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Deleted member 40872

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Mar 10, 2018
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When you say a fixed exposure in HDR what do you mean?
I mean no auto exposure. But to me this makes no sense.

Don't know how bad can HDR be in this game, but even games with supposedly brilliant HDR implementation piss the hell out of me with that fake exposure thing they keep doing, which makes the games look like being lit by a dying lightbulb.
This sounds like you got a bad TV that achieves higher nits by scaling the whole panel. You might be able to disable this in the settings but then it will probably never achieve the brightness necessary for something like the sun.
 
OP
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EvilBoris

EvilBoris

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Oct 29, 2017
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I mean no auto exposure. But to me this makes no sense.

Maybe one day you could get away with that and you replicate real life and let the user's eye do all the exposure compensation.
But right now? You surely need to do that still, perhaps a little less aggressively than before but you still need to do it.
 

StuBurns

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Nov 12, 2017
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I really think it should be relative to your TV.

0 to 100nits as fixed, then everything beyond that a percentage of the range available on the set. So a flash bang on my TV would be full brightness, the sun would be like 90% brightness, muzzle flash 80%, fireworks 60%, etc, etc.

Fixed grading makes no sense when our TVs are all over the place. Maybe in twenty years when everyone has 10k nits sets as a standard or something.
 
Oct 31, 2017
2,304
This is a good critique. HDR is still a weird mythical beast to my eyes .I still don't know if I've actually witnessed it for myself. It's certainly a huge mess of a format and I guarantee a lot of consumers that have it enabled don't even realize what it is or what it's doing.
I went in expecting nothing and the HDR implementation of Assassins Creed Origins blew my mind wide open.
 

qa_engineer

Member
Dec 27, 2017
483
This is a good critique. HDR is still a weird mythical beast to my eyes .I still don't know if I've actually witnessed it for myself. It's certainly a huge mess of a format and I guarantee a lot of consumers that have it enabled don't even realize what it is or what it's doing.
The problem is that most TVs that support HDR don't get anywhere near the brightness required to really make a difference. You want a display that can get close to 1000 nits of sustained peak brightness and with either local dimming and/or pixels can turn on/off to produce true blacks (AMOLED / OLED / POLED). Most of the TVs on the market, outside of the ultra high end stuff, have HDR peak brightness of 450-700nits. Obviously you can tell a difference between SDR and HDR more easily once you get past the 600 nit mark but HDR at 800-1000nits is where its at.
 

Handicapped Duck

▲ Legend ▲
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May 20, 2018
13,661
Ponds
Holy shit, revised my settings a bit thanks to EvilBoris and put in SotC flipping it on and off in the beginning cutscene, title screen, and very beginning inside and outside the temple. The difference is staggering. Overcast cloudy sky actually looks like an overcast, the light through the clouds actually looks like light and not a big blotch of bloom lighting, taking away detail from the surrounding clouds. Trees do not look like the same shade of bright green no matter where they are. The title screen has darkness and shadows look more natural on the temple. A great example I think is the tree to the far right by the bridge. Been a while since I used my PS4 Pro and thus our HDR television, so I thought maybe I was imagining things when I used it for GoW but nope. It's as every bit as amazing as people say it is. Now to wait until standards are finally set and developers going about implementing it correctly.
 
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mario_O

Member
Nov 15, 2017
2,755
Ugh, and apparently only very few games make use of Wide Colour Gamut. Most are not BT2020. HDR in games is still pretty bad.
 

Deleted member 36578

Dec 21, 2017
26,561
I went in expecting nothing and the HDR implementation of Assassins Creed Origins blew my mind wide open.

This is the experience I want.

The problem is that most TVs that support HDR don't get anywhere near the brightness required to really make a difference. You want a display that can get close to 1000 nits of sustained peak brightness and with either local dimming and/or pixels can turn on/off to produce true blacks (AMOLED / OLED / POLED). Most of the TVs on the market, outside of the ultra high end stuff, have HDR peak brightness of 450-700nits. Obviously you can tell a difference between SDR and HDR more easily once you get past the 600 nit mark but HDR at 800-1000nits is where its at.

I'm eyeing that lg c7 oled someone mentioned in this thread. From the reviews and whatnot it seems to make the biggest difference.
 

Theswweet

RPG Site
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Oct 25, 2017
6,402
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Just watched my first bit of HDR content on my LG G6 (that Sea of Thieves video), and I could definitely tell the difference immediately. I need an HDR monitor for my desktop...
 

Railgun

Member
Oct 27, 2017
3,148
Australia
This is absolutely not acceptable, it's really annoying having to disable HDR on my Xbox every time I want to play this game. I thought the washed out look was just the theme the game was going for but turns out the HDR is just broken.

Jesus all the misinformation and denial on the post on the Xbox subreddit is damning. Nothing will ever be fixed if people continue to just refuse to believe there could be a problem, same thing whenever a game having performance problems is brought up.
 
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ss_lemonade

Member
Oct 27, 2017
6,646
Jesus all the misinformation and denial on the post on the Xbox subreddit is damning. Nothing will ever be fixed if people continue to just refuse to believe there could be a problem, same thing whenever a game having performance problems is brought up.
I think part of the issue is some just don't know what to look for when it comes to HDR content. That and some having less capable TVs for HDR content. It doesn't help that some TVs even have this faux HDR option that is misleading
 

qa_engineer

Member
Dec 27, 2017
483
Oled phones
Just watched my first bit of HDR content on my LG G6 (that Sea of Thieves video), and I could definitely tell the difference immediately. I need an HDR monitor for my desktop...
Phones with oled displays and the YouTube app are pretty much the best hdr experience (outside of high end televisions) right now. My note 8 has 1200nits peak brightness and blows my hdr TV out the water. My TV can only do 600+ nits of hdr brightness with local dimming (according to rtings.com
 
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Riversands

Banned
Nov 21, 2017
5,669
So what is actually hdr? The colours become more colourful than ever before? Like blue becomes more specific like sapphire blue, pink into magenta or live pink?
 

Ambient

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Dec 23, 2017
7,045
I wanted to pick this up for all the benefits of the Xbox One X but now I just might get it on PS4 if I see it cheaper.
 

DeSolos

Member
Nov 14, 2017
537
If Platinum gets to make another Nier game I hope they shift development to UE4. It would make keeping up with new standards a lot easier.
 

Strings

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Oct 27, 2017
31,374
I've run across a couple of HDR versions that just feel like the devs have implemented a sunglasses filter. It's crazy frustrating.
 

headspawn

Member
Oct 27, 2017
14,605
Fake 4k and fake HDR, lol

So this is basically like when you go to watch an SDR movie on Netflix while running the console in HDR and it just tone maps it back to look like "SDR"?
 
Nov 8, 2017
1,573
Excellent post. I haven't had a chance to play Nier yet, but a lot of games with HDR have been a miss for me so far. Can't wait until it is actually leveraged correctly.
 

Kyle Cross

Member
Oct 25, 2017
8,407
So what is actually hdr? The colours become more colourful than ever before? Like blue becomes more specific like sapphire blue, pink into magenta or live pink?
That's Wide Color Gamut, which is usually bundled with HDR, yes. But there are games which have HDR but don't have WCG. HDR essentially stores data for lighting and allows the picture to make lights brighter as it is told what parts of a picture is a light and what aren't, and determine the individual brightness of these lights.

It's more in depth, but I'd say that's the laymans version of it.
 

XrossExam

Member
Nov 1, 2017
1,901
Games I've seen use it well have been Resident Evil 7 and Hitman. I actually made a thread about it recently. Sad to see it's a flawed experience on the X with HDR.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
I'm just not seeing it. Just looks different. Colors, brightness, ect. Not better or worse. HDR is still just a bullet point on a TV box as far as I'm concerned.

Then I can't help you with it, I'm sorry. :(

For me, it is crazy how much the light is popping and coming out of my screen like someone is pointing a floodlight on me. When in the Sea of Thieves video they shoot around, it's like a big bright lightning flashing out of my screen, when they drive around in GT and the sun comes in, it's such a realistic feeling that my mind can't understand how this comes out of a phone screen and than the real life videos, these are the biggest things for me cause they look so ridiculously good and sharp and the light on the screen also looks so crazy realistic, it's something I've never seen before on a screen. Specially the second video with the fire.

But I guess it's like 3D or VR for some people, where some people can get blown away and other don't like it at all and still, after using, can't understand what's special about it.

:/
 
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Oct 27, 2017
5,344
I mean no auto exposure. But to me this makes no sense.


This sounds like you got a bad TV that achieves higher nits by scaling the whole panel. You might be able to disable this in the settings but then it will probably never achieve the brightness necessary for something like the sun.

That's not the case, own a pretty awesome OLED tv which makes everything look great. Can get pretty freaking bright. Movies like IT or MAD MAX have plenty of super bright scenes and my tv doesn't do any funky ABL stuff with those, so that's not the issue. It's the games and their lightning exposure, which sucks. Maybe there's no other way to do it atm, but still sucks
 

StuBurns

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I'm just not seeing it. Just looks different. Colors, brightness, ect. Not better or worse. HDR is still just a bullet point on a TV box as far as I'm concerned.

Even in one of those digital foundry vids the guys admit to not knowing what they're looking for. They say there's some weird glitch that throws the colors off at times. If someone is looking at a set in HDR and convinces themselves it's better with it on , more power to em. Until I buy an oled 4k HDR set myself and tool around with all the various settings for each individual game(and lets be honest here I really don't want to take the time to change settings with every game but it seems with hdr we have to) I'll never be convinced that it's the second coming like I see people claim it is on forums . I still believe there's a strong placebo effect for a lot of people. They can be super convinced their tv looks amazing and then another person comes in who also has a HDR tv , and needs to change settings to match their own preference.
It is a huge difference. It's a far, far bigger difference than 1440p to 4k, which whilst I can see, basically does nothing to me. It's sharper, but it's not inherently better, it's beyond what I care about.

HDR is a huge difference. The thing is, it's entirely hit and miss. GT Sport, TLG, FFXV, RE7, those games were all very impressive to me in HDR, GT Sport specifically is insane. But support isn't particularly widespread, and when it is, it's hit and miss for sure. I think MonHun actually looks better without it, which is just obscene to me.

However, unless you have an OLED, or an LCD with very good local dimming, high contrast material is just not going to be great in HDR.

It's very much like when PS360 went 'HD', we saw resolutions as low as like 540p. If someone dropped three grand on a 1080p Kuro at the time, something like that, against the potential of 1080p with high quality AA as we have now is huge. I think of HDR akin to that right now. There are some stand out examples, if you have the few TVs that do it justice to any degree, it's still in its infancy.

The idea that maybe next-gen all our games can have HDR GT Sport quality is far more exciting to me than native 4k or VRR or whatever they use to sell us the next boxes.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
I wish I could come over at see your set up lol. Whenever I look at hdr enabled games it just looks different to me. Not necessarily better or worse.
Exactly what I think; I'm in the same boat.

Great finding, but disappointing result for HDR users :( this is so cheap. I still can't believe that developers think they can get away and people won't find out, especially after the Destiny 2 uproar.
 

StuBurns

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Nov 12, 2017
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I have an X and a b7 (previous year's c7) and I had exactly that experience on AC:O. Holy hell.
Just to note, the B7 isn't the previous year's C7. It's the same year. It's actually basically the same TV. The B7 has a different stand and the trim around the outside is silver, not black like on the C7.

The C series used to be curved, but now B and C is literally just an aesthetic difference. I wanted the C because it's a black screen, so I wanted black trim, but it's the same TV. Actually it sucked, because in the UK, the C7 was exclusive to a single retailer, so it didn't get quite the same price cut over the black friday deal that I grabbed it during.
 

bulletyen

Member
Nov 12, 2017
1,309
I got a low end LG 4K "HDR" tv recently, and while I'm aware of it's flaws and probably fake HDR, even turning it on and off makes a huge difference in a game like Horizon ZD. Colors just pop, and there's this naturalistic hue to everything. It's almost 3D, and suddenly there's this new depth to the image that wasn't there before. Graphics in a game feel less fake, less cartoony.

That said, I wonder when and if HDR will be standardized and become common place in the majority of content. When it's done right the colors are so good on a large screen, it beats going to a movie theater and watching that low contrast ratio projector screen.

The parameters are no different for real time rendering, but the actual thresholds for what is considered HDR are non enforced.

SDR / Standard Dynamic Range content (or "LDR" Low Dynamic Range content) were typically made to be displayed at around 100nits, if you are at a theatre, this will be the brightest something could be.

As soon as you start producing content that goes above that, you are creating content with a larger dynamic range and you need the display to be able to view it.
HDR movies are available that range anywhere from 500 nits to 4000 nits, with a view that in future this will go as high as 10,000.

TV manufacturers were desperate to launch new TVs and a new format and in doing so they started producing displays that went above the SDR technology, but there was huge variation in capability. Displays were being sold as HDR that were not really much higher than an SDR display.

Consumers got confused, content didn't look much better if better at all and confidence was low. The manufacturers had started selling a new technology that was not standardized, which would have made it difficult to sell an improved set later on down the line.

A few of the manufacturers go together in an attempt to set a threshold and standardise HDR capabilities.
sony-ultra-hd-premium-logo-1.jpg

UHD Premium was created. In order to be a Ultra HD Premium display you needed to be able to display 1000nits of brightness and less than 0.05nits on screen simultaneously.
Now because the manufacturers were also trying to sell OLED screens, which were not able to come close to this threshold, they bent the rules and lowered the requirement for peak OLED screens to 540nits, because they could go darker 0.0005nits with ease. This was deceptive, as HDR content is all about the extra brightness and not about dark imagery.

Sony famously refused to participate in the standard as they were concerned that this would not leave enough low/mid range products capable of meeting this criteria, which was where they typically sell the vast majority of their displays.
So they went with their own format
sony-4k-hdr-tv.jpg



This meant that the TV could accept and 4K and HDR signal, but was no guarentee of anything else.

More recently they have backpeddle and started referring to their TVs as XDR / EDR (Extended Dynamic Range).
Because as the others had previously, they became aware that they were going to sell a load of TVs as "HDR" and then consumers would not understand that the experience would be better with new models later on down the line and would not feel compelled to purchase an actual HDR TV form Sony.


So there has been loads of politics and bullshit from Day Zero of HDR and Displays.

That probably hasn't fully answered your question, but it's hard to keep it briefer than that :P
Classic Sony. Not complying with other companies' standards and creating their own.
 

Deleted member 40872

user requested account closure
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Mar 10, 2018
36
UK
That's not the case, own a pretty awesome OLED tv which makes everything look great. Can get pretty freaking bright. Movies like IT or MAD MAX have plenty of super bright scenes and my tv doesn't do any funky ABL stuff with those, so that's not the issue. It's the games and their lightning exposure, which sucks. Maybe there's no other way to do it atm, but still sucks
But movies do the exact same thing. Only difference would be that the exposure is usually shot by shot so it might not be as obvious to you?
As long as we are watching content on a TV this will be necessary as the eyes can not adapt to a 2m rectangle in front of you when lets say watching a night scene in a well lit room.
Without an exposure change you wouldn't be able to see anything.
 

StuBurns

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Nov 12, 2017
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Classic Sony. Not complying with other companies' standards and creating their own.
Huh? You know they worked with Philips to make CD and DVD, right? Or a bunch of other people for BluRay?

The 'standard' isn't a format spec, it's a performance spec, and they still make TVs that operate within that performance spec, like the XD80 I had. Sony make the highest performing HDR TV right now, in fact, according to rtings.com they make the top three.

While it would be obscene to slap a HDR badge on a 150nit TV just because it technically accepted HDR signal and mapped to that low dynamic range the TV had, much like '1080p' TVs last gen often had like 768p displays, it's not like Sony is actually doing that, they're just not saying they'd adhere to the 1000nit requirement. The reality is, this idea of peak performance contrast is not a determining factor in HDR performance quality.

This is something that's often in these threads. Yeah, it's super cool when you do a night race in a game, and it's very dark, and the car lights are really bright. It's neat. But that's not really what HDR is about, it's about granulation within bright and dark areas. In TLG, when you're outside and can resolve all the detail of the bright white cliffside, or in RE7, when the darkness contains tons of detail and not just a murky black mess like SDR is.

The bright on dark 'pop' is the big 'wow' moment if you want to demo HDR to someone, but it's not what HDR is really about in application, and any and all standards should reflect the actual value the technology offers.
 
Oct 27, 2017
5,344
But movies do the exact same thing. Only difference would be that the exposure is usually shot by shot so it might not be as obvious to you?
As long as we are watching content on a TV this will be necessary as the eyes can not adapt to a 2m rectangle in front of you when lets say watching a night scene in a well lit room.
Without an exposure change you wouldn't be able to see anything.
Like I said, maybe there's no other way around it, but there's many instances in these hdr games where you move the camera one inch and everything goes much darker or brighter depending on the situation. The exposure change can't be THAT aggressive, I moved the camera like one inch, it's basically the same scene. Infamous second son is painful to look at for this very reason. How can it be pitch black in broad daylight: because I angled the camera down a little and now everything around me is covered in shadows!

What use do those bright highlights and wider gamut have, if the game keeps switching the lights off
 

HugoLiu

Member
Oct 30, 2017
163
Good finding, OP, always appreciate your work regarding to HDR. About this fake HDR, which can be considered miskeading/false advertised, maybe there are some authorities that we can report to so we don't see more of this in the future?
 

ss_lemonade

Member
Oct 27, 2017
6,646
However, unless you have an OLED, or an LCD with very good local dimming, high contrast material is just not going to be great in HDR.
Does that mean that I am not getting the full HDR experience with my Samsung KS9000 because of it's awful local dimming? Doesn't that go against the general consensus of the KS8000 TVs (that and the KS9000 should basically be identical PQ wise) being great HDR gaming sets?
 

StuBurns

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Nov 12, 2017
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Does that mean that I am not getting the full HDR experience with my Samsung KS9000 because of it's awful local dimming? Doesn't that go against the general consensus of the KS8000 TVs (they should basically be identical PQ wise) being great HDR gaming sets?
Well, great is subjective I guess.

I'm not sure it's fair to say any TV is the 'full HDR experience'.

It's also the question of content. In terms of the high contrast HDR instances, no, poor local dimming is going to problematic for sure. But it's LCD, and even with poor local dimming, the stuff that's bright should be great. Have you tried FFXV? In the day time, I'm guessing that would look particularly impressive. You can toggle it on and off in the menu too I believe, so you can compare it easily. But yeah, night races in GT Sport aren't going to perform great.

That high contrast stuff was total crap on my Bravia. Really awful. A notable one was The Revenant. The night stuff with the bright subtitles I could not make look reasonable at all. It was horrible. But the day stuff looked incredible.
 

Bold One

Banned
Oct 30, 2017
18,911
Nier Automata is not easy on the eyes at the best of times... Adding HDR is like trying to polish a turd.

Shame, because the game is great.
 

Schlomo

Member
Oct 25, 2017
1,133
I don't think it's something you just enable or turn on, various assets have to be built with it in mind.

At a very basic level, the values that control how bright the sun is or the shaders that control how much light reflects back off a surface all need to be be controlled by artists to ensure that the look right.
Then you have other things like the LUTs that control color grading, which will be created in SDR and perhaps cannot simply be converted to function in HDR and maintain the artist's vision.

For the most part, games need to have been built for HDR from the start. DICE have published a couple of presentations about their HDR workflows and they build the game for HDR then make adjustments for SDR users.

When talking about their being no HDR on the cards for Halo 5, Stinkles said that every asset in the game would need to be "touched" in order for it to be HDR. I think that's a very simple way to put it that suggests how much effort it takes to do it.

Do you know this old article by Nixxes/Nvidia about HDR in Rise of the Tomb Raider?
https://developer.nvidia.com/implementing-hdr-rise-tomb-raider
There they claim games have rendered internally at HDR for years. Maybe Halo 5 uses some tech which is incompatible with the type of conversion detailed there. But even Halo 3 via backwards compatibility managed to produce pretty good HDR, didn't it?
 

Railgun

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Oct 27, 2017
3,148
Australia
I really hope they patch the HDR to not be less saturated than SDR at least. Through in performance improvements in areas with lots of grass and add optional DLC with 4K cutscenes and this will be a decent port. As this stands right now I kind of wish I hadn't supported such a garbage port job. I mean the cutscenes are 900p and the HDR is broken ffs.
 

StuBurns

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Nov 12, 2017
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Do you know this old article by Nixxes/Nvidia about HDR in Rise of the Tomb Raider?
https://developer.nvidia.com/implementing-hdr-rise-tomb-raider
There they claim games have rendered internally at HDR for years. Maybe Halo 5 uses some tech which is incompatible with the type of conversion detailed there. But even Halo 3 via backwards compatibility managed to produce pretty good HDR, didn't it?
Halo 3 is HDR on XBO?

I know Mirror's Edge is, but they just tone mapped it I gather, but it makes sense for the art of that game. Halo 3 had a strange dual frame buffer set up for its dynamic range effect on 360, did they go back and patch the actual renderer for a HDR output on XBO?
 

Schlomo

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Oct 25, 2017
1,133
Halo 3 is HDR on XBO?

I know Mirror's Edge is, but they just tone mapped it I gather, but it makes sense for the art of that game. Halo 3 had a strange dual frame buffer set up for its dynamic range effect on 360, did they go back and patch the actual renderer for a HDR output on XBO?

Evil Boris called it a fantastic implementation in his analysis:
https://www.resetera.com/threads/hdr-games-analyzed-pt-2-now-with-some-ps4-exclusives.27129/
 
OP
OP
EvilBoris

EvilBoris

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Oct 29, 2017
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Do you know this old article by Nixxes/Nvidia about HDR in Rise of the Tomb Raider?
https://developer.nvidia.com/implementing-hdr-rise-tomb-raider
There they claim games have rendered internally at HDR for years. Maybe Halo 5 uses some tech which is incompatible with the type of conversion detailed there. But even Halo 3 via backwards compatibility managed to produce pretty good HDR, didn't it?

Yeah, there are defiantly games that ran with HDR internally and then tone mapped that down do SDR. Half Life 2 lost coast and Halo 3 are 2 of the most well known examples of this.
Halo 3 actually looks really great in HDR, which is pretty cool considering nobody working on the game has ever seen it running in HDR as they made it, as no displays existed