Sure, but by then "Namco arcade font" wasn't, for example. 320x240 wasn't etc.
the hangup is not on the CRT filter itself, what I'm saying is it takes more than a CRT filter.
This is a weird mix of 1987/88 aesthetics (also a product of the technical limitations of the time) with tech that wouldn't have been available until much later.
It's philologically inaccurate. It's a mashup of things from different decades that couldn't have existed in the 80s and wouldn't have coexisted in the 90s and adding a CRT layer on everything doesn't make it more convincing.
It's like those indie games that went for NES aesthetics but then included 16 layers of parallax scrolling and mode 7 effects. If you're going for a specific look, stick to it.