• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
OP
OP
chandoog

chandoog

Member
Oct 27, 2017
20,071
You are saying my picture isn't gameplay because it looks so good. Then what is it?

It's the same screenshot you keep posting which isn't indicative of the quality of your own linked youtube video.

Posting it again and again doesn't change that.

Conveniently ignoring actual down-sampled 4K PC screens also doesn't do your arguments any favor.

Clearly talking specifically about battlefield and battlefront which i have mention dozens of times in this thread. But continue trolling and taking my posts out of context.

Nothing is out of context.

You clearly defined what you think a shooter game is whether it be from EA or any other studio. Then you claimed Quantum Break is a shooter in the next line. Your own classifications are invalidating your arguments.

If we use your own defined guidelines to state what a "shooter" is, The Last of Us is a much bigger shooter than Quantum Break, thus half of your points about any unfair advantage TLoU 2 has because of it's genre become invalidated immediately.

Also, how is that Detroit UE4 demo progressing ?
 

everyer

Banned
Oct 29, 2017
1,242
XfBupZm.gif


I doubt he's going to respond to this.

Just to recap.

- User has a history of derailing every PS4 game's graphics thread like clockwork (see Detroit, God of War etc).
- 99% sure user doesn't even own a PS4, they have already admitted in the God of War thread to using youtube let's play videos as their base for their tech arguments (lol).
- Started the whole argument about TLoU 2 looking as good as it does because it's "not a shooter game", "it's only a narrative story game".
- When confronted with examples, made claims that "quantum break is a shooter game, The Last of Us (and 2) are not" so TLoU has an unfair advantage (?)
- Claims that he is not the one who made these game play genre distinctions and we should argue with the one who did (WHO DID THOUGH ? lol)
- Posted free-cam shots from BF1 with extreme focus on one element which are not representative of game play and keeps trying to downplay TLoU 2 using that.
- Has previous history of downplaying Photo mode shots from PS4 games because they're unfair to the game play experience (lol)
- When confronted with Battlefront 2 game play videos from similar looking forest environment and ToD as TLoU 2, made an issue because Battlefront 2 was used, not Battlefront 1 (????)
- Has been asked to provide examples of games which match what we're seeing in The Last of Us 2 as a package, has only replied with the same 2 Battlefield 1 forest pictures each time.

And finally

- In the Detroit PS4 graphics thread, user boldly downplayed the game's tech and told us he could make any single level in the game with100% the same quality in a UE4 environment. User was asked to do so and has not replied on this in about a month's time now.


Nice...
 
Oct 27, 2017
5,767
BF1/2 look fantastic... but the aggressive LOD pop-in no matter what machine you are running it on, when in motion, detracts from it's overall technical look to me.

Reminds me of the old school MMO's (like SWG) that have aggressive geometry pop-in as you traveled the lands. Removes a bit of immersion.
 

sebco

Member
Oct 27, 2017
461
The fluidity of grabbing the bottle and throwing it in almost a single motion looks so damn good. Could do without seeing that guy's guts get ripped out again though... : /
 
OP
OP
chandoog

chandoog

Member
Oct 27, 2017
20,071
No i did not. but keep trolling.

I'll let the posts speak for themselves :)

A narrative character driven single player game usually focus on graphics (characters, animation, environments) while a shooter game is concerned with fast pace, high frame-rate, multiplayer experience. EA is the outlier who actually focus on the environment in their game and are most times indistinguible from real life.

QB is a shooter, TLOU is not a shooter.


edit: it's no fun if you keep editing your posts to change your message friend :)

 

iamthatiam

Banned
Apr 16, 2018
399
User Warned: Derailment
I'll let the posts speak for themselves :)

Huh? Do you know what taking someone's statement out of context is? You just did it again. You can't grab a sentence and say HEY GOTCHA.

notice i said "while a shooter game is" not the shooter genre. I'm breaking down specific games all throughout the thread.

if you actually refer to ANY of the other posts i have made throughout this thread i have focused on describing battlefield and battlefront games.

Battlefield however IS a shooting game that is based on 64 multiplayer and the environment, asset and gameplay designed to cater 64 player multiplayer matches

keep trying though and keep embarrassing yourself.
When i described why Quantum break is a shooter i laid out the reasons.

QB is a shooter because it doesn't just have one aspect of gun it literally has 10-20 different guns and gameplay focused on shooting. That's all you do in the game is shoot to kill, then walk into another area and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed in with "science fiction" powers.

But no keep grabbing posts out of context. Keep saying i don't own a ps4.
 

Mugen X

Member
Oct 27, 2017
5,744
Colorado
If I had to explain TLOU to someone, I would define it as a narrative driven third person shooter. Calling it just a narrative driven story game would confuse someone into thinking they're playing something From telltale or QD.
 

McFly

Member
Nov 26, 2017
2,742
Huh? Do you know what taking someone's statement out of context is? You just did it again. You can't grab a sentence and say HEY GOTCHA.

When i described why Quantum break is a shooter i laid out the reasons.
QB is a shooter because it doesn't just have one aspect of gun it literally has 10-20 different guns and gameplay focused on shooting. That's all you do in the game is shoot to kill, then walk into another area and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed in with "science fiction" powers.
But no keep grabbing posts out of context. Keep saying i don't own a ps4.
The last of us has between 10 to 20 weapons, 10 of which are guns, gameplay is centered around shooting. All you do in the game is walk between different areas and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed with some small puzzles, dialog and few moments of silence to ease the tension.

Edit: Oh and it has one of the best multiplayer shooting game where all you do is run around and shoot others in teams, according to some. I don't really enjoy multiplayer shooters.
 

jviggy43

Banned
Oct 28, 2017
18,184
When the game is available to the public and plays like that demo I will GLADLY cede that everything in the video was realtime gameplay. Until then I struggle to believe it wasn't heavily staged with things like ellie pulling the knife out of her, or when she gets pushed against a car, uses the momentum to psh herself off, grab a knife out of an enemies hand, stick it in her neck, and then follow into another combo on an enemy approaching her. I just find that hard to believe was legitimate player action. If it is, than bravo ND.
 
Oct 27, 2017
5,767
Maybe. I firmly believe as amazing as it is, it's equally talent with money and unlimited time

I do not think the time is as unlimited as one thinks. They had to bust their ass, and essentially retro/rebuild UC4 in 2 years to ship, even with the delays. That speaks about talent to piece together the game in that timeframe that had apparent management/direction issues before Druckmann took over.

There's a lot of doubters because it looked that damn good

I see that.
 

Mugen X

Member
Oct 27, 2017
5,744
Colorado
When the game is available to the public and plays like that demo I will GLADLY cede that everything in the video was realtime gameplay. Until then I struggle to believe it wasn't heavily staged with things like ellie pulling the knife out of her, or when she gets pushed against a car, uses the momentum to psh herself off, grab a knife out of an enemies hand, stick it in her neck, and then follow into another combo on an enemy approaching her. I just find that hard to believe was legitimate player action. If it is, than bravo ND.
So even thought the devs themselves have confirmed all of those things you mentioned to be actual mechanics that exist in the gameplay, you think they'd lie about something like that? You think they'd be stupid enough to do that?
 
Oct 27, 2017
5,767
When the game is available to the public and plays like that demo I will GLADLY cede that everything in the video was realtime gameplay. Until then I struggle to believe it wasn't heavily staged with things like ellie pulling the knife out of her, or when she gets pushed against a car, uses the momentum to psh herself off, grab a knife out of an enemies hand, stick it in her neck, and then follow into another combo on an enemy approaching her. I just find that hard to believe was legitimate player action. If it is, than bravo ND.

The pulling the arrow out is a mechanic that was mapped to an 'R' button that you needed to tap. The other animations you describe, are contextual that have been done in not only the original, but taken further in UC4/LL (especially with companions), and now more evolved here with their animation blending.

Sure, some of it may have been scripted/rehearsed, (how often it all happened in one slice), but as far as actual gameplay, this is nothing out of their realm of what they have been iterating in every game they release.
 
Last edited:

rashbeep

Member
Oct 27, 2017
9,456
lol, stop posting that image with the video link. It's not a capture from the video you're using as an argument.

The video doesn't look better than what we saw in The Last of Us 2's demo.


Here, let me help you with some actual down sampled 4K PC captures from the game play.

Compared to some TLoU 2 screens taken from a VIDEO of the demo, which look equal or better.

tlou2 looks better, which makes sense after a few years of progress. people saying it's a generation ahead is usual hyperbole.
 

RoboPlato

Member
Oct 25, 2017
6,805
Why do people have a such a hard time believing Ellie pulling out the arrow is legit? The prompt to do it shows up on the HUD as soon as she gets hit and it's flashing until she actually pulls it out. It makes sense that that mechanic would have extra animation work put into it if we're going to be manually doing it frequently while fighting enemies with bows.
 
Oct 27, 2017
5,767
Why do people have a such a hard time believing Ellie pulling out the arrow is legit? The prompt to do it shows up on the HUD as soon as she gets hit and it's flashing until she actually pulls it out. It makes sense that that mechanic would have extra animation work put into it if we're going to be manually doing it frequently while fighting enemies with bows.

Exactly.
 
OP
OP
chandoog

chandoog

Member
Oct 27, 2017
20,071
Huh? Do you know what taking someone's statement out of context is? You just did it again. You can't grab a sentence and say HEY GOTCHA.

notice i said "while a shooter game is" not the shooter genre. I'm breaking down specific games all throughout the thread.

if you actually refer to ANY of the other posts i have made throughout this thread i have focused on describing battlefield and battlefront games.

keep trying though and keep embarrassing yourself.
When i described why Quantum break is a shooter i laid out the reasons.

But no keep grabbing posts out of context. Keep saying i don't own a ps4.


Lol, when you have to make 10 clarifying posts to what you actually mean, your arguments are already invalid.

I love how the definition of a shooter game is so fluid and can be twisted to a user's whim whenever they please to.

QB is a shooter because it doesn't just have one aspect of gun it literally has 10-20 different guns and gameplay focused on shooting. That's all you do in the game is shoot to kill, then walk into another area and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed in with "science fiction" powers.

How is this different from what you do in The Last of Us minus science fiction powers ?

Weapons in QB:

Pistol
Burst Fire Pistol
Heavy Pistol
Secondary Weapons
Tactical SMG
Advanced SMG
Assault Rifle
Light Machine Gun
Carbine Rifle
Semi-Auto Shotgun
Full-Auto Shotgun


Source:
http://quantumbreak.wikia.com/wiki/Weapons


Weapons in TLoU:

The Last of Us


Main article: Long Guns

Hunting Rifle
Bow
Shotgun
Military Sniper
Flamethrower
Assault Rifle

Pistols

Main article: Pistols

9mm Pistol
Revolver
Shorty
El Diablo
Ellie's Pistol

Melee weapons

Main article: Melee Weapons

2x4
Baseball Bat
Pipe
Machete
Hatchet
Switchblade
Shiv

Throwing weapons

Main article: Throwable Object

Molotov Cocktail
Nail Bomb
Smoke Bomb
Brick
Bottle

Factions MP
Large firearmsEdit

Hunting Rifle
Bow
Burst Rifle
Full-Auto Rifle
Semi-Auto Rifle
Scoped Burst Rifle
Scoped Full-Auto Rifle
Scoped Semi-Auto Rifle
Variable Rifle
Tactical Shotgun
Frontier Rifle

Small firearms

Revolver
9mm Pistol
Shorty
Enforcer
Burst Pistol

Purchasables

El Diablo
Assault Rifle
Shotgun
Military Sniper
Flamethrower
Machete
Specter
Launcher
Double Barrel
Crossbow

Throwing weapons

Molotov Cocktail
Nail Bomb
Smoke Bomb



Source:
http://thelastofus.wikia.com/wiki/Weapons
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
Chan give up brotha.
This dude is going to make you go insane. I have never put a user on ignore ever either at the old forum or this one but he is the first. I have to for my own sanity.
 
Oct 27, 2017
5,767
Great job iamthatiam! Yet another Sony first party tech thread derailment with bullshit about what is a shooter and what isn't.

Keep moving them goal posts. You should have entered the World Cup with such tending skills.
 

jviggy43

Banned
Oct 28, 2017
18,184
The pulling the arrow out is a mechanic that was mapped to an 'L' button that you needed to tap. The other animations you describe, are contextual that have been done in not only the original, but taken further in UC4/LL (especially with companions), and now more evolved here with their animation blending.

Sure, some of it may have been scripted/rehearsed, (how often it all happened in one slice), but as far as actual gameplay, this is nothing out of their realm of what they have been iterating in every game they release.
I would love to see something like what ellie did from the original game because I never once had anything close to that happen. I havent played UC4 myself but I never saw it happen there either. At least not to the extent that was shown in that trailer.

Again if it is all real then fucking Bravo ND, I commend on you on making some of the most realistic gameplay Ive ever seen.

So even thought the devs themselves have confirmed all of those things you mentioned to be actual mechanics that exist in the gameplay, you think they'd lie about something like that? You think they'd be stupid enough to do that?
Devs lying about scripted footage? Why I never!
 

SolidSnakex

Member
Oct 25, 2017
23,338
When the game is available to the public and plays like that demo I will GLADLY cede that everything in the video was realtime gameplay. Until then I struggle to believe it wasn't heavily staged with things like ellie pulling the knife out of her, or when she gets pushed against a car, uses the momentum to psh herself off, grab a knife out of an enemies hand, stick it in her neck, and then follow into another combo on an enemy approaching her. I just find that hard to believe was legitimate player action. If it is, than bravo ND.

They've spoken about how those are all mechanics. For example, Ellie isn't pulling a knife out of her. She's pulling the arrow that she was hit with out

vlcsnap-2018-06-21-11bbjy7.png


If you look you can see the R1 prompt on the HUD. They've said that it's a status effect mechanic that they've introduced this time. In the case of the arrow so long as it's in her she can't use listen mode and her aim is out of whack.

A few other things

"You can fight multiple enemies at once and [there are] all these cool contextual moves she does like planting off the surface and attacking with various finishers. We also have all the melee weapons, like she's able to take a hammer off someone and use that."

"That's actually a new detail; if you don't have a melee weapon beyond your switchblade and you're finishing off someone who does have one, you can smoothly transition and grab that weapon from them," Newman added.

https://www.gameinformer.com/e3-2018/2018/06/15/how-naughty-dog-is-enhancing-the-sequels-combat
 

PlayerOne

Member
Apr 16, 2018
1,704
Looks amazing but i dont believe it'll play anything like this and most of the animations probably wont make the cut. Love ND games but basically every showing of their has a lot of scripted animation that dont make it into final game or look nowhere as smooth.
 

Marble

Banned
Nov 27, 2017
3,819
The last of us has between 10 to 20 weapons, 10 of which are guns, gameplay is centered around shooting. All you do in the game is walk between different areas and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed with some small puzzles, dialog and few moments of silence to ease the tension.

Edit: Oh and it has one of the best multiplayer shooting game where all you do is run around and shoot others in teams, according to some. I don't really enjoy multiplayer shooters.

Well not really. The game is actually centered around stealth where almost every area can be cleared without firing a single shot. There's also hardly any ammo in the game, unless you play on easy mode.
 
Oct 27, 2017
5,767
I would love to see something like what ellie did from the original game because I never once had anything close to that happen. I havent played UC4 myself but I never saw it happen there either. At least not to the extent that was shown in that trailer.

Again if it is all real then fucking Bravo ND, I commend on you on making some of the most realistic gameplay Ive ever seen.


Devs lying about scripted footage? Why I never!

There are videos literally 2-3 pages back, as well as gifs, showing TLoU having these very things.



Check this.. incredible what they did so many years ago


Being that they are focused and redesigning the entire animation system, as well as combat and AI systems for TLoU2, I would assume this will be more commonplace since that is the entire scope of them giving you a sense of visceral dread and adrenaline as you play; to immerse you even further.

The whole "gameplay demo" is heavily scripted, yes it's "in-engine" but that's about it.

Citation needed.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
When the game is available to the public and plays like that demo I will GLADLY cede that everything in the video was realtime gameplay. Until then I struggle to believe it wasn't heavily staged with things like ellie pulling the knife out of her, or when she gets pushed against a car, uses the momentum to psh herself off, grab a knife out of an enemies hand, stick it in her neck, and then follow into another combo on an enemy approaching her. I just find that hard to believe was legitimate player action. If it is, than bravo ND.
I'm with you insofar as me being slightly skeptical until I have the game actually in my hands. But, as the video says, just compare the Uncharted 4 gameplay demos and what the game actually plays like. It's pretty damn close, and that makes me kind of excited.

That being said, I'm fully expecting all the nuts and bolts to be there, like for example you'll be able to dodge into walls and have Ellie push herself back off of them, and you'll be able to take enemy weapons from them and use those weapons against your opponent with unique contextual animations based on the weapon you're holding; but I'm not expecting everything to be as seamless as it's portrayed in the trailer. If they pull it off, then wow, you know.

THAT being said though, I think that the "seamless" thing is the exact issue motion matching tries to solve. So, who knows. I think we're at a point where I feel alright giving them the benefit of the doubt.
 

jviggy43

Banned
Oct 28, 2017
18,184
There are videos literally 2-3 pages back, as well as gifs, showing TLoU having these very things.



Being that they are focused and redesigning the entire animation system, as well as combat and AI systems for TLoU2, I would assume this will be more commonplace since that is the entire scope of them giving you a sense of visceral dread and adrenaline as you play; to immerse you even further.



Citation needed.
There is nothing in that video that comes close to Ellie being pushed against a car, using that momentum to push off, into a combo where she takes a weapon (that part is obviously in the last of us but not as a fluid motion) before killing her and going into combat with the next enemy. I'm not going to keep arguing this. If its real I'm happy to eat crow because that would be amazing. I just am going to wait for people to get their hands on it for me to believe it.
 

McFly

Member
Nov 26, 2017
2,742
Well not really. The game is actually centered around stealth where almost every area can be cleared without firing a single shot. There's also hardly any ammo in the game, unless you play on easy mode.
Well actually we are just being pedantic, the game is centered around shooting, stealth is an optional way to approach each level, same way having the ability to stealth through MGSV does not make it not a shooter, it can fall into both categories. There are some levels you cannot stealth your way through. Scarcity of ammo in harder levels does not make it not a shooter. It is a Third Person Action Adventure Stealth Shooter.
 

Marble

Banned
Nov 27, 2017
3,819
The whole "gameplay demo" is heavily scripted, yes it's "in-engine" but that's about it.

Are you saying it's not real-time? It's just gameplay and the DF video shows several details that prove that. Sure, they possibly staged some elements to make the video a little cooler, but every developer does that.
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
Even though The Last Of Us 2 will release at the end of the generation, I wouldn't be surprised if it sets a benchmark for next gen games as well.
Sure, the new machines will be more powerful, but a lot of the visual quality also comes from the sheer amount of effort that NaughtyDog puts into every last detail of the presentation and thats not something horsepower can make up for.
 
Oct 27, 2017
5,767
There is nothing in that video that comes close to Ellie being pushed against a car, using that momentum to push off, into a combo where she takes a weapon (that part is obviously in the last of us but not as a fluid motion) before killing her and going into combat with the next enemy. I'm not going to keep arguing this. If its real I'm happy to eat crow because that would be amazing. I just am going to wait for people to get their hands on it for me to believe it.

Goodness.

At the time, 5, almost 6-7 years ago (reveal), that was shit better than most games out there and people were doubting the reveal that had those animations in it.

Fast forward to now, with advancements in tech, and the new ways of 'animation blending', of course it is going to look better, and of course they are going to push the limits they can (like they did with the PS3 with TLoU).

Search on here for the animation blending tech thread/video they put out. It explains what they are doing, and in interviews, why they are doing that to suck you into the gameplay (immersion) more.

If you ignore him then you won't see when he finish the Detroit demo on U4.

13748433-19f2-4736-8084-56a4ca3ca1bb-profile_image-300x300.png
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
There is nothing in that video that comes close to Ellie being pushed against a car, using that momentum to push off, into a combo where she takes a weapon (that part is obviously in the last of us but not as a fluid motion) before killing her and going into combat with the next enemy. I'm not going to keep arguing this. If its real I'm happy to eat crow because that would be amazing. I just am going to wait for people to get their hands on it for me to believe it.

If you compare it with Uncharted 4 though, it has a lot of these sorts of things. Especially the one on one fights and that chloe-nadine vs the big bad in LL, in the western Ghats.

And bear in mind, from what they're saying, they redid their whole animation system. Look at what's capable with motion matching with what is apparently very little work:



Now imagine Naughty Dog and the ICE team at Sony having multiple years and millions of dollars to work with that tech. The stuff you're calling out as unbelievable aren't actually all that far fetched.
 
Oct 27, 2017
5,767
Real time gameplay but I can clearly see game constantly taking controls away from you for cinematic feel.

For some reason I always find gameplay in ND games pretty Ok compared to their graphics tech.

Games like Spiderman, Horizon Zero Dawn and GOW excels in both tech and graphics unlike ND games.

Are you explaining for him, or...?

And as for the bolded, come on man.
 

Marble

Banned
Nov 27, 2017
3,819
Well actually we are just being pedantic, the game is centered around shooting, stealth is an optional way to approach each level, same way having the ability to stealth through MGSV does not make it not a shooter, it can fall into both categories. There are some levels you cannot stealth your way through. Scarcity of ammo in harder levels does not make it not a shooter. It is a Third Person Action Adventure Stealth Shooter.

It's just nitpicking but you are very wrong. The game is not about shooting and never was. It's a stealth game pur sang. Just look at the listen mode mechanic. That wouldn't be in there if the core mechanic centered around shooting. Then we have stuff like soft cover, weapon sway and distracting enemies with bottles and bricks, not to mention that you will be out of ammo and dead in no time if you treat this game as a shooter. You can probably even pass a lot of areas without even killing everybody. What shooting game does that?
 

RevenantAxe

Banned
Apr 16, 2018
1,274
I don't enjoy playing Uncharted that much but I enjoy watching cutscenes and set pieces .

Graphics technology top notch but gameplay effort not much.
 

LoudMouse

Member
Nov 23, 2017
3,540
It's just nitpicking but you are very wrong. The game is not about shooting and never was. It's a stealth game pur sang. Just look at the listen mode mechanic. That wouldn't be in there if the core mechanic centered around shooting. Then we have stuff like soft cover, weapon sway and distracting enemies with bottles and bricks, not to mention that you will be out of ammo and dead in no time if you treat this game as a shooter. You can probably even pass a lot of areas without even killing everybody. What shooting game does that?

I know it wasn't you but it isn't long ago (in another thread) that I was arguing with a bunch of people about how TLOU was also a stealth game. These people insisted it was a shooter. I pointed out everything you've just pointed out and yet STILL it was a shooter and only a shooter. TLOU is BOTH.