It's been a tough ol' time for Crucible. Following a somewhat messy launch, the Amazon-backed hero shooter this week announced it'll be shedding two of its three modes – ditching battle royale and territory control gametypes to focus on being a bit more MOBA, while delaying its first competitive season indefinitely to give the beleaguered beast some much-needed polish.
Developers Relentless Studios explained the changes in a Developer Update last week. Soon, Crucible will only offer Heart Of The Hives, all day every day for every last one of you.
These are the main issues..
"We're starting the first phase by developing the features we know we need: voice chat, a surrender option, a system to deal with AFK players ruining matches, an expanded ping system, and potentially some form of mini-map. We don't have an exhaustive list of changes yet, but those are some of our top priorities."
Amazon's Crucible scales back to just one gamemode
Already troubled by a rocky launch, Amazon's hero shooter Crucible is now ditching two of its three gamemodes to focus on being much more MOBA.
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Another example of how important a beta phase is for service games.