IDontBeatGames

ThreadMarksman
Member
Oct 29, 2017
18,515
New York
concord-key-art-1.jpg


Set in a vibrant original sci-fi universe, Concord is a new team-based shooter where you assume the role of the crew of the Northstar – a group of misfits, outlaws and adventurers working as guns-for-hire.

Metacritic: 63

Game Rant: 3.5/5
Those wanting to roll the dice on Concord will find an excellent FPS full of exciting abilities, intense battles, and eye-popping visuals. The game's character designs, premium price point, and general lack of interest from the public may make it so Concord never really gets a chance, and so potential consumers need to weigh the risks of investing $40 on a game that may be dead before too long. Personally, I am glad to have played Concord and I will continue playing it as much as possible, and will be sad if the day comes when its player count dwindles to the point where it no longer makes sense to support it. Hopefully, Concord defies the odds and becomes one of Sony's long-lasting live service experiments.

CG Magazine: 6.5/10
Concord has a few interesting ideas, but its live service trappings, lacklustre game design and mediocre level design keep it from being truly great.

Kotaku:
I'm convinced that Concord could become something special with enough time, resources, and community support. The same could be said for a lot of games out there, though. It's good enough that I want to keep playing for now, but "for now" isn't as long as it used to be and the glut of incredible games released all the time now makes it harder than ever to invest time in something that's only good, let alone not quite there yet.

IGN:
After spending 15 hours with Concord during its misleadingly named "Early Access" period, nearly all of my impressions from the beta (which you can read in full further down) remain relevant. That's both good and bad, because while I still enjoy how Concord generally nails its team-based competitive combat, the little that's been added doesn't do much to alleviate the concerns I had. There are some new maps, a couple new game modes that, as is the case with all the modes, already exist in many other games, and so far that's about it – there isn't even a single new cutscene aside from the two that were in the beta. It feels rather light on content at present, though as a live-service game, developer Firewalk Studios has already laid out an ambitious roadmap to hopefully fill in those gaps. I still want to sink some more hours into Concord before I put a final score on this review, but right now I'm doing so quite happily – this may only feel like a solid foundation at the moment, but I'm starting to think it's one that has a shot at growing into something special.

Digital Trends:
I've had plenty of enjoyable matches, and rounds are so short that the bad ones don't last very long. Firewalk has also proven that it's committed to hearing fan feedback and making changes fast (to its great credit, the studio fixed the beta's most transparently rough problems before launch). I do trust that it'll nail down the balance, rethink slow character speeds, and make the benefits of crew management clearer. But it's in a race against the clock now. In the crowded world of live service shooters, players aren't exactly patient — especially for a $40 game. Once they bounce off and hook onto Marvel Rivals or Star Wars: Hunters, winning them back is no easy task. Concord may have survived a long development cycle and months of underserved online ridicule, but now its fight for survival really begins.
 
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The_R3medy

Member
Jan 22, 2018
3,188
Wisconsin
Honestly I wish the best for this dev. Clearly there's a ton of love into this one, but that the game is releasing today with practically zero advertising is insane.
 

OhhEldenRing

Member
Aug 14, 2024
853
That Game Rant review excerpt sure is at odds with its score. They like it but seem to believe it'll be dead before too long? I'd that what I'm seeing?
 

NeoRaider

Member
Feb 7, 2018
8,085
I feel so, so bad for the devs. I really wanted this to be a success even if i am not a big fan of what i saw and can't even buy and play the game. But yeah, sadly it's not looking good at all.
 

Rowsdower

Shinra Employee of The Wise Ones
Avenger
Oct 27, 2017
18,325
Canada
I'm not a fan of it personally after the beta and early access, but agree with the reviews that it can hopefully find it's playerbase and improve from here. I do love the mobility in it though, parkour in shooters is always fun.
 

raddyo

Member
Oct 28, 2017
196
Brazil
Honestly I wish the best for this dev. Clearly there's a ton of love into this one, but that the game is releasing today with practically zero advertising is insane.
Makes me wonder if Sony didn't just pull an Ubisoft with Skull & Bones and released it just to get it out there. 8 years of development and so low exposure, it's sad.
 

L11ghtman

Member
Jan 19, 2022
1,851
Game is fun, I just could not be less interested in another Marvel-esque cartoon shooter. The aesthetic is not for me. Sony should have taken this talent and, instead of having them make yet another game with a giant monkey who throws shields, had them make a CoD competitor owned by Sony. Or something with a compelling narrative campaign and a solid death match multiplayer. This game took way too long to develop for what it's dropping with, and honestly the vibe is so dated. They missed their release window by like five years.

And yet, it's still fun. That's the roughest part! The game is genuinely fun! I really hope they weren't just holding back a ton of live service content for the hell of it, but then again I'm not sure it would have made a difference.
 

Dust

C H A O S
Member
Oct 25, 2017
36,839
Hulst is gonna have to explain some things internally, that's for sure.
 

Jroc

Member
Jun 9, 2018
6,891
I understand the allure of hitting the jackpot on a GAAS title, but holy moly I cannot imagine ever wanting to launch a big budget multiplayer game in this day and age. Talk about a crowded zero-sum market category.
 

Dust

C H A O S
Member
Oct 25, 2017
36,839
I understand the allure of hitting the jackpot on a GAAS title, but holy moly I cannot imagine ever wanting to launch a big budget multiplayer game in this day and age. Talk about a crowded zero-sum market category.
Yeah, I agree. I get the money allure when something actually becomes popular but dear lord, there is a fucking GAAS behind every corner waiting to jump you.
 

Conkerkid11

Avenger
Oct 25, 2017
14,377
That Game Rant review excerpt sure is at odds with its score. They like it but seem to believe it'll be dead before too long? I'd that what I'm seeing?
The full review says the characters are ugly, derivative, generic, and unimpressive, especially when compared to Overwatch's cast of characters. The reviewer says the in-game lore so far has been uninteresting. They also said that they're already having trouble finding matches in anything but the team deathmatch playlist.

The biggest hit to the score seems to be near the end of the review where they basically compare buying the game at full price to gambling on whether or not the game will have any legs, pretty much the same thing all the other reviews are saying. Because it's a game as a service, it's not as "complete" as most of its competition that have been around for years, and who knows whether or not the devs will be able to support it long enough for it to be a bit more feature complete.

So far, this unfortunately doesn't look like the massive success that Helldivers 2 ended up being, and more likely than not this'll probably go the way of Lawbreakers, and I'm saying that as someone who bought Concord and I also really miss Lawbreakers.
 

Gestault

Member
Oct 26, 2017
14,127
Regardless of the initial meta-average, I hope people remember how dramatically games can change/improve if they have enough of a community to be worth the dev's additional effort. We've had some incredible turnaround stories the last two generations.
 

lucablight

Member
Oct 27, 2017
2,715
I feel bad for the developers but I hope these types of games are repudiated. It's the only way publishers will learn. We don't need greedy companies expending resources on live service games at the expense of amazing single player games.
 

SunBroDave

"This guy are sick"
Member
Oct 25, 2017
14,155
It really sucks that so much of publisher funding in recent years has gone into games like this

Wishing the best for the devs at the studio. Hopefully they get sufficient resources to at the very least keep working at the game
 

Conkerkid11

Avenger
Oct 25, 2017
14,377
Regardless of the initial meta-average, I hope people remember how dramatically games can change/improve if they have enough of a community to be worth the dev's additional effort. We've had some incredible turnaround stories the last two generations.
The problem with Concord isn't actually its gameplay though. Most of the reviews are talking about low player count and lack of content. The game doesn't need a turnaround. It needed more marketing and to be launched as a F2P game. At the moment, it's just another competitive multiplayer FPS except with a $40 barrier of entry.
 

Nax

Hero of Bowerstone
Member
Oct 10, 2018
6,923
Probably should just move these resources into Helldivers 2...They've got something there. Can't get lucky with every live service title.
 

Conkerkid11

Avenger
Oct 25, 2017
14,377
I've only played it for 5 hours so far, but I genuinely had to Google whether or not there were microtransactions because I haven't noticed any yet.

Probably should just move these resources into Helldivers 2...They've got something there. Can't get lucky with every live service title.
Is it luck though? No other game except for the first Helldivers is doing anything even remotely close to what Helldivers 2 is doing, whereas Concord's not really doing anything different from what any other hero shooter is doing.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
15,009
Work
I wanna try it, I really do. But already seems pretty dead on Steam, and $40 for a game I have no idea how long is gonna last seems... uh. Rough. And these reviews aren't helping either.
 

Gestault

Member
Oct 26, 2017
14,127
This game is anything but greedy. It's the antithesis of a standard live service game.

A counterpoint to this is unfortunately that the pricing makes every player pay up-front for a work-in-progress game that's mostly reliant on the community's engagement. Meaning that buy-in isn't "solid" the way a single-player experience might be.
 

Xwing

This guy are sick of the unshakeable slayer
Member
Nov 11, 2017
10,874
An excellent review from our very own NDA-Man:

230426141347-01-concorde-pilots-perspective-plane.jpg


Still one of the coolest designs for a jet ever. No idea why it's so unpopular.

Impracticality. Supersonic means sonic booms, restricting it to transoceanic flight. Low production run (i think there were less than thirty?) and high fuel consumption meant big operating costs, and consequently, was something unaffordable. Also mightve been environmental concerns?

An expensive cross-Atlantic flight really doesn't have a lost of appeal. It's telling that nobody has tried again (Boeing, back when it was an engineer-led company with an outstanding record for quality shelved their Supersonic passenger jet. The USSR had a competitor, but shelved it due to inherent safety issues).

She is a pretty bird, but there were reasons to dislike le Concord.
 

OhhEldenRing

Member
Aug 14, 2024
853
A counterpoint to this is unfortunately that the pricing makes every player pay up-front for a work-in-progress game that's mostly reliant on the community's engagement. Meaning that buy-in isn't "solid" the way a single-player experience might be.
Yeah the Destruction AllStars gambit. Same scenario and it just failed dramatically at launch.
 

Shoot

Banned
Oct 25, 2017
5,487

Concord Reviews

Announced during today's PlayStation Showcase, Concord is our new PvP multiplayer first-person shooter coming to PS5 and PC in 2024. Concord is a bringing together of peoples. It's the power of games to build connection and inspire social play. The Firewalk team is driven by the type of...
Sitting at a 69 at the moment. Honestly not at all what I expected based on the impressions I've read here. I was thinking low 80s.
 

fanboy

Banned
Oct 27, 2017
4,812
Slovakia
Honestly I wish the best for this dev. Clearly there's a ton of love into this one, but that the game is releasing today with practically zero advertising is insane.

Oh how majority of games would love this kind of zero advertising. PlayStation has done enough to promote this. At certain point, the game has to speak for itself.
 

Cappy

Member
Feb 5, 2018
580
It has 12 maps, three modes, 16 characters (not counting an additional 3 variants) and a bunch of customization options that are unlocked by playing the game. It's about as content complete of a multiplayer game as you can get. They have new maps, characters and variants planned at no additional cost. It's as close to the equivalent of an old school model as you can get while still falling under "live service" — because it will get updates in the future. There's not loot box, battle pass, pay to unlock characters with different currencies. It doesn't even have a shop of any kind right now.
 

RochHoch

One Winged Slayer
Member
May 22, 2018
20,035
I feel like a lot of people saw the off-brand GotG themeing/character design and were quick to tune out

A team hero shooter is a hard sell when it just doesn't look all that inspired, even if it plays competently
 

STech

Member
Sep 24, 2018
1,781
I don't know why they insist in this type of games…

Everyone here foresaw the score and the reception monts ago and they are unable to do it?
 
Oct 31, 2017
10,197
My review: it's the best original FPS multiplayer game since Titanfall. It's the best, most classic feeling (and dare I say iconic) Arena Shooter since Halo 3.

It's incredibly tight in game feel and overall design balance. The art direction is incredibly strong, from the visual aesthetics to the entire sound design (the clarity and precision of the various audio cues through nice headphones is just hnggggg amazing). The guns all feel amazingly tactile, as do the various abilities. And speaking of tactile, the DualSense haptics are amazingly well done too. Probably the best utilization of the DualSense's features since Returnal. The matchmaking is incredibly responsive and builds quality matches as well. The netcode/online play/hit registration feels super crisp and clean, for the most part (it isn't without its occasional hiccups).

The map design is some of the most brilliant in an FPS in a very long time too.

If you are a fan of classic Halo multiplayer, you need to be playing this.

This is some of the most pure fun, highest quality multiplayer gaming I've had since Rocket League and Mario Kart 8.

Like Titanfall was, this is the first truly "next generation" feeling multiplayer FPS.
 

TaySan

SayTan
Member
Dec 10, 2018
33,789
Tulsa, Oklahoma
This game really should have been ftp and not $40 imo I would have gave it a chance but that's too much of a risk not knowing if this game will even have legs for the long term
 

CloseTalker

Sister in the Craft
Member
Oct 25, 2017
35,037
Battle passes are cosmetics.
Yeah, people keep saying "this game doesn't have a battle pass, only cosmetic storefront" like it's this incredible win. Battle Passes are optional, only offer cosmetics, and when done well actually provide a very solid value (in some cases they provide enough currency to pay for the next battle pass). Like, I feel like most people would prefer this to be F2P and offer battle passes.