First, the cutting edge new ultra high-end visualization hardware that SGI introduced that year.
Imagine that, 9 GFLOPS,, 10+ million polygons per second and 800 million pixels per second fillrate. That was cutting edge in 1996.
Then, an article on Alias|Wavefront, who did a lot of the famous CGI animations using SGI hardware, and provided tools to game companies for 3D games.
My hope is that Nintendo will one day return to making pure home game consoles with their current hardware partner Nvidia, and without gimmicks, and without being constrained by portable needs. Perhaps by the mid 2020s?
Imagine that, 9 GFLOPS,, 10+ million polygons per second and 800 million pixels per second fillrate. That was cutting edge in 1996.
Then, an article on Alias|Wavefront, who did a lot of the famous CGI animations using SGI hardware, and provided tools to game companies for 3D games.
My hope is that Nintendo will one day return to making pure home game consoles with their current hardware partner Nvidia, and without gimmicks, and without being constrained by portable needs. Perhaps by the mid 2020s?