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Deleted member 16609

User requested account closure
Banned
Oct 27, 2017
2,828
Harlem, NYC
Not all games need to be 60 fps.
Does it hamper my enjoyment if the game is 30, no. But I would enjoy it more if it was 60 or beyond. I played Rise Of The Tomb Raider on the XBOX 1 when it dropped. Didn't finish it, but on PC I couldn't put the controller down due to how responsive the controls were. Same can be said about the Dark Souls games on PC.
 
Oct 27, 2017
5,767
I don't think anyone is suggesting that every game needs to be 60fps. What I read from what Phil is saying is that framerate needs to be better across the board. We still get games on Xbox One and PS4 and even the refresh consoles that can't/don't hold a solid 30fps. Games like racing games and fighting games should be 60 and competitive FPS games, but outside of Forza (Mainline) a lot of these games don't hit or hit it consistently.

Are you sure about that? On this forum of all places?

Seeing that the CPU in Xbox One is slightly higher clocked than the PS4 with the same architecture, and the GPU in PS4 is considerably more powerful, doesn't that make his statement true? I mean we're talking about overpowering the GPU while neglecting the CPU, so Xbox One having a faster CPU with slower GPU would make it more balanced, even if it was overall less powerful lol.
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Troll

Banned
Nov 10, 2017
3,278
They have but Microsoft has said alot of things in the past including phil spencer and not backed it up. maybe they will but I am extremely doubtful, If I am wrong than I have no problem admitting it but Microsoft has to actually do it.

I don't think there's anything wrong with a little scepticism towards Microsoft's ambitions with the next gen Xbox.
 

Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
Interesting. Pie in the sky thought, what if ps5 went with the better GPU route and Microsoft went with the better cpu route? Fascinating scenario
 

khamakazee

Banned
Oct 27, 2017
3,937
Nintendo seems to think it's important, they manage to get some of their games doing it on much weaker hardware. Phil wants to make a more balanced system so the developers don't have to make as much sacrifices. Assassins Creed Unity was a good example of hardware just not being able to even sustain 30fps steady. If the systems were more balanced games like Destiny 2 could make the jump so I expect more hitting that higher mark but not all games will and not all games have to.
 

Chettlar

Member
Oct 25, 2017
13,604
I think Phil might not understand how developers work, or in this particular case is ignoring that for the purposes of this interview.

It doesn't matter how big the bag is, a developer will try to stuff more into it than it can hold. Give them a 5 pound bag? Somebody will try to put 10 pounds into it.

Additionally, FPS isn't a hard technical limit, at least within the ranges we're talking about here. It is a trade-off. You can sacrifice FPS to do other things and a lot of developers on console make that sacrifice purposely. No amount of hardware is going to change that thanks to the 5 pound bag rule.

As somebody who spent most of his career supporting developers I can tell you that "throw more hardware at it" is a band-aid when it comes to fitting the developers' vision into your current hardware footprint. The more hardware you give them the more time they spend on feature creep instead of optimization and you end up in the same place you started.

Oh yes. Phil is totally unaware that many developers will always prefer fidelity over framerate.

No dude, currently this gen we had really weak CPUs with decent GPUs making it so that devs who wanted to target 60 fps had a very hard time doing so. Games like Destiny 2 are a huge example where it wasn't fidelity, but the kind if game Bungie wanted to make didn't allow 60 fps, which is possible on even low end CPUs on PC, because of how awful the current gen ones are.

If we had gotten decent CPUs more balanced with the GPUs, a lot more games would have targeted 60 fps. No one, and certainly not Phil Spencer, head of the freaking gaming division, who has helped make games himself, thinks that suddenly all games are going to be 60 fps, or heck even most.
 

Detective

Member
Oct 27, 2017
3,853
I think Phil might not understand how developers work, or in this particular case is ignoring that for the purposes of this interview.

It doesn't matter how big the bag is, a developer will try to stuff more into it than it can hold. Give them a 5 pound bag? Somebody will try to put 10 pounds into it.

Additionally, FPS isn't a hard technical limit, at least within the ranges we're talking about here. It is a trade-off. You can sacrifice FPS to do other things and a lot of developers on console make that sacrifice purposely. No amount of hardware is going to change that thanks to the 5 pound bag rule.

As somebody who spent most of his career supporting developers I can tell you that "throw more hardware at it" is a band-aid when it comes to fitting the developers' vision into your current hardware footprint. The more hardware you give them the more time they spend on feature creep instead of optimization and you end up in the same place you started.

 

Mhj

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
879
It should be literally illegal for games to have less than 60 FPS.
 

SCB360

Banned
Oct 30, 2017
1,639
I like Phil and do believe he knows whats best for Xbox, is there a promise he hasn't delivered on yet?
 

KnightimeX

Banned
Oct 27, 2017
877
I think Phil might not understand how developers work, or in this particular case is ignoring that for the purposes of this interview.

It doesn't matter how big the bag is, a developer will try to stuff more into it than it can hold. Give them a 5 pound bag? Somebody will try to put 10 pounds into it.

Additionally, FPS isn't a hard technical limit, at least within the ranges we're talking about here. It is a trade-off. You can sacrifice FPS to do other things and a lot of developers on console make that sacrifice purposely. No amount of hardware is going to change that thanks to the 5 pound bag rule.

As somebody who spent most of his career supporting developers I can tell you that "throw more hardware at it" is a band-aid when it comes to fitting the developers' vision into your current hardware footprint. The more hardware you give them the more time they spend on feature creep instead of optimization and you end up in the same place you started.

They need to offer settings if they're going to do that.
Several console games now offer performance mode or detail mode.

As long as they offer 60fps IDGAF if they try to put 200 pounds in a 1lb bag.
 

Pargon

Member
Oct 27, 2017
12,017
Games will always push graphics and framerate will suffer. Things won't be much different from this generation IMO. Variable refresh rate support will be used as a crutch to allow unlocked framerate games to be better than 30 while almost never reaching 60 - so I guess get used to 45fps games.
Even that would be a significant improvement.

I think the comparison to PC he drew is giving us options.
Giving us a 4k/30fps or a 1080-1440p/60fps option. But they need hardware capable of doing that seamlessly. Which is what he is getting at.
That's not how this works, and is exactly the problem that this generation suffers from.
Resolution is mostly GPU-bound, while framerate is a combination of CPU+GPU, but these days it is mostly the CPU which is the limiting factor.

That's precisely why you don't have games which run at 4K30 presenting 1080p60 options.
1080p60 only requires 1/2 the GPU power of 4K30, but also requires ≥2x the CPU speed.

I have a Ryzen 1700X CPU running at 4 GHz, which is far more than double the speed of the CPU in the current gen consoles, but that is not enough to brute-force all games to run at 60 FPS.
I don't believe there's a CPU fast enough to do that for all current-gen games, not even an i7-8700K running at 5GHz.

Part of this is poor optimization of the PC ports from many developers, but also general issues with games not being well multi-threaded.
CPUs are hitting a limit of how fast an individual core can be, and are now getting faster mostly by adding more cores.
Some games are very well optimized and performance continues to scale up as you give them more cores, but the majority of games are still reliant on single-threaded performance. Few games actually use more than ~20% of my Ryzen CPU's capabilities.

they also want to maintain 8 cores for backwards compatibility, and get a combo deal on navi.
They would probably need 8 hardware threads, but I don't know that 8 cores would be necessary.
It's a couple of years away still, and consoles do use custom hardware, but current Zen-based APU designs pair a 4-core CPU with a GPU.

Yeah, two things I'm thinking of, one they always promise this stuff before a new generation and two, theses consoles will likely have free sync technology and thus making "60fps" not really super important.
I mean I sure hope they will have free sync or similar, no reason not to.
The advantage of VRR is that it frees you from being locked to divisors of the display's refresh rate, so you can run games as fast as the system is capable of instead of having to cap it.
It eliminates the stuttering that you get from running unlocked framerates on a fixed refresh-rate display, but does not significantly improve the appearance of low framerates.

40 FPS still looks and feels like 40 FPS - it doesn't magically feel like 60. But it is better than having to cap it to 30.
If anything, since getting a G-Sync display, it's pushed me to target higher framerates since I can run most games at ~80-100 FPS on my system rather than locking to 60. It did not change my opinion on sub-60 FPS gaming.
The difference of going from 60 FPS to ~90 FPS is as significant as going from 30 FPS to 60 FPS.

I think it's more likely that console games will still be targeting a locked 30 FPS, since most people will be using 60Hz fixed refresh rate displays next gen, but will allow the framerate to be unlocked for ~35-45 FPS gaming if you have a VRR display.

I don't think anyone is suggesting that every game needs to be 60fps.
The majority of displays refresh at a fixed 60Hz, so all content should be running at 60 FPS.
30 FPS results in significant amounts of motion blur and judder on its own, and developers have to add even more motion blur on top of that to try and smooth out the judder.

Modern displays which have blur reduction modes do not allow them to be enabled below 60Hz, and many blur reduction modes cannot be enabled below 85Hz or so.

Not for me, I can't tell the difference between 20 and 120fps. but I can tell the difference between 1440p upscale and native 4k.
A lot of my co-workers are PC gamers, they said the same thing, I've been shown multiple videos and I can never tell the difference. At best it just looks like the characters on screen are moving slightly faster.
You need a 120Hz display to see the advantages of 120 FPS gaming.
Framerate should have no effect on the speed of a game, only fluidity and motion clarity.

Here's a comparison I recorded a few weeks ago when someone else was arguing that high framerate doesn't make a difference in 2D games since sprites are animated at a much lower framerate than the game.


30 and 60fps look similar to me. 24 look ok, 15 is awful. I could not tell the difference in game though.
Make sure you're viewing on a device that can play the 60 FPS stream, and not a phone/tablet.
One of the advantages of higher framerates is that the distance an object travels between frames is significantly shorter (thus motion appears smoother) which is lessened the smaller the screen is.
That's not to say you can't tell the difference between 30/60 FPS on a phone, but the difference is far more significant the larger the screen is, and the more of your vision it fills.
 

MrKlaw

Member
Oct 25, 2017
33,059
They would probably need 8 hardware threads, but I don't know that 8 cores would be necessary.
It's a couple of years away still, and consoles do use custom hardware, but current Zen-based APU designs pair a 4-core CPU with a GPU.
.

PCs run general purpose code, so hyperthreadig can take advantage of down time in the main cores to get things done. Well optimised console engines should be much more demanding on individual hardware threads, saturating them more of the time. This can mean that the hyper threads aren't nearly as performance as a hardware thread and so not attractive for developers.

It may be possible to accurately predict the behaviour of a hardware+software thread so developers could code for it as a kind of "core and a half". Combined with faster clock speed and better IPC you'd still get an increase using eg a 4c/8t ryzen, but I wouldn't be a huge jump forward.

For BC it may be ok - the increased performance may allow you to run two jaguar threads on one Ryzen thread. But could be non trivial
 
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ps3ud0

Banned
Oct 27, 2017
1,906
With that Phil quote he's done more than MSs E3 put together. He does get it...

ps3ud0 8)
 

potatohead

Banned
Oct 28, 2017
3,889
Earthbound
Interesting. Pie in the sky thought, what if ps5 went with the better GPU route and Microsoft went with the better cpu route? Fascinating scenario
Not impossible, so many variables here.

In either case though, expect many games to have multiple settings options like we have several games on Pro or X with prefer performance/resolution modes.

What is most likely to happen is just a continuation of that. Possibly to have a more radical approach on Xbox but I think also unlikely, to have near or identical settings like PC games have.
 

Phonomezer

Banned
Oct 28, 2017
2,078
The fact that Microsoft AI was at the conference indicated to me that they're gunning for a beefy CPU.
 

Pargon

Member
Oct 27, 2017
12,017
PCs fun low of general purpose code, so hyperthreadig can take advantage of down time in the main cores to get things done. Well optimised console engines should be much more demanding on individual hardware threads, saturating them more of the time. This can mean that the hyper threads aren't near;y as performance as a hardware thread and so not attractive for developers.

It may be possible to accurately predict the behaviour of a hardware+software thread so developers could code for it as a kind of "core and a half". Combined with faster clock speed and better IPC you'd still get an increase using eg a 4c/8t ryzen, but I wouldn't be a huge jump forward.
I expect that it would still be significant compared to what is in the current consoles.
Perhaps AMD is designing higher-end APUs with more than one CCX, or process shrinks will allow for multiple CCXes or more cores per CCX on the same size of die, but I don't think that an 8-core CPU is guaranteed.
You have to remember that console hardware is typically not based on the latest hardware improvements available for PCs - especially on the CPU side of things.
For BC it may be ok - the increased performance may allow you to run two jaguar threads on one Ryzen thread. But could be non trivial
My expectation would be that a 4c/8t Ryzen would outperform the current 8c/8t Jaguar CPUs for backwards compatibility.
 
Oct 27, 2017
2,030
It wouldn't surprise me if framerates were Ryzen above the average compared to this gen. I think at some point developers are no longer going to have either the time, money or skill to go that much farther beyond what Last of Us Part 2, Cyberpunk and similar titles will be delivering.

I mean, look at how far mobile graphics and tech has improved. However, for mobile phone graphics something like 2013's Real Racing 3 is still absolute top tier graphics to this day. I've yet to see a racing game that can top it. And this is a 6 year old game for heaven's sake. Now, I know the mobile field is different than console and budgets and file size are more restricted, but still.

Another example would be CGI in movies. Stuff like Davy Jones in Pirates of the Caribbean is still near top of the line rendering these days, and that film with Davy Jones is over 10 years old. Compare that to your average blockbuster these days and there really doesn't seem to be a 12 year difference to me. At least compared to the decade that came before it.

So, I can see what Phil means. If developers no longer have the resource or times to keep going that much forward in graphics fidelity they will use the extra power to make the framerates higher on average than before.
 

Bosh

Member
Oct 26, 2017
2,226
Framerate differences are much easier to FEEL while playing than to just see in video

I would agree with this. I will admit I am someone who has a hard time telling the difference between 30fps/60fps at times but there are some games where you can definitely tell it feels smoother, animations move a little quicker..etc .

That being said even 60fps will feels slightly different from my tv to my pc monitor...etc so I think that can makes things more conveluted for people telling the difference if they are normally a only console gamer, main tv is a few years older with a lower refresh rate.

Phil should also make sure the next Xbox keeps the power unit inside Xbox. For an older Xbox like mine its a freaking brick.
 

squidyj

Member
Oct 25, 2017
2,670
The one sensible man in video games management.

I am waiting for the day when people realise that the highest resolution in the world is pointless if the frame rate is terrible. And yes 30fps is just not good enough for the vast majority of games.

As someone who plays games at 30 and at 60 and even occasionally at 120, 30fps is fine. it's FINE and resolution isnt pointless without some massive framerate, that's just absolute fucking nonsense.

Does it hamper my enjoyment if the game is 30, no. But I would enjoy it more if it was 60 or beyond. I played Rise Of The Tomb Raider on the XBOX 1 when it dropped. Didn't finish it, but on PC I couldn't put the controller down due to how responsive the controls were. Same can be said about the Dark Souls games on PC.

If you need 60fps to enjoy dark souls that's a you problem.
 

TheLionsDen

Member
Oct 27, 2017
1,378
QC/NYC
It helps too that since 2013 cpu's have barely advanced but they have grown less expensive (amd finally has competitive parts)

Next gen is going to be one where pc doesn't have that enormous advantage
I wouldn't be too sure of that.

Unless of course, we'd be paying $500+ for consoles. As shown with Microsoft this gen, that's probably not the best thing to do.
 

saint

Member
Oct 27, 2017
709
I think Phil might not understand how developers work, or in this particular case is ignoring that for the purposes of this interview.

It doesn't matter how big the bag is, a developer will try to stuff more into it than it can hold. Give them a 5 pound bag? Somebody will try to put 10 pounds into it.

Additionally, FPS isn't a hard technical limit, at least within the ranges we're talking about here. It is a trade-off. You can sacrifice FPS to do other things and a lot of developers on console make that sacrifice purposely. No amount of hardware is going to change that thanks to the 5 pound bag rule.

As somebody who spent most of his career supporting developers I can tell you that "throw more hardware at it" is a band-aid when it comes to fitting the developers' vision into your current hardware footprint. The more hardware you give them the more time they spend on feature creep instead of optimization and you end up in the same place you started.
then is this not the fault of the developers for trying to push more out of the system than it can handle? I understand that current console's are being bottlenecked by the CPU, and they're fixing it, but i dont see how it's a bandaid fix when devs decide to cram more shit in instead of optimizing their games. that just doesnt make sense to me
 

Deleted member 43077

User requested account closure
Banned
May 9, 2018
5,741
they got pretty much everything else including AAA 4K on some titles with the X. Bring on 60fps as something common at 4K with minority being devs that want to push things to the absolute limits with Dynamic or CBR4K and 30fps.
 

Antitype

Member
Oct 27, 2017
439
Would be pretty big if they start targeting 60fps next gen. I never really liked 30 fps, more like tolerated it for years, but ever since I moved to PC during the PS3 gen I've been using my consoles less and less, to the point I basically no longer use my PS4 for anything but the handful of exclusives I want to play. 60fps > resolution > 144fps (unless competitive FPS)
 

SmarmySmurf

Banned
Nov 5, 2017
1,931
Its nice that he recognizes a lot of people care about this on site like this and GB, but the average player just doesn't care and MS are never going to mandate framerate. Better CPU is just going to be used in other ways by most developers, especially for stuff like AI.
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
60 fps, standard.

Hell, 60 fps to pass certification. Make that shit mandatory. Do it.

You hear that Bungie? Destiny 3. 60 fps on console. Make it happen.
 

Chettlar

Member
Oct 25, 2017
13,604
60 fps, standard.

Hell, 60 fps to pass certification. Make that shit mandatory. Do it.

You hear that Bungie? Destiny 3. 60 fps on console. Make it happen.

They are never going to make a mandate like that. That would prevent developers from doing anything that is really CPU intensive. It's a needless restriction of creative freedom.
 

Shpeshal Nick

Banned
Oct 25, 2017
7,856
Melbourne, Australia
Also fucking looooooooool at those who are "cautious"or "sceptical"

So we're just going to ignore Microsoft's entire history of making powerful consoles to focus on their one fuck up that they've both admitted to and removed the man responsible for?

Xbox 5 is going to be ridiculously powerful. You can take that to the bank.
 

Antitype

Member
Oct 27, 2017
439
What is this based on? Barely advanced? I mean... Come on brah.

S/he's not really wrong, if you remove the IMC from the equation (which gives you access to much faster RAM), clock for clock a brand new 8700k doesn't have much higher IPC than some old 2600k for example. Lot of improvement in the mobile space, less so in the desktop space.