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Deleted member 896

User Requested Account Deletion
Banned
Oct 25, 2017
2,353
An argument I often see on reddit is that WotC cannot aknowledge the second market value of cards otherwise the packs would be seen as gambling.

Right. The ability to cash out is actually precisely the problem I think the Netherlands had with stuff like CS:Go and its ability to sell stuff via the Steam Marketplace.
 

--R

Being sued right now, please help me find a lawyer
Member
Oct 25, 2017
12,785
I think they'd be great if they weren't psychologically manipulative. Maybe collecting could involve buying set "open" packs and availability could vary per region, store, and shipments, instead of a marketing ploy to manipulate vulnerable people.

The gameplay is fine, the manipulation is not.

So you prefer to region-lock and offer store-exclusives instead of... random cards? I don't agree with you at all.
 

Illusion

Banned
Oct 27, 2017
8,407
God damn EA, ruin it for everyone, get flack for it, but then clean yourself at last minute to avoid getting caught.

Snitches get stitches.

*is expecting a secret video game war to happen*
 

Madjoki

Member
Oct 25, 2017
7,230
My understanding as to why TCGs and CCGs can exist is that, while they are random, they have real world value. And everything can always be bought or traded for in one way or another. But lootboxes in games aren't that way...Many times, you can ONLY get things out of gacah boxes.

What did they outlaw specifically? Because there are definitely some HUGE differences between skins, gameplay advantages, etc.

Do you think law makers care about gameplay advantages vs cosmetics?

Considering CS:GO items have real world value, and they are not okay, having real world value won't solve it and with items having real world value, it's way more gambling than regular lootboxes. (With Netherlands banning only lootboxes that contain items with real world value).
 

--R

Being sued right now, please help me find a lawyer
Member
Oct 25, 2017
12,785
Well if you're already addicted, it can be hard to stop. I understand.

Personally I never used, because I saw how destructive they might be.

Ok? You're calling for something that you consider bad for customers banned and the solution you're giving is even more anti-customer. That's just madness. In which way region-locking and making store-exclusives is better than having the same but random stuff all over the world?
 

Kimchi_Breath

Member
Oct 25, 2017
1,069
Couldn't they get around this by giving away "free" lootboxes with a currency purchase?

Currently, $40 gets you 50 lootboxes in OW. They could just have $40 get you 1000 gold + 50 "free" boxes.

Think I read Hearthstone works this way in China.
 

nicoga3000

Member
Oct 25, 2017
8,975
An argument I often see on reddit is that WotC cannot aknowledge the second market value of cards otherwise the packs would be seen as gambling.

I wonder how they came to that determination? Why does giving a value to a card turn it into gambling? Is it because by saying "Card A is worth $100 but buy a pack for $5 for a CHANCE for this $100 card" means you're gambling for real "value" as opposed to secondary market perceived value?

That doesn't make sense to me because skins in something like CS:GO that you roll for have secondary market value (set by others?) and follows a similar model but IS considered gambling. Is it the physical nature of these goods that keep them safe?

I'm endlessly fascinated by this topic. But I prefer non-emotional arguments and more factual arguments because I like the data and reasoning.
 

Thuddert

Member
Oct 25, 2017
4,298
Netherlands
Right. The ability to cash out is actually precisely the problem I think the Netherlands had with stuff like CS:Go and its ability to sell stuff via the Steam Marketplace.

It's because it falls under gambling, which is not exclusive to the Netherlands.

So you'll see similar stuff happen in Belgium, Germany, France, Spain, etc.

Regulation is something they can and are authored to do. This will not take care of the root of the problem, which needs new legislation to combat.

However considering the risks on minors and other vulnerable groups, this is a thing that probably will happen.
 
Oct 29, 2017
2,398
Right. The ability to cash out is actually precisely the problem I think the Netherlands had with stuff like CS:Go and its ability to sell stuff via the Steam Marketplace.
Tbf that's not the only thing the Dutch Gaming Authority had problems with (also with slot machine sfx, frequency with which you could buy them, near miss mechanics, a complete lack of measures to counteract child addiction and more), this is just the problem that makes it clear cut illegal.
 

DR2K

Banned
Oct 31, 2017
1,946
It is gambling. So it should fall under gambling laws. So it should be treated as such. Other countries will follow through now that an example has been set.
 

Yunyo

Member
Oct 25, 2017
2,824
Man, all those 100000 word essays by people that were surely not in the industry howling that it wasn't the dictionary definition of gambling look more than a little foolish now.

Welcome to the legal world, I guess.
 

nicoga3000

Member
Oct 25, 2017
8,975
Do you think law makers care about gameplay advantages vs cosmetics?

Considering CS:GO items have real world value, and they are not okay, having real world value won't solve it and with items having real world value, it's way more gambling than regular lootboxes. (With Netherlands banning only lootboxes that contain items with real world value).

I honestly don't know.

Given the following choice:

A) Roll dice for swim suit that makes you look cute and that's all.
B) Roll dice for swim suit that makes you look cute AND gives you +1000 ATK.

I would say B is worse. I can see why people dislike A, but I haven't been able to convince myself that A is "bad". Of course, I do recognize that this sort of practice is predatory for younger audiences or those with addictive personalities. But I wasn't sure if lawmakers were going to consider the impact of spending real money to gamble on the chance to be better than others (versus just spending money to look different and have zero impact on gameplay performance).

That's why I enjoy this topic. This ruling is good, but it also doesn't really make sense because there are a TON of shitty mobile games and such that are much much worse than the big games mentioned in the ruling.
 

ArkhamFantasy

Member
Oct 25, 2017
13,550
When i clicked on this thread i fully expected the thread title to be disconnected from the actual article, but it sounds like this is actually outlawing blind purchases in belgium, wow. What a great example to lead by.

After all the talk of "Nothing will come of this stop talking about it" and countless whataboutisms, its actually happening. As others have mentioned, it's hard to put into words how badly EA fucked up here.
 
Nov 1, 2017
2,904
Man, all those 100000 word essays by people that were surely not in the industry howling that it wasn't the dictionary definition of gambling look more than a little foolish now.

Welcome to the legal world, I guess.
Yeah the legal world also includes courts where this decision will be appealed or contested since these companies are not going to roll over. A gaming commission's decision is hardly the end of this.
 

Deleted member 896

User Requested Account Deletion
Banned
Oct 25, 2017
2,353
Tbf that's not the only thing the Dutch Gaming Authority had problems with (also with slot machine sfx, frequency with which you could buy them, near miss mechanics, a complete lack of measures to counteract child addiction and more), this is just the problem that makes it clear cut illegal.

It's because it falls under gambling, which is not exclusive to the Netherlands.

So you'll see similar stuff happen in Belgium, Germany, France, Spain, etc.

Regulation is something they can and are authored to do. This will not take care of the root of the problem, which needs new legislation to combat.

However considering the risks on minors and other vulnerable groups, this is a thing that probably will happen.

Right. I'm just saying that when there is a defense offered for stuff like Trading Card Games that your local comic shop selling individual cards gives people a non-RNG alternative to buy stuff directly, it's worth pointing out that this exact defense makes it more like gambling in some people's eyes.
 

Yunyo

Member
Oct 25, 2017
2,824
Yeah the legal world also includes courts where this decision will be appealed or contested since these companies are not going to roll over. A gaming commission's decision is hardly the end of this.

I fully understand that. I was mostly calling out the shriekers and shrillers that refused the idea that legal definitions can change.

I think this is a very winnable fight, though it is possible that scumbag companies could bribe lawmakers, undercut the court with slimy tricks, or otherwise viciously campaign against the law.
 

DanteMenethil

Member
Oct 25, 2017
8,058
Lootboxes uses the same psychological hook as gambling does to make you spend money, but I really don't see what difference there is in lootboxes today that additional legislation must be made when blind boxes with the exact same psychological hook as been a thing forever. The only argument I can see is that the digital nature makes it easier to market an impulse purchase than going in a physical store?
 

.exe

Member
Oct 25, 2017
22,241
Lootboxes uses the same psychological hook as gambling does to make you spend money, but I really don't see what difference there is in lootboxes today that additional legislation must be made when blind boxes with the exact same psychological hook as been a thing forever. The only argument I can see is that the digital nature makes it easier to market an impulse purchase than going in a physical store?

It takes time for things to rise on the public and political agenda. This has been a hot button topic the past year, and that's why it rose to the top. I don't think there's much more to it.
 

Zarckoh

Member
Oct 25, 2017
1,084
Mexico
Good on Belgium. Hopefully, the rest of EU follows.

3941.jpg


Based Belgium saving those people from the despair of not rolling Jeanne Alter
 

DanteMenethil

Member
Oct 25, 2017
8,058
It takes time for things to rise on the public and political agenda. This has been a hot button topic the past year, and that's why it rose to prominence. I don't think there's much more to it.

Unless Belgium decides to also ban blindboxes I think the video game lobbyists will have a pretty good defense case to appeal though.
 

.exe

Member
Oct 25, 2017
22,241
Unless Belgium decides to also ban blindboxes I think the video game lobbyists will have a pretty good defense case to appeal though.

I don't think so really, because blindboxes (trading cards and such you mean?) are not almost 1:1 comparable to slot machines in terms of audiovisual stimuli, near miss effects, etc.
 

DanteMenethil

Member
Oct 25, 2017
8,058
I don't think so really, because blindboxes (trading cards and such you mean?) are not almost 1:1 comparable to slot machines in terms of audiovisual stimuli and such.

There aren't that many lootboxes using the CSGO gambling spinning case, most uses an animation of a box opening and revealing the content, like any blindbox. That audio-stimuli argument is pretty weak and easily sidestepped for devs to keep lootboxes in imo.
 

Border

Banned
Oct 25, 2017
14,859
3. Lootboxes have share a lot of characteristics with traditional gambling (near misses, visual effects, sound effects, being social activities, having a stake, etc.), so the comparison is not unfounded
Those characteristics are also common to regular videogames, pinball tables, dart boards, skeeball machines, etc. Just because you can make some similar generalizations about an amusement device's appearance donesn't make it the same as a slot machine.

I wasn't saying that games have no effect on children, just that they can't really be said to be gambling addicts.
 

.exe

Member
Oct 25, 2017
22,241
There aren't that many lootboxes using the CSGO gambling spinning case, most uses an animation of a box opening and revealing the content, like any blindbox. That audio-stimuli argument is pretty weak and easily sidestepped for devs to keep lootboxes in imo.

Which games don't do the visual effects then because just about every one I've seen does it?

If developers remove some of the hooks that make them so predatory, that's a win by me.


???

Those characteristics are also common to regular videogames, pinball tables, dart boards, skeeball machines, etc. Just because you can make some similar generalizations about an amusement device's appearance donesn't make it the same as a slot machine.

I wasn't saying that games have no effect on children, just that they can't really be said to be gambling addicts.

Yeah, but in 'regular videogames' and pinball tables the goal isn't to get a prize after put in microtransactions/coins; the goal is to enjoy yourself. And if you could get money out of a pinball table by 'winning', they would be in casinos, not arcades.

Nobody's saying kids will become gambling addicts per se; it's just making them more inclined to gamble, which, I assume you can agree with, is unhealthy.
 
Last edited:
Dec 4, 2017
11,481
Brazil
YEAH!!!


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"A statement from Minister of Justice Koen Geens said FIFA 18, Overwatch and Counter-Strike: Global Offensive were therefore illegal and demanded their loot boxes removed. If they're not, the publishers "risk a prison sentence of up to five years and a fine of up to 800,000 euros". When minors are involved, those punishments can be doubled, Greens added.

Belgium expressed a particular concern about the impact loot boxes have on young people. "It is often children who come into contact with such systems and we cannot allow that," Geens warned."

Very good !