There has been quite the amount of red flags since the announcement in early-2017, for one. Like the simultaneous console+PC release on mid-September 2017. Then there has been showcasing the game at expos with a demo with ridiculous boss names (like the fabled Merciless Shivering Vase), as well as character bios with terrible grammar. Then it's been the betatests of the PC version than only started 2 weeks before the initial launch of the game (and the terrible state the game was at, at this point), quickly followed by delaying the launch of the PC version without any ETA the day before the supposed simultaneous launch. Then on the PSN game demo available before launch, the game's very title had a typo. Then right on launch, it's been the terrible localisation on consoles, where NISA didn't react about criticisism until several weeks later major Japanese video game news sites (like the Hashima Blog) reported on fans of the series that organised themselves an email campaign to Falcom since NISA was dead silent on the matter (also the French text on the Vita backcover had the French equivalent of Lorem Ipsum placeholder text printed, yes very nice). And about 3 days after these articles, a "letter of excuses" from sire Takuro Yamashita, CEO of NISA, magically popped up, ludicrously promising to fix everything in a matter of a month and a half, as well as delaying the PC release with an ETA around late-December where the new localisation would be available right at launch. Meanwhile, the lands of the PC betatests were barren. Not even a month after, here comes a new letter of excuses from His Highness Takuro Yamashita, basically saying he's been an idiot for promising to fix the localisation in such a short notice, and now announces an undetermined delay for both the "relocalisation" and the PC port releases. Meanwhile, the lands of the the PC betatests remained barren. Then came January, when they announce both a release date for the relocalisation on consoles and PC launch for the end of the month, with new betatests on PC starting anew 2 weeks before that (...right), also announces the Switch port by NIS. Halfway through January though, while the relocalisation's ETA doesn't change, the PC port once again gets delayed indefinitely. Relocalisation launch day was somehow very uneventful, it did fix obvious issues but quite inconsistently so, and side/optional content was barely even touched. Fast-forward to mid-April, with the help of new programmers, the PC version finally launches, but jam-packed of issues (numerous crashes, fixed rendering resolution, heavily slow text rendering process, 8-way digital controls, terrible anti-aliasing, no mipmap, unsteady framerates and framepacing, highest difficulty setting actually running the normal difficulty, and surely others I've forgotten), which have only been partially addressed to this day. And now we have the Switch port with very underwhelming performance, which doesn't manage a stable 30fps framerate, inherited the wonky PC text display protocols, and somehow runs even worse when docked.
I hope you'll excuse my sourness on the matter, but this, to me, is a game release poorly handled. And it had to be a game I was really looking forward to for a few years since it's Japanese release. From a series that has been taken very good care of for nearly a decade in the West until now.