You just see what you want to see. It's funny, apparently the finest details of gun combat must be realistically coded, but god forbid a *slider* for reactions is implemented. Because that's totally soooo hard, lol.
Your kind of thinking is what is holding the genre as a whole back. And I don't even mean that on a social level - your bias doesn't even come into it. What I mean is on a gameplay level. The mere fact that you think *sliders* are too much is the very reason why companies don't bother ever putting any effort into dialogue, and why roleplaying games feel so stale, with so little actual reaction to who you play in them.
We're still dealing with dialogue like we did in 1990 CRPGs. No innovation, no effort. And gamers think *sliders* are too complicated. It's a joke.
With that kind of thinking, FPS games would play like Maze War to this day.
Why not? Why can't people ask for what they want in games? It's weird, I don't see you do this for other things gamers keep demanding, such as, say, 60 FPS (which affects me way less than more character variety would). Seems this kind of response only happens with very specific topics.
Wonder why.