For those unaware, Hitman 3 kicked off it's "Year 2 celebration" with a massive patch, the introduction of VR support to the PC version of the game, a Steam launch and by making the trilogy available via Game Pass. Unfortunately, things haven't gotten off to the best start…
From the busted VR mode implementation (that also doesn't support the HP Reverb G2):
To the multiple editions available on Steam, all of which are full retail price despite the game arriving a year after its debut on the Epic Games Store:
To the wild regional pricing:
To the heaps of issues with the new "Elusive Targets Arcade" mode.
Of course, where there are issues, there is backlash, and the Steam page was soon inundated with negative reviews. The game currently sits with a "Mixed" reception after recovering from an outwardly negative reception earlier today. In addition, Reddit's r/HiTMAN subreddit saw an influx of negative posts and toxicity…
Apparently, this led to bad actors threatening and hacking a moderator who removed some posts. In response, the subreddit is currently locked down and unavailable to view or post to as of Friday, January 21st.
Unfortunately, we've recently seen an increase in incidents like these. Earlier this month, the Battlefield 2042 subreddit was under threat of lockdown due to an influx of toxic posts. Last month, the Halo subreddit locked down after the community backlash to the game's microtransactions became overwhelming. This is yet another case where things seem to have reached a tipping point with a game's community in response to a poor or troubled launch.
How can this behavior be curbed? The standard for discourse on the internet has always been absurdly low outside of highly curated bubbles, but when things get so vicious that discussion forums must be shut down entirely until the community can simmer down and bad actors can be dealt with, things have certainly gone too far.
From the busted VR mode implementation (that also doesn't support the HP Reverb G2):
Source: UploadVRThough you can finally move Agent 47's hands freely, Hitman 3's PC VR support very much uses the DualShock 4 controls and PSVR tracking as a foundation, and the control scheme remains largely the same. That means you can't hold two items at once, for example, and the game's not designed to encourage you to physically rotate yourself to move around environments. You can still turn around yourself, but whenever the camera cuts to a virtual screen, it'll be wherever you first started looking (though recentering the camera is just a button press away).
47's body, meanwhile, seems to twist and contort to where you face unless you use stick turning, and his avatar, in general, can be very distracting. Playing with Oculus Touch controllers, his hands also seemed to be lower than where I was holding them and this made aiming weapons really tough. The two-handed support also only means that your off-hand will grip larger weapons in a sort of magnetic fashion, automatically sticking to the grip when you move it near, which feels strange.
Perhaps the biggest problem with the VR right now, though, are the bugs. Specifically, I was unable to hold some items like a camera or knife in my hand without it going completely berserk. My hand would either completely disappear or shoot in and out of view, making some items impossible to use. The same happens to NPCs when you strangle them – they essentially start to zap in and out of existence from random angles before vanishing into thin air. There were also times the item menu button didn't appear to work, leaving me stranded in a tight spot.
To the multiple editions available on Steam, all of which are full retail price despite the game arriving a year after its debut on the Epic Games Store:
To the wild regional pricing:
To the heaps of issues with the new "Elusive Targets Arcade" mode.
Of course, where there are issues, there is backlash, and the Steam page was soon inundated with negative reviews. The game currently sits with a "Mixed" reception after recovering from an outwardly negative reception earlier today. In addition, Reddit's r/HiTMAN subreddit saw an influx of negative posts and toxicity…
Apparently, this led to bad actors threatening and hacking a moderator who removed some posts. In response, the subreddit is currently locked down and unavailable to view or post to as of Friday, January 21st.
Unfortunately, we've recently seen an increase in incidents like these. Earlier this month, the Battlefield 2042 subreddit was under threat of lockdown due to an influx of toxic posts. Last month, the Halo subreddit locked down after the community backlash to the game's microtransactions became overwhelming. This is yet another case where things seem to have reached a tipping point with a game's community in response to a poor or troubled launch.
How can this behavior be curbed? The standard for discourse on the internet has always been absurdly low outside of highly curated bubbles, but when things get so vicious that discussion forums must be shut down entirely until the community can simmer down and bad actors can be dealt with, things have certainly gone too far.
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