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Sing

Member
Apr 5, 2018
39
Sweden
I see gaming foremost as a recreational hobby. It's meant to be fun and relaxing. As soon as it isn't, I'd advise you to stop playing, or play something else.

I love the Trails/Kiseki games to death. The Trails in the sky trilogy are some of my favorite games ever. And when I played them, I skipped ALL the npc's. I ONLY talked to the main story ones, and had a blast playing through the games this way. Ask yourself how you want to play, and why. There really is no objectively right or wrong way to play, because in the end, it's all about your experience. Cheat if you like, talk to everybody, or to nobody. Whatever suits you.
 

see5harp

Banned
Oct 31, 2017
4,435
Trails in the Sky has waaaaaaaaay too much menial dialogue. I don't understand how people like playing a game for the first time with a damn side quest guide either.
 

monapon

Member
Nov 9, 2017
253
But backtrack isn't always easy, right? That's what I vaguely remember from the game.

? Backtracking is super easy in Xenoblade thanks to fast travel anywhere, anytime. Honestly Xenoblade is like one of the only JRPG series where I'm comfortable playing without a guide most of the time because they're so good about making sure you don't get locked out of missables. The first game had a few but all the timed quests in the game either have a flexible end time that you control or have a really really long duration so it's hard to get locked out. NPC dialogue doesn't get replaced either IIRC so you can keep talking to them to get all lines of dialogue and affinity gains in the queue even if you haven't talked to them in forever. Definitely know what you mean though, I used to follow guides religiously to 100% things to the point where it wasn't all that fun anymore until I screwed up on some side quest chain in Tales of the Abyss and decided that it just wasn't worth it to restart haha.
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
It's been a battle for the past year or so, I'm definitely trying to change the way I play these games. It's a matter of not trying to play it the wrong way, but also choosing the right games to play, as even if I'm miraculously cured of this anxiety, I'll still find bad games that I'd be better off not playing.

As someone with anxiety issues myself, I want to be the last person to tell someone to "just stop being anxious." I tried so hard to not used a guide at all for Persona 5, but I just couldn't stop myself from looking up more and more hints. And it really decreased my enjoyment of the game. But then when I played Breath of the Wild, I managed to go mostly guide free. It's still pretty up or down, but once I realized that I tend to compulsively play games in ways that I don't actually enjoy, it got easier to enjoy a lot of games.
 

kaɪt

Member
Feb 28, 2018
29
I had something similar happened to me once but not with npcs. It was this damn game called Radiata Stories for the ps2. Basically in the game, it had this mechanic of you kicking stuff to see if there's an item hidden in things like in the drawers, that bed, the trashcan, those clothes lying around...I got sooo paranoid, I kicked the shit out of everything I saw to point I just didn't enjoy the game anymore.

The game pretty much messed up how I played other jrpg games for a good while. As I would search every nook and cranny of those games in a similar fashion... And guess what... Those games very well, did hide a fking potion in that little pot of plants, or some gold on top of those drawers etc.

Ugh, anyhow I managed to stop my ocd somewhat now by just not caring as much anymore. Or looking up the important stuff that I'd missed.

Edit: also op, what you said is the main reason I don't even want to try out Trails in the Sky. I'm scared that ocd would pop right out again.
 
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ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
I had a similar bit not the exact same problem. When I played games like Deus Ex, Dishonored, or even Max Payne, I used to quickload everytime a situation hadn't played out like I wanted it to be. I spent so much time playing the same sequences over and over again so I wouldn't really progress.

I took me several years to put that behind me and I would simply accept how things turn out. I simply kept playing, and in the end I was way more satisfied, because it was fun nevertheless, and I could move on without feeling to not accomplish anything within two hours or more of playing.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
I disagree. The Trails games give you collectible items for going back and talking to random NPCs. These items are missable if you advance the story. The dev team actively encourages it.

The worst part is that they do this even situations where it clearly detracts from the role-playing aspect of the game. They give "Oh no, X is under attack! We need to save them immediately!" story prompts, but reward the player if they instead walk all the way across the map in the opposite direction and talk to some random dude. This is a common bad design decision in many games, but Trails is a particularly egregious offender.

That's the thing, is that not what the dev team intended? Don't get me wrong, I don't know anyone at Falcom, but if they did not want that to happen, why not just have regular NPCs like every other game? Or why would companies like XSEED and Aksys feed that "TALK TO EVERY NPC" crap in their marketing all the time? If they think that's a selling point, it would be the way the dev team intended the game to be played.
Exactly what i'm pointing out. It seems like the dev team wants you to investigate every NPC with each event at first glance, but why not think of it as the dev team creating context-sensitive NPC updates to increase the fun factor for whatever random NPC you decide to interact with in that playthrough.

At worst/accurate interpretation, you are not getting frustrated with the game. At best you're playing it the intended way. It's a win-win situation.
 

Dreamboum

Member
Oct 28, 2017
22,864
I speak to everyone, I do an action, and I come back to speak to everyone again and see if something changed. I love it, it's why Dragon Quest VII and Final Fantasy XII are among my favourite JRPGs. I want to get invested, but I absolutely hate when NPCs just says fluff things that are uninteresting, then I don't bother reading a single line.
 

mugwhump

▲ Legend ▲
Member
Oct 27, 2017
2,288
Haha, trails is what made me realize how much I enjoy taking to NPCs.

This is one of the reasons it has taken me ~120 hours to get to chapter 8 in XC2. At least that has the little stars above NPCs' heads so you know if they have something new to say.
Yeah that's a great feature. Do wish the xeno games had more NPC dialogue though.
 

Pata Hikari

Banned
Jan 15, 2018
2,030
Maybe, just maybe, you don't have to do 100% everything in a game?

Honestly this seems to be where a game has a lot of content and is in no way intending for you to do it all.
 

TheZodiacAge

Banned
Oct 30, 2017
1,068
This is why i welcome the change in many (Japanese) Games these days where things aren't missable anymore.
I really noticed it when playing some old J-RPGs which got ported including added Trophies/Achievement Support...Oh boy missing out on a Trophy/Achievement because you went "1 step" too far or didn't talk to somebody in a 100 hour J-RPG?These days i have no time for a 2nd Playthrough with a guide opened up next to me anymore.
I really like to do everything in Games and i like it even more if i still can do these things AFTER the game/story - FF15 gained many +points from me for that while i surely don't want to go for another playthrough for Persona 5 no matter how much i like that game.
 
OP
OP
Shizuka

Shizuka

Member
Oct 25, 2017
14,114
As someone with anxiety issues myself, I want to be the last person to tell someone to "just stop being anxious." I tried so hard to not used a guide at all for Persona 5, but I just couldn't stop myself from looking up more and more hints. And it really decreased my enjoyment of the game. But then when I played Breath of the Wild, I managed to go mostly guide free. It's still pretty up or down, but once I realized that I tend to compulsively play games in ways that I don't actually enjoy, it got easier to enjoy a lot of games.

Exactly, it's easier said than done for someone that's already going through this kind of trouble with gaming. I got to play games that my OCD didn't kick in as hard as it did with games like Persona 5, but it's still haunting me everytime I play a longer JRPG.

I had something similar happened to me once but not with npcs. It was this damn game called Radiata Stories for the ps2. Basically in the game, it had this mechanic of you kicking stuff to see if there's an item hidden in things like in the drawers, that bed, the trashcan, those clothes lying around...I got sooo paranoid, I kicked the shit out of everything I saw to point I just didn't enjoy the game anymore.

The game pretty much messed up how I played other jrpg games for a good while. As I would search every nook and cranny of those games in a similar fashion... And guess what... Those games very well, did hide a fking potion in that little pot of plants, or some gold on top of those drawers etc.

Ugh, anyhow I managed to stop my ocd somewhat now by just not caring as much anymore. Or looking up the important stuff that I'd missed.

Edit: also op, what you said is the main reason I don't even want to try out Trails in the Sky. I'm scared that ocd would pop right out again.

Radiata Stories is my absolute favorite game of all time and I certainly could not play it again nowadays. I used to kick a lot of people and stuff, but I didn't get discouraged if I lost the chance to kick something or someone back then. If you did get that with Radiata Stories, Trails in the Sky is definitely a game I would not recommend until you got to work more on your anxiety.

I had a similar bit not the exact same problem. When I played games like Deus Ex, Dishonored, or even Max Payne, I used to quickload everytime a situation hadn't played out like I wanted it to be. I spent so much time playing the same sequences over and over again so I wouldn't really progress.

I took me several years to put that behind me and I would simply accept how things turn out. I simply kept playing, and in the end I was way more satisfied, because it was fun nevertheless, and I could move on without feeling to not accomplish anything within two hours or more of playing.

I've done that with a few games, the reloading a particular save if I lost something, mostly if I lost part of a dialogue or even a cutscene. I'm glad with games like the Telltale ones, I do not reload to see what my other choices would cause to the story.

Maybe, just maybe, you don't have to do 100% everything in a game?

Honestly this seems to be where a game has a lot of content and is in no way intending for you to do it all.

Oh, you cracked the code!

I'm sorry about the pigeons.

It's all your fault. Your fault for editing such an amazing game. We were both haunted by it for years, except that I'm still haunted by it to this date.
 
Exactly, it's easier said than done for someone that's already going through this kind of trouble with gaming. I got to play games that my OCD didn't kick in as hard as it did with games like Persona 5, but it's still haunting me everytime I play a longer JRPG.



Radiata Stories is my absolute favorite game of all time and I certainly could not play it again nowadays. I used to kick a lot of people and stuff, but I didn't get discouraged if I lost the chance to kick something or someone back then. If you did get that with Radiata Stories, Trails in the Sky is definitely a game I would not recommend until you got to work more on your anxiety.



I've done that with a few games, the reloading a particular save if I lost something, mostly if I lost part of a dialogue or even a cutscene. I'm glad with games like the Telltale ones, I do not reload to see what my other choices would cause to the story.



Oh, you cracked the code!



It's all your fault. Your fault for editing such an amazing game. We were both haunted by it for years, except that I'm still haunted by it to this date.

Sounds like you need one of these:

All 700+ rows...

GaR2S5M.jpg


If it's any consolation, people still give me shit about the reformatting thing from SC (even though it was not possibleeeeeadmsrdhdc&^#%ghvy,jg!). :D
 

lvl 99 Pixel

Member
Oct 25, 2017
44,694
I like rpgs where the npcs are super weird and say unexpected things, like Earthbound, Undertale, Pokemon (both mainline and mystery dungeon)
Most games ill just skip them when they seem dull and miss content because of it, but its not worth losing interest in the game over.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,935
CT
You don't have to talk to people just to progress. It's all just stuff that fleshes out the NPCs.

I found it created a different problem for me where it ruined NPCs in other games for me. In Sky specifically, I didn't really get into talking to NPCs until the end of the game when I was more invested in the world. I didn't want to push myself to do it beforehand when I wasn't as invested.

This is where I thought the topic was going lol. Seeing how much effort puts into every npc in any random trails title makes me look at games with 10x the budget where npcs either spout one useless piece of text or act the same regardless of what's happening in the world.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
Time for some actual role-playing, OP. Talk to everyone exactly as much as you would talk to them in real life, no more.
 

PsionBolt

Member
Oct 27, 2017
1,299
Cleanse your palate with a playthrough of Dragon Quest 1, OP. I don't think there's a single NPC in the entire game that changes what they say even once!
Failing that, pick up an old favourite and give speedrunning a try. Once you've hashed out a route, you'll quickly learn an aversion towards NPCs, especially those that randomly walk in your way.
 

Galactor

Banned
Nov 11, 2017
619
Its a RPG, instead of roleplaying as an OCD person you can roleplay as an schizoid personality person and dont talk to anyone while avoiding as much eye contact as possible (Its how I play pokemon)
 

Maligna

Member
Oct 25, 2017
8,812
Canada
Alright, bear with me for a minute.

I've played games for most of my life, starting with Pokémon Yellow on the Gameboy Color. JRPGs used to be my favorite genre up until a few years ago, when I bought a PlayStation Portable and played Legend of Heroes: Trails in the Sky. At the time, I used to play JRPGs at my own pace, talking to whoever I wanted, whenever I wanted, doing quests whenever I felt like it, not feeling like I've been missing anything important, but Trails in the Sky changed that forever.

If you're not aware, Legend of Heroes: Trails in the Sky is a JRPG with a heavy focus on story and building the world and setting of the game. Because of that, the game has severan cities and NPCs, like you'll see in pretty much most games of its genre, except that in this particular game, NPCs have new dialogue everytime you move on with the story. At one point, a particular NPC will talk about its child taking a trip and a few hours later into the story, their child will have returned and they'll talk about how the trip was.

That was a great feature that I did fall in love at first, but after ten hours or so, I noticed that, instead of enjoying the story and the world, I was just hunting any NPC I might've missed along the way and prompting the dialogue to see what they had to say. After I scoured through the entire city, I'd move on with the story and after a "cutscene" or two, there I was, going through the same city, the second, third or fourth time, just to see if any NPC had anything new to say.

At that point, I wasn't enjoying the game anymore, I had just developed some sort of OCD where I absolutely had to soak in everything the game had to offer, going from talking to every single NPC I could find, multiple times, to reading every single description of items, weapons and equipments as I acquired or purchased them. After finishing Trails in the Sky, I never got back to Trails in the Sky Second Chapter, despite the huge cliffhanger where the first game ends, because I could not bear to go through all that a second time.

I thought it was restricted to that particular franchise, but oh boy, was I wrong. Right after that game, I played Fate/Extra and the same thing happened, I'd prompt dialogue with every single NPC, read every item description, although that was a much more straight-forward affair in some way. Still, it annoyed me to no end, and now years later, I can't play most games I want, specially JRPGs, without dropping at some point due to frustration of having to do that every single time.

If you have timed quests where you'll lose access to them by advancing the story, bye bye. If there'll be NPCs in a room, somehow I leave the room and I can't go back to that same room to talk to whoever I might've missed, so long. Even Aksys has massively featured that "every NPC has new stuff to say" when they released Tokyo Xanadu last year, and I had to endure that through the end, as I had to review that game for a publication.

In the end, my taste in gaming has drastically changed, where now I'd rather be playing games like Overwatch, Mario Kart, Splatoon 2 and specially visual novels, where I do end up reading everything the game has to offer, and if I do miss something, I can just open the backlog and read what I missed, in the place of games where there might be too much going on and I'll feel, sooner or later, that I'm missing stuff and just drop it after a few hours. Because of a single game and the OCD I developed, I lost most of the drive I had to play what had been my absolute favorite genre for almost 20 years of my life.

You need to play Shenmue, that did it first.
 

Jerykk

Banned
Dec 26, 2017
1,184
I talk to every NPC repeatedly in every RPG I play. I don't see it as a bad thing. The important NPCs are generally pretty obvious so if you don't want to miss any quests but don't want to talk to every NPC, just stick with the important ones.
 
OP
OP
Shizuka

Shizuka

Member
Oct 25, 2017
14,114
I want to thank everybody that read my issues and replied to this thread! Little by little, I think I'm starting to get over this OCD. I've started Ys VIII a few days ago and so far, I've managed to ignore the NPCs, which aren't that many, and move on with the story even if I do not clear every map or quest available. In games like this, which points to whom you should speak to in order to advance the story, it's much easier to handle. If you guys know other games that do just that, I welcome more suggestions, maybe they can ease me into ignoring NPCs in the future.
 

Mankoto

Unshakable Resolve
Member
Oct 28, 2017
2,385
Yeah I completely understand how you feel. In one of the games I'm playing right now, the game tells you to "walk around town" to get to the next story beat on multiple occasions. While I don't have a problem talking to certain NPCs to advance to the plot a bit, the immersion is killed when 99% of the population has nothing new to say after you spoke to them the first time. This place might as well just not exist save some of the more important NPCs.