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StuBurns

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Nov 12, 2017
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Shouldn't be an issue.

Maybe 720/60 handheld then bumped to 900 docked?

The PS360 ports are trash tier. It wasn't that those systems weren't up to the task.
 

Deleted member 26293

User requested account closure
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Oct 30, 2017
941
There isn't any complaints to be had on their remastering efforts of RE games. RE5 and 6 were remastered on current gen consoles in 1080p/60fps too.

It's a bit of a mixed bag actually. RE6 is a good port, but RE5 drops a lot of frames -which is a bit curious since RE6 runs at solid 60fps- while RE4 introduced some weird aim issues that afaik were never patched and is completely devoid of any form of anti-aliasing.

They are far from being trainwrecks of course, but it's not unwarranted to question Capcom's commitment on these ports. I honestly expect an eventual RE4 port on Switch to run at 30fps, but we will see.
 

Mysterio79

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Oct 25, 2017
2,159
I've made it clear multiple times in this thread that the latter is my question, though I'm now wondering why you're personally attacking me. I'm not trolling anyone, and I'm far from a tech genius, but I'm not exactly clueless either; PC gamer for over ten years here. A console's capability with ten plus year old code, (not exactly the height of optimization there), is not exactly a linear statistic, and as you can see from the aforementioned X360 and PS3 ports mentioned here, raw power hasn't always played a part in whether RE4 parts were ported at 30 fps or 60 fps.
Your title in the OP is "Can Switch run RE4 at 60 fps" which clearly implies you are unsure whether the Switch itself run run the game at 60 fps. Contrary to what you are claiming.

If you had asked, "Would a Capcom port RE4 on Switch to run at 60 fps" this clever little gag on your part might have be taken a little more seriously, and been a little less clickbaity.

Also you didn't make it clear in the contents of your OP either

I recently posted in a different thread about how amazing it would be to have RE4 on the Switch, but then I remembered how much more I enjoy the game at 60 fps despite absolutely loving it for years at 30 fps, but hey that was our only option ya know? I do believe RE4 will come to the Switch eventually, as Capcom seems intent on global saturation for RE4, (they're doing the lord's work there), so I guess my question to Era is, when RE4 inevitably, eventually comes to Switch, do you think it will be 60 or 30? I'm really hoping for 60, and honestly I'd be totally fine with them dropping the resolution to whatever they need to in order to maintain a stable 60. One of the greatest games of all time running at 60 fps while I'm laying in bed next to my AC when I can't sleep sounds like heaven, and it wouldn't even drive my wife crazy as it's her favorite game of all time; I mean that's paradise. You know that right Era? You do realize that's paradise, that this is how we reach nirvana? I certainly hope so... but is it technically feasible on the Switch? Sound off Era techsperts.

Literally not one single mention of whether or not Capcom would do it. Just if Switch could handle it.
 
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Deleted member 10726

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ResetERA
This was because the game was coded with framerate. So you'd have the game do things based on the number of frames that had gone by, which locks games into a certain framerate unless you reprogram part of the game, which was done in later ports.

Yeah, this is what I was going to say too before seeing your post. If I remember correctly, the Steam version of RE4 launched much later than the 360/PS3 ports and was the first version to feature a 60fps mode, which got improved over a couple of patches until it later appeared in the PS4/XONE ports of RE4.

Of course the Switch would struggle with it due to its hardware being comparable to home consoles like the Atari 2600, but technically if it had specs like a Tegra X1 and uh, 4GB of RAM it could most likely run it at 1080p/60fps.
 
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chrisypoo

chrisypoo

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Oct 27, 2017
3,457
Well that's another question entirely and I'm not sure I'm all that confident in CAPCOM getting the job done...
Yeah me neither lol, such is why I made the thread. It was meant to be a kind of fun hypothetical thread, but instead folks did what they do and they just didn't read OP or take all factors into account, (like how we're not discussing a Gamecube game here, as the Gamecube game never ran at 60; we're specifically discussing a PC game here, and how viable porting said X-86 focused code to Nvidia's Tegra hardware would be) and they all just rushed to shitpost or toss out sarcastic gifs in an effort to show how intelligent they are.
 

Mysterio79

Member
Oct 25, 2017
2,159
Yeah me neither lol, such is why I made the thread. It was meant to be a kind of fun hypothetical thread, but instead folks did what they do and they just didn't read OP or take all factors into account, (like how we're not discussing a Gamecube game here, as the Gamecube game never ran at 60; we're specifically discussing a PC game here, and how viable porting said X-86 focused code to Nvidia's Tegra hardware would be) and they all just rushed to shitpost or toss out sarcastic gifs in an effort to show how intelligent they are.
No we read clickbait title of the thread which implied the exact opposite of what you are claiming to save your skin now.
 

Iztok

Member
Oct 27, 2017
6,133
I think it's different to convert and optimize a game to make it work on a different architecture than for what it was created, and doing a game specifically for that console. That's where the resources of the hardware struggles.

I think that for 60fps on switch docked they should compromise something like 720p?

You're thinking of emulation (like X1 does with 360 games), as opposed to a proper port. Proper ports, done by a good dev, will always work better on newer hardware.
 
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chrisypoo

chrisypoo

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Oct 27, 2017
3,457
Your title in the OP is "Can Switch run RE4 at 60 fps" which clearly implies you are unsure whether the Switch itself run run the game at 60 fps. Contrary to what you are claiming.

If you had asked, "Would a Capcom port RE4 on Switch to run at 60 fps" this clever little gag on your part might have be taken a little more seriously, and been a little less clickbaity.
Clever little gag? What in the fuck are you talking about? Stop insinuating that I'm trying to troll all of Era man, Jesus. Have you lost this much faith in humanity, that someone can't just post a thread with the goal of discussion and conversation rather than trying to "pull one on ya"? Good lord man, try out some positive vibes every once in a while. And you still didn't explain you personally insulted me. Admittedly I should have probably said RE4HD to refer to the Steam port which was used as the base for the PS4 and X1 ports, but the damage is done, and the miscommunication has already taken place; no big deal. Still doesn't give you a right to insult me though, or keep insinuating that I'm trying to dupe everyone; you're kind of acting like a jerk man.
 

Ceadeus

Banned
Jan 11, 2018
600
It would be nice as a, lets call it, GameCube classics game line.

So then in this New categorie of releases we would get some of the best GameCube title as they originally were but in 1080p60fps
 

StuBurns

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Nov 12, 2017
7,273
No we read clickbait title of the thread which implied the exact opposite of what you are claiming to save your skin now.

I don't think the OP was trolling at all. A thread is more than the title. The actual post makes it seem like how would they handle it.

It's not an irrational concept. Bayonetta went from 720p/60fps on 360 to... The same on Switch. And that's a Nintendo published title. They're far more likely to care about quality versus Capcom.

Just because it's more powerful, doesn't mean you can expect publishers to deliver significantly more.
 
Oct 25, 2017
6,454
It really depends on how the engine was programmed. Modern consoles might be able to power their way through any inefficiencies, with the Switch? Maybe not. Maybe the code is really super definitely not made to work on multiple cores or something.
 

Deleted member 36622

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Dec 21, 2017
6,639
It's Capcom so obviously not, it would be 720-1080/30.

Anyway i don't think they'll ever port it unfortunately: Mikami was the one that pushed RE to Nintendo consoles.
 
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Mysterio79

Member
Oct 25, 2017
2,159
Clever little gag? What in the fuck are you talking about? Stop insinuating that I'm trying to troll all of Era man, Jesus. Have you lost this much faith in humanity, that someone can't just post a thread with the goal of discussion and conversation rather than trying to "pull one on ya"? Good lord man, try out some positive vibes every once in a while. And you still didn't explain you personally insulted me. Admittedly I should have probably said RE4HD to refer to the Steam port which was used as the base for the PS4 and X1 ports, but the damage is done, and the miscommunication has already taken place; no big deal. Still doesn't give you a right to insult me though, or keep insinuating that I'm trying to dupe everyone; you're kind of acting like a jerk man.

YxhCJAR.jpg
 
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chrisypoo

chrisypoo

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Oct 27, 2017
3,457
No we read clickbait title of the thread which implied the exact opposite of what you are claiming to save your skin now.
Save my skin? Forums are serious business! Dude, I mean this with love, you need to chill my man. Not everyone's out to lie to you or get your goat, but you are really getting pretty up in arms over a simple error here. I've owned the RE4 PC port since its release, and this is the basis for modern ports, so I'm trying to figure out if the Switch would run this version at 60 fps....why would I lie about that? Good lord you're hostile bro.
 
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chrisypoo

chrisypoo

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Oct 27, 2017
3,457
It'd be the definitive version.
Indeed it would. I could play RE4 while I wait for my daughter at Girl Scout meetings! Lol, that's kind of the promised land.
It really depends on how the engine was programmed. Modern consoles might be able to power their way through any inefficiencies, with the Switch? Maybe not. Maybe the code is really super definitely not made to work on multiple cores or something.
How many cores does the Switch's Tegra core have? Is it 8 like the PS4 and X1? Wouldn't most of the work making the code work with multiple threads already be done then? I don't know, mind you, just wondering. Thanks for the response.
 

KrigareN-

Banned
Dec 13, 2017
2,156
Save my skin? Forums are serious business! Dude, I mean this with love, you need to chill my man. Not everyone's out to lie to you or get your goat, but you are really getting pretty up in arms over a simple error here. I've owned the RE4 PC port since its release, and this is the basis for modern ports, so I'm trying to figure out if the Switch would run this version at 60 fps....why would I lie about that? Good lord you're hostile bro.
Don't sweat it man.

He's either incredibly optimistic or incredibly vindictive, depending on the company we're dealing with.
 
Oct 29, 2017
4,721
Resident Evil Revelations runs at 1080p 60FPS on Switch so I'd be shocked if RE4 couldn't.

RE:R 2 is 1080p 30FPS on Switch in case you're wondering BTW.
 

Eolz

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Oct 25, 2017
7,601
FR
People need to stop attacking the OP, he was asking a genuine question. The issue is more people acting as if the Switch would have trouble running the game and doing the old "it's actually weaker than a PS3" thing.
 
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chrisypoo

chrisypoo

Member
Oct 27, 2017
3,457
Don't sweat it man.

He's either incredibly optimistic or incredibly vindictive, depending on the company we're dealing with.
I'm thinking it's the latter, but hey what can you do? Some people just always assume that everyone's out to lie about something or pull a prank. I really didn't think that such an innocent question would invite such hostility, but here we go :(. It's crazy how hostile people can be when we're discussing a hobby that's completely based around having fun, ya know?
I don't think the OP was trolling at all. A thread is more than the title. The actual post makes it seem like how would they handle it.

It's not an irrational concept. Bayonetta went from 720p/60fps on 360 to... The same on Switch. And that's a Nintendo published title. They're far more likely to care about quality versus Capcom.

Just because it's more powerful, doesn't mean you can expect publishers to deliver significantly more.
Thank you, this is why I posted the thread. It's a fun question to entertain.

People need to stop attacking the OP, he was asking a genuine question. The issue is more people acting as if the Switch would have trouble running the game and doing the old "it's actually weaker than a PS3" thing.
Thanks man :). Didn't know I'd be sparking a fire under a hornet's nest with this question haha.
 
Oct 25, 2017
6,454
Indeed it would. I could play RE4 while I wait for my daughter at Girl Scout meetings! Lol, that's kind of the promised land.

How many cores does the Switch's Tegra core have? Is it 8 like the PS4 and X1? Wouldn't most of the work making the code work with multiple threads already be done then? I don't know, mind you, just wondering. Thanks for the response.
It's really really hard to say without seeing the code itself, that was just an example. In this case you'd assume it's the drawing time and order that *might* be the problem. The Switch has, I think, three usable cores, whereas you get six and halfish on the PS4 and XB1. But the premise here is that they didn't do any work changing the logical flow of the code when porting it to newer consoles (ie it's all still single threaded): they just chew through it all on a *single* core because they're that fast.
 

raygcon

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Oct 30, 2017
741
Rebuilding part of the game engine to be able to run on Switch hardware 1080p/60 FPS , probably
Using the exact same game/engine, directly port to Switch? I guess not ( look at PS4/XboxOne port as other people pointed out )
 
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