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SolidChamp

Banned
Oct 27, 2017
4,867
I see.

I just started Yakuza 0; my introduction to the series. I'm really enjoying it so far. I'm wondering about how I should approach the rest of the series. I have Kiwami, but where should I go from there? Would it be bad to jump straight to 6?
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,891
Pakistan
I see.

I just started Yakuza 0; my introduction to the series. I'm really enjoying it so far. I'm wondering about how I should approach the rest of the series. I have Kiwami, but where should I go from there? Would it be bad to jump straight to 6?
Play Yakuza 0 first, then play Kiwami.

After that, you have the choice of waiting for Kiwami 2 and then playing Y6 or doing it the other way around. Either way is fine but I'd recommend waiting for Kiwami 2 personally.

Yakuza 3,4 and 5 are getting remasters but it's going to take a while before they're all available so just play through them whenever they come out. The stories are largely self contained anyway, so it's not that big of an issue.
 

shadowman16

Member
Oct 25, 2017
31,874
Kiwami 2 is out soon. And 0 and Kiwami combined should take you a little while to get through (its worth noting that rushing/binging on the series is a bad idea) so just take it easy and play through 0-2 in order. Then from there its up to you. I've no idea how long it'll take for 3-5 to release over here. Your guess is as good as mine on that one.
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
I'm very happy to announce that I'll be interviewing both Daisuke Sato AND Takaya Kuroda in a couple of weeks at Japan Expo in Paris. I'll only have 20 minutes but I'll try to make the best of the opportunity.
 

shadowman16

Member
Oct 25, 2017
31,874
I'm very happy to announce that I'll be interviewing both Daisuke Sato AND Takaya Kuroda in a couple of weeks at Japan Expo in Paris. I'll only have 20 minutes but I'll try to make the best of the opportunity.
Fantastic news :) One non Ishin/Kenzan question I'd love answered if you get the chance, is how on earth do all the characters manage to remove their shirts/jackets/ties in one go? Always cracks me up when they do that,
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
Fantastic news :) One non Ishin/Kenzan question I'd love answered if you get the chance, is how on earth do all the characters manage to remove their shirts/jackets/ties in one go? Always cracks me up when they do that,
That's actually pretty funny, I'll try to remember to ask that!
 

Aurc

Member
Oct 28, 2017
6,890
I'm very happy to announce that I'll be interviewing both Daisuke Sato AND Takaya Kuroda in a couple of weeks at Japan Expo in Paris. I'll only have 20 minutes but I'll try to make the best of the opportunity.
That's awesome. Ask him about a Kazama prequel or Majima standalone game, just to remind him there's demand.
 

GrayFoxPL

Banned
Oct 26, 2017
2,280
I'd love to play as Nishiki in Y0. Totally missed opportunity imo. Majima is cool and all but his fighting styles are not up my alley.

I'd also like for Tanimura to return, his fighting style was the best in Y4. He must've be really disliked character that he never returned after 4. Shrug.

If he is in Y6 - don't tell me. I didn't play it yet.
 

catswaller

Banned
Oct 27, 2017
1,797
oof, I surprisingly found Ishin at a small local used game store. I dont speak a word of japanese, but started it up to try and muddle thru and use khhsubs where available. So far it's mostly just been a real bummer it's never getting localized -- there's nothing here that doesn't seem like it will play to an american crowd just fine, and the production quality/budget(/scale?) seem right in line with 0 and 6. Glad I get to play it in some limited form, but really disappointed I won't ever get to really appreciate it.

especially considering the fist of the north star game is getting localized, which I get is an anime property and has some more western fans, but seems to be missing a lot of the heart and charm I come to yakuza games for.
 

shadowman16

Member
Oct 25, 2017
31,874
oof, I surprisingly found Ishin at a small local used game store. I dont speak a word of japanese, but started it up to try and muddle thru and use khhsubs where available. So far it's mostly just been a real bummer it's never getting localized -- there's nothing here that doesn't seem like it will play to an american crowd just fine, and the production quality/budget(/scale?) seem right in line with 0 and 6. Glad I get to play it in some limited form, but really disappointed I won't ever get to really appreciate it.

especially considering the fist of the north star game is getting localized, which I get is an anime property and has some more western fans, but seems to be missing a lot of the heart and charm I come to yakuza games for.

Gotta remember the series was pretty much dead when Ishin was released. I don't think we got Yakuza 5 announced until the end of that year (2014) and it was a year before that was released. So Sega officially didn't care at that point :( While now the series is doing well enough to justify localising more of them which is great news. Who knows, now that they basically are all caught up on the series, maybe they'll go back and localise it? (that seems like a slim bet, but who knows!)

I'd love to play as Nishiki in Y0. Totally missed opportunity imo. Majima is cool and all but his fighting styles are not up my alley.

I'd also like for Tanimura to return, his fighting style was the best in Y4. He must've be really disliked character that he never returned after 4. Shrug.

If he is in Y6 - don't tell me. I didn't play it yet.

Tanimura's VA was caught in a drugs scandal and ended up retiring from acting altogether. I wouldn't get your hopes up on him ever returning.
 

catswaller

Banned
Oct 27, 2017
1,797
Gotta remember the series was pretty much dead when Ishin was released. I don't think we got Yakuza 5 announced until the end of that year (2014) and it was a year before that was released. So Sega officially didn't care at that point :( While now the series is doing well enough to justify localising more of them which is great news. Who knows, now that they basically are all caught up on the series, maybe they'll go back and localise it? (that seems like a slim bet, but who knows!)

That's true, I got into yakuza games only a few years ago, after 5 was already released here, so I guess this is just my first taste of the disappointment a lot of fans have had for a long time.
 

SolidChamp

Banned
Oct 27, 2017
4,867
I fired up my PS3 for the first time in ages to update some stuff and to set up Netflix on it for my bedroom. I found I have a digital copy of Yakuza 4 on it. I think it was a PS+ freebie from a couple of years back. Might not be as enjoyable after playing 0 and Kiwami on PS4, though.

I'll definitely be taking my time with the series.
 

Etrian Oddity

Member
Oct 26, 2017
3,429
I'm very happy to announce that I'll be interviewing both Daisuke Sato AND Takaya Kuroda in a couple of weeks at Japan Expo in Paris. I'll only have 20 minutes but I'll try to make the best of the opportunity.
Have they imagined a JoJo ga Gotoku? :3

The whole "removing 3-piece suits in one fell swoop" is probably the most journalistic question though. :P
 
Oct 28, 2017
3,727
I'd kill for a localized Ishin. I tried to play it with the big English guide but it was just way too complicated to actually get through that way.
Spending half an hour staring at a skill tree trying to figure out what I'm actually putting points in to was kind of the death of that game to me.
 

psychedelic

Member
Oct 30, 2017
2,317
I just completed Yakuza 0, my first game in the franchise, and it totally exceeded my expectations. I loved the club mini-game and I almost felt like Majima was the true protagonist of the game with a more compelling story. It's a shame that we probably won't play as him in future remakes. I'm going to get Kiwami soon but I gotta take a break before I jump in, I suppose. I hope to find a side activity in it as captivating as the club mini-game from 0.

Aside from that, I just really liked the emphasis on characterization and long cut-scenes and I hope to see more of that with Kiwami. It was so refreshing to have that in a game, the story was the main hook for me which kept me invested throughout the experience.
 

shadowman16

Member
Oct 25, 2017
31,874
I just completed Yakuza 0, my first game in the franchise, and it totally exceeded my expectations. I loved the club mini-game and I almost felt like Majima was the true protagonist of the game with a more compelling story. It's a shame that we probably won't play as him in future remakes. I'm going to get Kiwami soon but I gotta take a break before I jump in, I suppose. I hope to find a side activity in it as captivating as the club mini-game from 0.

Aside from that, I just really liked the emphasis on characterization and long cut-scenes and I hope to see more of that with Kiwami. It was so refreshing to have that in a game, the story was the main hook for me which kept me invested throughout the experience.

Temper your expectations with Kiwami. I love that game, but Kiwami is a remake (shot for shot story wise) of the first game - cutscenes are much shorter for the most part apart from a couple of story exposition ones. It still features some excellent characters though, and it does add a number of newer cutscenes in the beginning of the first few chapters to help explain the story a bit better (these cutscenes are really good, easily the best part of the remake for me, with the combat improvements not too far behind).

I'd kill for a localized Ishin. I tried to play it with the big English guide but it was just way too complicated to actually get through that way.
Spending half an hour staring at a skill tree trying to figure out what I'm actually putting points in to was kind of the death of that game to me.
There should be translated skill trees out there, alternatively using a translation app on your phone/tablet does wonders to help explain the moves your unlocking. Not the most user friendly way through the game, but it helped me in a pinch.
 
Oct 28, 2017
3,727
Temper your expectations with Kiwami. I love that game, but Kiwami is a remake (shot for shot story wise) of the first game - cutscenes are much shorter for the most part apart from a couple of story exposition ones. It still features some excellent characters though, and it does add a number of newer cutscenes in the beginning of the first few chapters to help explain the story a bit better (these cutscenes are really good, easily the best part of the remake for me, with the combat improvements not too far behind).


There should be translated skill trees out there, alternatively using a translation app on your phone/tablet does wonders to help explain the moves your unlocking. Not the most user friendly way through the game, but it helped me in a pinch.

The guide I was using had a section dedicated to the skill trees, but it was still really annoying. I don't think I'll end up going back to it ever.
 

psychedelic

Member
Oct 30, 2017
2,317
Temper your expectations with Kiwami. I love that game, but Kiwami is a remake (shot for shot story wise) of the first game - cutscenes are much shorter for the most part apart from a couple of story exposition ones. It still features some excellent characters though, and it does add a number of newer cutscenes in the beginning of the first few chapters to help explain the story a bit better (these cutscenes are really good, easily the best part of the remake for me, with the combat improvements not too far behind).

Thanks for the heads up, I think I would still enjoy my time with the game considering it plays and feels just like 0. I already can't wait to see what 6 is all about, but a part of me wants to go through the rest of the games first. I have no idea how long that could take lol.
 

shadowman16

Member
Oct 25, 2017
31,874
Thanks for the heads up, I think I would still enjoy my time with the game considering it plays and feels just like 0. I already can't wait to see what 6 is all about, but a part of me wants to go through the rest of the games first. I have no idea how long that could take lol.
Oh yeah, if you liked 0 you should like Kiwami as well. I just see a few people post how they were a bit less impressed with Kiwami over 0 in some respects. Myself, I love Kiwami because back before it was announced the one thing I wanted more than anything was Yakuza 1 with better combat, and that's exactly what I got! Its also got more aggressive enemies which for me I was super happy with as the difficulty was more to my tastes (but still a bit too easy on Hard mode). Its worth taking your time on the series if you can though, mainly just because each game is pretty long depending on how much side content you do (usually takes me around 100 hours give or take (less on Kiwami and 3, since they have less content compared to other games in the series). Plus the emotional pay off from doing the games in story order is greater with 6.
 

KomandaHeck

Member
Oct 26, 2017
3,353
Been playing Yakuza 0 over the last 2-3 weeks, my first foray into the series, and have been amazed at the quality of the story. I expected to enjoy the game, but was not ready for how well constructed the story is. The writing and characterisation is leagues ahead of most games, and it's made me audibly laugh more than perhaps any game I've ever played.

Just finished chapter 14 and holy shit, that hurt.
 

SolidChamp

Banned
Oct 27, 2017
4,867
Not wanting to spoil myself on anything but what's the deal with Majima? Playing as him in Zero is amazing, but then I saw bits of a cutscene with him in Kiwami and it looks like he went batshit insane? It's like, a big switch in his behavior from the more composed character I'm currently playing as...
 

Capra

Member
Oct 25, 2017
15,596
Finally got to the last chapter of Y5 after nearly 55 hours of playtime. Shinada's part was definitely my 2nd favorite after Kiryu's. Really didn't expect to grow so fond of a new character this late into the game when I'm just itching to get to the new engine and Kiryu's finale.

I really think the format works better with fewer characters though. Y4 and 5 are great games but man, do they feel a bit aimless at times. Seeing everyone working together for the finale is great, but it feels so needlessly convoluted tying all these threads together. 0 had the perfect balance between Kiryu and Majima, and alternating between the two made the narrative feel a lot more focused than spending 4 chapters with one guy and suddenly switching gears to a completely new character.
 

edo_kid

Member
Oct 27, 2017
11,087
Just started Y6 and damn the combat is "weird", not bad but is slower/heavier at least so far. Even walking around is slower, now the normal speed is just slow walking.

Really diggin the "no loading" stuff, what a great new feature.

Not wanting to spoil myself on anything but what's the deal with Majima? Playing as him in Zero is amazing, but then I saw bits of a cutscene with him in Kiwami and it looks like he went batshit insane? It's like, a big switch in his behavior from the more composed character I'm currently playing as...

It's impossible to explain without spoiling multiple games, you should just continue playing.
Let's just say Majima was never as "sane/composed" as he see him on Y0 but he neither is as "crazy/mad" as we see him on Y1/Kiwami, he is somewhere in the middle.

Also keep in mind that Majima started as a joke character who the only thing it had was being crazy, it was only until much later in the series that he started to get development and characterization. Thats why there is a big switch in behavior from Y0 to Y1, the end of Y0 did a poor job trying to explain it.
 
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shadowman16

Member
Oct 25, 2017
31,874
Also keep in mind that Majima started as a joke character who the only thing it had was being crazy, it was only until much later in the series that he started to get development and characterization. Thats why there is a big switch in behavior from Y0 to Y1, the end of Y0 did a poor job trying to explain it.

This is very true. He was basically just another boss originally in 1 but ended up being so popular that they keep him around and flesh him out more with each entry. 0 felt like the odd game out to me myself since Majima was so different in that one compared to especially the first three games (he was awesome none the less, but I loved how Dead Souls did him as a playable character that kept the crazy rather than repressed it so much).
 

SolidChamp

Banned
Oct 27, 2017
4,867
So here's another question for you fine Yakuza fans...

I'm playing 0 from my external hard drive (PS4 Pro). I've noticed that the game has impressive levels of detail and I appreciate the density of the game world...but that seems to come at a cost.

Is texture streaming/things popping in a typical issue that the series is known for? Obviously the frame rate is quite stable and most would prefer that over any other technical proficiencies...but asset streaming and object pop-in has always bothered me more than anything else. Yes, more than an inconsistent frame rate.

Maybe I should just move the game over to the internal hard drive?
 
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shadowman16

Member
Oct 25, 2017
31,874
Not sure exactly on what you mean (I might be misunderstanding) but Yakuza has always had some draw distance issues where stuff will appear as you walk closer to them. But I've never seen issues with Textures themselves fail to load (I've seen this happen sometimes on RE7 on my PS4, but that's the only example of that I can think of). 0 and Kiwami were fine for me on my PS4 Pro, even better when I enabled Boost mode to get rid of the minor screen tearing both games had in a couple of spots.
 

SolidChamp

Banned
Oct 27, 2017
4,867
Not sure exactly on what you mean (I might be misunderstanding) but Yakuza has always had some draw distance issues where stuff will appear as you walk closer to them. But I've never seen issues with Textures themselves fail to load (I've seen this happen sometimes on RE7 on my PS4, but that's the only example of that I can think of). 0 and Kiwami were fine for me on my PS4 Pro, even better when I enabled Boost mode to get rid of the minor screen tearing both games had in a couple of spots.

Okay, draw distance issues are mainly what I'm talking about. Things just appearing. Textures do load, it's just that details sort of pop in as you get closer.

Good to know that draw distance hasn't been Yakuza's strongest aspect.
 

shadowman16

Member
Oct 25, 2017
31,874
Yeah, the series still has a certain level of "jank" to them I guess it the best way to phrase it - other stuff like manual saving, lots and lots of text boxes/menu's, no option to restart certain activities without quitting them etc.
Good thing I love the core gameplay/story on the series so much so most of the above doesn't bother me! (though no restarts on the ultimate challenge modes and retro games does my head in sometimes).
 

shadowman16

Member
Oct 25, 2017
31,874
The Dragon style being rubbish I felt was explained clearly in the game by Majima. As you say, just encounter him in various places and you'll eventually be hilariously overpowered, tiger dropping enemies in a single hit.

As for the enemies healing. Yeah, that goes down as the stupidest thing in the game. Looking back on the old Gaf thread for the game I'm sure 90% of my posts related to it in some way. Thankfully they got the hint that it sucked and never included it in the series again (though hilariously one of Kiryu's heat actions is reused in FOTNS since Kiryu basically stole the move from Kenshiro anyway, its a perfect fit).

And if you do go for SSS ranking all of Majima's battles, keep in mind (Komaki training spoiler)
There is one fight against him where he has an enormous health bar and you can only use the DoD style. It seems a stupidly long battle - you can actually lose the fight and still learn the move. Don't make the same mistake I did twice and slowly grind my way to victory!
 

sandboxgod

Attempting to circumvent a ban with an alt
Banned
Oct 27, 2017
4,919
Austin, Texas
The Dragon style being rubbish I felt was explained clearly in the game by Majima. As you say, just encounter him in various places and you'll eventually be hilariously overpowered, tiger dropping enemies in a single hit.

As for the enemies healing. Yeah, that goes down as the stupidest thing in the game. Looking back on the old Gaf thread for the game I'm sure 90% of my posts related to it in some way. Thankfully they got the hint that it sucked and never included it in the series again (though hilariously one of Kiryu's heat actions is reused in FOTNS since Kiryu basically stole the move from Kenshiro anyway, its a perfect fit).

Yeah Yakuza 0 has been more fun then Yakuza Kiwami in that regard. havent seen any bosses heal out of the blue.

Can you promise me I'll never see a boss self heal again? Cause I already beat Kiwami. I am working on zero. Then next I go to Kiwami 2 then Yakuza 6
 

shadowman16

Member
Oct 25, 2017
31,874
Yeah Yakuza 0 has been more fun then Yakuza Kiwami in that regard. havent seen any bosses heal out of the blue.

Can you promise me I'll never see a boss self heal again? Cause I already beat Kiwami. I am working on zero. Then next I go to Kiwami 2 then Yakuza 6

Yeah, you should be fine. I can;t recall any other bosses able to heal in any other games in the series. It was just something brought into Kiwami. Kiwami 2 actually goes far too the other way, using heat moves in that game deals way to much damage, makes things a bit too easy in my opinion! FOTNS seems to balance things better in terms of difficulty + damage output without resorting to healing.

shadowman16
I know, it just feels sloppy as well. I guess it becomes more refined and faster with the upgrades. Looking forward to tiger bombing everyone.

Yeah, its supposed to feel this way at the moment. For getting more speed for the style, make sure you do all the Pocket Racing events, as that's where the last upgrade is. Basically after Majima starts showing up everywhere be sure to play all the different events as usually Majima will pop up.
 

shadowman16

Member
Oct 25, 2017
31,874
Lots of 0 are references to later games. From more important ones (that you've picked up) and a few more you've not picked up on yet that won't make sense until you play Yakuza 5. Its the one argument I have that 0 should be played after 1-5 - in that the game has tons of references to the previous games you'll only get having played all the previous games. Its just that it makes a fantastic beginning point to the series as well.
 

Aurc

Member
Oct 28, 2017
6,890
Lots of 0 are references to later games. From more important ones (that you've picked up) and a few more you've not picked up on yet that won't make sense until you play Yakuza 5. Its the one argument I have that 0 should be played after 1-5 - in that the game has tons of references to the previous games you'll only get having played all the previous games. Its just that it makes a fantastic beginning point to the series as well.
Biggest problem for a newcomer going 1-5, then 0, then 6 is, in my opinion:
You finish 5, and start 0. This is great, because you get to see where Kiryu got his start, before you play his final game. Not to mention you're hoping he recovers well from his injuries in 5's ending throughout all of this. Fine.

The problem emerges in Majima. You do 5, and he's important in the story, but absent for most of it, only showing up as a final boss that got played by the main villain. Then you do 0, and Majima is a God damned hero, steals the show, and he's the best character ever, right? Also, it cements just how much he cares about Saejima.

Ok, so now you start 6, expecting a great story progression for these characters, and... Majima and Saejima get shoved off to the side, not being relevant in any way whatsoever. If you just played 0, this has got to be super jarring and disappointing.

I think it's easier to do 0-3, and then accept that Majima fades a bit as a character in the latter half of the series. Otherwise, I feel like you'd get some sort of whiplash from the changes in his level of story presence.
 

edo_kid

Member
Oct 27, 2017
11,087
Lots of 0 are references to later games. From more important ones (that you've picked up) and a few more you've not picked up on yet that won't make sense until you play Yakuza 5. Its the one argument I have that 0 should be played after 1-5 - in that the game has tons of references to the previous games you'll only get having played all the previous games. Its just that it makes a fantastic beginning point to the series as well.

The fortune teller part is amazing because of that, it has references for all of the main games in the franchise. Also both Majima/Kiryu bumping into that "blonde kid" is just great.

Kiwami did some great references as well
i got a chuckle when Kiryu implied that Date could be a journalist and then Date said that would be the equivalent of Kiryu becoming a taxi driver
 

sandboxgod

Attempting to circumvent a ban with an alt
Banned
Oct 27, 2017
4,919
Austin, Texas
Yeah, you should be fine. I can;t recall any other bosses able to heal in any other games in the series. It was just something brought into Kiwami. Kiwami 2 actually goes far too the other way, using heat moves in that game deals way to much damage, makes things a bit too easy in my opinion! FOTNS seems to balance things better in terms of difficulty + damage output without resorting to healing.
Excellent!!
 

shadowman16

Member
Oct 25, 2017
31,874
Biggest problem for a newcomer going 1-5, t

hen 0, then 6 is, in my opinion:
You finish 5, and start 0. This is great, because you get to see where Kiryu got his start, before you play his final game. Not to mention you're hoping he recovers well from his injuries in 5's ending throughout all of this. Fine.

The problem emerges in Majima. You do 5, and he's important in the story, but absent for most of it, only showing up as a final boss that got played by the main villain. Then you do 0, and Majima is a God damned hero, steals the show, and he's the best character ever, right? Also, it cements just how much he cares about Saejima.

Ok, so now you start 6, expecting a great story progression for these characters, and... Majima and Saejima get shoved off to the side, not being relevant in any way whatsoever. If you just played 0, this has got to be super jarring and disappointing.

I think it's easier to do 0-3, and then accept that Majima fades a bit as a character in the latter half of the series. Otherwise, I feel like you'd get some sort of whiplash from the changes in his level of story presence.

I'm not thinking of story reasons here, I'm just saying that there are tons of little references in side stories that you'll only really get if you've played through 1-5 before hand (which was part of the reason I loved 0 at the time, seeing them drop references to later games in the series). From a story standpoint, your absolutely correct. Playing the games in release date order (as I've done since the story began) provided me with some great nods that newcomers won't get (mainly throwaway lines of dialogue and certain plot important characters that show up again in future games.

The fortune teller part is amazing because of that, it has references for all of the main games in the franchise. Also both Majima/Kiryu bumping into that "blonde kid" is just great.

Kiwami did some great references as well
i got a chuckle when Kiryu implied that Date could be a journalist and then Date said that would be the equivalent of Kiryu becoming a taxi driver

Yup, its little stuff like this or
Okita being the number one dancer in Kamurocho in the '80s etc.
. Little bits like this that series vets will get the references to. The team does this kind of thing really well.
 
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Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Recently got a friend to try the series, she got really interested when I told her how amazing it was to get into it to me and she randomly ran off last week and came back with a copy of Kiwami after borrowing a PS4. I was a bit frustrated because 0 is obviously a better starting point and thought she'd find Majima Everywhere annoying, but nope, she thought the whole thing was incredible and spent like 30 hours in it in 5 days! She adored Majima too so she's thrilled to continue with 0.
Biggest problem for a newcomer going 1-5, then 0, then 6 is, in my opinion:
You finish 5, and start 0. This is great, because you get to see where Kiryu got his start, before you play his final game. Not to mention you're hoping he recovers well from his injuries in 5's ending throughout all of this. Fine.

The problem emerges in Majima. You do 5, and he's important in the story, but absent for most of it, only showing up as a final boss that got played by the main villain. Then you do 0, and Majima is a God damned hero, steals the show, and he's the best character ever, right? Also, it cements just how much he cares about Saejima.

Ok, so now you start 6, expecting a great story progression for these characters, and... Majima and Saejima get shoved off to the side, not being relevant in any way whatsoever. If you just played 0, this has got to be super jarring and disappointing.

I think it's easier to do 0-3, and then accept that Majima fades a bit as a character in the latter half of the series. Otherwise, I feel like you'd get some sort of whiplash from the changes in his level of story presence.
To be honest, the handling of Majima is weird regardless of where you start, but I guess yeah, it's a bit more disappointing in order (still hoping they make up their mind here).
 

Etrian Oddity

Member
Oct 26, 2017
3,429
My problem with Majima is they want to play both sides of the coin. He isn't a madman as it's mostly an act to get respect, but he's done wicked things to be an antihero.

In the "this is where you laugh" scene he fkn kills one of his men. He keeps hitting him in the head with the bat as he's on the ground and you hear a *squish*. Like, that's a canon irredeemable murder lol.

Could've handled his transformation way better in 0, but what're ya gonna do.
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
Guys, as I've told you a few days ago, I'll get the opportunity to interview Daisuke Sato next week. Just so you know, I've just gotten a list of topics I can't bring up during the interview. Those topics are:
-Ishin
-Yakuza 3, 4 and 5 Remasters
-The PC ports (I've been told that the Japanese team has nothing to do with those).

That's too bad but it is what it is.