• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Vicious17

Banned
Oct 29, 2017
2,293
I'm not sure where this comes from. Maybe it's due to where you stopped in XIII, but I specifically remember needing to control the fights in order to be successful. Things like picking which actions to use, working with the stagger bar, and doing paradigm changes during the battles.

It's certainly pretty simple early on (before the "gets good, seriously" part or whatever), but that's really not any different than XV.



I'm not sure why somebody that has different tastes/preferences should be called an apologist because their opinion is maybe unpopular within the enthusiast community, which is a very small minority in itself.

Rav/Com/Com works for 99% of the game

For the 1 fight that it doesn't,

RAV/RAV/RAV for stagger
COM/COM/COM for damage
SEN/MED/MED for healing.

I LIKE the battle system in 13. I thought it was fun. But, it really isn't all that engaging.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,821
That's totally fine and reasonable. I just don't really see how that's a distinguishable difference from XV, where one can leverage pretty much the exact same complaints about that combat. I see pretty much the same "auto combat" complaints about both games.

Being able to move around and jump and avoid attacks makes a big difference for me. If I don't get to control my entire party directly (which is my preferred kind of combat style, a la the old-school ATB games), I want full control over my player character, and XV mercifully let me do that.
 
Oct 30, 2017
5,006
I like the game and want a remaster trilogy on PS4. I gave up on getting that remaster and just got them for pc. Gonna start 13 soon on pc.
 

Wandu

Member
Oct 27, 2017
2,163
FFXIII will always be appreciated by me. It's one of my top 3 fav FF games. I really would like a port to PS4/PS5 if possible.
 

tulpa

Banned
Oct 28, 2017
3,878
Truth be told, I never even finished XIII - after I got to the part where it "gets good, seriously", and it was just a dead, empty map full of a few contextless monster hunts I just gave the hell up and watched the ending on Youtube. I didn't miss much.
Funny, I did the exact same thing. Everyone kept insisting it got better once you got onto the open map (which took a long time) and I got there, thought "this is supposed to be the fun part?!" and put the game down. Ended up watching the (terrible) ending on YouTube as well.
 

LightEntite

Banned
Oct 26, 2017
3,079
That's totally fine and reasonable. I just don't really see how that's a distinguishable difference from XV, where one can leverage pretty much the exact same complaints about that combat. I see pretty much the same "auto combat" complaints about both games.

In the majority of FFXV's fights "auto combat" will get you decimated

of course, you can actually escape fights in FFXV, and items are broken in that game

but it's a world of difference honestly.


The problem with the "control" in FFXIII's fights is that alot of times, it doesn't matter how much paradigm swapping you need...the fights are designed around very specific strategies.

Which sort of makes the whole "choose your paradigm loadout" thing really stupid because

1) it didn't allow you to make micro adjustments during battle, which is stupid because you don't KNOW what you're fighting before you fight it

and

2) the game restricts your characters for like 80% of the game anyway


It's probably why they just put a Retry button there after you die.

Its supposed to be strategic, but in alot of the endgame fights, it simply does not matter how good your strategy is because you can lose the fight the moment you start by having the wrong teammates....and unlike FFX/FFXII, they didn't allow you to swap them out


If FFXIII just allowed you to go into a menu and say HOPE >> Switch to >> MEDIC it would have been like 100x smoother. Paradigm system should have been for convenience, not necessity.
 

Abominuz

Member
Oct 29, 2017
2,550
Netherlands
FFXII was the worst mainline FF game. They took everything the fans love about an FF game and threw it away. Only the soundtrack and character design was noteworthy. And FFXV had the opposite problem, bland characters and an open world that doesnt do much and the story was a mess. Is it so hard to take the spirit from the old FF games and design it for next gen ? For me SE still doesn't has its mojo back. FF, Secret of Evermore,Mana, Star ocean, Front Mission,Romancing Saga, Chrono and the list goes on all gone and buried and it hurts.
 

Dreamwriter

Member
Oct 27, 2017
7,461
The game got great reviews and sold millions of copies, it's really only on boards like this one where XIII got a bad rap, isn't appreciated. Personally, I believe much of that is based on the early word from some Japanese gamer that the game was all straight corridors and nothing else; people had that in their minds when they played it, so they looked for things like that as they played, had decided that the game was horrible beforehand. I think if that hadn't happened, the game would have been viewed much more favorably.

Of course, there is the controversial combat system, which doesn't fully unlock until around 25 hours in; that in itself is a problem for a lot of people, who give up on it early. Especially in the first part of the game, the combat system is super simplistic and boring, but over time it gets way better. I really enjoyed the combat system once enough of it was unlocked to have to actually have a plan for fights and react to them. Then XIII-2 they simplified the combat and I didn't like it (though I really enjoyed XIII-2's time travel mechanics/story; it felt a lot like a new Chrono Trigger).

Where I thought FFXIII fell apart was the end; I got the feeling the developers just couldn't figure out how to stick the ending.
 

Garlador

Banned
Oct 30, 2017
14,131
I "appreciate" some of its concepts, but I don't think very much of it comes together in execution.

Good soundtrack, but even then I'd prefer some more classic Final Fantasy tunes and melodies where I was expecting them.
 

Deleted member 15395

Unshakable Resolve
Banned
Oct 27, 2017
3,145
Its a good (7/10) game for sure, just not "Final Fantasy Good". I don't think it would've been able to rise above its faults had it not been named FFXIII but I do think for sure it wouldn't be as hated (would probably end up like The Last Remnant).

It had killer graphics for the time, a sublime soundtrack and a decent combat system. It was also another casualty of the "HD Era" that had Japanese developers scrambling to catch up.

I don't think its anywhere near as good as the classic FF games but I don't regret my time with it.
 

PhazonBlonde

User requested ban
Banned
May 18, 2018
3,293
Somewhere deep in space
Ironic of you to say that because this place is probably the biggest gathering of FFXIII apologists in the world
tenor.gif
 

Elandyll

Avenger
Oct 25, 2017
8,827
Let me just say this.
As for me, I always strive to finish at least the main story of a game if not the side content once I start it.
No game has ever put me to sleep (literally) faster than FF XIII ever, nor do I have given up on a game that fast (about 6h in) because it was just painful to play.

The corridor quality of it, coupled to a nonsensical script using a frackton of made-up words to make you look up what they mean... It was really bad, at least for me.
 

MP!

Member
Oct 30, 2017
5,198
Las Vegas
I think the game Is appreciated ... by whoever likes it... and that is the Maximum number of people who will appreciate it... I don't think in 10 years all of a sudden the world will suddenly think it's a good game... because it's not. But I think there are people who appreciate it already... like... no one will change my mind on how terrible it is.
 

PhazonBlonde

User requested ban
Banned
May 18, 2018
3,293
Somewhere deep in space
Never struck me that way about this place. I really despise the term "apologist". It's thrown around usually by people who hate thing, don't understand how others can like thing, feel everyone should agree with them.
Yep and usually these threads go the same way.
"I like thing"
"Thing is bad! But people like bad things I guess lol"
"Thing is not bad because you say is bad"
"Thing is not good because you say is good!"

Then meta critic scores and sales figures get thrown around, then just repeat.
 

Sub Boss

Banned
Nov 14, 2017
13,441
The problem wasn't really XIII, it was the sequels (even if they improved in some stuff)

By the time it was over everyone was tired of lightning and co, and we had an entire generation, and one of the longest, with this series of titles, it could have been seen as a controversial FF game that had lovely visuals, but instead it was the start of 5 years with lightning and showed SE wasn't ready for the HD gen
 

MechaX

Member
Oct 27, 2017
5,044
Rav/Com/Com works for 99% of the game

For the 1 fight that it doesn't,

RAV/RAV/RAV for stagger
COM/COM/COM for damage
SEN/MED/MED for healing.

I LIKE the battle system in 13. I thought it was fun. But, it really isn't all that engaging.

Hell, SEN/SEN/SEN can completely neuter a bosses big attack because there was just a passive def up ability for just being in the class (w/o using a move at that).

Now there was one end game hunt with two enemies that do nothing but use AOE spells which would have been so much fucking easier if I could direct party members to stay out of their radius consistently (there actually is a range for spells, which is dumb because enemies and party members alike will just move around wherever).

The battle system only really works in my opinion on harder enemies well after the point where the game gives you the privilege to actually play with a full party 20 hours in. And unfortunately, 90% of the fun I had in the battles were gated behind Hunts
 

Just That Simple

self-requested ban
Banned
Mar 23, 2018
886
If the FF fanbase is anything to go by XIII and XV will forever be the games you "aren't allowed to like". Like how XII was until opinion somehow turned around on it.
 

Dreamboum

Member
Oct 28, 2017
22,865
Also what always confused me (although I'm not a big FF fan and probably can't dissect and analyze the different games the way fans do) is the fact that structure wise XII looks pretty similar to XIII to me. So I don't understand why people love one but totally hate the other.

How are they similar ?
 

timshundo

CANCEL YOUR AMAZON PRIME
Member
Oct 27, 2017
3,162
CA
will stan so hard for the whole FFXIII series and lightning until the end of time.
 

Tbm24

Banned
Oct 25, 2017
16,329
I loved XIII, it's a gorgeous game and I liked the characters enough to get me through it all. I personally did not finish XII. I wasn't that invested and did not like the zodiac board thing/gambits. Paradigm Shifts on the other hand were a ton of fun for me once I got going, so much so I grinded a section for a couple of days and had a great time doing it.
 

Daschiel

Member
Oct 28, 2017
754
There's a FF13? I thought it was fanfiction garbage by a man obscenely infatuated with his drawing, that despite years of constant ridicule, he still believed she was alive and popular. *A delicional man's fantasy*, I think was the title.
 
OP
OP
Bahamut

Bahamut

Member
Nov 5, 2017
556
I enjoyed reading your replies everyone. I have determined from this thread that the answer to the thread title is....yes. As one poster said, it will always be appreciated by someone. I was surprised to see so many fans in this thread. I do wonder if it will find even more mainstream appeal when everyone is completely sick of open world games.

Someone mentioned a future handheld port. I think the game could be more enjoyable in that format. I prefer linear games on the go.

I've thought at length about this, and i shuffle between "yes" and "no".

Pretty sure it's a "marginally yes, but mostly still no."


The biggest problem I had with FFXIII wasn't the fact that it was bad, or that it was linear. it was that I was expecting it to eventually become what i had gotten from the previous FF games up until that point, but it just never came.

I played FFXIII without too many issues all the way up until I got to Oerba, and instead of finding people, lore, cutscenes, dialogue....all i got was exactly what I did in every other area in the game.

Call me slow i guess. But it was at this exact moment it dawned on me that I had been doing the exact same thing for the past 35 hours and it was never going to get any better. The moment where "the game opens up" had come and gone already. I had literally experienced everything the game had to offer, except the truth is that I had already done that like 10 hours previous.


Going back and playing FFX, I immediately am able to spot why some people originally thought FFX was too linear. I was a huge fan of FF6-9 but I never really felt that way about FFX too much.

But the difference is that FFX just had infinitely better pacing, substance, and was just a better designed game. The game AND its story was literally molded around the idea of a more linear, purely story/event driven adventure. (You're going on a pilgrimage that basically tours the world, playing a character who doesn't know anything about it.)


FFXIII on the other hand throws you into a confusingly abstract sci-fi world, full of terms and concepts that are impossible to just instinctively "get". In the middle of a conflict that does not grow organically in the slightest, and which also unfortunately prevents you from actually exploring the world you're in....before you're kicked off of it and thrown into yet another world (pulse) that is literally nothing but empty land and random fights.


FFXIII was the start of Square giving more weight to the story they're trying to tell than the game they're supposed to be building to tell it, and as a result, both aspects ended up being extremely underwhelming.

Great post!!
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
It was the first FF I had to drop. The writing was absolutely insufferable. Didn't finish XV either, I guess the series ended with XII for me.
 

Deleted member 6137

User requested account closure
Banned
Oct 25, 2017
1,386
I sold my copy the same day that I beat it. My opinion hasn't changed. I didn't enjoy the combat and I never liked the protagonists. Maybe Sazh and Fang. Can't say that I cared much for the antagonists either. Story in general wasn't good. To this day, I still feel bad for the voice actors.

I think that I keep disliking it more as time passes.
 

Makoto Yuki

▲ Legend ▲
Member
Oct 25, 2017
4,445
Not really.

The 10 Hour linear tutorial isn't something that will be view upon positively later, the best part of the game was hunting monsters but that was mostly done as an end game activity, and the sequels were better. FFXIII-2 was a fun time travel game that refined the combat, and Lightning Returns had an engaging new combat system designed around swapping costumes and timing blocks/evades. I'm gonna happily remember FFXIII-2, the original will only be remember for being pretty and some good music.

At least FFXII was overhauled with Zodiac Age via being based on International Zodiac Job System. So you can see gameplay mechanics being refined.

FFXV, while also flawed in it's own ways, is still a better product than the FFXIII.

On FFXIII's linearity, this video sums up why it's worse that FFX in the linear department.

 

Toth

Member
Oct 26, 2017
4,007
A LR remaster would be so great as well. That game is such an underappreciated gem and some fixes here and there would be awesome.
 

Teiresias

Member
Oct 27, 2017
8,225
I actually rather enjoy FFXIII combat even though it's not nearly as strategic or granular as any of the early entries. For what they were trying to go for in the combat (fast, movie-like fluidity)I think it works well enough.

The rest of the design decisions are what make the game horrible. Absolutely abysmal linearity that's not even hidden as well as the previous entries (aside from FFXII and the MMOs which actually are fairly non-linear already in progression if you want), restrictions on party and character usage far too long into the game, and absolutely horrendous characters and story work.
 

KayonXaikyre

Member
Oct 27, 2017
1,984
13 has a good combat system. It's the best part of the game. The pacing is bad. The characters are kind of grating at times. The graphics are beautiful or were for the time. The end game was lack luster. The music was actually good. It's one of the worst final fantasy games, but it's still a good game that I enjoyed. 12 is the best Final Fantasy game in my opinion.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
It was the first FF I had to drop. The writing was absolutely insufferable. Didn't finish XV either, I guess the series ended with XII for me.

That's pretty much where I'm at. I really thought FF13 was a low point in the series, and then 15 came out and I realized that's just what this series is now.
 

ArkhamFantasy

Member
Oct 25, 2017
13,550
Arguably the best combat and music of the series, visuals have held up very well even on PS3, and its very polished. The strengths far outweigh the pacing, level design, and writing issues imo.
 

joe_zazen

Member
Oct 25, 2017
1,490
The game got great reviews and sold millions of copies, it's really only on boards like this one where XIII got a bad rap, isn't appreciated. Personally, I believe much of that is based on the early word from some Japanese gamer that the game was all straight corridors and nothing else; people had that in their minds when they played it, so they looked for things like that as they played, had decided that the game was horrible beforehand.

It is interesting how things can snowball and become self fulfilling, like with xiii or david cage games. There are some who believe xiii almost killed the franchise and is one of the worst games of all time, like others that believe Cage is a moron that makes worthless games. So, many start playing these things looking for reasons to justify their view of the world and miss what is there.

& once an opinion reaches critical mass, it becomes accepted wisdom regardless of its truth. Like how does anyone on this board know how Normura works or what kind of person he is? Yet you have many explaining these things authoritatively.

Anyway, I domt get the vehemece and anger of the haters, or why they feel the need to savage things and people that are obviously not terrible or broken; and explain in great detail why someone thinking a game is great is wrong.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,975
It's already appreciated, and for all the right reasons. Have you been paying attention? Even the game's most ardent haters will often note just how stellar the presentation and music are, and will often even go as far as to praise the battle system as being among modern FF's best.

It's also criticized. And for all the right reasons. Don't expect it to ever not be, because there are major elements of FFXIII that just plain flat out fuckin' suck yoo

mostly Snow and Vanille tho