Aw, Eric didn't win. D:
And this game should get a re-release.
"100% map completion" sounds like a really bad category for Super Metroid.
It's always pretty amazing to see a run with actual RNG manipulation (as a balance for all the jokes about it ;)).
Last GDQ's Dragon Quest 1 run was absolutely masterful.It's always pretty amazing to see a run with actual RNG manipulation (as a balance for all the jokes about it ;)).
Yeah honestly it's kind of a joke. Obviously still really impressive to execute well, but it's a pretty silly goal, especially considering there's no item requirement. Add to that the fact that you pretty much need to play on a romhack to verify that you've completed the category. Still fun for me to watch since SM is my favorite game, but it's a lame category.
They're also not even doing a race so it's a bummer all around. I hope for the runner's sake that he won't die to Phantoon...
It's always pretty amazing to see a run with actual RNG manipulation (as a balance for all the jokes about it ;)).
Hah! That run doesn't hold a candle to the (in)famous Stairs% run of Final Fantasy 1
In terms of entertainment value? The stairs FF1 run is one of the most boring things.Hah! That run doesn't hold a candle to the (in)famous Stairs% run of Final Fantasy 1
Yeah it was terrible and the dude kept failing it over and over and had to cancel it lol. I was totally 100% not serious because that run was a real snooze festIn terms of entertainment value? The stairs FF1 run is one of the most boring things.
Not really. The NES has 54 colors that can be chosen from, but they must be used as part of palettes which are 4 colors each. For the background, it could use 4 palettes at once (with the limitation that the first color of the simultaneous palettes has to be the same, so basically 13 colors max for the background), and sprites can be comprised of one of four palettes at a given time (again, with the first color having to be transparent, so 12 colors for sprites at any given time).Why do these old games have so few colors? The NES was capable of displaying more colors at once than this, no?
Do you see now why people so desperately want rolling physics back in 3D Sonic games
Not really. The NES has 54 colors that can be chosen from, but they must be used as part of palettes which are 4 colors each. For the background, it could use 4 palettes at once (with the limitation that the first color of the simultaneous palettes has to be the same, so basically 13 colors max for the background), and sprites can be comprised of one of four palettes at a given time (again, with the first color having to be transparent, so 12 colors for sprites at any given time).
Do you see now why people so desperately want rolling physics back in 3D Sonic games
Sonic Adventure was messy but god damn was it's physics liberating
Beautiful chaos.
Super Metroid is not in the middle of the night, especially at the local time of the venue. Skyward Sword being overnight is very much on purpose, because it's an over 5 hour long run.Both Super Metroid and Skyward Sword are smack dab in the middle of the night? Who the hell plans this thing? lol
Super Metroid is not in the middle of the night, especially at the local time of the venue. Skyward Sword being overnight is very much on purpose, because it's an over 5 hour long run.
New ZealandWhat is the accent of the British (Australian?) guy? He sounds exactly like the calculator unboxing guy from Numberphile.
Well you could check speedrun.com2am for me lol, really wanted to see what speed runners are doing with the game