Set in a vibrant original sci-fi universe, Concord is a new team-based shooter where you assume the role of the crew of the Northstar – a group of misfits, outlaws and adventurers working as guns-for-hire.
Metacritic: 63
Game Rant: 3.5/5
Those wanting to roll the dice on Concord will find an excellent FPS full of exciting abilities, intense battles, and eye-popping visuals. The game's character designs, premium price point, and general lack of interest from the public may make it so Concord never really gets a chance, and so potential consumers need to weigh the risks of investing $40 on a game that may be dead before too long. Personally, I am glad to have played Concord and I will continue playing it as much as possible, and will be sad if the day comes when its player count dwindles to the point where it no longer makes sense to support it. Hopefully, Concord defies the odds and becomes one of Sony's long-lasting live service experiments.
CG Magazine: 6.5/10
Concord has a few interesting ideas, but its live service trappings, lacklustre game design and mediocre level design keep it from being truly great.
Kotaku:
I'm convinced that Concord could become something special with enough time, resources, and community support. The same could be said for a lot of games out there, though. It's good enough that I want to keep playing for now, but "for now" isn't as long as it used to be and the glut of incredible games released all the time now makes it harder than ever to invest time in something that's only good, let alone not quite there yet.
IGN:
After spending 15 hours with Concord during its misleadingly named "Early Access" period, nearly all of my impressions from the beta (which you can read in full further down) remain relevant. That's both good and bad, because while I still enjoy how Concord generally nails its team-based competitive combat, the little that's been added doesn't do much to alleviate the concerns I had. There are some new maps, a couple new game modes that, as is the case with all the modes, already exist in many other games, and so far that's about it – there isn't even a single new cutscene aside from the two that were in the beta. It feels rather light on content at present, though as a live-service game, developer Firewalk Studios has already laid out an ambitious roadmap to hopefully fill in those gaps. I still want to sink some more hours into Concord before I put a final score on this review, but right now I'm doing so quite happily – this may only feel like a solid foundation at the moment, but I'm starting to think it's one that has a shot at growing into something special.
Digital Trends:
I've had plenty of enjoyable matches, and rounds are so short that the bad ones don't last very long. Firewalk has also proven that it's committed to hearing fan feedback and making changes fast (to its great credit, the studio fixed the beta's most transparently rough problems before launch). I do trust that it'll nail down the balance, rethink slow character speeds, and make the benefits of crew management clearer. But it's in a race against the clock now. In the crowded world of live service shooters, players aren't exactly patient — especially for a $40 game. Once they bounce off and hook onto Marvel Rivals or Star Wars: Hunters, winning them back is no easy task. Concord may have survived a long development cycle and months of underserved online ridicule, but now its fight for survival really begins.
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