Dice seemingly cares more about catering to the Fortnite audience, with TTK changes and the like, versus team balancing and bug fixing.
I don't think that is the case. It seems like EA cares about Fortnite audience, and therefore any Fortnite elements were implemented in the half-assed manner by Dice.
Someone has to explain this, and it is definitely not going to be any current DICE employee.
• Single player: mediocre.
• Co-op: failure, abandoned.
• Social training: failure, abandoned.
• Attrition: when was the last time you cared about ammo?
• Role Specializations: what happened? A single BF1 perk was more effective, silence ever since release.
• Tactical/Lethality: ever single update was designed to reduce it.
• Battle Royale: failure, abandoned.
• Grand Ops: failure, abandoned.
• Competitive mode: cancelled days before release.
• Fortifications: mediocre, lacking improvements. Hello? Any improvements to the support weapons to make them useful?
• Women: erased from the marketing materials ever since Firestorm.
What we are left with are core modes (Conquest, Breakthrough and TDM) along with experimental modes (Rush and others). We are left with the bare minimum what BF franchise should offer. The game has tried branching to every possible direction, failed everything, and here we are. The only question is whether it is EA mandating those modes, or whether DICE themselves punching far above their weight.