Just wanted to express my disapproval - as I have many times - of Sony's abandonment of their own indies.
For me, the last few years of the PS3's cycle were Sony's prime as far as their software releases were concerned. We got a wide variety of AAA games from multiple genres like The Last of Us, Uncharted 2 and 3, Resistance 3, Puppeteer, and Sly Cooper. And that was also balanced out with some really great digital games like Sound Shapes, The Unfinished Swan, Journey, the various PixelJunk games, and the original PSmini release of Velocity, and Hohokum. The incubated studios working alongside Santa Monica were on fire.
Now that branch doesn't even exist, and even the XDev branch seems to be waning with Housemarque abandoning the arcade genre.
I still have always wanted to know exactly what happened with the Santa Monica situation. I know that in the case of thatgamecompany, they completed their contract for three games, but other developers like Giant Sparrow - who I know specifically signed a similar 3 game deal - were let go of after only releasing one game. Thankfully Annapurna Interactive - which actually contains quite a few ex-Sony employees - picked up a lot of those projects. But other teams, like Queasy Games, were lost in the transition, which leaves me wondering if we'll ever get another terrific rhythm game from them again.
Sure, the indie scene is thriving, and there are even plenty of indie publishers now, but in my opinion there can never be too many. Saying that Sony doesn't need to focus on it now because plenty of other people are covering the indie market is silly. Just look at the case of Queasy Games, a very competent developer who appears to have vanished. There are countless studios like Queasy Games, or Studio MDHR, or Coldwood Interactive, Zoink Games, and Jo-Mei Games, who form mutually beneficial relationships with large scale publishers, allowing them to release projects that may have never been as good as they were, or ever even seen the light of day.
Plus, a platform holder can always use that extra diversity in their lineup - especially considering the bloating development times we're seeing today and the disappearance of genres completely. There's a lot of value in having your own, exclusive, unique, smaller titles to fill the gaps between big releases.
On the subject of the PS+ offerings, I actually preferred the older way. If I want to play a AAA game, I'll buy it - especially if it is first party. So while a lot of people cheer any time a AAA game is offered, I'd actually prefer quality indies. Some of my favorite offerings were Resogun, Velocity 2X, and Furi - all phenomenal games given away at launch for free. I vastly prefer that, or the method of voting that never took off, over AAA's sloppy seconds from years ago.