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Deleted member 40604

User requested account closure
Banned
Mar 3, 2018
294
Let me clear up that confusion,

Regarding the recent text issues brought up in review copies of the game, please be aware that these were all known issues and there are three planned patches beginning Launch Day. These patches address these text issues as well as other issues. Unfortunately, the patches were not available at the time the review codes were sent out and thus all previews reflect the game in its unpatched state.

You might want to say something on Twitter because you guys have been getting roasted all day on there. Glad to know that there are patches coming for the game on release day though.
 

the_wart

Member
Oct 25, 2017
2,261
Good lord how many patches does it take to get the Japanese text out of the English version of the game.
 

NateDrake

Member
Oct 24, 2017
7,497
Compared to the Switch to the PS4 version here:


watch
 

CMM1215

Member
Oct 25, 2017
118
Let me clear up that confusion,

Regarding the recent text issues brought up in review copies of the game, please be aware that these were all known issues and there are three planned patches beginning Launch Day. These patches address these text issues as well as other issues. Unfortunately, the patches were not available at the time the review codes were sent out and thus all previews reflect the game in its unpatched state.
So are these issues resolved in the retail version, or do retail copies also need the day 1 patch to fix them? Thanks!
 
Oct 27, 2017
9,792
Peru
Let me clear up that confusion,

Regarding the recent text issues brought up in review copies of the game, please be aware that these were all known issues and there are three planned patches beginning Launch Day. These patches address these text issues as well as other issues. Unfortunately, the patches were not available at the time the review codes were sent out and thus all previews reflect the game in its unpatched state.

Good to know. Are some of those patches going to improve the performance in dock mode?
 

Mark H

Member
Oct 27, 2017
1,679
Let me clear up that confusion,

Regarding the recent text issues brought up in review copies of the game, please be aware that these were all known issues and there are three planned patches beginning Launch Day. These patches address these text issues as well as other issues. Unfortunately, the patches were not available at the time the review codes were sent out and thus all previews reflect the game in its unpatched state.
Did you send this message to reviewers?
You should let them know asap since localization issue has been mentioned in one of the review and is starting to spread.
 

kvetcha

Banned
Oct 27, 2017
7,835
Damn it, I didn't realize this was releasing so soon. Between Hollow Knight and Mario Tennis Aces I'm not sure when I'm going to have a chance to play it.
 
Oct 26, 2017
13,606
Let me clear up that confusion,

Regarding the recent text issues brought up in review copies of the game, please be aware that these were all known issues and there are three planned patches beginning Launch Day. These patches address these text issues as well as other issues. Unfortunately, the patches were not available at the time the review codes were sent out and thus all previews reflect the game in its unpatched state.

Can you elaborate on what the other fixes are? Any technical ones?
 

Mistouze

Member
Oct 26, 2017
3,430
Crossing my fingers hard for NISA to come through with those patches for the Switch version. The game looks super dope.
 

hans_castorp

Member
Oct 27, 2017
1,458
NISA is a joke at this point. I wish they stopped taking on Falcom games.
They've shown they can't handle them properly.
 

Kattbuss

Member
Oct 27, 2017
541
Sweden
I would rather have Falcom games on Switch than not at all. Hopefully this paves the way for more Falcom games on the Switch. I would love the Trails games on Switch.
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
User Banned (3 Days): Inflammatory System Wars + A pattern of random, unprovoked hostility.
So Switch fans don't care about quality whatsoever? You guys should step trying to be relentless shills for that platform.
 

Xita

Avenger
Oct 27, 2017
9,185
Hmm this comes out next week

I might be a little late but I'll try to squeeze this in between Mario Tennis and Hollow Knight. Heh, haven't played my Switch in a few months and all of a sudden I'm overloaded with games.
 

TYRANITARR

Member
Oct 28, 2017
3,962
Hmm this comes out next week

I might be a little late but I'll try to squeeze this in between Mario Tennis and Hollow Knight. Heh, haven't played my Switch in a few months and all of a sudden I'm overloaded with games.

Same here.

So Switch fans don't care about quality whatsoever? You guys should step trying to be relentless shills for that platform.

Quality for what exactly? I read two page back but I still can't figure out what your on about?

I think he's upset that we aren't upset that the localization is "poor" and that it's not 30 FPS.

lol Because, it's better to NOT play a game at all than to pay for it when it's not up to the standard of Nivorae.
 

Cqef

Member
Oct 27, 2017
161
somewhere in France
You should at least have a fair bit of qualms about getting a game this badly handled. It doesn't really matter if it's on Switch, PS4 or PC. Going into it without a second thought sends the wrong messages, it's telling the publishers "it's ok to continue doing stuff like this". If no one had complained and just took in everything that comes by, there would be no reason for publishers to get better. And we wouldn't have seen any improvement over the span of several decades of game localisation.
The stance you are holding now would be damaging in the long term.
That's why having expectations and standards is important. Otherwise thing would never get better.
 

TYRANITARR

Member
Oct 28, 2017
3,962
You should at least have a fair bit of qualms about getting a game this badly handled. It doesn't really matter if it's on Switch, PS4 or PC. Going into it without a second thought sends the wrong messages, it's telling the publishers "it's ok to continue doing stuff like this". If no one had complained and just took in everything that comes by, there would be no reason for publishers to get better. And we wouldn't have seen any improvement over the span of several decades of game localisation.
The stance you are holding now would be damaging in the long term.
That's why having expectations and standards is important. Otherwise thing would never get better.

I'm curious: what exactly is poorly handled to you? The translation or the FPS not being 30? or is there something else?

I think it's completely fine for someone not to purchase a game because of those issues. It's fine for people to complain and not want to support a publisher for those reasons as well. I do enjoy a good localization, companies like 8-4 do an AMAZING job at their craft. But it is only one fraction of the game, and that's fine if you feel its the most important or one of the most important.

I just think it's a bit... I don't know the word, "something" to draw the line there. What about the programmers, graphic artists or musicians who spent their time on their game? Should they be "punished" (gross use of the word there) to have consumers not buy a game they worked on, because another branch of the team didn't do their job 100%? Honestly, one of the biggest things selling me on the game is the OST. I think it sounds incredible! But I wouldn't tell someone "Don't buy the game because the OST is down-sampled or it was a lazy effort." That's just one piece of the pie.

I'm just saying game development, like everything else, is a team effort. If you want to draw the line and not support a dev/publisher/retailer by not purchasing a product because of an aspect of the game you find unacceptable, I think that's fine. But I don't think it's damaging if you want to buy a product because that does't cross your line.
 

Cronogear

▲ Legend ▲
Member
Oct 27, 2017
3,978
There's framerate issues on top of it being 30fps?

Yeesh. The game is already not even remotely a looker. What's the docked resolution?
 

Maedhros

Teyvat Traveler
Member
Oct 25, 2017
1,871
Wow... the framerate looks really bad... =/

I'll probably stick to PC playing these games.
 

TYRANITARR

Member
Oct 28, 2017
3,962
Wow... the framerate looks really bad... =/

I'll probably stick to PC playing these games.

lol I think that's ALWAYS the best option for games on Switch if you aren't interested in playing it portable. Games on PC are cheaper, look better, run faster, use your own preferred controller. I mean, I can't think of a single reason to purchase a game on Switch over PC if you're going to play it docked and aren't interested in "taking the game with you".
 

skLaFarebear

Member
Oct 25, 2017
1,174
lol I think that's ALWAYS the best option for games on Switch if you aren't interested in playing it portable. Games on PC are cheaper, look better, run faster, use your own preferred controller. I mean, I can't think of a single reason to purchase a game on Switch over PC if you're going to play it docked and aren't interested in "taking the game with you".

Well there's always "The PC port is hot garbage", which in this case, it very much is.
 

RPGamer

Banned
Oct 25, 2017
1,435
You should at least have a fair bit of qualms about getting a game this badly handled. It doesn't really matter if it's on Switch, PS4 or PC. Going into it without a second thought sends the wrong messages, it's telling the publishers "it's ok to continue doing stuff like this". If no one had complained and just took in everything that comes by, there would be no reason for publishers to get better. And we wouldn't have seen any improvement over the span of several decades of game localisation.
The stance you are holding now would be damaging in the long term.
That's why having expectations and standards is important. Otherwise thing would never get better.

I want to play the game and i want it to sell well to hopefully show Falcom there is some interest in their games on Switch as i would love to play games like Ys, Trails series etc. on a portable again. I hope Falcom ports the games to Switch in Japan themselves, than it doesn't matter and also Xseed could bring Switchversions. I'm not fighting for NIS, but if they they patch the problems out i have no reason to be mad at them either. Thanks for bringing a good game to Switch NIS, but work on better localisations in the future if you get more falcom games.

It was originally a Vita game. Having frame rate issues beyond 30fps is not a great implementation.

It runs better than Vita at least and seems fluid enough in the videos. Switch is no PS4, almost all Ports have some downgrades, i don't feel its fair to put it all on NIS in this case, this is a niche game and the budget for porting won't be that big. It looks good enough too me. ALso i wouldn't cry if they improve it with a patch.

lol I think that's ALWAYS the best option for games on Switch if you aren't interested in playing it portable. Games on PC are cheaper, look better, run faster, use your own preferred controller. I mean, I can't think of a single reason to purchase a game on Switch over PC if you're going to play it docked and aren't interested in "taking the game with you".

I like to switch between portable and dock mode, i use it as a hybrid and i love to play JRPGs that way, werever i want. I have a PC, a PS4 and a Switch and i gladly choose the Switch in this cases. As i would for Persona 5 and Nier etc. if the companies let me....
 

cowbanana

Member
Feb 2, 2018
13,671
a Socialist Utopia
Did anyone notice, in the video above, that the texture filtering is far superior in the Switch version? PS4 goes to mush pretty early, while Switch maintains nice anisotropic filtering.

I have the PS4 version, but I've actually only played the opening and a tiny bit on the island. Frame rate is a solid mostly 60 fps on PS4 Pro, but I'll have to check the filtering on the Pro, I don't remember it being this bad. Maybe I just didn't pay attention for the short time I played.
 

Cqef

Member
Oct 27, 2017
161
somewhere in France
I'm curious: what exactly is poorly handled to you? The translation or the FPS not being 30? or is there something else?

I think it's completely fine for someone not to purchase a game because of those issues. It's fine for people to complain and not want to support a publisher for those reasons as well. I do enjoy a good localization, companies like 8-4 do an AMAZING job at their craft. But it is only one fraction of the game, and that's fine if you feel its the most important or one of the most important.

I just think it's a bit... I don't know the word, "something" to draw the line there. What about the programmers, graphic artists or musicians who spent their time on their game? Should they be "punished" (gross use of the word there) to have consumers not buy a game they worked on, because another branch of the team didn't do their job 100%? Honestly, one of the biggest things selling me on the game is the OST. I think it sounds incredible! But I wouldn't tell someone "Don't buy the game because the OST is down-sampled or it was a lazy effort." That's just one piece of the pie.

I'm just saying game development, like everything else, is a team effort. If you want to draw the line and not support a dev/publisher/retailer by not purchasing a product because of an aspect of the game you find unacceptable, I think that's fine. But I don't think it's damaging if you want to buy a product because that does't cross your line.

There has been quite the amount of red flags since the announcement in early-2017, for one. Like the simultaneous console+PC release on mid-September 2017. Then there has been showcasing the game at expos with a demo with ridiculous boss names (like the fabled Merciless Shivering Vase), as well as character bios with terrible grammar. Then it's been the betatests of the PC version than only started 2 weeks before the initial launch of the game (and the terrible state the game was at, at this point), quickly followed by delaying the launch of the PC version without any ETA the day before the supposed simultaneous launch. Then on the PSN game demo available before launch, the game's very title had a typo. Then right on launch, it's been the terrible localisation on consoles, where NISA didn't react about criticisism until several weeks later major Japanese video game news sites (like the Hashima Blog) reported on fans of the series that organised themselves an email campaign to Falcom since NISA was dead silent on the matter (also the French text on the Vita backcover had the French equivalent of Lorem Ipsum placeholder text printed, yes very nice). And about 3 days after these articles, a "letter of excuses" from sire Takuro Yamashita, CEO of NISA, magically popped up, ludicrously promising to fix everything in a matter of a month and a half, as well as delaying the PC release with an ETA around late-December where the new localisation would be available right at launch. Meanwhile, the lands of the PC betatests were barren. Not even a month after, here comes a new letter of excuses from His Highness Takuro Yamashita, basically saying he's been an idiot for promising to fix the localisation in such a short notice, and now announces an undetermined delay for both the "relocalisation" and the PC port releases. Meanwhile, the lands of the the PC betatests remained barren. Then came January, when they announce both a release date for the relocalisation on consoles and PC launch for the end of the month, with new betatests on PC starting anew 2 weeks before that (...right), also announces the Switch port by NIS. Halfway through January though, while the relocalisation's ETA doesn't change, the PC port once again gets delayed indefinitely. Relocalisation launch day was somehow very uneventful, it did fix obvious issues but quite inconsistently so, and side/optional content was barely even touched. Fast-forward to mid-April, with the help of new programmers, the PC version finally launches, but jam-packed of issues (numerous crashes, fixed rendering resolution, heavily slow text rendering process, 8-way digital controls, terrible anti-aliasing, no mipmap, unsteady framerates and framepacing, highest difficulty setting actually running the normal difficulty, and surely others I've forgotten), which have only been partially addressed to this day. And now we have the Switch port with very underwhelming performance, which doesn't manage a stable 30fps framerate, inherited the wonky PC text display protocols, and somehow runs even worse when docked.


I hope you'll excuse my sourness on the matter, but this, to me, is a game release poorly handled. And it had to be a game I was really looking forward to for a few years since it's Japanese release. From a series that has been taken very good care of for nearly a decade in the West until now.
 

Shizuka

Member
Oct 25, 2017
14,101
There has been quite the amount of red flags since the announcement in early-2017, for one. Like the simultaneous console+PC release on mid-September 2017. Then there has been showcasing the game at expos with a demo with ridiculous boss names (like the fabled Merciless Shivering Vase), as well as character bios with terrible grammar. Then it's been the betatests of the PC version than only started 2 weeks before the initial launch of the game (and the terrible state the game was at, at this point), quickly followed by delaying the launch of the PC version without any ETA the day before the supposed simultaneous launch. Then on the PSN game demo available before launch, the game's very title had a typo. Then right on launch, it's been the terrible localisation on consoles, where NISA didn't react about criticisism until several weeks later major Japanese video game news sites (like the Hashima Blog) reported on fans of the series that organised themselves an email campaign to Falcom since NISA was dead silent on the matter (also the French text on the Vita backcover had the French equivalent of Lorem Ipsum placeholder text printed, yes very nice). And about 3 days after these articles, a "letter of excuses" from sire Takuro Yamashita, CEO of NISA, magically popped up, ludicrously promising to fix everything in a matter of a month and a half, as well as delaying the PC release with an ETA around late-December where the new localisation would be available right at launch. Meanwhile, the lands of the PC betatests were barren. Not even a month after, here comes a new letter of excuses from His Highness Takuro Yamashita, basically saying he's been an idiot for promising to fix the localisation in such a short notice, and now announces an undetermined delay for both the "relocalisation" and the PC port releases. Meanwhile, the lands of the the PC betatests remained barren. Then came January, when they announce both a release date for the relocalisation on consoles and PC launch for the end of the month, with new betatests on PC starting anew 2 weeks before that (...right), also announces the Switch port by NIS. Halfway through January though, while the relocalisation's ETA doesn't change, the PC port once again gets delayed indefinitely. Relocalisation launch day was somehow very uneventful, it did fix obvious issues but quite inconsistently so, and side/optional content was barely even touched. Fast-forward to mid-April, with the help of new programmers, the PC version finally launches, but jam-packed of issues (numerous crashes, fixed rendering resolution, heavily slow text rendering process, 8-way digital controls, terrible anti-aliasing, no mipmap, unsteady framerates and framepacing, highest difficulty setting actually running the normal difficulty, and surely others I've forgotten), which have only been partially addressed to this day. And now we have the Switch port with very underwhelming performance, which doesn't manage a stable 30fps framerate, inherited the wonky PC text display protocols, and somehow runs even worse when docked.


I hope you'll excuse my sourness on the matter, but this, to me, is a game release poorly handled. And it had to be a game I was really looking forward to for a few years since it's Japanese release. From a series that has been taken very good care of for nearly a decade in the West until now.

Damn son.
 

skLaFarebear

Member
Oct 25, 2017
1,174
Right now it's still easy to feel bitter about NISA's horrendous handling of this game from start to finish, but down the line the documentaries about this game's localization are gonna be super interesting to go through. It's definitely one of the biggest gaming fuck ups in recent memory.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
I was actually quite shocked when I heard Gamexplain's review talking about how amateurish the localization was. I could've sworn that was supposed to have been fixed and on cart for the Switch release
 

Deleted member 16039

User requested account closure
Banned
Oct 27, 2017
793
I really want to support the Switch release of Ys VIII and the new translation. I have lot of hopes that most of the issues will be fixed with the day 1 patch.

Don't let me down, NISA. I've discovered the Ys franchise very late and love it.