LCGeek

Member
Oct 28, 2017
5,917
Even with caveats I welcome crysis back.

Your video does expose remaster job that was as ill fated and as bad using the ps2 of re4 as basis of other ports. The modded comment is spot on. Something like this shouldn't be rushed so hopefully they patch cause it could be one for the ages.

I do like how the suit wasn't screwed up or that console access is all out. Just the art issues are legit even if some tech improvements like svogi do make some areas or moments a lot better. Can't believe face models were that bad. Volumetric clouds and rays in the water should be done.

Can't be said enough I like some cpu improvements but some devs are gonna have to learn to scale better. This and fs2020 are disappointing in that area. Not asking for devs to balance to thread rippers but 8 cores shouldn't be seen as herculean. You can make it scale if the desire is there it's not hardware though dx11 isn't making that job any easier.
 

Stacey

Banned
Feb 8, 2020
4,610
It's an awful remaster.

some parts look dramatically worse than the 2007 original. How?
 
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Patitoloco

Patitoloco

Banned
Oct 27, 2017
23,714
Even with caveats I welcome crysis back.

Your video does expose remaster job that was as ill fated and as bad using the ps2 of re4 as basis of other ports. The modded comment is spot on. Something like this shouldn't be rushed so hopefully they patch cause it could be one for the ages.

I do like how the suit wasn't screwed up or that console access is all out. Just the art issues are legit even if some tech improvements like svogi do make some areas or moments a lot better. Can't believe face models were that bad. Volumetric clouds and rays in the water should be done.

Can't be said enough I like some cpu improvements but some devs are gonna have to learn to scale better. This and fs2020 are disappointing in that area. Not asking for devs to balance to thread rippers but 8 cores shouldn't be seen as herculean. You can make it scale if the desire is there it's not hardware though dx11 isn't making that job any easier.
I agree, I don't get how we are in 2020 and devs still have issues with multithreading.

I know it might not be easy, but cmon, the performance you lose and time needed to optimize on other fronts makes it worth it.
 

medyej

Member
Oct 26, 2017
6,593
Holy crap there are so many things worse. Thanks DF for this because it saved me 30 bucks.
 

DarĂ­o

Member
Oct 27, 2017
76
Do we know what's the technical reason behind working from the console versions as the base instead of the original PC release? I'm very confused by that decision.
 

smocaine

Member
Oct 30, 2019
2,052
Sounds like they messed it up. Another game to add to the pile of 'play in 6-12 months when they've potentially patched it up'.
 

Linus815

Member
Oct 29, 2017
20,153
Honestly would have been way happier if they just fix the cpu utlization and leave everything else alone lol
 

hanshen

Member
Jun 24, 2018
3,937
Chicago, IL
It's an awful remaster.

some parts look dramatically worse than the 2007 original. How?

As explained in the video, this is how:
apps.19066.68016281092455761.8c631f2d-2803-4c39-b29c-715c90617345.e7a300d0-d00f-43ea-a73d-a493cca4ff24


Do we know what's the technical reason behind working from the console versions as the base instead of the original PC release? I'm very confused by that decision.
The console version is using CryEngine 3.
 

notBald

Member
Oct 27, 2017
394
Do we know what's the technical reason behind working from the console versions as the base instead of the original PC release? I'm very confused by that decision.
The console version was built on CryEngine 3, while the original was on a much older codebase. Remastering that old codebase would likely be a much more involving job, which probably would have also excluded the Switch port.

It's disappointing, but understandable.
 

big_z

Member
Nov 2, 2017
7,853
Was watching a bit of this on a YouTube stream and all the trees got stuck at the lowest lod. It was worse than a n64 cardboard forest but funny.
 

Deleted member 56995

User requested account closure
Banned
May 24, 2019
817
Sounds like a good, if not perfect, remaster of the console versions, with the original controls. But then, why the fuck would you base it off the console versions, especially if you aren't that concerned with CPU multithreading. Could and should have been much better.
 

cowbanana

Member
Feb 2, 2018
14,181
a Socialist Utopia
It looks like a complete disaster, beyond the raytracing which is nice. But since this is based on the old console versions it's like putting lipstick on a pig. For every single thing that looks nicer, there's two or three that look abysmal.
 

shnitzel

Member
Dec 3, 2017
733
So it looks like the Switch version is the best optimized one huh? Now that was unexpected.
 

Surfinn

Banned
Oct 25, 2017
28,590
USA
Wow. The comparison shots look worse more often than better, the artistic intent is completely shot and colors are washed.. and with a huge performance hit?
 
Jan 21, 2019
2,906
This video being 1080p is a fucking crime :'(

EDIT: Seems like I watched it too early and 4K version ist coming.
 
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discotheque

Member
Dec 23, 2019
3,871
Hearing about how much was cut from the original and how the game still has borked CPU utilization is a real bummer, ngl

The raytracing is cool but overall this is a disappointment
 
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Patitoloco

Patitoloco

Banned
Oct 27, 2017
23,714
Anyone got a summary? At work atm
Some nice graphic updates (SVOGI mainly, the 8k textures and raytracing when it works)

Some bad decisions (skin shaders work differently than the original, and joined with some changes in the time of day makes character models looks weird, legacy stuff coming from the 360/PS3 ports of Crysis like bad volumetric lights, half rate refresh on vegetation and other issues)

The terrible part is that the game is mostly single threaded and it's pretty pretty hard to run it at locked 60fps, because it's CPU limited. And what's weirder, going up in resolution doesn't put weight in the GPU as normal, but even more into the CPU.

Alex says to wait for patches, because parts of it are pretty good, but it's not there yet.
 

J75

Member
Sep 29, 2018
6,779
Some nice graphic updates (SVOGI mainly, the 8k textures and raytracing when it works)

Some bad decisions (skin shaders work differently than the original, and joined with some changes in the time of day makes character models looks weird, legacy stuff coming from the 360/PS3 ports of Crysis like bad volumetric lights, half rate refresh on vegetation and other issues)

The terrible part is that the game is mostly single threaded and it's pretty pretty hard to run it at locked 60fps, because it's CPU limited. And what's weirder, going up in resolution doesn't put weight in the GPU as normal, but even more into the CPU.

Alex says to wait for patches, because parts of it are pretty good, but it's not there yet.
Thanks.
 

ss_lemonade

Member
Oct 27, 2017
6,735
Man, was hoping to watch this over the weekend. I'm still conflicted with this remaster. Some parts do look good (lighting, lod), but others are baffling in comparison to classic Crysis
 

Uhtred

Alt Account
Banned
May 4, 2020
1,340
It's sad that they had to start form the console version of the game. Clearly there were a TON of little details they had to cut to make that game fit on consoles, including the great volumetric lighting, particle effects and better physics interactions.
 

Siresly

Prophet of Regret
Member
Oct 27, 2017
6,662
Feel like when I finally build this 3080 PC, I ought to inaugurate it with...*scrolls up and reads* maybe Control?
 

GameAddict411

Member
Oct 26, 2017
8,627
The port is much worse then I expected. The CPU limitations he ran into were surprising and not acceptable. I bought it but I will probably ask for a refund.
 

ss_lemonade

Member
Oct 27, 2017
6,735
So the way vegetation animates in the new remaster: was that how they also animated on the PS3/360 versions? They are way less animated here and sometimes gives the jungle environments an almost static look.

I'm guessing this is the case too with water rendering?

4YDSNiA.jpg


GhhcvYN.jpg


These were things that always stood out for me when the original Crysis came out so it's disappointing to see these elements look worse in the remaster.

The high lod setting are pretty much unusable due to the CPU bottleneck issue. Not even a 10900k can handle it.
I'm playing at High at the moment (with RT at Performance) and framerates are still somewhat playable for me, while looking significantly better in the draw distance and LOD departments. This is with a 3700x at 3440x1440. The hitches and stuttering are awful though
 
Oct 27, 2017
3,912
ATL
It's crazy, Crysis Remastered was one of my most anticipated games of the year. It seems that Crytek just doesn't want to take on the risk of a complete rebuild of the original CryEngine 2 version of the game to CryEngine V and DX12/Vulkan. If financial risk was too high, I definitely don't see why they couldn't have initiated a kick-starter through Saber Interactive to guage interest and funding efforts for doing a proper rebuild of the game from the original CryEngine 2 code base to Vulkan or DX12? If that's the passion project that everyone wants to see happen, I'm sure fans would be more than willing to be a part of the funding effort for it (I definitely would).

I do wonder if Saber Interactive even had a say in which version of Crysis they could use as a base for development? This whole situation makes me think that Saber was mostly unaware of everything the CryEngine 3 version of the game was missing.

I hope that Crytek is willing to go above and beyond and really dedicate effort to restoring the game's art, assets, and features back to the levels of the 2007 original, while working to upgrading the game to better utilize multi-core CPUs. With the way the shape the game was released in though, it's tough to guage Crytek's true interest in extensive long term support and updates.

Thanks for the breakdown and impressions Dictator! Incredible video!
 

Deleted member 16136

User requested account closure
Banned
Oct 27, 2017
4,196
Also worth noting, unlike the original, the mouse aim feels terrible when the frame rate drops, which can happen frequently as shown.
 

GameAddict411

Member
Oct 26, 2017
8,627
So the way vegetation animates in the new remaster: was that how they also animated on the PS3/360 versions? They are way less animated here and sometimes gives the jungle environments an almost static look.

I'm guessing this is the case too with water rendering?

4YDSNiA.jpg


GhhcvYN.jpg


These were things that always stood out for me when the original Crysis came out so it's disappointing to see these elements look worse in the remaster.


I'm playing at High at the moment (with RT at Performance) and framerates are still somewhat playable for me, while looking significantly better in the draw distance and LOD departments. This is with a 3700x at 3440x1440. The hitches and stuttering are awful though
I meant higher settings. On can you run crysis, it drops to the 30s with the PC he is using.
 

ss_lemonade

Member
Oct 27, 2017
6,735
Also worth noting, unlike the original, the mouse aim feels terrible when the frame rate drops, which can happen frequently as shown.
At least the game is significantly easier now :p. In the original, you could get killed in a split second even on normal. I'm guessing the easier AI is to compensate for lack of controller aim assist (I don't think I saw such an option under controls)?

Great video btw Dictator !