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PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,660
That'll change once you leave town lol

EDIT: Unless you mean boosted in battle, which yes, yes it is.

I kind of imagine that the people in Therion's starting town are just so stupid that they know he's robbing them and don't care. The homeless people outside of the tavern have key items in their pockets! What the hell.
 

PKthndr

Member
Oct 25, 2017
1,587
So I came across an enemy called a Cait which was this cat enemy that I did only 1 damage to. After I defeated him I gained 1000 exp and my guys leveled up 8 times. Now I am savagely overleveled at level 15 with two party members and more than 2 times higher than the reccommended level of the next story mission. Anyone else come across this enemy?
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,734
So I came across an enemy called a Cait which was this cat enemy that I did only 1 damage to. After I defeated him I gained 1000 exp and my guys leveled up 8 times. Now I am savagely overleveled at level 15 with two party members and more than 2 times higher than the reccommended level of the next story mission. Anyone else come across this enemy?
I came across that fucker like three times when I only had Alfyn in my party. No way to kill it lol
 

DTC

Member
Oct 25, 2017
2,582
So I came across an enemy called a Cait which was this cat enemy that I did only 1 damage to. After I defeated him I gained 1000 exp and my guys leveled up 8 times. Now I am savagely overleveled at level 15 with two party members and more than 2 times higher than the reccommended level of the next story mission. Anyone else come across this enemy?

You mean the Cheetos mascot enemy? Yeah I found and beat him too.

I feel like he disappears after you beat him for the first time, cuz I haven't heard of anyone beating two of them yet I have heard of people encountering him multiple times.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,660
Stealing from NPCs reminds me of stealing in Star Ocean 2. That will always be fun.

The best part is that it's pretty clear that if you fuck up pickpocket attempts enough your reputation in the town goes down and you have to go to the tavern to restore it. Which is pretty similar to how using the black market crafting abilities (pickpocketing, forgery, etc) in SO2 lowered your rep massively.
 

Delio

Member
Oct 25, 2017
3,464
Tressa is great with haggling prices down and picking up gold as we walk around. Her and Therion will be fun to have in a party.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,024
Oh god I attacked an old guy in a town and misread his strength as being empty but it was maxed out. He had a break gauge of 6 and hit me for 1600 in one shot.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,734
Either Therion or Cyrus, most likely. I'm really interested to learn more about Ophilia's story though. Do y'all have a definite starting character planned out?
Yeah, I'm sticking with my initial Therion playthrough (with H'aanit, Ophilia, and Cyrus in tow currently).
 

DTC

Member
Oct 25, 2017
2,582
image.jpg



Capture this and you're a god (yes, it's capturable)

I've beaten it, but haven't been able to capture it yet. Beating it gets you an axe that gives you +40 atk + 98 element and a chance to inflict sleep (decent)
 

DTC

Member
Oct 25, 2017
2,582
To find it, you gotta go to the cave inbetween Theroin & Alfyn. It's at the bottom part of the desert where there's a river. Recommended level for the dungeon is level 20, but honestly, most of the mobs are not as strong as that level recommendation says.

Poison is really broken vs this boss. It does 1,600 damage to it per turn (I assume that's 10% of its HP.) I don't think you're supposed to beat this in the demo, because it takes little damage from even my strongest attacks, but poison is apparently super OP vs it.
 

Turtleboats

Member
Nov 13, 2017
1,797
Kind of weird I can't speak to everyone in Tressa's town
Yea, Tressas town was really empty and the npcs there dont have any dialogue.

image.jpg



Capture this and you're a god (yes, it's capturable)

I've beaten it, but haven't been able to capture it yet. Beating it gets you an axe that gives you +40 atk + 98 element and a chance to inflict sleep (decent)
Do you remember the capture % on that? That monster looks really powerful :D
 

MathYou

Member
Mar 6, 2018
172
The best part is that it's pretty clear that if you fuck up pickpocket attempts enough your reputation in the town goes down and you have to go to the tavern to restore it. Which is pretty similar to how using the black market crafting abilities (pickpocketing, forgery, etc) in SO2 lowered your rep massively.
What is the penalty behind this? or is there anyway? Just go to the tavern and that makes everything okay again?
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,660
What is the penalty behind this? or is there anyway? Just go to the tavern and that makes everything okay again?

I don't know, I haven't failed at pickpocketing yet. My gut impression would be that NPCs refuse to talk to you or stores charge you more for items until you go to the tavern and get forgiven (which I assume also costs money).
 

Deleted member 11637

Oct 27, 2017
18,204
I never finished the original demo, but I might as well delete it now and play this prologue, right?
 

DTC

Member
Oct 25, 2017
2,582
Yea, Tressas town was really empty and the npcs there dont have any dialogue.


Do you remember the capture % on that? That monster looks really powerful :D

I'll be honest, I couldn't get it above 0%. However, I didn't optimize: I broke it when it still had about 30% HP.

The guy who got 8 heroes within 3 hours was able to make its capture rate 1%, but he hasn't optimized it yet either.

It has a weakness to bows so you can get down its 10 armor fast with Rain of Arrows... if you hit (the enemy has high evasion).
 

FolderBrad

Member
Oct 25, 2017
884
This is going to be long, and I'm sorry.

Played through my demo time with the merchant and the hunter, and I got to say, I'm a little worried about this game.

I feel like people are going to fall into a bit of an I Am Setsuna/Lost Sphear trap with this game. Even more so than those because this game has a nice visual style (aside from the pretty ugly UI) and people are really chomping at the bit for a Switch game to buy. Even if you liked Setsuna and Sphear, I think we can all agree expectations are higher for Octopath.

As far as positives, I do think the game has a fairly solid battle system so far. The break system seems smart in the way it allows you to manipulate the turn order in battle. Combine that with defending letting you go first and the ability to boost your damage, and this game gives you fairly strong tactical control over the flow of battle... IF you have a damage type the enemy is weak to. If not, prepare for a fairly standard slog.

When I saw JP points, I got excited (as I love FFT so much), but was seriously disappointed in how much the cost of skills jumped after each purchase. It just seems like I'm not going to be getting many skills very often. Better make a good choice! The skills themselves seem pretty cool tho.

I think my major issues with Octopath come down to iffy story/writing/characterization, little to zero character interaction, and potentially poor pacing due to the structure. And I'm worried that this game is more of a budget project than something like a Bravely Default. The presentation just doesn't seem up to snuff.

Sooo if I'm understanding the demo correctly, Chapter 1 = going around and collecting all 8 characters and doing their origin stories?

The game is slow, and the two characters (merchant/hunter) I chose have had stories that have not been anything particularly interesting. I'm not saying this needs to be Suikoden 2, but this seems like NES RPG level storytelling. Maybe I made bad choices for my first characters, but I'm worried about the writing a little.

But the biggest issue I have is how my first character had ZERO to do in my second characters story. I get it's an origin, but she wasn't even on screen during story events. I imagine this will be the case for all 8 characters? That's a pretty goddamn slow (and sorta boring) start for this game.

NOW, my hope is that chapter 2 isn't like this, but I was HORRIFIED to see chapter 2 missions for my two characters on the map with single character portraits. If chapter 2 is like chapter 1 (for eight characters), we have a fucking problem. Even if the story does finally converge and the character finally start I N T E R A C T I N G with each other, it's taken way too long to get there.

I feel like good character/party interaction is core to good stories in this genre, and this game might really be dropping the ball.

There are sidequests, and it does seem like they use character abilities; but they seem really simple and one note. These need to get more complex and use multiple character abilities in interesting ways together for me to really care much.

Presentation is suffering a little too with the whole "run to waypoint and enjoy the fade in/out for scenes". The entire world map appears to be repetitive dungeon like pathways, complete with chests at the end of branching paths. Is really the only difference in the world design going to be visual differences based on the region? Sorta boring/budget.

Ultimately...

I think this could be a really good game, but for it to suceed, I think it NEEDS to not drag its feet getting to a main story thread that brings the characters together and gets them talking. And when it does, it needs to do it well.

Secondly, the use of character abilities in the world needs to become more complex and almost puzzle like (and again: get there quickly). This is one of the unique aspects of Octopath, and they need to nail this.

If this game can do the above, I'll be happy. But I'm very surprised there is so much positivity based on what has been available to PLAY so far.
 

DTC

Member
Oct 25, 2017
2,582
Some enemies scale after you beat each chapter (seems to be +3 level after every chapter), and more enemies appear. It starts getting pretty intense once you get 4 characters, especially boss fights.
 

DTC

Member
Oct 25, 2017
2,582
This is going to be long, and I'm sorry.

A lot of these "concerns" are just personal preference. I don't care about the 4 party members converging or whatever immediately. I want to know the story of all of the 8 characters before they converge.

This is an 8 character story, not a main quest story (although I assume a main quest will open up at some point). It's also more open ended than other RPGs as you can choose which path you want to go to (and enemies will scale appropriately)
 

Harpoon

Member
Oct 27, 2017
6,574
This is going to be long, and I'm sorry.

I don't think people not sharing your worries means they've fallen into a "trap." It's been made clear from the start this game is 8 stories, not just one; while I'm sure there will be some sort of final story unlocked after doing the main 8, my interest has never hinged on that.

It's been confirmed we're getting party members interactions triggered by certain events, so they're not always going to be just travelling silently together, and I've gotten invested enough in a lot of the characters' personal stories and their supporting casts that I really don't find it a big deal if the rest of the party doesn't always do stuff in other members' stories.
 

Harpoon

Member
Oct 27, 2017
6,574

https://www.gameinformer.com/feature/octopath-traveler/a-tale-of-intertwined-destinies

The notion that these stories are more personal is exemplified in travel banter scenes. I see one right after a story beat in which a grateful character gives Alfyn a gift, sparking one of Tressa's memories. While the development team has asked me not to share too many details, the two characters share a brief moment reflecting on the event, with Tressa sharing a story from her past and detailing why it was such a pivotal moment in her backstory. I gain additional insight into her character, adding an extra layer of humanity to the relationship.
 

Handicapped Duck

▲ Legend ▲
Avenger
May 20, 2018
13,662
Ponds
Haven't started this yet, but I'm tempted to just start with Primrose and work towards Olberic. I imagine I can get both of them and all the hidden secrets like in the previous demo within the three hour time limit. Then when the game comes out I don't have to worry about doing them again.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
As usual I'm digging the aesthetics and RPG design of the game. Map design is decent so far.

However, I must say, I'm a little skeptical of the premise. I love the concept of the unknown traveler that ties all origin characters together somehow, but I worry, after playing around with the Merchant lass and encountering the first companion, that too much of the game's officially estimated playtime is set by expecting players to go through each character's origin story as they encounter them. When you do it, it starts a new save as the other character, essentially encouraging you to play the game from each perspective to experience the full timeline or something, and if this game is going to be 50% "see the disjointed and mostly cliched origin stories" and then all that's left is the final act of the game, I'm not sure this game is for me.
 

FolderBrad

Member
Oct 25, 2017
884
I mean, even if character interaction is at a minimum and this is 8 stories....

Has anyone seen any particularly great story beats? The two stories I did seemed very uh... basic/NES? Not getting much nuance or depth here.

What characters have had really good starting stories?
 

Minsc

Member
Oct 28, 2017
4,123
I mean, even if character interaction is at a minimum and this is 8 stories....

Has anyone seen any particularly great story beats? The two stories I did seemed very uh... basic/NES? Not getting much nuance or depth here.

What characters have had really good starting stories?

The initial demo had everyone really praising the two stories... people really enjoyed both. Funny how inconsistent the characters are contrasting those two with your impressions.
 

Turtleboats

Member
Nov 13, 2017
1,797
I mean, even if character interaction is at a minimum and this is 8 stories....

Has anyone seen any particularly great story beats? The two stories I did seemed very uh... basic/NES? Not getting much nuance or depth here.

What characters have had really good starting stories?
Yeah though the stories are a bit simplistic and has been done before in many mediums, despite that I like the mature tone of whats there. This isn't some x hero chosen path trope done many times, these are regular people (for the most part) that want to embark on their own quest.

ie:
Primrose is a revenge tale to find her fathers murderers. I liked the dynamic of her working as a dancer only to scope out all the patrons in hopes she found her fathers killer. Enduring the torment from her master.
Olberics is about coming out of retirement as a knight and finding out why his King died by his friend and it seems his sword is a legend of it is own iirc.
Tressas is embarking on mysterious journey and finding out what the world has to offer after being stuffed up in a small town her whole life.
 

UberTag

The Fallen
Oct 25, 2017
15,355
Kitchener, ON
I never finished the original demo, but I might as well delete it now and play this prologue, right?
Essentially, yeah. It's the same demo with more content but you don't get unlimited time to play around.
So the Olberic {Warrior} and Primrose {Dancer} content is identical?

Thinking I should play through their scenarios first in the initial demo and then comb through some of the other characters via Let's Play vids and streams to see which ones I want to spend my 3 hours on and then race through the new demo to unlock them and get them playable.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,660
So the Olberic {Warrior} and Primrose {Dancer} content is identical?

Thinking I should play through their scenarios first in the initial demo and then comb through some of the other characters via Let's Play vids and streams to see which ones I want to spend my 3 hours on and then race through the new demo to unlock them and get them playable.

Their STORY content should be the same. I don't know if their gameplay has been tweaked, though.
 

Dreamboum

Member
Oct 28, 2017
22,864
Where are the options to reduce or disable screen effects, I only see an option to remove the corner shadows ?
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
Can it be july already. I dont want to invest into a billion different things for no reward in the demo and burn myself out but at the same time I really want to play this. Thank god I have the grind of Hyrule warriors to distract me
 

Cocobani

The Fallen
Oct 27, 2017
778
Ok, I liked the previous demo but I LOVE this. This is my GOTY so far. I've also been playing Hollow Knight which is also an amazing experience in it by itself but man is Octopath good.
There is one thing I dont like about it though which I corrected by turning the volume down but, I was playing undocked with headphones at full blast when a damn bat appeared, that damn screech almost blew up my ear drums!
 

Nose Master

Member
Oct 27, 2017
2,717
What's the point of the items that "sell for a ____ amount of money"? Purchasing them, I mean. Is there a Suikoden style fluctuation regarding those items selling for more/less in different areas or is it just items you should never buy?