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ChocoBuddy

Member
Apr 9, 2024
254
>XVI wasn't considered a success
>XVI sold within expectations
What? I didn't realize success only meant a game gets the "exceeded" part added to that.

I'm quoting Square Enix themselves. By all accounts, they game did fine. It sold what they expected. Success to me would mean the higher end of their expectations or surpassing them.
 

Applepieman

Member
Nov 5, 2017
136
While I don't have much to say about sales numbers, only reason I haven't bought it yet is I've got a few other titles to get through.
 

Spork4000

Avenger
Oct 27, 2017
9,138
I couldn't agree more. The gaming landscape is changing rapidly and the younger generation has NO idea of what Final Fantasy even is and the older gamers might not be interested in playing 2 enormous single player game remakes.

I love the game so much it hurts seeing how irrelevant the brand has become to the mainstream audience. It's a sad world we live where people no longer care about huge adventure games.

I don't think people "don't care" about adventure games, it's just that there's a ceiling of around 5 million sales for anything besides the massive breakouts like Zelda, Horizon, cyberpunk, baldur's gate, Elden ring, ect. Truth is people just don't care about Final Fantasy, and to a slightly lesser extent traditional style JRPGs, in huge numbers anymore.

Sad for sure, but the solution is probably to scale back production and focus on innovation.
 

Saito Hikari

Member
Jul 3, 2021
3,311
People knew Rebirth was inevitable before they even knew that 16 existed. This makes absolutely no sense; why would someone quit the franchise forever just because this one game (technically in a different series of games of sorts from the FF7 remake titles) plays differently?

Hell, XV doesn't even play *that* much differently from XVI

If people lapsed after XV and Remake from Rebirth specifically, it sure as hell wasn't because of XVI
Yeah, you literally had the entire JRPG community declaring that XVI was just going to be a one time detour from a cocky MMO director that didn't stay in his lane, and they were going to turn out in droves for Rebirth to crush XVI in order to show SE the true way forward, to the level where they'd send a clear message to never let CBU3 touch a single player mainline ever again and for developers for the genre as a whole to stop abandoning turn based. There were absolutely a lot of people salivating at the thought of this inevitable victory for months prior to Rebirth's release, on this forum and the Reddit communities.

And then that didn't happen the way they thought it would, so now we're watching fans of an entire genre melting down over their expectations crashing into harsh reality, now at the stage of trying to project this outcome onto the rest of the industry, as if Rebirth's performance is somehow everyone else's fault and a sign of a dying industry. Turns out the passion for a AAA JRPG ass JRPG wasn't enough to overcome the numerous (unique combination of) factors pushing away everyone else, from the confused marketing over it being a remake or not along with all the multimedia baggage on top of that, people who fell off after Remake, and people who did enjoy Remake not willing to spend $600 to buy a PS5 just to play Rebirth if they didn't have one already.
 

chocolate

Member
Feb 28, 2018
4,070
You'll still get to finish the story with part 3
It's too late to stop now, no matter how much it may sell less than Rebirth it will still have to be made.

Oh that is without a doubt.

The question is, what will the quality of the game be like?

Scaled back due to reduced budget? Or everything still going ahead as it should, and we'll get a content rich game that will be created as it was intended before sales news and company shifts happened?
 

xenosys83

Member
Mar 19, 2024
459
I guess people are worried that this game not performing well means that we will not get another Final Fantasy of this caliber again.

The 7 Trilogy will get the full treatment. However, I imagine the sales performance will definitely affect their "Remake" strategy going forward with other notable titles.
 
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Elyian

Member
Feb 7, 2018
2,957
Yeah, you literally had the entire JRPG community declaring that XVI was just going to be a one time detour from a cocky MMO director that didn't stay in his lane, and they were going to turn out in droves for Rebirth to crush XVI in order to show SE the true way forward, to the level where they'd send a clear message to never let CBU3 touch a single player mainline ever again and for developers for the genre as a whole to stop abandoning turn based. There were absolutely a lot of people salivating at the thought of this inevitable victory for months prior to Rebirth's release, on this forum and the Reddit communities.

And then that didn't happen the way they thought it would, so now we're watching fans of an entire genre melting down over their expectations crashing into harsh reality, now at the stage of trying to project this outcome onto the rest of the industry, as if Rebirth's performance is somehow everyone else's fault and a sign of a dying industry. Turns out the passion for a JRPG ass JRPG wasn't enough to overcome the numerous factors pushing away everyone else that SE has been desperately trying to appeal to, from the confused marketing, people who fell off after Remake, and people who did enjoy Remake not willing to spend $600 to buy a PS5 just to play Rebirth if they didn't have one already.
Definitely feels like this at times, it was definitely weird seeing that kind of discourse for months after XVI's release. This reaction to Rebirth is bonkers though.
 
Apr 24, 2024
838
Ultimately Square isn't going to stop making high end Final Fantasies. They are just going to change their release strategy. Its fair to say a good chunk of the prospective FF audience is on PC, and in Japan, they are on the Switch, so I expect S-E to adapt to that, especially when the new Switch comes out. They aren't going to abandon Sony either.
I also do not expect the remakes or games like Octopath Traveler 2 to stop. You have to have something in between your tentpole releases, and you need smaller games for your younger developers to get experience. Honestly I expect Square to go back to what they were in the 90s, more akin to the PS1 days.
 
Apr 9, 2018
1,752
Definitely feels like this at times, it was definitely weird seeing that kind of discourse for months after XVI's release. This reaction to Rebirth is bonkers though.
It's late-stage memberberries addiction, which is understandable of course with Rebirth being a game bursting at the seams from memberberries 🫐

The Final Fantasy brand dying might be a good thing long term. As a fan of the franchise it's such an unknowable beast drowning in baggage and lack of identity since X. At this point it's a series of varying ARPGs with similar iconography that ends with the party killing god with the power of friendship. The ties that bound the games are looser than they've ever been, and the weight of expectations on the brand seems to be more damaging for the games than helping.
 

UltraMav

Member
Oct 25, 2017
2,909
given that 13 and 15 sold better the solution is fabula nova crystallis 2

Honestly, a revised version of FFXV that didn't require me to look up video essays in order to understand the story would actually be in pretty stiff competition with FFVII/Remake/Rebirth as my favorite, lol.

So many great moments in a heavily flawed, yet still wonderful game.
 

vio55555

Member
Apr 11, 2024
1,485
People knew Rebirth was inevitable before they even knew that 16 existed. This makes absolutely no sense; why would someone quit the franchise forever just because this one game (technically in a different series of games of sorts from the FF7 remake titles) plays differently?

Hell, XV doesn't even play *that* much differently from XVI

If people lapsed after XV and Remake from Rebirth specifically, it sure as hell wasn't because of XVI
I mean the sales collapse is stark. XV and Remake both hit 700k+ physical launch weeks in Japan, while 16 didn't hit a half that, and now Remake opened at 1/3 of the XV/Remake numbers and still hasn't gotten to 16's launch number in 7 weeks.

It might take 10-11 weeks for Rebirth to hit 16's launch sales number.

There's a lot that goes into a collapse like that, I'm just saying if you piece together the various factors (PS5 exclusivity being the biggest issue), you can lose thousands of players for each reason.

Knowing that the game was split in 3 was also problematic; it made selling the middle one a fair bit tougher like in any trilogy where the middle part doesn't reach a satisfying conclusion.

Wut, like they turned when FF became an MMO, a hallway simulator and a boy band game? 😂
I agree with your other two points, but there's nothing irreversible about fandom
Fair point. I actually think FF will probably be stronger in the long run.

All it takes is Square learning its lesson here (Visions of Mana, DQ 3 2D-HD, DQ 12) with the next set of big releases getting Switch 2 iterations, and things can get back to track.

FF17 can easily get back to 500k+ launch expectations with the right positioning (a return to form).

FF7's 3rd game should also be an easier sell as the "conclusion" game, though I do hope that they put Remake/Rebirth on Switch 2 before that comes out.

At some level, you have to go where the gamers are. In Japan, it's become a nearly monopolized Nintendo market, that's what the software sales say anyway.
 

Phendrana

Member
Oct 26, 2017
7,324
Melbourne, Australia
I can answer that for you, and the answer would be no.

It never gets addressed or brought up.
Not only doesn't Rebirth ever address those things, it's even worse. There are so many insane things happening throughout the game and at no point do the characters ever act like actual human beings. Even within the game world, the way some of the most glaring issues are simply handwaved away or straight up ignored is mind-boggling. The characters themselves are fun and have a lot of interesting interactions, but there were plenty of moments where someone did something and everyone continued as if nothing happened. In real life you'd immediately confront that person and talk it out, not here though.

The game tries to tell an overall serious and "deep" story, while basically being closer to Saturday morning cartoons.
Cheers for the responses.

I've been seeing so much glowing praising for the story & character work in Rebirth that I was starting to wonder if they'd somehow deftly handled this, but it seems it's just not something most people care about? Personally it's the number one thing that completely takes me out of a story. I'm sure there are some good character moments in Rebirth, but if the characters stop acting believable in order to move past plot points, it's definitely not for me.

I can't say I'm surprised. I'd figured there was basically no chance they actually address any of this since playing Remake, but it's still disappointing to hear. Any last shred of interest I had in trying Rebirth is gone, lol.
 
Jan 1, 2024
2,434
Midgar
I really wonder what is it about FF7 Rebirth that makes the people who like it sometimes just flip out into delusional insecurity about it's perceived lack of success. It's just so so so funny to me.

What is it about the game that makes it so hard to accept that a lot of gamers just don't care for it? 🤣🥲🤪
It's a shame that a great game with a classic 90s videogame ethos but brought into 2024 AAA production values isn't doing well. I think that's all there is to it. It means less people are playing a great game and it means we might not get games like this going forward.
 

TheMerv

Member
Jan 1, 2022
1,759
I'm really not looking forward to the equivalent thread for KH4 post launch if that doesn't perform well.

This is a real bummer ending to Nomura's career.
 

Silverhand

Member
Oct 26, 2023
1,633
The whole 7 Remake should have been 2 games. The majority of Rebirth is filler.

While
I'm having fun with Rebirth I feel like I barely Interact with the story because I'm once again playing another mini game or hunting down an icon for Lord Chadley.

Hopefully all this will get Square to make FF7R 3 a much tighter experience.
 

chocolate

Member
Feb 28, 2018
4,070
Cheers for the responses.

I've been seeing so much glowing praising for the story & character work in Rebirth that I was starting to wonder if they'd somehow deftly handled this, but it seems it's just not something most people care about? Personally it's the number one thing that completely takes me out of a story. I'm sure there are some good character moments in Rebirth, but if the characters stop acting believable in order to move past plot points, it's definitely not for me.

I can't say I'm surprised. I'd figured there was basically no chance they actually address any of this since playing Remake, but it's still disappointing to hear. Any last shred of interest I had in trying Rebirth is gone, lol.

The character work in Rebirth is basically nailing the characters personality quirks, and giving them fun moments that endear people to them. They 100% nailed this part.

When it comes to how they act during story moments however, they're dumb as rocks at times, letting villains who are standing right there literally walk away because.. reasons, and that's not to mention the characters not reacting at all during moments they definitely should.

Truth be told, it's the characters that are hard carrying the game, not the actual story itself. That shits itself by the end, but that is just my personal take on it. Others liked what they did with it...
 

Vareon

Member
Oct 25, 2017
7,258
FF17 can easily get back to 500k+ launch expectations with the right positioning (a return to form).

The litmus test to whether a 500k+ (physical) opener for a PS5 game in Japan is still possible would be Monster Hunter Wilds. If that game can't then no one can, except maybe Dragon Quest XII whenever that arrives.
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
36,181
The whole 7 Remake should have been 2 games. The majority of Rebirth is filler.
They could have gotten MUCH further than Midgar in Part 1 in the first place and trimmed the fat of both games and been done with it with this release. I do also think if they marketed it hard Part 1 and Part 2 that it would've gone a long way for getting people to opt into the full experience.
 

dglavimans

Member
Nov 13, 2019
8,408
I really wonder what is it about FF7 Rebirth that makes the people who like it sometimes just flip out into delusional insecurity about it's perceived lack of success. It's just so so so funny to me.

What is it about the game that makes it so hard to accept that a lot of gamers just don't care for it? 🤣🥲🤪
Weird gotchas going on here but i'll bite so you can have your 🤣🥲🤪.

It's a game important to me on a personal level because of stuff it portrays on mental health. It's a world where I wanna spend time in more then anywhere else and hit emotions I haven't felt hit since I was a kid. And I consume a lot of media.

Fine that that is funny to you, it's not like FF7 is some kind of hellhol full of gacha and other stuff like for example Fifa. It's a game with tons of content in a packaged deal without any other added payment

I think games like this, or Alan Awake 2, or Dead Space Remake should be celebrated. That they don't sell, yes, that is weird and sad to me cause i don't trust companies taking the right lessons from it, see Dead Space 2 Remake which seemingly is cancelled now.

But people too busy with their gotchas and stuff and their funnies.
 

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
8,730
your mom's house
I couldn't agree more. The gaming landscape is changing rapidly and the younger generation has NO idea of what Final Fantasy even is and the older gamers might not be interested in playing 2 enormous single player game remakes.

I love the game so much it hurts seeing how irrelevant the brand has become to the mainstream audience. It's a sad world we live where people no longer care about huge adventure games.
uhhh

Elden_Ring_Box_art.jpg


Fallout_4_cover_art.jpg

(newly reinvigorated by the TV show)

switch-tloz-totk-artwork-01.large.jpg


715228_front.jpg


And that's not to dismiss the success of other games that are growing in success like the Like a Dragon series, Metroid is more popular than ever, etc.

FF isn't like a colossal giant anymore, but games don't need to have the ridiculous budgets they're being allotted. Square themselves have had success with their HD2D games for example, which can afford to be more experimental because they reign the budget in a bit.

Weird gotchas going on here but i'll bite so you can have your 🤣🥲🤪.

It's a game important to me on a personal level because of stuff it portrays on mental health. It's a world where I wanna spend time in more then anywhere else and hit emotions I haven't felt hit since I was a kid. And I consume a lot of media.

Fine that that is funny to you, it's not like FF7 is some kind of hellhol full of gacha and other stuff like for example Fifa. It's a game with tons of content in a packaged deal without any other added payment

I think games like this, or Alan Awake 2, or Dead Space Remake should be celebrated. That they don't sell, yes, that is weird and sad to me cause i don't trust companies taking the right lessons from it, see Dead Space 2 Remake which seemingly is cancelled now.

But people too busy with their gotchas and stuff and their funnies.
I mean I definitely understand being concerned about more and more games having gambling and gacha mechanics, but also I feel that there is plenty to play in the same or similar genres, all without any microtransactions, as I posted above.

Game companies are way overspending on their budgets, and I think that's coming to bite them in the ass when you have great games like FF Rebirth selling, like, over a million copies, and people freaking out that it was a massive failure. Meanwhile indies and AA budget games hit a million and its celebrated.
 
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duckroll

Banned
Oct 25, 2017
12,438
Singapore
Since Rebirth seems to have not done too well, maybe Part 3 should be a pure Cloud action game in the FFXVI engine where they just wrap the story up and string it together with a few actions stages and epic Weapon fights.

What do y'all think? Imagine Super Saiyan Cloud going all Omnislash on Diamond Weapon in an epic QTE sequence.
 

FatCatSings

Member
Jan 31, 2023
762
Cheers for the responses.

I've been seeing so much glowing praising for the story & character work in Rebirth that I was starting to wonder if they'd somehow deftly handled this, but it seems it's just not something most people care about? Personally it's the number one thing that completely takes me out of a story. I'm sure there are some good character moments in Rebirth, but if the characters stop acting believable in order to move past plot points, it's definitely not for me.

I can't say I'm surprised. I'd figured there was basically no chance they actually address any of this since playing Remake, but it's still disappointing to hear. Any last shred of interest I had in trying Rebirth is gone, lol.
Those aren't mutually exclusive. The game is chock full of wonderful character moments (a lot of them due to the very smart decision to tie every single side quest to one of the party members so you get extra bonding them with them) but they're still going to behave strangely during key story sequences. Like it or not, the game's original story and the new story both require a healthy amount of suspension of disbelief.
 

dglavimans

Member
Nov 13, 2019
8,408
.
I mean I definitely understand being concerned about more and more games having gambling and gacha mechanics, but also I feel that there is plenty to play in the same or similar genres, all without any microtransactions, as I posted above.

Game companies are way overspending on their budgets, and I think that's coming to bite them in the ass when you have great games like FF Rebirth selling, like, over a million copies, and people freaking out that it was a massive failure. Meanwhile indies and AA budget games hit a million and its celebrated.
Ow for sure and I played the games you mentioned and even rate Elden Ring and BG3 one of my favorite games ever. But still didn't hit my personally as hard as Rebirth

Sometimes you just root for a game to do well not only critically but also financially. This for me is such a game
 

HououinKyouma

The Wise Ones
Member
Oct 27, 2017
8,772
I really wonder what is it about FF7 Rebirth that makes the people who like it sometimes just flip out into delusional insecurity about it's perceived lack of success. It's just so so so funny to me.

What is it about the game that makes it so hard to accept that a lot of gamers just don't care for it? 🤣🥲🤪
You've basically come into this thread and thrown insults at FF7 fans and are then asking "why you mad?"

Look inward, friend.
 

Elyian

Member
Feb 7, 2018
2,957
It's late-stage memberberries addiction, which is understandable of course with Rebirth being a game bursting at the seams from memberberries 🫐

The Final Fantasy brand dying might be a good thing long term. As a fan of the franchise it's such an unknowable beast drowning in baggage and lack of identity since X. At this point it's a series of varying ARPGs with similar iconography that ends with the party killing god with the power of friendship. The ties that bound the games are looser than they've ever been, and the weight of expectations on the brand seems to be more damaging for the games than helping.
I really wonder if the consolidation happening there right now just leads to some of these FF teams creating new entries in the franchise that are practically defined by the team making them, and each team working out it's own style. It's funny to think about, but I see what happens with a franchise like Call of Duty, where the fan base is sorta segmented based on their preferred developer, and the devs being the main distinction. FF having something similar happen to it would be interesting, as it could end up setting expectations within the current FF fanbase(i.e CBUI making games that grow off of Remake/Rebirth, CBU3 making single player FF games that grow off of XVI), and maybe make it more digestible for new fans since they'll have a better understanding of what kind of game they're getting into(This is a CBUI type game, or this is a CBUIII type game). It sounds odd to think of FF being segmented like that, and it sounds more problematic as it would essentially segment an already strugglying fanbase, but I gotta wonder if a strategy like that would, overtime, end up helping long term in solidifying an identity for the franchise. Like i'm even seeing something similar happen with the Yakuza series where now we have fans of the turn based games, and classic fans of the action based ones. Just a thought, but it is one i've thought about for a minute now.
 

duckroll

Banned
Oct 25, 2017
12,438
Singapore
User banned (3 days): Trolling over multiple posts
You've basically come into this thread and thrown insults at FF7 fans and are then asking "why you mad?"

Look inward, friend.
You don't understand how much I'm enjoying this. But it's not fair to say I'm insulting FF7 fans. I'm making fun of one very specific person who knows he is off the rails, and at the same time I'm insulting FF7 Rebirth here and there. If people take offense to a game being mocked, that's on them.

Love,
Vagrant Story and FFXII fan
 

Synohan

Member
Oct 25, 2017
4,202
I do think it's really bizarre and kind of ridiculous.

Final Fantasy XIV is their cash cow MMO, and that skyrocketed in popularity during the Pandemic. A lot of XIV players aren't even familiar with the series outside of XIV and now you've pulled in a bunch more. CBU3 is their most popular dev team, a lot of players vibe with them and would support future work if it's accessible. Now, that same dev team is behind that new mainline game, FFXVI, but the platforms that the majority of the XIV playerbase are on can't even access the game. Then, a half year later, another mainline entry releases, and not even that game is available on those platforms. Infact, they've so poorly conveyed that the prequel, Remake, isn't even Epic exclusive anymore, that there are people I've recently talked to that don't know the game is on Steam or was confused as to what Integrade even meant in regards to Remake.

Now they're attempting to build a base through XIV on a platform that hasn't received any of the last three mainline titles and where the chance of receiving a spinoff or a non FF game is a coin flip. There's no communication, as for example, Octopath 2 was announced for Xbox months after it released for Switch/PS/Steam despite the first game being on Xbox, with a release date for "Early Spring." We're walking out of Q1 without a word.

How in the world do they expect to build trust, build their playerbase, and retain players with plays like these? Quality control is only one piece of the puzzle and isn't going to magically solve all their issues.
 

Spehornoob

Member
Nov 15, 2017
9,906
uhhh

Elden_Ring_Box_art.jpg


Fallout_4_cover_art.jpg

(newly reinvigorated by the TV show)

switch-tloz-totk-artwork-01.large.jpg


715228_front.jpg


And that's not to dismiss the success of other games that are growing in success like the Like a Dragon series, Metroid is more popular than ever, etc.

FF isn't like a colossal giant anymore, but games don't need to have the ridiculous budgets they're being allotted. Square themselves have had success with their HD2D games for example, which can afford to be more experimental because they reign the budget in a bit.
Hell, I'd argue that Final Fantasy has lacked that "adventure" feeling for a while now. A part of adventure is discovery, and each of those games you listed put a big emphasis on discovery. XVI was largely a linear experience with little reward for exploration and discovery, and VII Rebirth was gamified and frictionless to the point of there being basically zero immersion into its open world.

I love both XVI and Rebirth, and I think both designs could be iterated on in great ways, but Square needs to find a way to let players make the journey their own a bit because one of the universal aspects of the games you posted is a sense of ownership of the adventure.
 

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
8,730
your mom's house
Ow for sure and I played the games you mentioned and even rate Elden Ring and BG3 one of my favorite games ever. But still didn't hit my personally as hard as Rebirth

Sometimes you just root for a game to do well not only critically but also financially. This for me is such a game
I get that. I've been a bit pushy about a few games I've seen that I've really enjoyed, like Penny's Big Breakaway and Freedom Planet 2. That being said, with some posters on here saying it's like a failure on the part of the consumer that they didn't spend $70+ on a luxury product is wild.

One day I'll probably at least play some of Rebirth out of virtue of it allegedly being fking awesome, but it's noones fault but Square's for not creating a more marketable product.
 

Zeal543

Next Level Seer
Member
May 15, 2020
6,193
I feel like the elephant in the room is that Square needed to nail the first game in the trilogy and while I liked Remake a lot, I can easily see how it would completely fail in expanding the audience for FF7 and FF in general.
Remake is why I didn't buy Rebirth so I can attest to that at least
 

Neutron

Member
Jun 2, 2022
3,026
You don't understand how much I'm enjoying this. But it's not fair to say I'm insulting FF7 fans. I'm making fun of one very specific person who knows he is off the rails, and at the same time I'm insulting FF7 Rebirth here and there. If people take offense to a game being mocked, that's on them.

Love,
Vagrant Story and FFXII fan

What a constructive use of your time.
 

Kenai

Member
Oct 26, 2017
7,169
I get that. I've been a bit pushy about a few games I've seen that I've really enjoyed, like Penny's Big Breakaway and Freedom Planet 2. That being said, with some posters on here saying it's like a failure on the part of the consumer that they didn't spend $70+ on a luxury product is wild.

One day I'll probably at least play some of Rebirth out of virtue of it allegedly being fking awesome, but it's noones fault but Square's for not creating a more marketable product.

It's a cornerstone of good business practices to not blame the customer when a product fails, that much is true.
 

JohnLennon

Banned
May 16, 2020
4,330
Is it possible there's some slight burnout on the series? They've released 3 single player titles in 4 years and have an ongoing MMO as well, do they not?
 

Grakchawwaa

Member
Mar 10, 2022
554
Hell, I'd argue that Final Fantasy has lacked that "adventure" feeling for a while now. A part of adventure is discovery, and each of those games you listed put a big emphasis on discovery. XVI was largely a linear experience with little reward for exploration and discovery, and VII Rebirth was gamified and frictionless to the point of there being basically zero immersion into its open world.

I love both XVI and Rebirth, and I think both designs could be iterated on in great ways, but Square needs to find a way to let players make the journey their own a bit because one of the universal aspects of the games you posted is a sense of ownership of the adventure.


I agree with the linearity of 16, but definitely disagree on Rebirth being immersionless. The side quests have decent writing and I feel that the mini cities amongst the open world hubs are well done. Some of the open world is by the books, but I love the game so I am biased. Haven't finished it yet but 60 hours in and I find the mini games to be delightful, except maybe the 5th moogle hunt.

I think it's time for FF to reboot itself. Shed the numbered entries so a 17th entry doesn't scare people off.
 

dglavimans

Member
Nov 13, 2019
8,408
You don't understand how much I'm enjoying this. But it's not fair to say I'm insulting FF7 fans. I'm making fun of one very specific person who knows he is off the rails, and at the same time I'm insulting FF7 Rebirth here and there. If people take offense to a game being mocked, that's on them.

Love,
Vagrant Story and FFXII fan
Very weird behavior.

I get that. I've been a bit pushy about a few games I've seen that I've really enjoyed, like Penny's Big Breakaway and Freedom Planet 2. That being said, with some posters on here saying it's like a failure on the part of the consumer that they didn't spend $70+ on a luxury product is wild.

One day I'll probably at least play some of Rebirth out of virtue of it allegedly being fking awesome, but it's noones fault but Square's for not creating a more marketable product.
Yeah imo I find it a shame it didn't sell as well but it's on Square to sell them FF7 lol not on gamers if they say nah. they have enough to make it a succes me thinks financially so if it isn't that is always on them.

We will see how it goes at least I get part 3.. And from there, who knows even :')
 

Phendrana

Member
Oct 26, 2017
7,324
Melbourne, Australia
Like it or not, the game's original story and the new story both require a healthy amount of suspension of disbelief.
Sure. Older games have the benefit of simpler graphics providing a layer of abstraction which helps with this a lot for me. There's far less filling in the blanks with modern big budget AAA games, and Rebirth voicing all of those side quests you mentioned while never addressing that one member of the party died and came back to life would eat away at me.
 

HououinKyouma

The Wise Ones
Member
Oct 27, 2017
8,772
You don't understand how much I'm enjoying this. But it's not fair to say I'm insulting FF7 fans. I'm making fun of one very specific person who knows he is off the rails, and at the same time I'm insulting FF7 Rebirth here and there. If people take offense to a game being mocked, that's on them.

Love,
Vagrant Story and FFXII fan
Alrighty then, I can see you've had this animosity built up for quite some time. You enjoy this catharsis then, my friend lol.

Is it possible there's some slight burnout on the series? They've released 3 single player titles in 4 years and have an ongoing MMO as well, do they not?
Yeah, good point actually. "I already bought one of these things last year, what the hell?"

May not be one of the core reasons why this is failing financially, but little reasons like this can definitely add up.
 

Saito Hikari

Member
Jul 3, 2021
3,311
Hell, I'd argue that Final Fantasy has lacked that "adventure" feeling for a while now. A part of adventure is discovery, and each of those games you listed put a big emphasis on discovery. XVI was largely a linear experience with little reward for exploration and discovery, and VII Rebirth was gamified and frictionless to the point of there being basically zero immersion into its open world.

I love both XVI and Rebirth, and I think both designs could be iterated on in great ways, but Square needs to find a way to let players make the journey their own a bit because one of the universal aspects of the games you posted is a sense of ownership of the adventure.
It's why I argue the next mainline FF needs to go all in on exploration, especially incorporating airship travel as a major part of it too.

XII should have been the future direction of the series as far as exploration and world design went.
 

Kazhar

Member
Feb 20, 2024
247
I've been in many fandom with some sort of infighting. But Ivalice and CBU3 fans taking revenge on CBU1 fans over sales is a whole new brand of fandom toxicity I wish I stayed ignorant of. (And really weird that it happened twice on Era from at least two different posters the same week)
 

Eien1no1Yami

Member
Oct 30, 2017
2,365
You don't understand how much I'm enjoying this. But it's not fair to say I'm insulting FF7 fans. I'm making fun of one very specific person who knows he is off the rails, and at the same time I'm insulting FF7 Rebirth here and there. If people take offense to a game being mocked, that's on them.

Love,
Vagrant Story and FFXII fan
So just verifying that you are one of those people who enjoys mocking others and making fun of them
while also being the classic case of insulting FF:Now and the people who worked on it because you liked FF:Previous
and the franchise followed a direction from the one you like.
There may be many disappointed people like you but they definitely don't behave like you

giphy.gif

Just sad...

Honestly when was it that the fanbase became like this?
Was during the FXIII days? During FFXV?
Or was it always like this?
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
64,217
I don't know how a AAA project underperforming, but still selling millions, is an indictment and prophecy on single player games dying lol.

What a logic leap!
 
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