• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
I got burned out on the game at chapter 4. I want to finish it up and then delete it to free up space, but don't feel like it right now. It's okay -- it's just slow and repetitive, and getting around is a drag.

I'm always checking the map. Traversal is my biggest gripe. Getting back to Pembroke from the West End is gonna be a drag lol.

It's the worst part of the game. The map sucks.
 

AHA-Lambda

Member
Oct 25, 2017
11,798
ok i just beat the game and have many story questions =/

Either there were some notes and lore bits I missed or read over too quickly but the end of the game seemed a bit of an info dump, so let me get this straight?...

There is the Red Queen and also Jonathan's maker Myrddin, who also seems to have spawned many influential people apart from Jonathan, such as William Marshall and more, but who are the Red Queen and Myrddin though?
And how did Jonathan even become a vampire in the first place??

What exactly is this Blood of Hate? I assumed it was just the Red Queen's lineage but it doesn't seem to affect Jonathan but just Elisabeth and William?
What was Myrddin's plan also? As I got a bad ending and it seemed he was disappointed that I gave in to my vampire desires and such?

I feel like I only vaguely followed the last hour or so of the game unfortunately ;_;
 

burgerdog

Member
Oct 27, 2017
9,094
Oh shit, locking you out of the entire game once you reach the last chapter is a terrible decision. I haven't seen something this bad in a long time.
 

Lazybob

Banned
Oct 30, 2017
6,710
ok i just beat the game and have many story questions =/

Either there were some notes and lore bits I missed or read over too quickly but the end of the game seemed a bit of an info dump, so let me get this straight?...

There is the Red Queen and also Jonathan's maker Myrddin, who also seems to have spawned many influential people apart from Jonathan, such as William Marshall and more, but who are the Red Queen and Myrddin though?
And how did Jonathan even become a vampire in the first place??

What exactly is this Blood of Hate? I assumed it was just the Red Queen's lineage but it doesn't seem to affect Jonathan but just Elisabeth and William?
What was Myrddin's plan also? As I got a bad ending and it seemed he was disappointed that I gave in to my vampire desires and such?

I feel like I only vaguely followed the last hour or so of the game unfortunately ;_;

It seems to suggest the red queen is the originator of Vampires. At the very least she is ancient enough to have been worshiped as a Celtic Goddess. Myrddin is one of her children and apparently is blood. How he makes people into Vampires I still don't get myself.

Your right about the blood of hat being the queens lineage. According to notes and the epilogue it sounds like its dormant in all vampires but eventually a Calamity appears. Marshall got infected fighting a calamity which is why you make an antidote in game before fighting one at the end so that doesn't happen to Jonathon. Marshall infected Elizabeth and used the only antidote he could make on her which is why he locked himself away so he wouldn't infect anyone else. Elizabeth no longer was affected by the blood but could still infect others.

Myrddins's plan seems to be that he'll appoint a champion whenever England was in danger. If his plan is anything more then that I didn't catch it in his cryptic BS.
 
Oct 25, 2017
14,741
14 hours in, still didn't feed on any NPCs other than enemies. Had to sleep once to beat a tough fight on Chapter 3, but that's about it.

Not bothering me yet, but one thing that did strike me as weird is how the game didn't give me any moral reason to feed either. For example, in Chapter 3
I have the option to embrace Hampton, the game switches to this incredibly creepy song, to give the tone to the embrace. But why in the world would I? "I don't trust you not to feed"? I didn't feed, I'm doing fine so far. Maybe later I'll come to regret it because he will indeed do some nasty shit, but what's the point of the unsettling music now? Since so far experience hasn't been a problem, they should at least give you more situations where you'd be lead to believe you'd improve things by feeding on certain people.

Another example would be Crane. I could embrace her... for blackmailing a vampire? For the sake of her own charity hospital for immigrants?

Unless you want to roleplay as some cartoonishly evil asshole who just found out you're a vampire, there's no reason to feed on anyone at all so far. It's not even a moral question, you either want to be evil or you won't find a reason to.

That sounds overly negative, but I really am enjoying the game a lot, the atmosphere is great, the music continues to be fantastic and I'm still having fun with the combat, but the very promising feed system in my first 14 hours or so has been quite irrelevant. One thing I am really liking about the way they're doing NPCs is how hints you can find give you an incentive to get to know them. I've read many complaints about the amount of talking in the game, so I'm not talking to anyone unless I have a reason to, up to Chapter 3 I didn't say a word to that customer in the tavern, but then I found a note that talks about him, his past and his personal struggles, and all of a sudden I can't wait to meet him on my way back from the current main quest.

The game is actually giving me a reason to care before asking me to, I'm seeking NPCs I decided I wouldn't talk to, that's pretty great. It also makes the talking something I look forward to, instead of an obligation to talk to every single person in the area before I move on.
 

Jerykk

Banned
Dec 26, 2017
1,184
It's the worst part of the game. The map sucks.

Vampyr is actually similar to Dark Souls in that regard. It's one, big map split up into zones with multiple shortcuts you can unlock to reduce travel time. Fast travel would have been nice but once you've learned the map and unlocked all the shortcuts, getting around isn't that bad.

Unless you want to roleplay as some cartoonishly evil asshole who just found out you're a vampire, there's no reason to feed on anyone at all so far. It's not even a moral question, you either want to be evil or you won't find a reason to.

Yeah, I was a bit disappointed by that. The game isn't that hard, even if you're underleveled. I defeated enemies that were 10+ levels higher than me and that's only because I avoided resting as much as possible (I basically only rested when I had 10,000+ XP in my bank). You get plenty of XP by just doing quests, killing enemies, reading journals and healing people. I think it would have been better if the game forced you to feed on at least one person per chapter. The choice then becomes "who do I feed on" rather than "do I feed at all," further reinforcing the importance of talking to NPCs and learning their secrets.
 
Last edited:

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
Vampyr is actually similar to Dark Souls in that regard. It's one, big map split up into zones with multiple shortcuts you can unlock to reduce travel time. Fast travel would have been nice but once you've learned the map and unlocked all the shortcuts, getting around isn't that bad.

Oh, I didn't draw that connection because I don't play Dark Souls. I don't enjoy those games.
 
Oct 25, 2017
14,741
Yeah, I was a bit disappointed by that. The game isn't that hard, even if you're underleveled. I defeated enemies that were 10+ levels higher than me and that's only because I avoided resting as much as possible (I basically only rested when I had 10,000+ XP in my bank). You get plenty of XP by just doing quests, killing enemies, reading journals and healing people. I think it would have been better if the game forced you to feed on at least one person per chapter. The choice then becomes "who do I feed on" rather than "do I feed at all," further reinforcing the importance of talking to NPCs and learning their secrets.

I wonder if they should straight up make feeding the only way to level up in a possible sequel, as a final attempt to keep it as a dynamic system instead of just a story section of "now you need to feed to stay alive".

Just because the idea is so damn good. Being severely underleveled, having no hope of beating the current encounter, and having to choose who to kill. The more you know about that NPC, so probably the ones you liked the most, the more XP they'll give you.

It's a fantastic concept that I believe they betrayed to make the "no feeding" ending easier to achieve. Can't see any other reason. Everything is already in place to make this shine. Even the lack of moral ambiguity in many of the feeding choices would benefit the game in that case, since you wouldn't get many easy ways out, like "I'll only feed on these terrible people". The creepy music suddenly gets even creepier, as it no longer represents a moment of embracing someone potentially dangerous, but you committing a terrible act against an innocent person because you need the blood.
 

Jerykk

Banned
Dec 26, 2017
1,184
I wonder if they should straight up make feeding the only way to level up in a possible sequel, as a final attempt to keep it as a dynamic system instead of just a story section of "now you need to feed to stay alive".

Just because the idea is so damn good. Being severely underleveled, having no hope of beating the current encounter, and having to choose who to kill. The more you know about that NPC, so probably the ones you liked the most, the more XP they'll give you.

It's a fantastic concept that I believe they betrayed to make the "no feeding" ending easier to achieve. Can't see any other reason. Everything is already in place to make this shine. Even the lack of moral ambiguity in many of the feeding choices would benefit the game in that case, since you wouldn't get many easy ways out, like "I'll only feed on these terrible people". The creepy music suddenly gets even creepier, as it no longer represents a moment of embracing someone potentially dangerous, but you committing a terrible act against an innocent person because you need the blood.

I was hoping they'd avoid the binary morality we've seen in so many other games. Technically, the game never calls you "evil" by feeding on civilians but the endings pretty clearly show that's what the developers believe (similar to how the Dishonored games handled their "chaos" system). The more people you feed on, the worse the ending you get. Also, I think your eyes become more inhuman the more you feed. In my game, my eyes looked human but in videos I've seen online, Reid's eyes were black and red/orange.

I'd love to see a vampire game that takes place across centuries where you can see the long-term consequences of your choices. Vampire: The Masequerade - Redemption dabbled in that except I don't remember there being any player agency in the story. You'd need a AAA budget to make this happen, though.
 

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
How much is left after the start of Chapter 4, in terms of hours? Consider that I do some side quests, but want to beat the game not dawdle too much.
 

Steezus

Banned
Oct 31, 2017
89
I'm trying to get through this, but I think I'm reaching my breaking point. I'm in chapter 4 (Ascalon Club) and it's just such a huge drag. The characters and their dialogs are boring me out of my mind, the backtracking just to maintain district stability and citizen health is a really bad design decision and should've been spiced up with events like power struggles between citizens or at least more side quests. Well, on second thought, maybe not, since side quests in this game are so painfully basic and fetch questy at their best.

Supremely disappointing title. I didn't expect a new Bloodlines but Vampyr isn't even half as good.
 

Blitzrules240

Self requested ban
Banned
Oct 25, 2017
28,811
Midwest
Finished the game, Final boss was a pain but I got through it. I was underleveled but got by with some luck.

The epilogue put some closure on the game and I got the "okay" ending.

Overall I enjoyed the game but the traversal and constant nursing of townspeople was a bit of a bummer.

It's still one of my favorite games this year but I don't see myself revisiting it anytime soon.

So after I killed Dr. Swansea, the townspeople of Pembroke were sick but the next night I went to sleep, they all died. I was in shock. The entire district went hostile and I lost out on a ton of XP...never seen anything like it. That said, I still prevailed in keeping the other districts relatively safe.
 

Blitzrules240

Self requested ban
Banned
Oct 25, 2017
28,811
Midwest
Please someone make a fast travel mod
I will admit it does not take long to get to each district but you are going to pause multiple times to make sure you're not going in circles. If there was a way to fast travel to safe houses, it would make the constant nursing of townspeople and fetch quests much more applicable.

Also make sure you complete everything before Chapter 6 as that is the final quest of the game before the epilogue.
 

cevion

Member
Oct 26, 2017
184
I will admit it does not take long to get to each district but you are going to pause multiple times to make sure you're not going in circles. If there was a way to fast travel to safe houses, it would make the constant nursing of townspeople and fetch quests much more applicable.

Also make sure you complete everything before Chapter 6 as that is the final quest of the game before the epilogue.

Cheat Engine + Speed-hack makes getting around a lot easier. There's also a table which enables teleporting to X Y Z coordinates. But yeah, fast travel would definitely be a good thing here.

Furthermore, I definitely agree that the game gets repetitive and sort of a drag. I'm in chapter 4, but due to bugs and the repetitive open world/combat it all kinda feels like a chore, or a bunch of busy-work. Shame, cause I really dig the atmosphere, lore and setting. Might take a break and wait for some patches (if the studio decides to come out of their hiding :o)
 

NeoRaider

Member
Feb 7, 2018
7,332
I am having really hard time with the combat.
Even at 2nd and 3rd side-mission i am struggling to kill enemies that are 3x of mine lvl. I am lvl 6 and enemies lvl 16-19 are attacking me all the time. It would be fine if it was one enemy but when 3 of them surround me i can't really do anything.

Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.
 
Oct 25, 2017
14,741
I am having really hard time with the combat.
Even at 2nd and 3rd side-mission i am struggling to kill enemies that are 3x of mine lvl. I am lvl 6 and enemies lvl 16-19 are attacking me all the time. It would be fine if it was one enemy but when 3 of them surround me i can't really do anything.

Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.
Don't you have any xp to cash in? You only level up when you sleep, but you do get xp from doing quests, reading stuff, talking to people and etc.
 

tuta

Banned
Oct 28, 2017
128
I just reached the sewer boss (chapter 3) on xbox. Is there a way to avoid the flash glitch ?
I dont want to try again, it really hurts my eyes. Should I just give up and pray for a patch?
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,936
I will admit it does not take long to get to each district but you are going to pause multiple times to make sure you're not going in circles. If there was a way to fast travel to safe houses, it would make the constant nursing of townspeople and fetch quests much more applicable.

Also make sure you complete everything before Chapter 6 as that is the final quest of the game before the epilogue.
Yeah, it makes the hideouts pointless
 

SirKai

Member
Dec 28, 2017
7,367
Washington
Is there somewhere I can reference to see all the different story possibilities/outcomes/endings/etc? I just finished the game and am unlikely to replay it, but I did enjoy it and am curious tos ee how things pan out under different courses of action.
 

burgerdog

Member
Oct 27, 2017
9,094
I really like the last area of the game. The lighting and setting made me wish for a full chapter entirely in that area. I think I will replay this game down the line and be super evil.
 

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
I am having really hard time with the combat.
Even at 2nd and 3rd side-mission i am struggling to kill enemies that are 3x of mine lvl. I am lvl 6 and enemies lvl 16-19 are attacking me all the time. It would be fine if it was one enemy but when 3 of them surround me i can't really do anything.

Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.

The more people you eat, the more you'll level up. It's up to you as to how you'd like to play, though, and you may not want to make it easier by sacrificing people and potentially sacrificing side quests.

What is frustrating about this happening is that when you do get swarmed by higher level enemies, you can be stuck. The game doesn't let you open gates to get away. That's one of its biggest frustrations.
 

Blitzrules240

Self requested ban
Banned
Oct 25, 2017
28,811
Midwest
Is there somewhere I can reference to see all the different story possibilities/outcomes/endings/etc? I just finished the game and am unlikely to replay it, but I did enjoy it and am curious tos ee how things pan out under different courses of action.
https://guides.gamepressure.com/vampyr/

This guide tells you the consequences of each of the major plot choices. I used it to see if I made the right choice after I played through the segment.

Edit: Check under Important Decisions in the left column.
 

Chumley

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
4,651
over 2 weeks since release and they still havent even mentioned working on a patch...
 

Freezasaurus

Member
Oct 25, 2017
56,964
over 2 weeks since release and they still havent even mentioned working on a patch...

Don't those cost money to get certified? I imagine they would rather take their time and get as much fixed as possible before submitting the patch for certification. It's not like they have Sony SMS money when God of War was getting patched every day.
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.
I didn't eat anyone until after level 10. I was in the WhiteChapel district by then, so presumably I faced against the same enemies you are.

For the longest time, I went with a 1-handed weapon (dragonbane from the DLC) and upgraded it as much as I could. I opted for blood on hit, and used the off-hand weapon that also gives blood. My tactic was to build up blood quickly so I could heal whenever during a fight, but also spam that blood spear attack. The shadow AOE attack is also good, but has a delay before hitting. For passives, I went mostly with health and stamina.

over 2 weeks since release and they still havent even mentioned working on a patch...
Not sure what state the game is on console, but on PC I haven't run into anything yet that I think needs patched.

Maybe fast travel. I'd love that, actually.
 
Last edited:

Chumley

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
4,651
Don't those cost money to get certified? I imagine they would rather take their time and get as much fixed as possible before submitting the patch for certification. It's not like they have Sony SMS money when God of War was getting patched every day.

Of course, but they haven't even said they're working on one.
 

Blitzrules240

Self requested ban
Banned
Oct 25, 2017
28,811
Midwest
Does anyone know what happens for each choice in Missing Ingredients. I legit don't know who to go with.
Now you're presented with a choice, you can return to Dr. Strickland and give him the placebo medicine, or you can report his actions to Dr. Ackroyd. It's completely up to you whatever you want to do, and the choice won't majorly affect the outcome of things in Vampyr. If you do choose to give Strickland the medicine, he'll give you a key to go put it in his office cabinet. Once you've made your choice and seen it out, the Missing Ingredients investigation will be complete.
 

Joeku

Member
Oct 26, 2017
23,475
So uh, any general or specific advice on that boss in Chapter 3? I am level 15 and getting wrecked, and I have enough XP saved for another level or two but I'm not sure how to spend it.
 

matrix-cat

Member
Oct 27, 2017
10,284
I'm in the middle of Chapter 6 right now, and I'm still really enjoying the game. I was originally going for the 'Not even once' Trophy, but I found that I'd already locked myself out of it by accident so I went on a vindictive biting spree. I think it was for the best, since some of the morality mechanics really shine when you start picking off a few citizens here and there. There are a lot of dialogue options you'll never see if you never bite anyone, and if you aren't interested in going full evil it's an extra challenge to kill off just a few people while not allowed a district to drop all the way into hostile territory. There are so many interesting new RPG mechanics in this game that really put you in the shoes of a vampire, forcing you to weigh the benefits of staying teetotal (more NPCs means more sidequests and more RPG goodness), picking off a few people here and there (extra XP, but also extra work keeping the remaining ones happy) or just going nuts (shitload of XP, but also missing out on character interactions and sidequests and turning districts hostile).

I would love to see Dontnod get a shot at a sequel, or even just take what they've learnt here and apply it to another RPG. The flaws in Vampyr are mostly in the mechanical aspects. You 'unlock' hideouts, but there's no fast-travel system so what are you really unlocking? The city might be fairly small, but the streets are so maze-like and samey-looking that a trip across town always means a bunch of tedious fighting and at least five stops to open your map to look at where you're going. Load times on changing areas or death are too damn long (playing on PS4 Pro), and even the menus are laggier than I'd like. Some of the dialogue options could really use clarification on exactly what you're choosing to do. I respect the choice to have constant autosaves making you live with your choices, but not giving you all the detail you need beforehand just leads to frustration when you inevitably lock in a decision you didn't really want.

Also the combat's just pretty bad, to be honest. Mushy dodges, weird hitboxes, poor telegraphs, unsatisfying weapons. I tried all the various weapon combinations, but eventually I settled on a Lv 5 two-handed mace thing because it did the most damage and made the fights end more quickly. Combat is manageable, but I avoid it wherever possible.

So uh, any general or specific advice on that boss in Chapter 3? I am level 15 and getting wrecked, and I have enough XP saved for another level or two but I'm not sure how to spend it.

When she doubles over and vomits the big blood petal flowers, I feel like it's best to move away from her and then stop. The blood flowers seem to track you and spawn around you, so if you stay stationary they just spawn in a 3x3 grid around you and you can dodge away from them easily, whereas if you keep moving they seem to 'chase' you. It seems like you get three 'waves' of blood flowers every time she vomits, and she'll start attacking you again after the first one, so you just... kind of have to keep dodging and hope for the best.

Honestly, it's kind of an awful bossfight. She does so much damage, and the way those blood flowers spawn can feel so random. Autophagy and health upgrades are probably going to help you the most, and then whatever upgrades or weapons will give you the most blood back so you can keep using Autophagy. If you take your time and be patient you should be able to do it, but sometimes you just get a really bad run of blood flowers appearing everywhere and you just can't find a safe space :P
 

Clay

Member
Oct 29, 2017
8,109
Unless you want to roleplay as some cartoonishly evil asshole who just found out you're a vampire, there's no reason to feed on anyone at all so far. It's not even a moral question, you either want to be evil or you won't find a reason to.

I won't ruin anything but there's definitely characters where you could argue feeding on them is a morally sound decision. They're definitely outweighed by the characters you're describing where only a sociopath would murder them, but the game makes it clear Jonathan has a constant craving for blood. You don't feel that as the player but feeding isn't strictly a moral concern for a vampire, it's also a matter of willpower.

This didn't really bother me. It'd feel really contrived if there were a ton of evil people around to conveniently let you feed guilt-free.

Vampyr is actually similar to Dark Souls in that regard. It's one, big map split up into zones with multiple shortcuts you can unlock to reduce travel time. Fast travel would have been nice but once you've learned the map and unlocked all the shortcuts, getting around isn't that bad.

You can tell they were inspired by Dark Souls, but man did they do a piss poor job of imitating it. Dark Souls has so many memorable moments when you step off an elevator or open a door and think "Oh shit, I'm back here!?!" The way the zones are interconnected feels really clever and it's really fun to play through the game from the start once you have a good handle on the map and can quickly get everywhere.

Meanwhile in Vampyr half the time I got the "This door is now unlocked" message my reaction was "OK... where the fuck am I and how is this door being opened useful?" So many of the locked doors were just frustrating too, often I'd point myself in the general direction of where I wanted to go only to hit a locked door leading into a district I'd already spent a ton of time in.

So uh, any general or specific advice on that boss in Chapter 3? I am level 15 and getting wrecked, and I have enough XP saved for another level or two but I'm not sure how to spend it.

I forget what level the boss is but the two or three levels may not help too much, I'm not sure exactly how the formula works but it seemed clear when I was playing that you take more damage from enemies that are higher level than you. Similarly once you outlevel any given enemy they become a joke. I assume it works something like Destiny where if an enemy is at a higher level your damage is reduced by 10% times the difference, and vice versa if you are at a higher level. The new abilities or extra health and stamina you get when you level up don't make anywhere near as big a difference as just narrowing the gap between your level and the bosses. If you're trying to feed on as few people as possible I'd recommend only buying one ability per category and only leveling it up to two or three, and otherwise just buying whatever is cheapest to get your level as high as possible with your limited experience.

I beat that boss at 15. I noticed that the shotgun Milton sells does a lot of damage so I bought it and was able to upgrade it a couple times with components I already had, I chose the damage upgrade at each tier and ripped the boss apart with it. I hadn't used guns at all up to that point so I had a ton of spare ammo and upgrade materials.

I cheesed a lot of hard enemies by just using my ultimate and wailing on them with a 2-handed weapon while they were stunned, dashing around like an idiot until the ultimate cooled down and repeating. Not sure what else to suggest really, that fight was rough.
 

Jerykk

Banned
Dec 26, 2017
1,184
Meanwhile in Vampyr half the time I got the "This door is now unlocked" message my reaction was "OK... where the fuck am I and how is this door being opened useful?" So many of the locked doors were just frustrating too, often I'd point myself in the general direction of where I wanted to go only to hit a locked door leading into a district I'd already spent a ton of time in.

I think you answered your own question. The locked gates did seem pretty random at first but unlocking them allows you to take the quickest and most direct route to any given location. They also give you more options for avoiding enemies.

I won't ruin anything but there's definitely characters where you could argue feeding on them is a morally sound decision. They're definitely outweighed by the characters you're describing where only a sociopath would murder them, but the game makes it clear Jonathan has a constant craving for blood. You don't feel that as the player but feeding isn't strictly a moral concern for a vampire, it's also a matter of willpower.

That wasn't really the issue for me. The issue for me was "why should I feed on anyone if I don't need to?" A compelling choice needs to offer equally viable options. It wasn't hard to get XP without feeding so I never felt like feeding was a good choice, especially considering the potential impact on the health of the district and the quality of my ending. The game clearly treats feeding as an evil act so it needs to make it feel like a necessary evil. It never felt necessary to me, especially since letting people live (other than the pillar NPCs) doesn't really have any consequence. There were several NPCs who I thought might do bad things if I let them live but they never did. That was disappointing.
 

Clay

Member
Oct 29, 2017
8,109
I think you answered your own question. The locked gates did seem pretty random at first but unlocking them allows you to take the quickest and most direct route to any given location. They also give you more options for avoiding enemies.



That wasn't really the issue for me. The issue for me was "why should I feed on anyone if I don't need to?" A compelling choice needs to offer equally viable options. It wasn't hard to get XP without feeding so I never felt like feeding was a good choice, especially considering the potential impact on the health of the district and the quality of my ending. The game clearly treats feeding as an evil act so it needs to make it feel like a necessary evil. It never felt necessary to me, especially since letting people live (other than the pillar NPCs) doesn't really have any consequence. There were several NPCs who I thought might do bad things if I let them live but they never did. That was disappointing.

I understand that the doors are shortcuts. What I'm saying is that Dark Souls' shortcuts are often useful beyond just shortening the distance between two zones. You'll find one and think "Oh, now I can get to the blacksmith quicker from Firelink, sweet," or "Now that I know about this I can sequence break the game if I play it again." Vampyr's areas all look really similar, and the hideouts are pointless, so I never had that feeling. The most excited I ever got was "Huh, hopefully that comes in handy down the line." Without checking the map and making a note of exactly where I was and then remembering it the next time I had to get to whatever zone I was in the shortcuts just don't have that same sense of discovery and purpose.

Yeah, you don't need to feed, but there's definitely characters it makes sense to. If there wasn't an achievement for beating the game without feeding on anyone I really doubt many people would completely refrain, there's characters who are clearly better off if you embrace certain people and if you're roleplaying a "good" character I don't see any argument for leaving them alive. Of course there's always the argument that Jonathan has no right to act as judge, jury, and executioner to these people, but I thought that was an interesting aspect of the premise. Is Jonathan a general protector of the city, or does his responsibility to those in need end when he leaves the hospital? His goal is to stop the spread of disease, but is that his only concern or does he punish those taking advantage of others in the chaos?

It seems weird to me you say the game "treats feeding as an evil act," he's literally murdering people. What other way would it be treated?

I definitely agree there were a few letdowns where storylines didn't resolve before the game ended. I thought the debate between the two doctors at Pembroke was really interesting at first. One wants to follow procedure and amputate a patient's arm, the other believes an experimental technique they've devised will allow them to keep it. You find out a bunch of information about each doctor's competency, ulterior motives for their stances (for example the conservative doctor believes the other is only advocating for the experimental treatment in order to capitalize on the fame and publicity if it works), and I thought for sure at some point you'd have to choose which one would lead the surgery. But nope.

The game likely takes place over the course of a few days depending on how you play, so it does make sense that some events like that never play out. But it felt like a wasted opportunity and was disappointing since I found the characters' stories way more interesting than the background narrative that ends up taking over the plot.
 
Last edited:

Jerykk

Banned
Dec 26, 2017
1,184
It seems weird to me you say the game "treats feeding as an evil act," he's literally murdering people. What other way would it be treated?

As you mentioned earlier, there are certain NPCs whose very existence is detrimental to those around them. Is it evil to kill a malicious person if doing so makes life better (and safer) for everyone else? That's a question the game should be offering but the developers clearly believe that killing (unless in self-defense) is inherently evil. It's like Dishonored where killing people isn't officially evil, but if you do it, you'll get the bad ending. Exact same thing happens with Vampyr. If you want the best ending, you can't feed on any civilians. I was hoping for a more nuanced sense of morality.

Vampyr's areas all look really similar, and the hideouts are pointless, so I never had that feeling.

I wouldn't say the hideouts are pointless. You can craft syringes, medicine and upgrades for your weapons. You can also level up and refill your ammo. Resting also makes time pass, which is the only way NPCs can actually recover from illness and the only way to progress with certain NPC quests. Hideouts in Vampyr are basically equivalent to bonfires in Dark Souls. They definitely should have let you fast travel to them, though.
 

xrnzaaas

Banned
Oct 27, 2017
4,125
I'm always checking the map. Traversal is my biggest gripe. Getting back to Pembroke from the West End is gonna be a drag lol.
Once you learn the paths it's not that difficult. You can run past most enemies, sadly the game doesn't allow you to open gates or "blink" when you're in combat so in some situations you have to stop and kill them or at least escape the pursuit.
 
Oct 25, 2017
14,741
I won't ruin anything but there's definitely characters where you could argue feeding on them is a morally sound decision. They're definitely outweighed by the characters you're describing where only a sociopath would murder them, but the game makes it clear Jonathan has a constant craving for blood. You don't feel that as the player but feeding isn't strictly a moral concern for a vampire, it's also a matter of willpower.

This didn't really bother me. It'd feel really contrived if there were a ton of evil people around to conveniently let you feed guilt-free.

Right, with that I agree, which is why the difficulty is so important, having characters that will make you feel guilty by feeding on them is fantastic, as long as you still feel the need to do so.

That being said, I'm now on Chapter 4, and holy shit that final boss fight at the end of Chapter 3.

I ended up managing to beat it on level 13, without feeding or resting again (didn't want to fuck up any districts, and now I even have som events I need to check out to not lose the Docks), but holy shit if that didn't feel tempting. An NPC just outside the fight, too, and one with a really interesting story that I wanted to know more about, but still there I was, considering doing it. I would honestly do it if I didn't manage to beat the boss in a few more tries.

Even now, past that boss, I'm considering paying that NPC a visit because
she would give me a considerable amount of XP, but also because she's alone, and the chances of her death being a huge impact on the district are low. But I still really like her, felt like someone Reid could relate to, and maybe her quest will be interesting.

Now I'm feeling it! Can't wait to continue playing.

Still not a huge fan of how the district health system works, though, I wish it was a bit less dynamic, and only feeding on people, healing them and doing quests could impact that. It wouldn't work for this particular game, considering it's tied to leveling up, and you have to consider that before you cash in your experience, but the idea of having to go back and doing a bunch of random healing again just makes me not want to bother with the mechanic too much, instead of making me more invested in it.

As you mentioned earlier, there are certain NPCs whose very existence is detrimental to those around them. Is it evil to kill a malicious person if doing so makes life better (and safer) for everyone else? That's a question the game should be offering but the developers clearly believe that killing (unless in self-defense) is inherently evil. It's like Dishonored where killing people isn't officially evil, but if you do it, you'll get the bad ending. Exact same thing happens with Vampyr. If you want the best ending, you can't feed on any civilians. I was hoping for a more nuanced sense of morality.

But what makes it the best ending? For example, in Life is Strange one of them clearly had more attention to the final scenes, it's a much better ending cutscene than the other, not even comparable. Is this also the case here, or is it more in the events that happens that can be more or less positive depending on your actions? If it's the second, I'm totally fine with it, but getting a black screen with "everybody died" written in it would obviously not be a great ending.

As long as every ending feels like a good way of closing the story, and wouldn't feel out of place as a linear game's only ending, I'm ok with it.