I can't remember if there's been a thread on this before, the search didn't bring up anything.
View: https://www.youtube.com/watch?v=DYziPapZWDw
Seeing ray tracing mods for things like Minecraft, Doom, Quake, and Quake II shows the feature can have a massive impact on even low-detail graphics. I wonder if any retro-style or low-poly indie games could ever be specifically built around it for a unique visual appeal or maybe gameplay based around light and darkness. We've already had games like Amid Evil and Paradise Killer add ray tracing as an extra on PC.
The only issue is that we haven't seen anything like this running on consoles yet except maybe Lego Builder's Journey. There were the tests were some folks figured out how to try Minecraft RT on Xbox but that wasn't even supposed to be official. The RT effects that got modded into Doom and Quake along with Minecraft are actually path tracing which is supposedly way heavier computationally. However, running the Doom and Quake mods in retro mode turns the resolution all the way down to 200p which basically eats the entire cost of ray tracing, and the games still look fundamentally different from their traditionally rendered versions, so that could be an option for games that go for a retro aesthetic.
View: https://www.youtube.com/watch?v=DYziPapZWDw
Seeing ray tracing mods for things like Minecraft, Doom, Quake, and Quake II shows the feature can have a massive impact on even low-detail graphics. I wonder if any retro-style or low-poly indie games could ever be specifically built around it for a unique visual appeal or maybe gameplay based around light and darkness. We've already had games like Amid Evil and Paradise Killer add ray tracing as an extra on PC.
The only issue is that we haven't seen anything like this running on consoles yet except maybe Lego Builder's Journey. There were the tests were some folks figured out how to try Minecraft RT on Xbox but that wasn't even supposed to be official. The RT effects that got modded into Doom and Quake along with Minecraft are actually path tracing which is supposedly way heavier computationally. However, running the Doom and Quake mods in retro mode turns the resolution all the way down to 200p which basically eats the entire cost of ray tracing, and the games still look fundamentally different from their traditionally rendered versions, so that could be an option for games that go for a retro aesthetic.