Yeah, the main issue with putting Sonic on the SNES was always the limited CPU speed, something we've known for a while and this project seems to confirm given the type of sacrifices that had to be made to get it to work. It's all pretty minor stuff though and the project is quite impressive.
Worth noting though that Sonic 1 is actually quite unoptimized, especially when compared to Sonic 3 and Knuckles which is almost obsessive in how heavily optimized it is to ensure there's absolutely zero slowdown anywhere. The idea of trying to make use of stuff like the SA-1 chip for a Sonic port sounds like a fun idea though.