I did after 2 tries. First one I got 11 so had to try again. Big fan of Rascals.
I have not played in a while but looking to get back in. Anyone have a clan with openings?
After not playing for probably 6 months I was impressed with all the new QoL stuff like challenges, deck sharing, etc. and they are really pushing Esports.
If you are still looking, we have some open space. See invite link below.
Awesome, I just joined! Thanks, I appreciate it!
Edit: Welp, someone already kicked me out. Thanks anyway though
Sorry about that! Someone gave you the boot as there was a misunderstanding about the minimum trophy requirements (there are none). I'll put a new link below. You won't get the boot this time.
Please note: These changes are not live yet - they're coming on 6/4.
The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.
In this balance update we're taking a look at Spear Goblins, Mega Knight, Wizard and more!
Watch the quick-look video!
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Spear Goblins: Damage +34\%, Hit Speed slower 1.2sec -> 1.7sec, first attack slower
Goblin Hut: Lifetime shorter 60sec -> 50sec
- This is a big change to a classic card, we wanted to make all troops able to 1-hit Skeletons/Bats and the Spear Goblins were the final holdout. Stronger Spears make them able to fight Skeleton Army and Graveyard more effectively, but a slower hit speed balances out the DPS to only a minor nerf overall.
- The biggest change will be to Goblin Hut spawns - now long range attackers like Musketeer and Flying Machine can pop the Spear Gobs without taking damage, providing a consistent counter to the popular hut.
Mega Knight: Jump/Spawn Damage +23\%, Area Damage -7.5\%
- Since each hit from a single Spear Goblin is stronger, we want to reduce the total number of spawns from 12 to 10. The shorter lifetime places Goblin Hut in between Furnace and Barbarian Hut, and should reduce the number of decks that can get 3 or more Goblin Huts on the field at once.
Barbarians: Hit Speed faster 1.5sec -> 1.4sec
- This big guy hasn't been the same since his jump got weaker. He's using a new brand of mustache wax now ("Dragon Wax", if you're curious) and is once again able to land with significant force - squishing Zappies in a single bound!
Battle Ram: Can be knocked back (by Barbarian Barrel, The Log, etc.)
- They suffer from low win rates in every mode. This buff brings them closer in DPS to the Minion Horde! They'll also enter the Arena a bit further apart, making "surround placements" a bit easier to pull off.
Royal Ghost: Invisibility delay increased 1.2sec -> 1.6sec
- Battle Rams are carried by the feet of the Barbarians, so it gets knocked back just like Barbarians do. This opens up space for Barbarian Barrel and Bowler to counter its charge, or Fireball in a pinch!
Wizard: Area Damage +2\%, Area Damage radius +25\%
- The fallen king is one of the strongest and highest win rate cards in the game! Towers will now get one extra shot on him before he disappears. This gives Towers a bit more damage when defending against him, while keeping all combat interactions the same.
Valkyrie: Hitpoints +7\%, first attack faster
- Wizard is a popular card in middle Arenas, but struggles to stand out the higher you climb, and has a rather low win rate in Challenges. This radius increase makes his fireball match the Fire Spirits' area damage radius. The tiny damage buff makes him able to kill Minions 2 levels higher than him, making him appealing in Clan Wars against high-level Minions. Try him with Tornado for a blazing good time!
Ice Golem: Hitpoints -5\%
- Everyone's favorite pit fighter went back into training and emerged with a much tougher constitution. She can take more hits from most troops (including both Princes), and comes down ready to spin! Use her to clear Goblin Gangs and Skeleton Armies at the bridge near-instantly for maximum carnage.
- This frosty foe is consistently one of the strongest defensive troops in the game. For only two Elixir, he should be a little bit more fragile.
Please note: This balance update is not live yet - it's coming on 6/20.
The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.
In this balance update we're taking a look at Clone, Heal, Minion Horde and more!
Watch the quick-look video!
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The skill of Clone and Heal is reading your opponent's hand and playing them when they don't have an answer. It shouldn't be a mechanically difficult card to execute, requiring perfect precision to catch your troops. Making them the same size as Arrows will allow players to target everything they want, when the perfect time arrives!
- Clone/Heal: Radius increased 3 -> 4
Minions need time to form up into their pack! This minor animation delay will give players more time to react to the Minion Horde, and make their attacks look + feel more natural.
- Minions/Minion Horde: Added 0.15sec Deploy Time between each Minion
Barbarian Barrel is a unique spell that can't directly damage Princess Towers. To compensate for this, we're greatly increasing its Area Damage - now the barrel can defeat Archers, much higher leveled Dart Goblins, Princesses and Goblins! Also, seeing where the Barbarian will appear makes placing the perfect distraction a bit easier.
- Barbarian Barrel: Area Damage +17%, Barbarian spawn location visible
With most dash/jump/charge Troops having a slightly different distance, we felt that this was an unneeded complexity which could be standardized. This will allow players to defend more consistently against all cards with this mechanic, and let you switch between these strategies seamlessly.
- Jump/Dash Minimum Range: Standardized to 3.5
- Mega Knight: 4 -> 3.5
- Bandit: 3.5 -> 3.5 (no change)
- Charge Up Distance: Standardized to 3.5
- Battle Ram: 4 -> 3.5
- Prince: 2.5 -> 3.5
- Dark Prince: 2.5 -> 3.5
Rascals remain a popular card, but the meta is still adapting to their presence. Their use rate and win rate are still in flux, and we don't want to overreact with a nerf too soon, but we'll keep an eye on them when thinking about July's monthly balance update.
- Rascals: No changes (yet)
- Mirror: Will no longer appear in opening hand
- Magic Archer (bug fix): Will no longer extend his range and accidentally wake up the King
- Buildings (bug fix): Will no longer occasionally stop shooting at the edge of their range
See you around Ignatz! Feel free to hop back in if you ever decide to become active again.Hey clan--
Decided to take a break from the game, and only play it on my tablet occasionally rather than on my phone semi-constantly. Dropped from the clan to free up the space for somebody more active.
Back to my biannual install. Any clans have spots open? idling around 3400 trophies give or take 50 atm
Thanks!Sure, I'll put an invite link below.
Hidden contentYou need to reply to this thread in order to see this content.
NEW CARDS
NEW EMOTES
- Unlock TWO new cards today!
- Giant Snowball is a 2-Elixir Common in Frozen Peak
- Royal Hogs are a 5-Elixir Rare in Hog Mountain
- ...and look out for another new card in July!
1v1 ARENA BATTLES
- Goblin and Princess Emotes are here!
- Pick them up from the Shop and craft your Emote Deck
- We'll be adding new Emotes regularly
CLAN WARS
- We've rearranged the unlock order of cards throughout the Arenas for the following reasons:
- To create Arenas where cards complement each other mechanically
- Ensure there are always answers to win conditions within an Arena
- Move low use rate, spicy cards to later Arenas
- Where possible, match cards thematically to their Arena
- Each new Arena will introduce new or unique mechanics
- We're changing the League Season reset points:
- Trophies above 4000 (up to 7600) will be reduced by 50% - e.g. a player at exactly 5000 Trophies will be reset to 4500
- This new, more gradual system will give everyone playing 1v1 Arena Battles a better time when the League Season resets each month!
- Check out this handy Trophy reset calculator
- 1v1 Arena Battles above 4000 Trophies will now have 3min Sudden Death
IMPROVEMENTS
- Gold rewards DOUBLED (includes War Chest and Victory Gold)
- Rewatch your Clan's War Day battles
- Spectate the enemy Clans' War Day battles (tap "LIVE" on their boat)
- Tap on an enemy Clan from the War Leaderboard to check them out
- Social tab lights up gold while you still have your War Day battle left to do
- Players who miss their War Day battle see a popup reminder
- Copy your War Deck to your Battle Deck
- We've switched up the Collection Day game modes to keep things fresh!
BALANCE
- Silver, Gold, Giant, Magical and Crown Chests now contain less Commons, but more Rares, more Epics and a lot more gold!
- Maximum gold increased to 5 million
- Add a custom message when kicking players from your Clan
- New Trainers from 4000-4500+ Trophies (including Trainer Cheddar II...)
- Tap the Cards tab to toggle between Battle Deck and Emote Deck
- Tap the Social tab to toggle between Chat and War
- Esports tab added to News Royale (to be enabled at a later date)
- Once you've unlocked a card it can always appear in chests thereafter (even if you're not in the card's Arena)
If you've not seen it yet, watch the latest episode of TV Royale for info and insight from the Clash Royale team!
- We've rebalanced several cards - find out what's changed!
- End of support for older devices - find out more
We hope you enjoy the update - please let us know what you think about it below!
See you in the Arena,The Clash Royale Team
The new emotes are pretty awesome. Looking forward to seeing what packs they make next.ayyy a CR OT. Already in a clan with my friends but figure I stop by and see what's up.
I love the new emotes. Bought the goblin one with the dagger. Shank is my new BM emote.
Yep, emotes are great, love the princess. Want the goblin white flag and muscle flex though.
I turned off emotes entirely as soon as I had the chance. I don't really miss them.
I believe they said that they would be in the shop every weekend.anyone know what the plan is for selling the new emotes? I figured there'd be one or two in the shop each day
I believe they said that they would be in the shop every weekend.
Please note: These changes are not live yet - they're coming on 7/2.
The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.
In this balance update we're taking a look at Rascals, Mortar, Witch and more!
Watch the quick-look video!
---
Rascals provide too much value for their cost, and we wanted to give them a trim without destroying what makes the card so useful. The Boy will take fewer hits to kill and Girls will take a bit longer to wind up their slingshots.
- Rascals:
- Rascal Boy: Hitpoints -5.3%
- Rascal Girl: First attack slower
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Mortar's low cost and long range make it a reliable card for chipping damage onto the tower and a very passable defensive unit. We want to reduce the damage it deals to towers while keeping all interactions the same - Princesses still beware!
- Mortar: Area Damage -3.5%, Hitpoints -4%
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Witch has long played second fiddle to Wizard, Executioner, and other ranged attackers. She has the lowest win rate in the game, which is disappointing for one of the starting Epics. Instead of buffing her damage, we opted to lower her damage and make her a tough Skeleton summoner! She will now survive Fireball + Log and create Skeletons at a faster rate, making her a unique support troop to hide behind tanks.
- Witch: Hitpoints +17%, Spawn Speed increased 7sec -> 5sec, Hit Speed slower 0.7sec -> 1sec
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This damage buff will make Furnace a bit more threatening, and allow a pack of Fire Spirits to destroy a Flying Machine!
- Fire Spirits: Area Damage +5%
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He's been focusing on arm day at the gym lately, and the results are good! Now he can throw his bombs further and will be easier to use behind a tank.
- Bomber: Range increased 4.5 -> 5
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The flying menace is a strong defender and formidable attacker. For 3 Elixir, Mega Minion does it all and that's reflected in extremely high use rates and win rates. This minor nerf will slow down its defensive capabilities while still allowing two attacks on an undefended tower.
- Mega Minion: Hit Speed slower 1.5sec -> 1.6sec
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As part of an ongoing project to standardize interactions, we're fixing a rounding error here - Minions will now two-hit Goblins at every level!
- Goblins: Hitpoints -1%
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- Giant Snowball/Royal Hogs: Added to Clan Wars Collection Day card pool
- Draft Sets: Updated to greatly reduced the chance of getting too many building-targeting troops in the same draft
anyone know what the plan is for selling the new emotes? I figured there'd be one or two in the shop each day
Yep, emotes are great, love the princess. Want the goblin white flag and muscle flex though.
Looks like we have at least one inactive we could boot if you decide you want to come back. Just let me know.So:
I dropped out of the clan because I wanted to reduce my playtime. Life post-clan is weird.
1) Nobody to show replays to
2) Nobody to donate to
3) I get invited to random clans constantly
4) I don't feel burdened by Clan War (not mandatory, but I felt like I should).
Anyway, I'm debating getting back into a clan, if only for the chatter.