"It's important to remember that the majority of people don't have a screen that does 4K120, so there's an audience that the S is designed for," said Bibby. "They perhaps won't need some of the detail the X can achieve. However, it's important to remember the S is an extremely capable machine, because those hardware differences are focused on delivering a similar experience at a lower resolution."
"That is a really smart approach, the device has ray tracing, an SSD, nominally the same CPU as a Series X," he said. "The only thing it lacks is the power to run at 4K- which simply isn't always needed, the bedroom TV of some teenage gamer isn't likely to be a 4K wallhanger beast, so its great for those situations. I would expect the Xbox Series S will be a real differentiator this generation."
Meanwhile, The Falconeer developer Sala pointed out that thanks to features such as Smart Delivery, the power gap between the Xbox Series S and X is easy for developers to deal with. He went on to add, however, that the generation is going to be more about gameplay innovations than visual leaps, and that on that front, the Xbox Series S' hardware isn't lacking.