An argument I often see on reddit is that WotC cannot aknowledge the second market value of cards otherwise the packs would be seen as gambling.
I think they'd be great if they weren't psychologically manipulative. Maybe collecting could involve buying set "open" packs and availability could vary per region, store, and shipments, instead of a marketing ploy to manipulate vulnerable people.
The gameplay is fine, the manipulation is not.
So you prefer to region-lock and offer store-exclusives instead of... random cards? I don't agree with you at all.
My understanding as to why TCGs and CCGs can exist is that, while they are random, they have real world value. And everything can always be bought or traded for in one way or another. But lootboxes in games aren't that way...Many times, you can ONLY get things out of gacah boxes.
What did they outlaw specifically? Because there are definitely some HUGE differences between skins, gameplay advantages, etc.
Well if you're already addicted, it can be hard to stop. I understand.
Personally I never used, because I saw how destructive they might be.
An argument I often see on reddit is that WotC cannot aknowledge the second market value of cards otherwise the packs would be seen as gambling.
Right. The ability to cash out is actually precisely the problem I think the Netherlands had with stuff like CS:Go and its ability to sell stuff via the Steam Marketplace.
They've stated they haven't looked at all games this may apply to and thus obviously this would be an ongoing process.
Tbf that's not the only thing the Dutch Gaming Authority had problems with (also with slot machine sfx, frequency with which you could buy them, near miss mechanics, a complete lack of measures to counteract child addiction and more), this is just the problem that makes it clear cut illegal.Right. The ability to cash out is actually precisely the problem I think the Netherlands had with stuff like CS:Go and its ability to sell stuff via the Steam Marketplace.
Do you think law makers care about gameplay advantages vs cosmetics?
Considering CS:GO items have real world value, and they are not okay, having real world value won't solve it and with items having real world value, it's way more gambling than regular lootboxes. (With Netherlands banning only lootboxes that contain items with real world value).
No i meant to people here and gaming industry whole? Is that just because people like star wars and nostalgia that triggers people like rhinos?They've stated they haven't looked at all games this may apply to and thus obviously this would be an ongoing process.
Man, all those 100000 word essays by people that were surely not in the industry howling that it wasn't the dictionary definition of gambling look more than a little foolish now.
Welcome to the legal world, I guess.
Yeah the legal world also includes courts where this decision will be appealed or contested since these companies are not going to roll over. A gaming commission's decision is hardly the end of this.Man, all those 100000 word essays by people that were surely not in the industry howling that it wasn't the dictionary definition of gambling look more than a little foolish now.
Welcome to the legal world, I guess.
Tbf that's not the only thing the Dutch Gaming Authority had problems with (also with slot machine sfx, frequency with which you could buy them, near miss mechanics, a complete lack of measures to counteract child addiction and more), this is just the problem that makes it clear cut illegal.
It's because it falls under gambling, which is not exclusive to the Netherlands.
So you'll see similar stuff happen in Belgium, Germany, France, Spain, etc.
Regulation is something they can and are authored to do. This will not take care of the root of the problem, which needs new legislation to combat.
However considering the risks on minors and other vulnerable groups, this is a thing that probably will happen.
You play FGO though.
I don't live in Belgium. :P
It's a secret cry for help.... (I saw the post above)
The definition of gambling is a legal one. The nation of Belgium can define gambling as anything it wants.Yeah the legal world also includes courts where this decision will be appealed or contested since these companies are not going to roll over. A gaming commission's decision is hardly the end of this.
Yeah the legal world also includes courts where this decision will be appealed or contested since these companies are not going to roll over. A gaming commission's decision is hardly the end of this.
Lootboxes uses the same psychological hook as gambling does to make you spend money, but I really don't see what difference there is in lootboxes today that additional legislation must be made when blind boxes with the exact same psychological hook as been a thing forever. The only argument I can see is that the digital nature makes it easier to market an impulse purchase than going in a physical store?
It takes time for things to rise on the public and political agenda. This has been a hot button topic the past year, and that's why it rose to prominence. I don't think there's much more to it.
EA/Dice really overstepped what is acceptable, they've ruined it for other Pubs, lol. I love it.
Unless Belgium decides to also ban blindboxes I think the video game lobbyists will have a pretty good defense case to appeal though.
Not if most of the EU follows suit.This will only lead to the publishers not releasing games in Belgium anymore and not them removing their lootboxes from games, will it?
The definition of gambling is a legal one. The nation of Belgium can define gambling as anything it wants.
I don't think so really, because blindboxes (trading cards and such you mean?) are not almost 1:1 comparable to slot machines in terms of audiovisual stimuli and such.
That's a pretty big assumption, we already know of two other gambling authorities that have ruled differently, it's unlikely all the EU countries are going to agree on Belgium's interpretation.
Those characteristics are also common to regular videogames, pinball tables, dart boards, skeeball machines, etc. Just because you can make some similar generalizations about an amusement device's appearance donesn't make it the same as a slot machine.3. Lootboxes have share a lot of characteristics with traditional gambling (near misses, visual effects, sound effects, being social activities, having a stake, etc.), so the comparison is not unfounded
There aren't that many lootboxes using the CSGO gambling spinning case, most uses an animation of a box opening and revealing the content, like any blindbox. That audio-stimuli argument is pretty weak and easily sidestepped for devs to keep lootboxes in imo.
Those characteristics are also common to regular videogames, pinball tables, dart boards, skeeball machines, etc. Just because you can make some similar generalizations about an amusement device's appearance donesn't make it the same as a slot machine.
I wasn't saying that games have no effect on children, just that they can't really be said to be gambling addicts.