Who is BEST GERUDO GIRL?

  • Riju

    Votes: 58 33.3%
  • Urbosa

    Votes: 116 66.7%

  • Total voters
    174

Neiteio

Member
Oct 25, 2017
25,140
NOTE: This is a thread I started in the Old Country that I'd like to bring over here. I'd like to get everyone's thoughts on the diversity in Breath of the Wild — depictions of different ages, genders, body types, races, cultures, regions — as well as its art direction in general.

My main focus starting off is the Gerudo women, including their culture and region.

The following is the original thread from April 2017, with light edits:


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I love pretty much everything about BotW — the most fun I've had in a videogame since MGSV, and the first game to dethrone RE4 as my all-time favorite. But I'm trying to keep this focused!

I've put in 275 hours and taken 4,000+ screenshots. I adore this rendition of Hyrule and its people — from the Rito now resembling actual birds (osprey! macaws!), to the adorable kids in every village that scamper around going "Hoo! Hah! Hoo! Hah!" (Whenever rain-slick surfaces or broken weapons have you down, just remember you're doing it for the kids!)



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But of all the wonderful people and places in Hyrule, I think the Gerudo stand out the most… and not only because they stand over 8 feet tall! It's also their diversity and their culture — by far the most developed in the game — and the well-designed region they inhabit.

Deserts don't usually do much to capture my imagination. I find them to be a bit, well, dry! So I really dragged my feet traveling southwest. The idea of a barren wasteland just didn't seem appealing next to the prospect of dew-dappled grasses swaying in a mountain breeze, or autumnal landscapes in the shadow of an active volcano, or lush tropical jungles leading down to the beach. I'm also a sucker for the constant rain (yes, slippery slopes and all!), and I knew there wouldn't be any in the desert.



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It almost felt like a whole new game when I got there, gliding unaware over the Gerudo Canyon stable, which I didn't discover for another 50+ hours!

The desert region is walled off from the rest of Hyrule by way of the Gerudo Highlands that block your view of Hyrule Castle and Death Mountain — two landmarks that serve as reference points for just about every other region. As such, the desert feels like its own little world. And immediately I was taken with its deeply immersive weather system.

During the day, certain areas are scorching hot, requiring you to stay in the shade of stone structures or moving clouds, equip heat-resistant clothing or ice-infused weaponry, or to consume meals and elixirs with a cool-down effect. But soon enough, the sun sets, and temperatures plunge, requiring you to warm up instead. Chalk it up to the strong art direction and convincing wind effects, but when Link feels hot or cold, so do I — and the ability to engage this as a gameplay mechanic immediately made the desert more compelling than in games prior.

Here are some random scenes from around the Gerudo region (both highlands and desert):



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For all its vastness, it's surprisingly easy to navigate, too, even if you're not lassoing one of the sand-burrowing seals. I quickly came across two locations in the desert — Gerudo Town and Kara Kara Bazaar — and this is where I truly fell in love with the region. I'd like to talk about Gerudo Town, in particular.

Simply put, the Gerudo people are awesome. I don't personally care for timeline talk, but I'll concede it's neat to see how the Gerudo have evolved from a ragtag gang of thieves in a bandit camp in OoT to the proud kingdom they maintain in BotW. It has been more than 10,000 years, I suppose!

Within the sun-bleached walls of Gerudo Town is a bustling trade hub — commercial activity that extends to the bazaar down the road. The rock spire above the palace provides an endless wellspring of water, which they channel through town via an elaborate system of aqueducts. The Gerudo have domesticated wildlife (seals) for surfing the dunes, and they mine ice from the highlands for their drinks (and food preservation, I imagine). They maintain a well-trained army, purely for self-defense in the Yiga- and Molduga-infested wastelands. They also preserve their unique language and a strong sense of history, researching countless ruins across the desert — the Swordswomen, the Seven Heroines, etc. To top it off, there's a love/hate relationship with terrible puns! (Sealiously!)

Most intriguing of all is the gendered nature of their community: No men are allowed in Gerudo Town. During the events of BotW, this seems to be purely tradition, since several townspeople are indifferent to Link's true identity and don't mind him there in disguise. But I find the implications interesting.

I think the suggestion is they're trying to preserve their cultural identity, which might otherwise be lost since they're constantly courting men of other races — an absolute necessity when a Gerudo male is born only once every 100 years. However, there are women from other races in town, so there's still some cross-cultural mingling that is taking place. Maybe the "girls only" rule is more about providing a safe haven where women can learn about men and the real world before venturing out there themselves. The relationship classes and cooking classes come to mind. Their gendered culture might be predicated on the sisterly notion that women simply understand each other in a way that men don't.



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Whatever the case, the gendered nature of Gerudo Town gives it a unique feel. And in a refreshing twist for videogames, the women there come in all shapes, sizes, and skin tones. You still have Amazonian women with chiseled abs and rock-hard muscles, of course, but you also have plus-sized middle-aged women and slender elders. You have the familiar orange skin tone from past games, but you also have darker and lighter tones. You even see Gerudo kids, who are already tall compared to other kids in Hyrule. (For this reason, I wonder if Riju — their young chief with normalized proportions — is actually just short!) Naturally, being a female-only society, women also run all aspects of town: business, military, administration, recreation, research. It's wonderful to see such diversity on display. Nothing feels exploitative, either. In the hands of another dev, the temptation might've been there to sexualize the designs of the Gerudo, but in BotW they're treated with dignity, each of them beautiful in their own way.

Here are some scope shots I took of people around Gerudo Town:



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Oh, and I mentioned Riju. I just adore this character. Once you complete Divine Beast Vah Naboris, she tasks you with helping her people. In exchange, you'll earn the privilege to borrow her treasured heirloom, the Thunder Helm. And once you have the Thunder Helm, she begins a Majora's Mask-like routine, moving around her palace with different stops (and dialogue!) at different times of the day. Many NPCs do this, to some degree, but it seems especially detailed with Riju. She'll go to her diary, pray at her mother's shrine, sleep in her bed dreaming about her mother, and visit the pavilion in Patricia's pen. Her diary also updates in time, with some vulnerable reflection as she doubts her ability to lead.

She's just a lovable character with a fabulous design. Here's hoping we'll see her more in the future, be it the story content in DLC Pack #2, or even a spinoff appearance in a potential Hyrule Warriors 2. Imagine her racing across the battlefield with her sand seal!



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I also love the design for Urbosa. Such a strong, striking figure. Her calm and measured voice matches her statuesque figure perfectly. Makes her even more badass! (The heels seem impractical for walking in sand, though.)



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I also enjoyed the Gerudo's depiction in OoT and MM, but they really went all-out in BotW, creating a rich tapestry of diverse characters and world-building detail. It's nice to see the Gerudo rise above their humble origins as thieves and become perhaps the most sophisticated group in post-apocalyptic Hyrule. :-)

So how'd you like the Gerudo in BotW? Where do they rank for you among the Gerudo, Goron, Rito, Zora, Korok, Sheikah and Hylians? What are your thoughts on how BotW handles diversity, and what are your thoughts on its art direction in general?
 
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Yay! It's back! :D

So glad to see this thread reborn!

EDIT:

You've touched on a lot of key points already - body diversity and the much needed (and welcomed) expanded history of a few different races in the overall timeline of the Zelda series.

Riju was such a wonderful character; I know Kass gets the lion's share of attention (and rightly so!) but there was something just so endearing about her story.

I feel strongly that for a long running series like Zelda to continue moving forward, it needs to keep going into a deep dive into the histories and legends of all the different races and peoples of Hyrule, and not keep such a laser like focus on the usual "Link awakens, gets stronger, defeats evil" storied thread that continues to this day.

A legend is forged from many, not the individual, after all.

As for art direction, I hope future titles keep this entry as a standard going forward, and to build upon it further down the line.

This game made me fall in love with the series all over again.
 
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BigTaffy

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Oct 27, 2017
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User was warned: it's okay to not post https://www.resetera.com/threads/general-faq.315/
Literally never even crossed my mind. I just saw them as generic NPCs that controlled a certain area of Hyrule.
 

Overture

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Oct 25, 2017
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Great work man. I'll definitely be reading through all that, but for now I just wanted to say that all those shots made me want to replay that fucking masterpiece all over again. I had such a blast being lost in that world.
 

Cladyclad

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Nov 16, 2017
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I want just anyone to love me as much as a Nintendo franchise:(

I want to wake up and someone say "you have to best morning breath ever"

Lol
 
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Neiteio

Neiteio

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Oct 25, 2017
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you might have played this more than anyone here
I know people who logged over 300. Pretty easy to do with the Switch being so easy to boot up a bit here and a bit there. :-)

Still working through Master Mode. Only a few regions in because I'm focusing on finding the seeds this time. They're everywhere!
 

LightEntite

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Oct 26, 2017
3,079
The Gerudo have always looked like that though

You're just now finally seeing them rendered with horsepower past the Nintendo Gamecube
 
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Neiteio

Neiteio

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Oct 25, 2017
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They've always looked like that though

You're just now finally seeing them rendered with horsepower past the Nintendo Gamecube
OoT and MM didn't feature any child Gerudo, middle-aged Gerudo or elder Gerudo (aside from Koume and Kotake). Or any plus-sized Gerudo or thin Gerudo. Or any Gerudo with non-red hair (aside from K&K, again). Or Gerudo with any variation in skin tone. Here they come in darker and lighter shades — even white.

OoT and MM also didn't establish much about their society, other than them being in bandits in both games. Here they have a sophisticated kingdom.

It's impressive to see. They took a race that was underdeveloped in past games and dramatically fleshed them out with variety and lore in BotW. :-)
 

Lotus

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Ah, traveling there for the first time was great. Then again, that goes for most areas in this game, but yea, the Gerudo people were certainly a highlight.
 

AegonSnake

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Oct 25, 2017
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Great screenshots there. The game can look great at times. Can't wait to see what Nintendo devs can do next gen.
 

Green Mario

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Oct 27, 2017
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The only thing that disappointed me about the Gerudo in BotW is that they didn't reuse their OoT music in some way.
 

Protoman200X

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As far as I know, they never did mention about the male-born Gerudo in BOTW. I know their culture is all about marrying outsiders and such, but it was weird to never see any boy Gerudo's in the town.
 
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Neiteio

Neiteio

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As far as I know, they never did mention about the male-born Gerudo in BOTW. I know their culture is all about marrying outsiders and such, but it was weird to never see any boy Gerudo's in the town.
We know from Ocarina of Time that the Gerudo only have one male child every 100 years. Most Gerudo children are born to non-Gerudo fathers.

I guess they have really strong genes!
 

Haunted

Banned
Nov 3, 2017
2,737
Literally never even crossed my mind. I just saw them as generic NPCs that controlled a certain area of Hyrule.
When so much thought went into the design, it's a bit sad to see some players going through the game as thoughtlessly as you did. Nothing to be proud about, imo.

Great thread, Neiteio.
 

brainchild

Independent Developer
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Nov 25, 2017
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The diversity of the Gerudo really took me by surprise, seriously. I hope Nintendo continues to go with this direction with respect to their NPC designs.
 

Deleted member 864

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The Gerudo's were great, the whole section of the desert and then the Divine Beast was a favorite of mine in the game, up there with exploring Hyrule Castle.
 

texhnolyze

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My favorite part of the game is the durians (also the tropical vegetations). Finally, our region gets some recognition in a popular video game.

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John Omaha

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Oct 25, 2017
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Nintendo did a really great job with the Gerudo in BotW. I also love how Urbosa and Riju seem partially influenced by Beyonce and Rihanna.
 

Phendrift

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OoT and MM didn't feature any child Gerudo, middle-aged Gerudo or elder Gerudo (aside from Koume and Kotake). Or any plus-sized Gerudo or thin Gerudo. Or any Gerudo with non-red hair (aside from K&K, again). Or Gerudo with any variation in skin tone. Here they come in darker and lighter shades — even white.

OoT and MM also didn't establish much about their society, other than them being in bandits in both games. Here they have a sophisticated kingdom.

It's impressive to see. They took a race that was underdeveloped in past games and dramatically fleshed them out with variety and lore in BotW. :-)
Agree with everything you said, and speaking of K&K, I would love to see them in the DLC. HD Twinrova boss fight would be amazing.
 

Deleted member 3924

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OoT and MM didn't feature any child Gerudo, middle-aged Gerudo or elder Gerudo (aside from Koume and Kotake). Or any plus-sized Gerudo or thin Gerudo. Or any Gerudo with non-red hair (aside from K&K, again). Or Gerudo with any variation in skin tone. Here they come in darker and lighter shades — even white.

OoT and MM also didn't establish much about their society, other than them being in bandits in both games. Here they have a sophisticated kingdom.

It's impressive to see. They took a race that was underdeveloped in past games and dramatically fleshed them out with variety and lore in BotW. :-)

A Sophisticated kingdom of about 100m squared and 3 houses :P
I hope most of them live outside the gerudo town.

Actually all the "kingdoms" were just a few shops and maybe something resembling a house.
Did the Zora just sleep on the ground or in the riverbed? The Rito just fly around?

The game probably has really nice concept art, but wasn't completely realized.
Kakariko barely ran at all on WiiU so they obviously had to dial back the complexity and scale.
 
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Xbro

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Oct 25, 2017
1,105
Of course, but since it's been a million years since OOT, I would've liked to see some Gerudo families scattered across Hyrule. It just seems inconsistent, that's all.
One male born every 100 years means there will probably still only be one male alive at a time if that. Also, that is consistent.
 

YukiroCTX

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Oct 30, 2017
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No lies there. Riju's the best descendant too.
I can agree with this. Full of personality and I love the contrast of her appearance with her inner monologue. The animation where she jumps with glee talking to her Patricia seal doll and when you walk in quickly changes. The theme of Urbosa and the music during the attack of Naboris are also some of the best pieces during the game.
 

Lotus

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I can agree with this. Full of personality and I love the contrast of her appearance with her inner monologue. The animation where she jumps with glee talking to her Patricia seal doll and when you walk in quickly changes. The theme of Urbosa and the music during the attack of Naboris are also some of the best pieces during the game.

Oh yea, I had a lot of fun w/ the Naboris attack, music was really good too. This DLC needs to hurry up..
 
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Neiteio

Neiteio

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A Sophisticated kingdom of about 100m squared and 3 houses :P
I hope most of them live outside the gerudo town
The people of Hyrule don't all live in their respective hometowns. The Gerudo also have a bazaar down the road and around 20 stables across Hyrule where they appear, as well as the other towns and outposts, and the connecting roads where you'll encounter them as they explore the kingdom at large, looking for love and conducting business.

By sophisticated kingdom, I was referring to details like how they've erected aqueducts for water and tamed sand-seals for traversal; how they maintain their own military, conduct trade, maintain a line of succession and promote familial traditions (i.e. the courtship class); how they research ruins like the Swordswomen, mine ice from the mountains with their caravan corridor, and the tightrope they walk between maintaining their racial identity via a gendered community while embracing outsiders out of necessity to propagate the race. Even details like how they have their own language with words for "male" and "female," greetings and farewells, etc.

It's just another element that wasn't necessary, but adds so much richness to an already well-realized world.
 

Mr. Blue Sky

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Oct 25, 2017
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I know it's been said many times but I always hate that I ended up wandering off into the desert region first after leaving the great plateau if only because it set the bar so high for the other villages with how well it was flesh out. Not that the rest of the world was trash tier mind you, but it could never reach those Geurdo highs.
 

Deleted member 3924

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The people of Hyrule don't all live in their respective hometowns. The Gerudo also have a bazaar down the road and around 20 stables across Hyrule where they appear, as well as the other towns and outposts, and the connecting roads where you'll encounter them as they explore the kingdom at large, looking for love and conducting business.

By sophisticated kingdom, I was referring to details like how they've erected aqueducts for water and tamed sand-seals for traversal; how they maintain their own military, conduct trade, maintain a line of succession and promote familial traditions (i.e. the courtship class); how they research ruins like the Swordswomen, mine ice from the mountains with their caravan corridor, and the tightrope they walk between maintaining their racial identity via a gendered community while embracing outsiders out of necessity to propagate the race. Even details like how they have their own language with words for "male" and "female," greetings and farewells, etc.

It's just another element that wasn't necessary, but adds so much richness to an already well-realized world.

I feel like Majoras Mask is still the benchmark for feeling like npcs actually had a purpose. They had a lot of development as a race, but I cant see any of the respective kingdoms in as positive of a light.

Regarding concept art I think we're a few generations off Zelda actually running a full gamut like this
What we have now has such a thick atmospheric perspective that it looks like perma fog
 
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Neiteio

Neiteio

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I feel like Majoras Mask is still the benchmark for feeling like npcs actually had a purpose. They had a lot of development as a race, but I cant see any of the respective kingdoms in as positive of a light.
I love MM, but the Gerudo there were just depicted as pirates living in a fortress. And that was it. We didn't know anything about them other than that. In OoT they were ragtag bandits in a camp. There was the suggestion that they were once something more (the Spirit Temple), but the game didn't provide much detail. BotW provided much more Gerudo lore and cultural detail than both games combined. It was a welcome step forward for cultural characterization in the Zelda series.

On a side note, I loved the cultural aesthetic of the ancient Sheikah, as well, including how the ancient armor captured it. A couple cyberpunk-looking shots showcasing it!

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MrPhiliasfrog

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Oct 25, 2017
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Yes! One of the best thread is back! Thank you for making it again.

I was pleasantly surprised by the Gerudo region, not only it is gorgeous, but the diversity of the population is quite astounding. Also, the bazaar is one of my favorite spot in the game.

Man, now I really want to replay the game.
 

Pancracio17

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Oct 29, 2017
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BotW is such a gorgeous game. The NPC designs are fantastic and the whole game has this painterly look, ill post some of my screens tomorrow.
 

Deleted member 3924

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In OoT they were ragtag bandits in a camp. There was the suggestion that they were once something more (the Spirit Temple), but the game didn't provide much detail. BotW provided much more Gerudo lore and cultural detail than both games combined. It was a welcome step forward for cultural characterization in the Zelda series.

Dont forget OoT introduced Ganondorf, which was a great way of humanizing the original villain through the new race of people. (as well as creating the Zora as we know them, the Sheikah and the Gorons)
Wind Waker personalized him more too and introduced the Rito.

Id be disappointed if BOTW kept those races without expanding on them, seeing as we have seen them all before (sometimes more than once).

By NPCs having a purpose I mean having a scedule thats more substantial than just walking point A to point B, which seemed to be the extent of BOTW, other than some of them going to sleep at night.
 
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Neiteio

Neiteio

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One of my other favorite places in the game (there are so many!) would have to be Eventide Island. Just amazing atmosphere and art direction on the island, with its lush foliage and sandy shoals and sheer cliffs over the sea. The trial there perfectly embodies the game's survival spirit, as well.

Here are some screens I took (including the one in the OP, for completion's sake):


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Oh, and this one cracks me up for its resemblance to a meme (note the skeletons chucking stones in the corner):


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For reference:

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Smoolio

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Oct 25, 2017
3,517
Really was great, super diverse while having a consistent design style for both the characters and clothing, a lot of care and effort went into making sure that you get a strong sense of culture from them.

This is why its strange that we will never get to play as one of these awesome characters, that would imbalance the Triforce and also what would Link do? /jk but :(
 
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Neiteio

Neiteio

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Oct 25, 2017
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Really was great, super diverse while having a consistent design style for both the characters and clothing, a lot of care and effort went into making sure that you get a strong sense of culture from them.

This is why its strange that we will never get to play as one of these awesome characters, that would imbalance the Triforce and also what would Link do? /jk but :(
They should just scrap the Champions' Ballad and make The Legend of Riju!
 

Dmax3901

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Oct 25, 2017
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zephyrcian

I was wondering why someone would come into a thread just to post something as conversation killing and unhelpful as "the thought never crossed my mind", but then you went one step further and managed to contribute literally nothing.

Gerudo region was definitely my favourite, felt the most alive and lived in. Imagine if the second DLC had a character creator for Zora/Goron/Rito/Gerudos... :O
 
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Neiteio

Neiteio

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Oct 25, 2017
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Gerudo region was definitely my favourite, felt the most alive and lived in. Imagine if the second DLC had a character creator for Zora/Goron/Rito/Gerudos... :O
Real talk, I want a MULTIPLAYER EXPANSION. Seriously, this world just begs to be enjoyed together with friends. And remember, back in 2013, when Aonuma talked about challenging the conventions of Zelda, one of them was the idea of it being a single-player experience. Maybe Tri Force Heroes was the answer to this, but I got the impression he was talking about mainline Zelda titles.

Imagine if Nintendo releases a multiplayer expansion next year with new shrines and other challenges in the same Hyrule from BotW, but now you can explore it with friends using your own custom-made avatar characters based on the Hylians, Sheikah, Rito, Zora, Goron and Gerudo. Imagine all of the hilarity that'd ensue playing with friends while interacting with the physics engine, the material logic engine, etc.

I WANT IT NOW.
 

Dmax3901

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Oct 25, 2017
8,278
Real talk, I want a MULTIPLAYER EXPANSION. Seriously, this world just begs to be enjoyed together with friends. And remember, back in 2013, when Aonuma talked about challenging the conventions of Zelda, one of them was the idea of it being a single-player experience. Maybe Tri Force Heroes was the answer to this, but I got the impression he was talking about mainline Zelda titles.

Imagine if Nintendo releases a multiplayer expansion next year with new shrines and other challenges in the same Hyrule from BotW, but now you can explore it with friends using your own custom-made avatar characters based on the Hylians, Sheikah, Rito, Zora, Goron and Gerudo. Imagine all of the hilarity that'd ensue playing with friends while interacting with the physics engine, the material logic engine, etc.

I WANT IT NOW.
Ok yes, yes, yes I hear you but also add in an expanded Tarrey Town system with Animal Crossing mutliplayer features. But no MTs obviously.
 
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Neiteio

Neiteio

Member
Oct 25, 2017
25,140
Ok yes, yes, yes I hear you but also add in an expanded Tarrey Town system with Animal Crossing mutliplayer features. But no MTs obviously.
Dmax, you should work for Nintendo so you could make my dreams come true

I'd seriously love the ability to create a house anywhere in Hyrule. Didn't Skyrim have DLC to that effect? Hearthstone or something?
 

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Oct 25, 2017
46,074
Real talk, I want a MULTIPLAYER EXPANSION. Seriously, this world just begs to be enjoyed together with friends. And remember, back in 2013, when Aonuma talked about challenging the conventions of Zelda, one of them was the idea of it being a single-player experience. Maybe Tri Force Heroes was the answer to this, but I got the impression he was talking about mainline Zelda titles.

Imagine if Nintendo releases a multiplayer expansion next year with new shrines and other challenges in the same Hyrule from BotW, but now you can explore it with friends using your own custom-made avatar characters based on the Hylians, Sheikah, Rito, Zora, Goron and Gerudo. Imagine all of the hilarity that'd ensue playing with friends while interacting with the physics engine, the material logic engine, etc.

I WANT IT NOW.

If its puzzle and combat based, sure. Exploration with more than one person would be heinous unless you could teleport to the other player. Would probably work better with a system like Journey where you don't know the person and have limited communication, instead of relying on friends to be online.