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BDubsLegend

Banned
Jan 24, 2018
1,027
Huh I wonder is they told Sean Layden to get out there and "Phil it up". I'd be funny watching the hardcore go over his every statement and tweet with the PR fine tooth comb.

He's right though and I think most people understand what he means. If someone said a publisher, any publisher was going to put out a top selling game in the three biggest regions it would be Sony.
 

Vire

Banned
Oct 27, 2017
5,591
Who gives a shit about where the studios come from, it's about the quality of games at the end of the day.

Layden is the most annoying executive since Mattrick.
 

fiendcode

Member
Oct 26, 2017
24,926
Seriously. It's like saying SCEA doesn't deserve credit for Uncharted because that is pure Naughty Dog. Or that new Spider Man game. Soulsborne series is a Japan Studio production with From Software. It absolutely is part of their output.
Using this logic Nintendo works with AAA PAL devs too. The argument is about internal development.
 

Kuro

Member
Oct 25, 2017
20,673
Who gives a shit about where the studios come from, it's about the quality of games at the end of the day.

Layden is the most annoying executive since Mattrick.
He got asked about WWS and their amount of staff and he said they are the only ones outputting AAA across the three major regions which is mostly true. Its not like he called a press conference to announce this proclamation lol.
 

Apex88

Member
Jan 15, 2018
1,428
What makes Sony's output stand above the competition is how they cater for each individual regions needs. When it comes to their worldwide AAA titles they spend considerable time localising soundtracks, language tracks, subtitles etc. And back it up with big budget marketing campaigns, again, often just for that specific region. Much of the competition seem to just dub/translate marketing material used for English speaking markets.

It's also notable how many Japanese speaking western execs and devs Sony has. Layden and Cerny included of course. I noticed the new PSVR Robot game is from Studio Japan.....but seems to be led by some western devs.

Of course much of this probably goes over the heads of the average Era poster. Not surprising as we're on an English speaking board that focuses on English speaking (mainly US) news.
 
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fiendcode

Member
Oct 26, 2017
24,926
And they do. The distinction between internal and external devs has no business relevance. DeS, BB, and the new VR game are all Sony Japan productions, just like Gran Turismo.
The distinction being Naughty Dog and Polyphony Digital are still Sony devs, From Software isn't. It's not exactly the same thing, it's more like not giving Nintendo "credit" for developing Bayonetta 2, Hyrule Warriors, Mario + Rabbids, Luigi's Mansion 2, etc.
 

fiendcode

Member
Oct 26, 2017
24,926
Sony Japan Studios are known for co-developing alot of games certain they helped with Bloodborne too

https://en.m.wikipedia.org/wiki/SIE_Japan_Studio
They didn't develop BB. Look at the credits.

Again, this is sort of like saying Nintendo co-developed Bayonetta 2. Actually you'll find more Nintendo SPD dev staff credited in that game than you will Japan Studio staff on BB. In both cases it was production and support rather than actual development.
 

ApeEscaper

Member
Oct 27, 2017
8,720
Bangladeshi
They didn't develop BB. Look at the credits.

Again, this is sort of like saying Nintendo co-developed Bayonetta 2. Actually you'll find more Nintendo SPD dev staff credited in that game than you will Japan Studio staff on BB. In both cases it was production and support rather than actual development.
I'm showing that Wiki to show how many games they co-developed with other studios, the person who input Bloodborne on just linked to Sony site in citation but no info since he's not certain
 

Sotha_Sil

Member
Nov 4, 2017
5,067
Aa others have said, Bethesda, though they're obviously much smaller than Sony WWS.

Bethesda also focuses heavily on first person, even though I think the games all play quite different from each other. That can make it seem like they're all from the same place.
 

chanunnaki

Banned
Oct 25, 2017
1,783
I really wasn't a fan of Shawn Layden since his introduction as the face of PlayStation. I thought he was a weak substitute for Jack Tretton and a weak presenter. I was even concerned about the future of PlayStation And was slightly pessimistic about thhe introduction of PS5. But in the past week or so, I've really come to respect him a lot more. He bleeds PlayStation and games and I love that. Fair play Shawn. You've really turned it around in my eyes anyway.
 

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
They didn't develop BB. Look at the credits.

Again, this is sort of like saying Nintendo co-developed Bayonetta 2. Actually you'll find more Nintendo SPD dev staff credited in that game than you will Japan Studio staff on BB. In both cases it was production and support rather than actual development.
Dude that's what Japan Studios does. They came to From with the idea of Bloodborne.
It is co-developed with JS, but for all intents and purposes a From Software game.

You ain't gonna ask for someone's help and then get in their way when they try too. The purpose was to make the definitive Souls/borne experience exclusive and they did. Proven by BB having a polish not seen in any of their other games. (Barring the frame pacing that plagues all of their games)

.....and if Nintendo came to platinum for Bayo2 then they get credit as well, cause it wouldn't exist with out them.
 

Koukalaka

Member
Oct 28, 2017
9,297
Scotland
Bethesda are also interesting in that they're the only big non-platform holding publisher committed to "pure" SP experiences.
 

TheMango55

Banned
Nov 1, 2017
5,788
But... It's true? Can't think of another publisher with so many different studios around the world. Square-Enix possibly? I thought they still had an EU branch.

But that wasn't his claim. He said they were the only publisher that can "create triple-A content in three regions. We can make it in Japan, in Europe, and in America" But as has been shown, Bethesda also can make that claim.

Your post like if Tesla claimed they were the only company that produces fully electric cars, someone called them out as lying because other companies also produce electric cars, then you said "But... it's true? Can't think of another company that sells more electric cars."
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
Yeah I think this is a good thing because they can tailor certain franchises and brands to local tastes. I also think another benefit of PlayStation is that they have localised marketing teams/campaigns, so while they're all pushing the same general message and strategy, they tailor it to different regions.

Yup we support a huge breadth of languages and local teams across our European territories - PlayStation.com, for example, is supported in full in 37 territories and 22 languages just in Europe - a limited version exists in several others, like Iceland, Israel and Kuwait too.
 

Alcibiades

Banned
Feb 3, 2018
630
Also Sony's Japan Studio is not AAA, let's not kid ourselves. Their games have tiny budgets compared to Sony's Western studios. Correct me if I'm wrong, but Sony doesn't own Polyphony Digital.
 

jett

Community Resettler
Member
Oct 25, 2017
44,659
Barely acceptable? LOL no.

You're saying as a PS3 game it wasn't a AAA game? I mean like all Ueda games it's not as "busy" as most AAA games, but I can't really agree with that given what it did with Trico. It still had a certain level of production, production values, project scale, etc.. The PS4 version then enhanced that and made it capable of actually running properly and I think a lot of fans would still say it holds its own in the areas the game tried to push.

That said, maybe it's true that it starting out as a PS3 game makes it a little more complicated, still I'd consider it that kind of project

Its performance is absolutely terrible on base PS4. Often to the detriment of the experience. The camera is just trash and is prone to blocking everything from view. You keep getting tutorial prompts, the same tutorial prompts, throughout the entire game. Trico's AI seemed to break down completely at times until I reloaded my game. TLG is a game that has been in some form of development for over a decade, spanning two generations, and yet its final release felt hugely unpolished to me, like they were just throwing it out there to be done with it already. Feels like it's barely holding on together.
 
Dec 4, 2017
11,481
Brazil
Glad that we didn't get hung up on the semantics of his statement and were actually able to discuss Sony's output and how it differs from other pubs.
Last week we had people saying that sony games were never good / are clones of each other. Now we have people at least saying that sony is one of the big publishers (but that could be explained because a certain group of members aren't here).
 

Pekola

Member
Oct 27, 2017
2,507
I fail to see a point here. The thing that matters is not where your studios are, but the markets that your content caters to. For instance: Nintendo's production mostly takes place in Japan, but a lot of what they put out has the kind of universal appeal that I have yet to see out of Sony to any significant degree.

I feel that in the context of answer a question as a "hype-man" it's kind of an okay statement. But then you bring it up to the general public and, not only is it an incorrect statement, it's also not particularly important or relevant.

Specially so to a crowd like Resetera, who are exposed to a large variety of games and doesn't define value by how many "A's" a game has tacked on to it.

At the end of the day, it doesn't matter where a game comes from but who it appeals to.
 

Rowsdower

Prophet of Truth - The Wise Ones
Avenger
Oct 27, 2017
16,572
Canada
Also Sony's Japan Studio is not AAA, let's not kid ourselves. Their games have tiny budgets compared to Sony's Western studios. Correct me if I'm wrong, but Sony doesn't own Polyphony Digital.

How is SIE Japan Studio not AAA? The games they've made are high budget enough I would think.
 

evilmonkey

One Winged Slayer
Member
Oct 25, 2017
1,481
Canada
Because it's a way of highlighting how diverse and global their studio spread and support is. Something to rightfully be proud of, especially given ZeniMax appears to be the only other publisher or company that can boast the same.
I get that it's meant to highlight diversity in their lineup. What makes no sense is how he's bringing up NA and EU as if the outputs of these two regions was significantly different.

Japanese and western games are clearly distinct in many ways, but never once have I noticed any glaring difference between European and North American developed games. They tend to tick the same checkboxes more often than not.
 

roguesquirrel

The Fallen
Oct 29, 2017
5,487
This thread is quite comical. Like, okay he wasn't 100% accurate. Arrest him for making a point that's perfectly reasonable and totally fair, all while answering a question about what he feels sets Sony's output apart.

I hope all of you are 100% accurate about everything you say all of the time.
homie he literally challenged people to correct him
 

Deleted member 13628

User requested account closure
Banned
Oct 27, 2017
1,098
The distinction being Naughty Dog and Polyphony Digital are still Sony devs, From Software isn't. It's not exactly the same thing, it's more like not giving Nintendo "credit" for developing Bayonetta 2, Hyrule Warriors, Mario + Rabbids, Luigi's Mansion 2, etc.
Yes those are all Nintendo games. Nintendo gets credit for them because they literally produced them...
 

Ometeotl

Banned
Oct 25, 2017
995
You know you have a valid point when you have to pretend that Asia doesn't exist outside of Japan for said point to be true...
 

Laconik

Banned
Nov 3, 2017
217
I mean, if people are going to get pedantic about what he said, which is a really fair and accurate assessment, then yes, it goes both ways.


They did not put that out. They assisted on it. They did not put that out.
What game has Ubisoft Osaka actually put out by themselves?

A lot of users are upset at Sony for Fortnite and it manifests in threads that mention Sony.

I can't think of another company that makes hits with Studios in the three most important areas for development (US/EUROPE/JAPAN)
 

Harlequin

Banned
Oct 27, 2017
1,614
I'd say Ubisoft does it pretty well.
To be fair, I think (but correct me if I'm wrong) that all of Ubisoft's non-Western studios are support studios (so they work on the games but they're not the lead development studios). The only exception I can think of is Ubisoft Singapore who're leading development on Skull & Bones which isn't out yet so there's no way for us to know if it's going to be a critical or commercial success or if Ubisoft Singapore will keep leading development on more titles.
 

Defuser

Member
Oct 25, 2017
3,342
Sony have 13 studios yet 10 refuses to developed for Vita. They need to get more studios for making handheld games and 1 or 2 more JP studios for AAA.
 

duckroll

Member
Oct 25, 2017
11,209
Singapore
what does Ubisoft have in Japan?
Ubisoft Osaka, but they don't work on AAA stuff. Japan isn't the only country in Asia that makes games though. Ubisoft Singapore is making Skull & Bones, after helping with a lot of AAA Ubisoft franchises, Ubisoft Shanghai helps on a number of AAA franchises too, and they recently opened Ubisoft Philippines to do the same.
 

Castform

Banned
Jan 10, 2018
952
Florida, United States
I think its kind of important to evaluating if the claim is true or not that the claim is that they are the only company able to create AAA content in three regions, not that they are the only company able to produce AAA games in all of these specific regions.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,664
Melbourne, Australia
sony japan's been quite for quite a while, isn't tlg their last big title?
Ape Escape 4, soon.

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