Little Red 'X' after the word Pro I think is what denotes no super sampling.
Games that don't downsample will have a red x next to the resolution EX: Dishonored 2
No red x means you get downsampling
Cool thanks guys.
Little Red 'X' after the word Pro I think is what denotes no super sampling.
Games that don't downsample will have a red x next to the resolution EX: Dishonored 2
No red x means you get downsampling
We increased render resolution on Pro and the FPS is a solid 90.
It still looks great on standard PS4 but the FPS is a solid 60. It's hard to tell the difference though due to Sony's tech!
This is from the Digital Foundry article about Gravity Rush 2Can someone clarify a little bit what Geometry 4K (eg Gravity Rush 2) exactly is ?
Is it that only the world geometry is drawn in 4K and everything else (like character models etc) are in 1080p or that all objects (world/characters) are drawn in 4K and post process, lighting etc is drawn in a lower resolution ?
Can someone clarify a little bit what Geometry 4K (eg Gravity Rush 2) exactly is ?
Is it that only the world geometry is drawn in 4K and everything else (like character models etc) are in 1080p or that all objects (world/characters) are drawn in 4K and post process, lighting etc is drawn in a lower resolution ?
Did Destiny 2 get its HDR update/fix yet? If so, anyone try it? How's it look?
It did and I think it looks great. Just a note though - it is not enabled by default. You have to go into settings and switch it on.
There are many ways to get to this/similar result.
Method Cerny talked about involved about case where rendering is done in pretty much same way as traditionally, except that there additionally rasterized ID-Buffer which is in full resolution.
Rendering/Shading is done traditionally, but in post results of pixels are flooded into the 'empty' samples within same ID.
2 pixels from 1080 turned into 8 pixels in 4k.
Color (x is not within 1080p buffer.)
1 x .. 5 x
x x .. x x
ID
2 1 .. 1 1
2 2 .. 1 1
result
1 5 .. 5 5
1 1 .. 5 5
There are obviously problems when you have ID of polygon which is not shaded, not sure what can be done for such case.
ID
2 1 .. 1 3
2 4 .. 1 3
result
1 5 .. 5 x
1 x .. 5 x
If the ID buffer method is used I certainly would love to see FXAA or other post AA method used as it should help with single pixel sized errors and help with edges in general.
----
Bound rendered into 1080p 8xMSAA buffer which had MSAA sub-sample locations changed in such way that when resolved into 4k buffer samples would align to pixels with traditional 2xMSAA pattern. (All 8 samples share same shaded result within a polygon.)
1080p 8xMSAA
All samples within pixel
....x.......x
x.......x....
....x.......x
x.......x....
4K
2 samples within each pixel.
..x.I...x
x...I.x..
----I-----
..x.I...x
x...I.x..
Obviously for this method to work game engine needs support for rendering and post processing with MSAA buffer in mind.
Not even close. It's unfair to even call it a full game, I finished it in 2 hours. The character models looks very much like their human counterparts but the game isn't nearly as fun or engaging to play as UD.
I've been hyping Hidden Agenda to my partner for a few weeks now, after having hyped Until Dawn for months (we've never played either). With Hidden Agenda's PlayLink support, along with its short playthrough, I thought it would be a fun game for us to play together. I was excited to see 1440p support, too!I'd say its more interesting to play as a group, simply because more people are involved. However, it is definitely not the same kind of single-player experience where friends can shout at you to make certain choices. Until Dawn, even on its own, is a fun time but Hidden Agenda is at it's best with a bunch of players.
Yeah it was broken but fixed in the most recent update on the 12th.
I've been hyping Hidden Agenda to my partner for a few weeks now, after having hyped Until Dawn for months (we've never played either). With Hidden Agenda's PlayLink support, along with its short playthrough, I thought it would be a fun game for us to play together. I was excited to see 1440p support, too!
Is it Hidden Agenda at least fun enough? Until Dawn is nearly perfect in every way, but we're expecting a cop drama, not a horror story, and I can deal with "fun enough."
EDIT
I wanted to double-check the resolution on Hidden Agenda and found it isn't on the list. I assume it'll get there in time, but am I right it is running 1440p?
It's very helpful for CB rendering, but it's not fully automatic. Also it is useful for other techniques. And though I don't have any sources for that, I was under the impression the One X also has such, doesn't it?New ID buffer for tracking triangles and objects, opening the door to advanced spatial and temporal anti-aliasing
They described it in this article.
It's very helpful for CB rendering, but it's not fully automatic. Also it is useful for other techniques. And though I don't have any sources for that, I was under the impression the One X also has such, doesn't it?
Something interesting.
DF just ran an F1 comparison between PS4 Pro and XBX
During the comparison John says that PS4 Pro has dedicated hardware in place to perform CB rendering. That's something new for me.
The thing is, it saves memory bandwidth and calculation time so if the One X doesn't have it, that will eat into the raw power reserve if you want to make such calculations. An indicator here might be that we haven't seen many checkerboard rendered games on the X yet.I'm sure the XBX's raw technical specs would be enough to match it.
The thing is, it saves memory bandwidth and calculation time so if the One X doesn't have it, that will eat into the raw power reserve if you want to make such calculations. An indicator here might be that we haven't seen many checkerboard rendered games on the X yet.
The thing is, it saves memory bandwidth and calculation time so if the One X doesn't have it, that will eat into the raw power reserve if you want to make such calculations. An indicator here might be that we haven't seen many checkerboard rendered games on the X yet.
Would be weird if not, the PS3 version was running at almost 4k according to Capcom:I've seen shots that do seem downsampled, but they were not direct comparisons and I have no way to tell if they're from the PC build.
For the high end, I've seen definite Pro shots that are native 4K (with what appears to be 2xMSAA).
Would be weird if not, the PS3 version was running at almost 4k according to Capcom:
http://www.capcom-unity.com/gregaman/blog/2012/11/05/okami-hd-powered-by-technical-innovation-love
That's a misunderstanding, it was running at 1080p with 4xMSAA, not 4K..
Incidentally, at SD resolution 480p PS3 hardware High quality 32x anti-aliasing exceeding 4x MSAA, 7xp display 8x anti-aliasing is independently implemented by Hexa Drive, so even those who do not have full HD TV also benefit from high image quality.
Knock it off.
Um.. it's a PS2 game.. lol.No, but considering it's originally a Wii game, it's not too surprising.
Speak for yourself. I think this thread, and back on GAF, was very informative on letting me know what I can expect, hell even check for which settings are possible all in one thread. Don't know why you'd even come post this, transport your ass back to PUGB threads.
doesn't seem to do much, look at his post history lol
It's weird, but a crude google translation of the source Japanese article from Hexadrive's website also says something along these lines:
In the Ogami Sekkei version, it renders at an internal resolution of 3840 x 2160 ,from which 1920 x 1080 images are generated.
But then a little later in the article it says the native resolution is 1080p w/ 4XMSAA. In either case, Okami PS3 was an incredible port. The source site also mentions that it has 16x AF and bonus:
For those lucky enough to be playing it on SD TV's, they got some *REALLY* high MSAA.
The Witcher 3 will get HDR patch on the PS4/Pro early next year. No word on whether it will also get the Performance mode the XBX patch launched yesterday has.
For the unaware, Performance mode promises dynamic scaling from 1080p to 4K while targeting 60 FPS. Benchmarks will be interesting to see how well it achieves and what the chances/probability of a similar mode on Pro will be.
Does anybody know if you're supposed to do anything to trigger the Pro enhancements in Nier Automata? Is it automatic with this game? Just start the game on a Pro and it's running at the higher resolution and framerate?
I know this is quite offtopic but I suppose there isn't any more relevant thread and I can't make my own just yet. Since the thread supposedly has a bunch of Pro owners in here maybe someone can answer this, worth a shot I guess:
I just bought a PS4 Pro and it should arrive in a few weeks. Anyway if I gave my old PS4 to a friend could we play the games I have bought on my account on both systems?
I'm a bit confused how it works but if I understand correctly if I keep my account as the primary one on the old PS4 it could work? AFAIK you can't have one account be primary on multiple systems but if I used my account on Pro but not have it be the primary one and my friend uses his own account on the old PS4 while my account is primary on it thus ''sharing'' the games to his account it might work?
Bonus question: I'm gonna use it on 1080p monitor, should I have the video output set on 1080p or automatic to get benefits of downsampling on games that support it? Or does that even matter?
Thanks. I assume it will need to be online all the time in that case (not really a problem but just wondering).Keep your account as primary on the old ps4 and your friend can create his own account and use your games on it.
If he makes his account primary on yours you will be able to use his games on your account too.
You can leave everything on automatic.
Thanks. I assume it will need to be online all the time in that case (not really a problem but just wondering).
Thanks for answering.Yup your friend won't need to be online to play your games and vice versa.
But you will need to be online to play your own because it isn't the primary system.
Glad to help.
If no one else does it, I may be able to get some 1080p output screenshots next week to check for supersampling. (Hatsune Miku: Project DIVA Future Tone)
Resolution increased by ~15% and animation and simulation quality improved for Pro users.
after playing Nier Automata on the standard today, i really want a Pro.