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zoukka

Game Developer
Verified
Oct 28, 2017
2,361
How would you implement fixed camera angles with free aiming?

They made the right choice here, not only do you get (based on the videos) a classic resident evil exploration and puzzles, you also get the great combat edperience or RE4. Best of both worlds.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
Point is them being action is what saved RE brand. Survival horror games in general is (was?) dieing brand. Thanks to RE5 and RE6 we are at a point where we expecting remake of RE2 and RE is healthier than ever.

I don't really care what 'saved' the brand, I'm talking about what my thoughts on them are. I'm not talking about it in a general sense, everything I've been saying has been my opinion on it.
 

liquidtmd

Avenger
Oct 28, 2017
6,129
Is it a not a touch chicken and the egg to say 'Survival Horror is dying / dead' when companies have all but stopped making them on a large scale?
 

Markitron

Banned
Oct 25, 2017
12,510
Ireland
Agreed. I love 4 but I can't help but dislike how it lead to the series becoming so dumb with its action.
I blame the director of RE5. RE4 was an action game but it still was incredibly tense and had more than enough horror sections (the Regenerators may be the scariest enemy in the entire series).

Will Remake include file/document from n64 ?
I would imagine the documents would be expanded to include content from the rest of the series. I'm hoping we get some good RE3 easter eggs, what with Jill passing thru the police station just before Leon & Claire.
 
Oct 28, 2017
2,216
Brazil
I also disliked the direction RE took with 5 and 6, but I can't blame a developer for following market tendencies. Sure, it didn't please the more purist survival horror fans like us, but those were the most financially successful games in the series, which means that the world isn't just us survival horror fans.

To be honest, I'm glad they're not going with fixed cameras this time around. I'm crazy for exploration, and it's gonna be wonderful to look into every nook and cranny in REmake 2 with all the freedom the OTS camera will give me.

How would you implement fixed camera angles with free aiming
I wouldn't. I'd just implement the general direction aiming of the older games and rebalance parameters such as enemy behavior and damage output around that.
 
Oct 25, 2017
15,378
Kuwait ⇄ Leeds, England
How would you implement fixed camera angles with free aiming?

They made the right choice here, not only do you get (based on the videos) a classic resident evil exploration and puzzles, you also get the great combat edperience or RE4. Best of both worlds.

qJPoFKh.gif


¯\_(ツ)_/¯
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I blame the director of RE5. RE4 was an action game but it still was incredibly tense and had more than enough horror sections (the Regenerators may be the scariest enemy in the entire series).

Yeah I suppose RE4 was a decent balance between the two even though it had its moments. You're right in that RE5 was probably the start of it going more towards action being the focus.
 
Oct 28, 2017
16,773
Point is them being action is what saved RE brand. Survival horror games in general is (was?) dieing brand. Thanks to RE5 and RE6 we are at a point where we expecting remake of RE2 and RE is healthier than ever.
RE6 helped nothing. RE6 sold off the back of the previous titles, and RE6 is the reason RE7 only started performing great after word of mouth started to spread. RE6 was toxic to the RE brand.

RE4 was a fantastic action title that catapulted the series to its greatest heights. RE5 was a mega success coming from that, and was a solid op-op action game in its own right. Any goodwill those games built up was thrown out the window with RE6. If RE7 went down the same gameplay route as RE6, it would have further damaged the brand and not have sold as well as it did.

RE4 is the game to thank for getting RE to its biggest success. RE6 is the game that forced Capcom to go back to horror. So in a way there is a reason to thank RE6.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
RE6 helped nothing. RE6 sold off the back of the previous titles, and RE6 is the reason RE7 only started performing great after word of mouth started to spread. RE6 was toxic to the RE brand.

RE4 was a fantastic action title that catapulted the series to its greatest heights. RE5 was a mega success coming from that, and was a solid op-op action game in its own right. Any goodwill those games built up was thrown out the window with RE6. If RE7 went down the same gameplay route as RE6, it would have further damaged the brand and not have sold as well as it did.

RE4 is the game to thank for getting RE to its biggest success. RE6 is the game that forced Capcom to go back to horror. So in a way there is a reason to thank RE6.
Yup let's ignore RE6 sold 10 million copies.
 

Markitron

Banned
Oct 25, 2017
12,510
Ireland
Yeah I suppose RE4 was a decent balance between the two even though it had its moments. You're right in that RE5 was probably the start of it going more towards action being the focus.
Yea it seems to me that REmake 2 is what I was hoping RE5 would be, the same perspective but with the horror elements amped up. Whatever chance RE5 had of maintaining any kind of tension went out the window when they made it a co op game.

Hah funny thing is RE5 director (Anpo) works on RE2make as well. He also directed Revelations 2 and is rumored to NE working on Revelations 3 at the moment.
He has clearly learned from his mistakes.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
Yea it seems to me that REmake 2 is what I was hoping RE5 would be, the same perspective but with the horror elements amped up. Whatever chance RE5 had of maintaining any kind of tension went out the window when they made it a co op game.

I still really like RE5 but yeah, I really wish Capcom went with what they're doing with this remake as the main style of the series. Once they're done with first person (which I hope is for another game or two) I want them to continue with this style.
 

SolVanderlyn

I love pineapple on pizza!
Member
Oct 28, 2017
13,496
Earth, 21st Century
Alright fellas let's do a round-up

LEON
  • Leon received a facelift, is assuredly based off the likeness of a real actor like RE7 and DMC5
  • His form with the handgun has been upgraded to a "James Bond" form where he holds the gun next to his head instead of just flailing around with like in the original, but still doesn't have the proper handling of RE6, mostly due to its inexperience
  • Leon's background is now different. He used to be late for work because he broke with his girlfriend and got hammered, but this time this part is gone and is focusing on Leon being specifically called to stay away (caller unknown).
  • His starting story seems to begin in a gas station where he meets Claire, no additional detail but the gas station was the place where the truck driver got bitten in the original. It probably is also the same area of the reveal with the officer being chomped in the neck.
  • His outfit has been upgraded into something more logical and fitting of a cop, still isn't explained how he got some kind of special force outfit considering he is only supposed to be a simple cop
  • He starts the game with a jacket instead of his outfit, it is theorized that he actually gets his outfit inside the RPD in the cutscene with Marvin. The demo didn't swap the models in order to not reveal his jacket
Uniform:


Jacket:

sdfgdfgfgdfje7.png


  • Leon runs slower than in the original game. Movement speed seems to have been overall reduced
  • Leon's caution and danger state are in. He does run even slower in danger mode, his straight pose also gets worse as his health changes into worse states.
  • Leon Kennedy seems to receive persistent changes to its 3D model. When Leon is bitten, it remains bitten through cutcenes


  • He also has a wet state to 3D models that persists through cutscenes


  • Getting bitten locks you into an animation you cannot get out from unless you have a defensive item like in REmake
  • Leon can get into a bitten animation with at least two zombies, possibly dealing extra damage



CLAIRE

  • Not much is known, her look is also based on the likeness of an actress
  • She seems to meet both Mr.X and Birkin, making it look like her story might follow a similar pattern to Claire B
  • Her outfit has been altered and will not sport her previous biker look with jean shorts. She also has a necklace, though I don't know if it has any meaning or not.

Resident-Evil-2-remake-claire.png


MARVIN & OTHER NPCs

  • Marvin's role is greatly expanded, closer to its 1.5 original appearance. He doesn't turn into a zombie soon after its meeting with Leon, and helps Leon to find an escape from the RPD. He also gives his knife.
  • Marvin could potentially become the victim of a licker, as this shot indicates he might be afraid of something.
  • The shot of the bloodied statue in the trailer could mean that it is Marvin's blood


  • Elliot, a police officer only previously mentioned in files is now alive in the remake before being cut down by a zombie. No news on additional cops being still alive.
  • Sherry, Annette, Birkin and Ada are confirmed to be in. No confirmation on Chief Irons though his voice can be heard in the trailer. Ben the journalist is not confirmed.

GAME GENERAL STUFF

  • Herbs are now turned into powder instead of healing vials like RE7. Animation of you rolling a fatty is not shown, it is consumed through the menu


  • UI is identical to RE7
  • Item box and typewriters are in. Ink Ribbons are apparently incorporated into higher difficulties
  • Hunk and Tofu are in
  • Gunpowders from RE7 returns in RE2 Remake, though you can only craft different types of bullets instead of "enhanced bullets", not unlike RE3
  • Handgun magazine extensions are in the game.
  • Knife is a defensive item that can be used to avoid a bite, you have to recover the knife from the body of the zombie afterwards or is it lost. No knowledge of whether or not you can find other knives around.
  • Knife has a durability, you can only use it three times as a defensive item before breaking. Supposedly slashing a zombie with a knife also reduces its durability, albeit much slower
  • Expect expanded lore through files.
  • Claire and Leon's campaign are separate and unique, the zapping system is also gone.
  • According to DuskGolem, the game is on a 80% new, 20% old philosophy as opposed to REmake 1 being on a 70% new, 30% old philosophy

The continuity nod with Leon loving leather jackets is amazing.
 

Markitron

Banned
Oct 25, 2017
12,510
Ireland
I still really like RE5 but yeah, I really wish Capcom went with what they're doing with this remake as the main style of the series. Once they're done with first person (which I hope is for another game or two) I want them to continue with this style.
Yea I like RE5 too, it wasn't what I wanted but I was able to get over this eventually and appreciate the qualities it did have rather than what it was missing. I was unable to do this with RE6, it went too far.
 

Toxa

Member
Oct 28, 2017
189
I have the feeling that the true RE fans who love the fixed angle cam/horror are pretty much gone
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I have the feeling that the true RE fans who love the fixed angle cam/horror are pretty much gone

I love fixed cameras, but I also know that it's a dying breed and that we'll be lucky to get any more RE games in that style. That being said, I'm loving what they're doing with this remake so I honestly can't complain.
 

pray_bentos

Member
Nov 13, 2017
343
With the amazing amount of callbacks to deep RE lore and beta versions I wonder if they'd put in a version of 1.5 as an unlockable? Too much to hope for I suppose.

edit: Just read the interview in the other topic and those hopes are now dashed.
 
Oct 28, 2017
16,773
"true fans" what makes you true fan, but OTS fans not? This opinions are freaking cancerous. Fans that loves RE4, 5 or 6 or even 7 aren't any less "true" fans.
I love RE1, 2, 3, REmake, 4, and 7. I like Revelations and 5 sort of. Code Veronica is bleh, Zero would be good if it wasn't for the awful inventory management, RE6 sucks and Revelations 2 is even worse than Code Veronica.

Am I a true fan?
 

Kromeo

Member
Oct 27, 2017
17,805
I love every one of the fixed camera games but this looks far better than I ever hoped for.

It was never going to be fixed camera, there's no point dwelling on that
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
I love RE1, 2, 3, REmake, 4, and 7. I like Revelations and 5 sort of. Code Veronica is bleh, Zero would be good if it wasn't for the awful inventory management, RE6 sucks and Revelations 2 is even worse than Code Veronica.

Am I a true fan?
There isn't anything like "true fan". You simply like RE games or not. Up to anyone's tastes. But saying fixed camera fans are the one and only true fans is bullshit.
 

Toxa

Member
Oct 28, 2017
189
"true fans" what makes you true fan, but OTS fans not? This opinions are freaking cancerous. Fans that loves RE4, 5 or 6 or even 7 aren't any less "true" fans.

first I love RE4 as a game (not as a resident evil) but my passion for the serie ,my fanaticism stops with RECV (so basicly RE 1,2,3,CV,0, Outbreak)
with RE4 and the sequels I don't recognize myself or my passion for this series anymore ... RE5 was my last game and it was pure crap (sorry)
Later with RE7 they claimed that the series was back to its roots but was just a copy past of outlast with guns ... I bought it just for the VR experience and it was indeed a fracking VR experience but not a resident evil at all.

for RE2 remake I was expecting something similar to the RE1 remake , something faithful and outstaning but it seems at capcom they don't know how to do games with fixed cam anymore or they don't care about the RE legacy.

That being said I still like the RE2 remake
 
Jan 11, 2018
9,843
And people say there's no value to fixed angles just because it was a compromise solution back in the day.

Eh, to each their own but while I loved the atmosphere of that RE3.5 trailer, the fixed camera angles doesn't make it seem scarier but rather just more annoying to control. Very disorienting. Artificial horror.
 
Oct 25, 2017
15,378
Kuwait ⇄ Leeds, England
I have the feeling that the true RE fans who love the fixed angle cam/horror are pretty much gone
We are here, it's just that you can't do anything about it when it comes to the current gaming landscape. I've never had a problem with them because the games were clearly built around fixed cameras and tank controls, not the other way around. Having said that, this remake looks great even though I was hoping for something more closer to REmake but eh, better than nothing.

pNmRa9Y.gif


Except you posted proof that they did want to do it, and they did do it and then decided that it sucked and tossed the whole thing.
I'm more meaning about now. They clearly didn't want to do it for RE2make but back in the day before RE4 there was RE 3.5. They were considering it until they changed their mind since they decided to change the entire direction of the series to the point that it's impossible to make it work with fixed cameras. I think when it comes to any new RE, the "fixed camera" suggestion is in the same trash they used to throw it in when they decided to make RE4.
 
Last edited:

Deleted member 7051

User requested account closure
Banned
Oct 25, 2017
14,254
I have the feeling that the true RE fans who love the fixed angle cam/horror are pretty much gone

Not at all. We had five games with the fixed camera, six if you count the remake, and it felt dated by the time Code Veronica came out. It's a testament to the quality of the remake that it was as amazing as it was in spite of the outdated camera system. The franchise was quickly becoming stale and, since the early 2000s, Capcom has been experimenting - whether it's over the shoulder, first person, coop, multiple interconnected campaigns, on-rails, first person, you name it.

Resident Evil simply... evolved. Which I'm grateful for. I've been with this franchise since the beginning and the last thing I want is to become bored of it. We have enough franchises where each sequel is identical to the last, thanks.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
first I love RE4 as a game (not as a resident evil) but my passion for the serie ,my fanaticism stops with RECV (so basicly RE 1,2,3,CV,0, Outbreak)
with RE4 and the sequels I don't recognize myself or my passion for this series anymore ... RE5 was my last game and it was pure crap (sorry)
Later with RE7 they claimed that the series was back to its roots but was just a copy past of outlast with guns ... I bought it just for the VR experience and it was indeed a fracking VR experience but not a resident evil at all.

for RE2 remake I was expecting something similar to the RE1 remake , something faithful and outstaning but it seems at capcom they don't know how to do games with fixed cam anymore or they don't care about the RE legacy.

That being said I still like the RE2 remake
I can fully understand why you like or don't like any game, but calling fixed camera fans "true fans" simply isn't correct.
 
Oct 28, 2017
2,216
Brazil
Every fan of any Resident Evil title is a Resident Evil fan, right? Or is this gonna turn into a Resident Evil gatekeeping thread?

I prefer the classic titles, with RE3 being my favorite. I liked 4 by its own merits but I felt the horror was thrown out the window with it, 5 and 6. 7 was a return to form in my honest opinion, but I understand the criticism from people who wanted it to go back to fixed angles as much as from the ones who wanted it to keep the action mechanics and gameplay. People like different things, and that's fine.