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Mar 17, 2018
2,927
Fuck no lol it's just low key. I just bought a Skyrim bundle, and I am very excited with reservations of course. I know how early it is.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Nope. It's not smashing out AAA after AAA either and is a niche and still very early days. If you are prepared to try new things which is by far VRs biggest strength compared to standard gaming and like 8 to 12hr games rather than the 30+hr games there is a crap load of brilliant original content.

I play VR regularly have a backlog and there are loads of games on the horizon that I want. Resetera except a few users like mattaces, aztechnology, arthands, and joystick isn't a great place for VR news and threads often turn into a shitshow of shitposting and port whining that isn't moderated. The standard gaming press isn't great either. Places like the verge, tested, node, vrfocus, roadtovr, uploadvr and many smaller YouTube channels are much better. VR is slowly creating its own space.
 

BuggyMike

Member
Nov 2, 2017
124
I'm currently playing a survival horror game in the style of the early Resident Evil games called Organ Quarter, and I've got a pretty large list of games I'm gonna play after that. I use the Lenovo Windows VR headset and I'm really enjoying myself. Even though I don't always want to play games in VR, it's become something I always want to be available to me going foward. I don't see VR dying at all, it's simply not in the position to reach its full potential yet.
 

Laser Man

Member
Oct 26, 2017
2,683
It is dead from a triple A perspective, but I'd argue it was never alive in that space to begin with (most of the standout games like Superhot VR are not triple A in the first place and lot's of the most interesting and fun games are developed by a few people or even one person alone).

If you don't care about triple A then VR is actually great!
 

Kalik

Banned
Nov 1, 2017
4,523
LOL let's pin stupid shit like this in ten years.

Wall of Shame buddy.

VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers
 
Mar 17, 2018
2,927
VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...

Your logic is horribly flawed and ridiculous in nature.

HDDVD and BLURAY are set standards in film production, meanwhile VR is an entire subset of gaming. LOL what a terrible analogy.

Also anyone that liked HDDVD over Bluray was a naive child. It was a puerile format war where one side was obviously, logically better.
 

Trekkie

Banned
Oct 27, 2017
925
My most anticipated video game outside of Red Dead 2, Spiderman and Last of Us 2 is "Blood and Truth"...a VR game.
 

RCSI

Avenger
Oct 27, 2017
1,839
Games are being developed for VR right now (as already stated). Some devs have had multiple projects to refine their development practices for a comfortable experience and others are beginning. VR is not dead, it's just getting started.
 

ryseing

Bought courtside tickets just to read a book.
Member
Oct 25, 2017
12,546
For lovers
VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers

I think you're right to an extent. There's always going to be some resistance to putting a headset on and being separate from the world, though this will be lessened as headsets become better and smaller. At the same time, your original post said VR is only good for short, gimmicky titles which is nonsense.

And as mentioned above, the HD-DVD/BR comparison is also nonsense.
 

Kalik

Banned
Nov 1, 2017
4,523
Your logic is horribly flawed and ridiculous in nature.

HDDVD and BLURAY are set standards in film production, meanwhile VR is an entire subset of gaming. LOL what a terrible analogy.

Also anyone that liked HDDVD over Bluray was a naive child. It was a puerile format war where one side was obviously, logically better.

VR is fragmented in the same way that HD-DVD vs Blu-ray was...Oculus vs Vive etc...
 

cervanky

Banned
Oct 27, 2017
1,296
VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers
It doesn't matter if it's mainstream or not. It doesn't have to be mainstream to survive or even thrive within the niche it carves out, for years and years. Besides, it's essentially a different medium from traditional video games, so it doesn't really make sense to directly compare between two mediums anyway.
 

Border

Banned
Oct 25, 2017
14,859
Instead of investing in AAA releases, devs are focusing on small to mid-sized productions because those are the ones they're able to make their money back on, since the market is a niche. Games are being announced, but not on the big stage because the format isn't mainstream-prone yet.
Consider that Ubisoft was once happy to push Eagle Flight, Star Trek Bridge Crew, and Werewolves Within during the same E3 show. Now their only VR title is Transference, and it is VR-optional. Previously released games have also been patched to make VR optional.

At least amongst the big publishers, the level of support for even mid-budget games seems to have suffered. A successful software platform should be seeing year-over-year increases in software support, not seeing the breadth and budget of titles being consistently scaled back.
 

Kalik

Banned
Nov 1, 2017
4,523
I think you're right to an extent. There's always going to be some resistance to putting a headset on and being separate from the world, though this will be lessened as headsets become better and smaller. At the same time, your original post said VR is only good for short, gimmicky titles which is nonsense

they said the same thing about 3D...that glasses would get more comfortable or even a glasses-free technology...what happened with that?
 

Wowfunhappy

Member
Oct 27, 2017
3,102
I feel like these threads get made once every couple months.

VR hasn't set the world on fire like some expected it too. Those people were always being kind of silly.

It's not dead.
 
Mar 17, 2018
2,927
they said the same thing about 3D...that glasses would get more comfortable or even a glasses-free technology...what happened with that?

Glasses as a product cannot get more comfortable. All you can do is DO VR with high quality screens or tap into the physical parts of the human body. You ask this question like it isn't in front of your face. Better glasses IS VR dude.
 

Raonak

Banned
Oct 29, 2017
2,170
I always laugh when people try compare VR to 3DTVs. I can never tell if they're trolling.

VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers
you seem to not understand the appeal of VR in the first place. It's not meant to be the replacement for videogames, it's an alternative way to experience, and that experience can be anything. Games, apps, tools, media. The experience is too revolutionary to "die" . Very few things even become mainstream successes; VR doesn't need that to be considered a success.

Also what does blu-ray winning a format wars have to do with anything?
 

Brazil

Actual Brazilian
Member
Oct 24, 2017
18,435
São Paulo, Brazil
Consider that Ubisoft was once happy to push Eagle Flight, Star Trek Bridge Crew, and Werewolves Within during the same E3 show. Now their only VR title is Transference, and it is VR-optional. Previously released games have also been patched to make VR optional.

At least amongst the big publishers, the level of support for even mid-budget games seems to have suffered. A successful software platform should be seeing year-over-year increases in software support, not seeing the breadth and budget of titles being consistently scaled back.
That's an arbitrary bar of success that doesn't actually exist. The original push for VR was way overboard considering the expensive entry prices. Now that the initial wave of games is out, publishers are giving it the attention it needs at the moment - no more, no less. The tech is slowly but surely improving, and the development techniques are as well. It's a small but healthy environment.

It'll take a long time for it to get the same amount of attention as it did a couple of years back, but it'll get there naturally.
 

Allforce

Banned
Oct 25, 2017
2,136
I've got a PC now that will run VR but someone explain to me the difference between the big 2 (Vive and Oculus) and all the "Mixed Reality" headsets from companies like Samsung, ACER, etc that are all touted as Windows MR?

Can I play VR games from Steam or Oculus Store on those or are they just the PC equivalent of a Gear VR for phones with limited apps made specifically for them?
 

Alboreo

Member
Jan 31, 2018
67
I don't think that it's dead at all, but I see price as the largest factor in it's growth during this sort of formative period. If technology improves, games keep releasing, and prices drop, it'll be here for the long haul.
 

Kalik

Banned
Nov 1, 2017
4,523
you seem to not understand the appeal of VR in the first place. It's not meant to be the replacement for videogames, it's an alternative way to experience, and that experience can be anything. Games, apps, tools, media. The experience is too revolutionary to "die" . Very few things even become mainstream successes; VR doesn't need that to be considered a success.

Also what does blu-ray winning a format wars have to do with anything?

do you think developers are going to pour resources into making a standard version and a VR version of all their games?...so yes it does need to succeed on a more then niche level...
 

Arthands

Banned
Oct 26, 2017
8,039
"Yes, it's dead", say people who don't own a VR headset and probably have never played with one before.

There are more VR games being announced nowadays than ever before. Some great stuff out there. Fucking From Software just announced a VR game.
The interest is definitely there. Flat screen gamers says there's nothing interesting in VR, but I am consistently seeing people begging devs to make VR game for non-VR. I'll say the quality of the VR game is definitely growing considering the increasingly demand from flat screen gamers.

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Eternalgamer

Banned
Nov 4, 2017
277
The only thing that happened to VR is a market correction. It is still growing, just not as fast as predicted.

But there is more great VR software than ever.

Just today Budget Cuts came out, a highly anticipated VR game (I played the first hour and it's great so far).

Sony's lineup for the rest of the 2018 includes:

Tetris Effect VR
Beat Saber
Blood & Truth
Dreams (which I think will be HUGE for VR)
Transference
Vacation Simulator
Zone of Enders 2 VR
Ace Combat 7
Golem

And that's just off the top of my head. There are likely dozens more. PSVR is pretty healthy. The indie VR scene on PC is also healthy, and most of the PSVR stuff finds its way to PC VR eventually which also makes it healthier. Oculus is still releasing one major game a month. Bethesda announced a handful more VR games/experiences.

And that's not including that just announced From VR game for next year.

VR is still moving with more great software than I can play as someone who owns all 3 major headsets It's just growing slower until cost comes down and some convenience factors (sensors/wires) improve a bit more. But I have full faith it will still get there.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
I don't know if VR will stick this time around. Obviously VR will be used in the future, however like all tech, it gets brought out they try to sell it, and if it becomes invaluable to a large enough population it sticks around, otherwise it gets shelved until someone is willing to try it again. Will it make the cut this time around, or fizzle out in a few years and stay niche or get shelved until the right timing? I don't think anyone knows that.

As it stands for me and some others, it's just not good enough costper with the current iterations, but it is getting better, and they have solved many of the issues with it that existed 20+ years ago when it was claimed to be the next big thing.
 

Deleted member 15447

User requested account closure
Banned
Oct 27, 2017
1,728
I loved my Oculus for a while and think the PSVR and it's games are even better.

I'll keep it for shorter, 'different' gaming sessions for sure.

I think for it to be mainstream it needs to be wireless, a fraction of the weight and size and much higher resolution.

It'll get there in time. And I'm sure the devs who have dabbled in the tech initially will have a leg up then.

I don't know anyone who hasn't enjoyed using my psvr, most of my friends and family love it but feel it needs those improvements above to be more accessible.

It's pretty exciting to think how things will progress. Games like Resident Evil 7, Wipeout, Superhot are some of the most intense and amazing experiences I've had gaming.
 

Eternalgamer

Banned
Nov 4, 2017
277
VR has been dead since it was released...even 3D had a longer shelf life...VR is only good for short gimmicky titles...no one wants to wear a VR headset while playing a long game like Witcher 3, Fallout 4, Dark Souls etc...
I've played Skyrim on the Vive Pro for over 30 hours. I play it until my controllers die and need recharging.

And even though I think it's way better on PC VR with the mods, I'm pretty sure there are thousands of people over at the reddit PSVR forum that will tell you the same about the PSVR version.
 

squeakywheel

Member
Oct 29, 2017
6,081
I just bought my open-box Dell Microsoft headset for $150 on the last ebay coupon deal. Just need to slap the 580 in my gaming PC this weekend to finally take it for a spin. I loaned my PSVR to a friend a few months ago and it hasn't been returned yet lol. Can't wait to try SteamVR titles.
I don't think VR is dead. It's just waiting for that killer application. We actually have an HTC Vive we use for looking at floor plans in 3D that an architectural firm provided for us. I think that's the future.
 

Thorn

Banned
Oct 25, 2017
24,446
Beat Saber is holding up my VR. So. Good.

And VR Chat is causing Vive shortages in Japan.
 

TI92

Alt account
Banned
Oct 25, 2017
5,598
Nah, it's just not 100% ready for full public. Once it's cheap and fully wireless it will be good to go.
 

Wallach

Member
Oct 26, 2017
1,653
Nah, it's just not 100% ready for full public. Once it's cheap and fully wireless it will be good to go.

Mobile VR is already starting to carry the industry anyway. Gamers are just focused on the high-end, gaming-focused things that will probably never reach the same mainstream levels of acceptance. The closest you'll get is some kind of merging of wireless, self-contained "high end" VR well down the line.
 

Zaptruder

Banned
Jan 9, 2018
63
VR is in the toughest spot in its timeline.

Sales are modest. The tech still has many quibbling issues. Marketing it is slow and grassroots. And people that like it are still waiting around for second gen or later stuff before really diving in.

But there is a lot of industry money to help pull it into where it needs to go. The biggest players don't want to be standing around doing nothing when this thing goes big.

In the mean time as consumers you'll have lots of novel and interesting experiences... but also have to spend a lot of time on discovery and troubleshooting.

But 10 years from now there's no doubt in my mind that VR/AR is a dominant form of tech with the future looking more and more like Cyberpunk or ready player one in terms of their ubiquity.

The functionality of having full 360 3D screen space with high quality social interaction on a mobile device is just too much to ignore.
 

TI92

Alt account
Banned
Oct 25, 2017
5,598
Mobile VR is already starting to carry the industry anyway. Gamers are just focused on the high-end, gaming-focused things that will probably never reach the same mainstream levels of acceptance. The closest you'll get is some kind of merging of wireless, self-contained "high end" VR well down the line.
I think something like the Oculus Go but more high end will be what takes off. I think that requires a phone too though.
 

Cipherr

Member
Oct 26, 2017
13,436
It's very clearly backburnered like a mofo. It's never going to have zero development.... But that "VR is everywhere and taking over everything" dream is clearly dead now. Clearly. It will happen, but now isn't the time.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
I'm still really interested in VR, but the cost of entry is too high, and being primarily a console games i'm nervous about investing in a PSVR so late into the generation. If costs come down a little next gen, i may jump in early on to try to get a good value for it.
 

Wallach

Member
Oct 26, 2017
1,653
I think something like the Oculus Go but more high end will be what takes off. I think that requires a phone too though.

It's essentially what Oculus' Santa Cruz prototype project is targeting. Self-contained processing, wireless (obviously), 6DOF tracking. The high-end concept where processing is done on a PC (or console even) is always going to remain a distant last place in terms of market share and focus.
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,034
It's sort of like in this modern equivalent of a Sega CD place right now.
 

Kalentan

Member
Oct 25, 2017
44,686
The only thing that happened to VR is a market correction. It is still growing, just not as fast as predicted.

But there is more great VR software than ever.

Just today Budget Cuts came out, a highly anticipated VR game (I played the first hour and it's great so far).

Sony's lineup for the rest of the 2018 includes:

Tetris Effect VR
Beat Saber
Blood & Truth
Dreams (which I think will be HUGE for VR)
Transference
Vacation Simulator
Zone of Enders 2 VR
Ace Combat 7
Golem

And that's just off the top of my head. There are likely dozens more. PSVR is pretty healthy. The indie VR scene on PC is also healthy, and most of the PSVR stuff finds its way to PC VR eventually which also makes it healthier. Oculus is still releasing one major game a month. Bethesda announced a handful more VR games/experiences.

And that's not including that just announced From VR game for next year.

VR is still moving with more great software than I can play as someone who owns all 3 major headsets It's just growing slower until cost comes down and some convenience factors (sensors/wires) improve a bit more. But I have full faith it will still get there.

Also

AstroBot
Firewall: Zero Hour
Creed: Rise to Glory
Evasion
The Persistence
 

I KILL PXLS

Member
Oct 25, 2017
11,540
I've got a PC now that will run VR but someone explain to me the difference between the big 2 (Vive and Oculus) and all the "Mixed Reality" headsets from companies like Samsung, ACER, etc that are all touted as Windows MR?

Can I play VR games from Steam or Oculus Store on those or are they just the PC equivalent of a Gear VR for phones with limited apps made specifically for them?
There isn't all that much difference between the Vive and Rift. Technically the Vive is the best headset you can buy because the tracking system is the best, but not so much that I can recommend it over the Rift when it costs so much more than it. Both can play Oculus or Steam store games, though the Vive requires an extremely easy 3rd party patch/hack to recognize Oculus store games.

Windows MR uses a markerless inside out tracking system which means you don't have to put any cameras or base stations up. The trade off is the tracking isn't quite as good as the Vive or Rift though by most accounts it's perfectly serviceable. There are also a wide range of headsets with prices and specs going from pretty cheap to Rift/Vive quality (minus tracking of course). All Steam store works with them and Oculus games work via the same patch/hack that Vive uses.

Would I be a horrible person if I said yes?
No, but you'd be wrong.
 

TI92

Alt account
Banned
Oct 25, 2017
5,598
It's essentially what Oculus' Santa Cruz prototype project is targeting. Self-contained processing, wireless (obviously), 6DOF tracking. The high-end concept where processing is done on a PC (or console even) is always going to remain a distant last place in terms of market share and focus.
Yep, stuff like what we saw on that movie um ready player one is what seems likely. Maybe through some very advanced cloud computing?