The hideouts are pointless tbh since we can't fast travel to them.I'm always checking the map. Traversal is my biggest gripe. Getting back to Pembroke from the West End is gonna be a drag lol.
The hideouts are pointless tbh since we can't fast travel to them.I'm always checking the map. Traversal is my biggest gripe. Getting back to Pembroke from the West End is gonna be a drag lol.
I'm always checking the map. Traversal is my biggest gripe. Getting back to Pembroke from the West End is gonna be a drag lol.
Oh shit, locking you out of the entire game once you reach the last chapter is a terrible decision. I haven't seen something this bad in a long time.
ok i just beat the game and have many story questions =/
Either there were some notes and lore bits I missed or read over too quickly but the end of the game seemed a bit of an info dump, so let me get this straight?...
There is the Red Queen and also Jonathan's maker Myrddin, who also seems to have spawned many influential people apart from Jonathan, such as William Marshall and more, but who are the Red Queen and Myrddin though?
And how did Jonathan even become a vampire in the first place??
What exactly is this Blood of Hate? I assumed it was just the Red Queen's lineage but it doesn't seem to affect Jonathan but just Elisabeth and William?
What was Myrddin's plan also? As I got a bad ending and it seemed he was disappointed that I gave in to my vampire desires and such?
I feel like I only vaguely followed the last hour or so of the game unfortunately ;_;
So you have a choice to wrap things up before you proceed? Good stuff.These things are frequently called points of no return. The game warns you before you reach it.
oh thank goodnessThese things are frequently called points of no return. The game warns you before you reach it.
Unless you want to roleplay as some cartoonishly evil asshole who just found out you're a vampire, there's no reason to feed on anyone at all so far. It's not even a moral question, you either want to be evil or you won't find a reason to.
Vampyr is actually similar to Dark Souls in that regard. It's one, big map split up into zones with multiple shortcuts you can unlock to reduce travel time. Fast travel would have been nice but once you've learned the map and unlocked all the shortcuts, getting around isn't that bad.
Yeah, I was a bit disappointed by that. The game isn't that hard, even if you're underleveled. I defeated enemies that were 10+ levels higher than me and that's only because I avoided resting as much as possible (I basically only rested when I had 10,000+ XP in my bank). You get plenty of XP by just doing quests, killing enemies, reading journals and healing people. I think it would have been better if the game forced you to feed on at least one person per chapter. The choice then becomes "who do I feed on" rather than "do I feed at all," further reinforcing the importance of talking to NPCs and learning their secrets.
I wonder if they should straight up make feeding the only way to level up in a possible sequel, as a final attempt to keep it as a dynamic system instead of just a story section of "now you need to feed to stay alive".
Just because the idea is so damn good. Being severely underleveled, having no hope of beating the current encounter, and having to choose who to kill. The more you know about that NPC, so probably the ones you liked the most, the more XP they'll give you.
It's a fantastic concept that I believe they betrayed to make the "no feeding" ending easier to achieve. Can't see any other reason. Everything is already in place to make this shine. Even the lack of moral ambiguity in many of the feeding choices would benefit the game in that case, since you wouldn't get many easy ways out, like "I'll only feed on these terrible people". The creepy music suddenly gets even creepier, as it no longer represents a moment of embracing someone potentially dangerous, but you committing a terrible act against an innocent person because you need the blood.
I'm near the end of chapter 5. Still thoroughly enjoying this game. Any news on DLC?
; _ ; Ok. Thanks for you reply.
I will admit it does not take long to get to each district but you are going to pause multiple times to make sure you're not going in circles. If there was a way to fast travel to safe houses, it would make the constant nursing of townspeople and fetch quests much more applicable.
I will admit it does not take long to get to each district but you are going to pause multiple times to make sure you're not going in circles. If there was a way to fast travel to safe houses, it would make the constant nursing of townspeople and fetch quests much more applicable.
Also make sure you complete everything before Chapter 6 as that is the final quest of the game before the epilogue.
Don't you have any xp to cash in? You only level up when you sleep, but you do get xp from doing quests, reading stuff, talking to people and etc.I am having really hard time with the combat.
Even at 2nd and 3rd side-mission i am struggling to kill enemies that are 3x of mine lvl. I am lvl 6 and enemies lvl 16-19 are attacking me all the time. It would be fine if it was one enemy but when 3 of them surround me i can't really do anything.
Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.
Yeah, it makes the hideouts pointlessI will admit it does not take long to get to each district but you are going to pause multiple times to make sure you're not going in circles. If there was a way to fast travel to safe houses, it would make the constant nursing of townspeople and fetch quests much more applicable.
Also make sure you complete everything before Chapter 6 as that is the final quest of the game before the epilogue.
I am having really hard time with the combat.
Even at 2nd and 3rd side-mission i am struggling to kill enemies that are 3x of mine lvl. I am lvl 6 and enemies lvl 16-19 are attacking me all the time. It would be fine if it was one enemy but when 3 of them surround me i can't really do anything.
Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.
https://guides.gamepressure.com/vampyr/Is there somewhere I can reference to see all the different story possibilities/outcomes/endings/etc? I just finished the game and am unlikely to replay it, but I did enjoy it and am curious tos ee how things pan out under different courses of action.
https://guides.gamepressure.com/vampyr/
This guide tells you the consequences of each of the major plot choices. I used it to see if I made the right choice after I played through the segment.
Edit: Check under Important Decisions in the left column.
over 2 weeks since release and they still havent even mentioned working on a patch...
I didn't eat anyone until after level 10. I was in the WhiteChapel district by then, so presumably I faced against the same enemies you are.Any advice? What should i do? Like i said i am lvl 6 and i never drained any blood.
Not sure what state the game is on console, but on PC I haven't run into anything yet that I think needs patched.over 2 weeks since release and they still havent even mentioned working on a patch...
Don't those cost money to get certified? I imagine they would rather take their time and get as much fixed as possible before submitting the patch for certification. It's not like they have Sony SMS money when God of War was getting patched every day.
Yesss made the best decision regarding sean hamptonhttps://guides.gamepressure.com/vampyr/
This guide tells you the consequences of each of the major plot choices. I used it to see if I made the right choice after I played through the segment.
Edit: Check under Important Decisions in the left column.
Does anyone know what happens for each choice in Missing Ingredients. I legit don't know who to go with.
So uh, any general or specific advice on that boss in Chapter 3? I am level 15 and getting wrecked, and I have enough XP saved for another level or two but I'm not sure how to spend it.
Unless you want to roleplay as some cartoonishly evil asshole who just found out you're a vampire, there's no reason to feed on anyone at all so far. It's not even a moral question, you either want to be evil or you won't find a reason to.
Vampyr is actually similar to Dark Souls in that regard. It's one, big map split up into zones with multiple shortcuts you can unlock to reduce travel time. Fast travel would have been nice but once you've learned the map and unlocked all the shortcuts, getting around isn't that bad.
So uh, any general or specific advice on that boss in Chapter 3? I am level 15 and getting wrecked, and I have enough XP saved for another level or two but I'm not sure how to spend it.
Meanwhile in Vampyr half the time I got the "This door is now unlocked" message my reaction was "OK... where the fuck am I and how is this door being opened useful?" So many of the locked doors were just frustrating too, often I'd point myself in the general direction of where I wanted to go only to hit a locked door leading into a district I'd already spent a ton of time in.
I won't ruin anything but there's definitely characters where you could argue feeding on them is a morally sound decision. They're definitely outweighed by the characters you're describing where only a sociopath would murder them, but the game makes it clear Jonathan has a constant craving for blood. You don't feel that as the player but feeding isn't strictly a moral concern for a vampire, it's also a matter of willpower.
I think you answered your own question. The locked gates did seem pretty random at first but unlocking them allows you to take the quickest and most direct route to any given location. They also give you more options for avoiding enemies.
That wasn't really the issue for me. The issue for me was "why should I feed on anyone if I don't need to?" A compelling choice needs to offer equally viable options. It wasn't hard to get XP without feeding so I never felt like feeding was a good choice, especially considering the potential impact on the health of the district and the quality of my ending. The game clearly treats feeding as an evil act so it needs to make it feel like a necessary evil. It never felt necessary to me, especially since letting people live (other than the pillar NPCs) doesn't really have any consequence. There were several NPCs who I thought might do bad things if I let them live but they never did. That was disappointing.
I thought it glitched for me too, but it later turned out it didn't. It didn't want me to use my normal tool table where I do all the normal stuff, but the table next to it in the office. Just check all the tables in the office, just not the regular tool table.Missing ingredients glitched for me
Wouldn't let me click onto my medical table
It seems weird to me you say the game "treats feeding as an evil act," he's literally murdering people. What other way would it be treated?
Vampyr's areas all look really similar, and the hideouts are pointless, so I never had that feeling.
Once you learn the paths it's not that difficult. You can run past most enemies, sadly the game doesn't allow you to open gates or "blink" when you're in combat so in some situations you have to stop and kill them or at least escape the pursuit.I'm always checking the map. Traversal is my biggest gripe. Getting back to Pembroke from the West End is gonna be a drag lol.
I won't ruin anything but there's definitely characters where you could argue feeding on them is a morally sound decision. They're definitely outweighed by the characters you're describing where only a sociopath would murder them, but the game makes it clear Jonathan has a constant craving for blood. You don't feel that as the player but feeding isn't strictly a moral concern for a vampire, it's also a matter of willpower.
This didn't really bother me. It'd feel really contrived if there were a ton of evil people around to conveniently let you feed guilt-free.
As you mentioned earlier, there are certain NPCs whose very existence is detrimental to those around them. Is it evil to kill a malicious person if doing so makes life better (and safer) for everyone else? That's a question the game should be offering but the developers clearly believe that killing (unless in self-defense) is inherently evil. It's like Dishonored where killing people isn't officially evil, but if you do it, you'll get the bad ending. Exact same thing happens with Vampyr. If you want the best ending, you can't feed on any civilians. I was hoping for a more nuanced sense of morality.