remaster: was that how they also animated on the PS3/360 versions? They are way less animated here and sometimes gives the jungle environments an almost static look.
I'm guessing this is the case too with water rendering?
These were things that always stood out for me when the original Crysis came out so it's disappointing to see these elements look worse in the remaster.
I'm playing at High at the moment (with RT at Performance) and framerates are still somewhat playable for me, while looking significantly better in the draw distance and LOD departments. This is with a 3700x at 3440x1440. The hitches and stuttering are awful though
Why the fuck would you remaster the game off the shittier console versions? Absolutely brain dead.
I meant higher settings. On can you run crysis, it drops to the 30s with the PC he is using.
At least the game is significantly easier now :p. In the original, you could get killed in a split second even on normal. I'm guessing the easier AI is to compensate for lack of controller aim assist (I don't think I saw such an option under controls)?Also worth noting, unlike the original, the mouse aim feels terrible when the frame rate drops, which can happen frequently as shown.
the console version was running on a new version of cryengine already. I guess they were saving time and money by using that version instead. The lack of side by side comparison.Why the fuck would you remaster the game off the shittier console versions? Absolutely brain dead.