Not in this case. Microsoft are worried that they will slowly lose a percentage of subscription money if they allow popular games like Fortnite to be played without advanced payment, fearing that more casual gamers will let their Gold sub lapse and not renew.
We've had multiple topics about this already. I think paying for multiplayer is shit in any way. But I don't see why Fortnite players should be able to play online while Battlefield players should not.
Online is online.
I don't think that's a valid argument though? I pay for my internet too - should I get Netflix for free? Amazon Prime Video? Spotify? Your internet fee covers your access to the internet and your ability to access the services it offers. That is entirely decoupled from your actual access to those services. The internet is just the delivery mechanism, but paying for it doesn't entitle you to free access to everything the internet offers. As a (poor) analogy, my road tax doesn't entitle me to a free car.
Didn't Sony state that next gen free to play will need a subscription too. Something along the lines they did not access the model correctly or something. I could be wrong but I swore I read that somewhere.Isn't it a free to play game, and will it be locked behind the Nintendo Online paywall soon? In the recent controversy regarding crossplay I haven't seen this issue tackled, yet I think it should to be a really big issue regarding consumer rights. F2P (free to play) games should not be locked behind a paywall, but they are on Xbox Live and possibly on Nintendo as well. What's your stance on this?
I don't think that's a valid argument though? I pay for my internet too - should I get Netflix for free? Amazon Prime Video? Spotify? Your internet fee covers your access to the internet and your ability to access the services it offers. That is entirely decoupled from your actual access to those services. The internet is just the delivery mechanism, but paying for it doesn't entitle you to free access to everything the internet offers. As a (poor) analogy, my road tax doesn't entitle me to a free car.
If you buy an Xbox and Xbox games Microsft get a cut
If you pay for your internet and TV Netflix don't get a cut
There's no slippery slope though, the game is either F2P or it's not. Your example doesn't even make sense, a standalone F2P multiplayer component is nothing but a F2P game. If a publishers wants to release a F2P game instead of wanting to charge 60 bucks there's nothing stopping them.I think the justification from Microsoft's point of view is that games are games, regardless of cost, origin, etc., and if you want to play online, you need Xbox Live Gold. Just because a game is F2P doesn't exempt it from any rules. Sure, they could make an exception, but I can see (as other members have said) how it can become a slippery slope - suddenly games release their MP component as a standalone, F2P download and the paywall is circumvented.
There's no slippery slope though, the game is either F2P or it's not. Your example doesn't even make sense, a standalone F2P multiplayer component is nothing but a F2P game. If a publishers wants to release a F2P game instead of wanting to charge 60 bucks there's nothing stopping them.
This whole "I like consistency!" -thing makes absolutely no sense, what exactly do you gain from F2P games not actually being F2P? Like, what aspect of this is supposed to be preferable to not having to pay for F2P games?
You have a link to this I thought I read this some where too.The only problem is sony doing the same shit next gen. paid service is a cancer MS introduced in the market.
I think the justification from Microsoft's point of view is that games are games, regardless of cost, origin, etc., and if you want to play online, you need Xbox Live Gold. Just because a game is F2P doesn't exempt it from any rules.
Yes, F2P games make money entirely through MTX because they don't charge you $60 up front, congrats for figuring that out.It benefits F2P games with MTX opposed to $60 games. I thought ERA users weren't a big fan of MTX... ;)
I didn't have Gold and I was able to play. It's a F2P game and F2P games on Xbox do not require Gold. I have also played Path of Exile without Gold.
Yes, F2P games make money entirely through MTX because they don't charge you $60 up front, congrats for figuring that out.
And you get a lot for your Live/PS+/Nintendo sub - free games, cloud saves, online infrastructure, online gaming, etc. Whether that is worth the fee is something only you can decide.i know its not valid but we are talking about free2play games here. im subbed to netflix myself cause i get tons of content for what i pay for.
And you get a lot for your Live/PS+/Nintendo sub - free games, cloud saves, online infrastructure, online gaming, etc. Whether that is worth the fee is something only you can decide.
I'd prefer no fee at all, but given that there is a fee, what difference should it make whether the game is F2P or not? The rule MS have made is pretty clear cut - online gaming requires Gold, regardless of the game. And as a paying subscriber to Gold, I'm ok with that.
The exception Sony have made to the rule for F2P games is unquestionably better still, but as a paying subscriber anyway (because of playing other games online) would be of little consequence to me.
So I really don't mind if F2P games are locked behind a Gold sub, purely because I am already paying the sub for non-F2P games. At least both MS and Sonys approaches are consistent. For me the bigger argument is whether to put *all* online gaming behind a paywall or not.
Lol perfection.
Nah, its a legit shitty practice and MS should catch flack for it.Lol bringing up Microsoft charging for multiplayer in F2P games now is the "but but Hillary's emails" of gaming arguments.
I don't think that's a fair argument though - Microsoft don't get a cut from me paying for my internet and TV either? I need both a TV and internet for both Netflix and Live Gold - neither Netflix nor MS see money for either of those. I need a subscription to Netflix and Live Gold, which Netflix and MS see money from respectively. I also need an Xbox for Live Gold, which MS also get money from. But that is the barrier to entry for their service.If you buy an Xbox and Xbox games Microsoft get a cut
If you pay for your internet and TV Netflix don't get a cut
Spencer should be taking bill gates lead and run Xbox like one of Bills charities.It's an easy answer, they like money.
But I guess it's a valid question when you hear a lot about 'Good Guy Microsoft' and about how much they've changed and their 'for the gamers' especially with Phil at the helm.
So why would they be doing something that inconveniences gamers and is an undeniably worse stance than other publishers? Could it be that, along with pushing for cross-play. they're only doing what's best for them as a company?
It's really not. It's a shitty policy that hurts way more people than cross play.Lol bringing up Microsoft charging for multiplayer in F2P games now is the "but but Hillary's emails" of gaming arguments.
EXACTLY lolLol bringing up Microsoft charging for multiplayer in F2P games now is the "but but Hillary's emails" of gaming arguments.
Jokes aside, this is a valid point.
Why is the lack of crossplay on PS4 such a hot topic right now, yet the fact that you have to pay to play f2p titles on Xbox Live doesn't stir nearly the same kind of controversy. Of the two, I know which would inconvenience me more.
The level of whataboutism due to the backlash against sony here is just off the charts wow, not even hidden.
Should MS charge for xbl for f2p games? Tough question.
• F2P games generate $ for the platform holder through MTX: So? Paid games do it that way or dlc or just being bought. Making online access free "so people feel better about paying more" is kind of a weird argument.
• Do F2P games gain benefit from platform technologies? No idea. Probably differs from game to game.
• Who pays for the people who play but never spend? This has always been my biggest argument about F2P games - they are predatory by nature. This is just a thing to keep in mind, who knows if it has an effect on policy
• I think XBLG will be changing significantly in the next year - but I do not want to see a change in policy equate to the development of XBL services slow down.
• The cost of running things (like the cost for internet and servers, excluding cost for employees and development) has gone down a lot in the last few years, due to tech MS owns.
• "Steam runs it for free, therefor (x)" - Is valid in some ways, and not in others. I will just go down the memory hole and remember a time when sony didnt fund their online services well and there was some huge issue with all that. You remember that, right?
• Staying with steam, remember, valve has much lower overhead to deliver you services (vs a console). You buy the os. You buy the hardware. You pay the ISP. Valve makes an app and basically the minimum amount of ancillary tech to keep it viable. Console makers have constant overhead for running a console business now - constant hardware development, OS development, online services development (which have made leaps and bounds in the last years on both consoles). It might be 6 of one yadda yadda, but it also might be worth keeping in mind.
• I can't decide if having everyone who plays online contributing to paying for infrastructure is better than just those playing online with paid games. I guess you would have to see how much more per-player sony is getting by having it free (coupled with how many more players come to their platform for that). Again, I would hate to see these teams get shorted on funding if xbl/ps+ subs even actually go to "defending their existence"
Conclusion - I think it would be nice for a change in policy, but it's not that big of a deal atm, since I assume people play more than just one ftp game only on their console.
Nah, its a legit shitty practice and MS should catch flack for it.
It's really not. It's a shitty policy that hurts way more people than cross play.
It's a hypothetical example, not necessarily a great one! :) My point though is exactly what you just said - a standalone F2P multiplayer component is nothing but a F2P game. It's unlikely I admit, but imagine if suddenly EA and Activision decided to release the multiplayer mode for every one of their games as a separate, standalone, F2P component because they wanted to circumvent Gold/PS+ requirements in the hopes that people would be more likely to spend money on MTX because they haven't paid for a sub. Suddenly MS see Gold subscriber levels drop because it becomes much less of a requirement for the majority of games people want to play online.There's no slippery slope though, the game is either F2P or it's not. Your example doesn't even make sense, a standalone F2P multiplayer component is nothing but a F2P game. If a publishers wants to release a F2P game instead of wanting to charge 60 bucks there's nothing stopping them.
As I said in a recent post, MS have a hard and fast rule - online = requires Gold. The exception Sony have made to this rule for F2P games is unquestionably better. I'm not arguing that in the slightest. All I said was that, for me, it's mostly a non-issue - I am *ok* with the consistency (online = requires Gold) purely because I am already a Gold subscriber as I also play other, non-F2P games online. And I imagine that most people who would play a F2P game online are probably also already subscribers because they also play other, non-F2P games online.This whole "I like consistency!" -thing makes absolutely no sense, what exactly do you gain from F2P games not actually being F2P? Like, what aspect of this is supposed to be preferable to not having to pay for F2P games?
True, but developers also know what the rules are for each platform before they publish to it, so I guess the decision on whether it is viable is theirs to make.That justification rings hollow for the reasons identified by other posters. F2P developers do not receive any upfront payment for their work and so deserve access to the largest player base possible. A key distinction.