Fuck no lol it's just low key. I just bought a Skyrim bundle, and I am very excited with reservations of course. I know how early it is.
LOL let's pin stupid shit like this in ten years.VR has been dead since it was released...even 3D had a longer shelf life...
VR has been dead since it was released...even 3D had a longer shelf life...VR is only good for short gimmicky titles...no one wants to wear a VR headset while playing a long game like Witcher 3, Fallout 4, Dark Souls etc...
LOL let's pin stupid shit like this in ten years.
Wall of Shame buddy.
VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...
VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers
Your logic is horribly flawed and ridiculous in nature.
HDDVD and BLURAY are set standards in film production, meanwhile VR is an entire subset of gaming. LOL what a terrible analogy.
Also anyone that liked HDDVD over Bluray was a naive child. It was a puerile format war where one side was obviously, logically better.
It doesn't matter if it's mainstream or not. It doesn't have to be mainstream to survive or even thrive within the niche it carves out, for years and years. Besides, it's essentially a different medium from traditional video games, so it doesn't really make sense to directly compare between two mediums anyway.VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers
Consider that Ubisoft was once happy to push Eagle Flight, Star Trek Bridge Crew, and Werewolves Within during the same E3 show. Now their only VR title is Transference, and it is VR-optional. Previously released games have also been patched to make VR optional.Instead of investing in AAA releases, devs are focusing on small to mid-sized productions because those are the ones they're able to make their money back on, since the market is a niche. Games are being announced, but not on the big stage because the format isn't mainstream-prone yet.
I think you're right to an extent. There's always going to be some resistance to putting a headset on and being separate from the world, though this will be lessened as headsets become better and smaller. At the same time, your original post said VR is only good for short, gimmicky titles which is nonsense
they said the same thing about 3D...that glasses would get more comfortable or even a glasses-free technology...what happened with that?
you seem to not understand the appeal of VR in the first place. It's not meant to be the replacement for videogames, it's an alternative way to experience, and that experience can be anything. Games, apps, tools, media. The experience is too revolutionary to "die" . Very few things even become mainstream successes; VR doesn't need that to be considered a success.VR will never be a mainstream gaming hit...even developers have admitted as much...pin that...just because you might happen to like something doesn't negate the facts on why it will not succeed...I liked HD-DVD over Blu-ray but guess what Blu-ray won...VR is great for the medical field or science but not for the majority of gamers
That's an arbitrary bar of success that doesn't actually exist. The original push for VR was way overboard considering the expensive entry prices. Now that the initial wave of games is out, publishers are giving it the attention it needs at the moment - no more, no less. The tech is slowly but surely improving, and the development techniques are as well. It's a small but healthy environment.Consider that Ubisoft was once happy to push Eagle Flight, Star Trek Bridge Crew, and Werewolves Within during the same E3 show. Now their only VR title is Transference, and it is VR-optional. Previously released games have also been patched to make VR optional.
At least amongst the big publishers, the level of support for even mid-budget games seems to have suffered. A successful software platform should be seeing year-over-year increases in software support, not seeing the breadth and budget of titles being consistently scaled back.
you seem to not understand the appeal of VR in the first place. It's not meant to be the replacement for videogames, it's an alternative way to experience, and that experience can be anything. Games, apps, tools, media. The experience is too revolutionary to "die" . Very few things even become mainstream successes; VR doesn't need that to be considered a success.
Also what does blu-ray winning a format wars have to do with anything?
The interest is definitely there. Flat screen gamers says there's nothing interesting in VR, but I am consistently seeing people begging devs to make VR game for non-VR. I'll say the quality of the VR game is definitely growing considering the increasingly demand from flat screen gamers."Yes, it's dead", say people who don't own a VR headset and probably have never played with one before.
There are more VR games being announced nowadays than ever before. Some great stuff out there. Fucking From Software just announced a VR game.
I've played Skyrim on the Vive Pro for over 30 hours. I play it until my controllers die and need recharging.VR has been dead since it was released...even 3D had a longer shelf life...VR is only good for short gimmicky titles...no one wants to wear a VR headset while playing a long game like Witcher 3, Fallout 4, Dark Souls etc...
Nah, it's just not 100% ready for full public. Once it's cheap and fully wireless it will be good to go.
I think something like the Oculus Go but more high end will be what takes off. I think that requires a phone too though.Mobile VR is already starting to carry the industry anyway. Gamers are just focused on the high-end, gaming-focused things that will probably never reach the same mainstream levels of acceptance. The closest you'll get is some kind of merging of wireless, self-contained "high end" VR well down the line.
And that's just off the top of my head. There are likely dozens more.
I think something like the Oculus Go but more high end will be what takes off. I think that requires a phone too though.
The only thing that happened to VR is a market correction. It is still growing, just not as fast as predicted.
But there is more great VR software than ever.
Just today Budget Cuts came out, a highly anticipated VR game (I played the first hour and it's great so far).
Sony's lineup for the rest of the 2018 includes:
Tetris Effect VR
Beat Saber
Blood & Truth
Dreams (which I think will be HUGE for VR)
Transference
Vacation Simulator
Zone of Enders 2 VR
Ace Combat 7
Golem
And that's just off the top of my head. There are likely dozens more. PSVR is pretty healthy. The indie VR scene on PC is also healthy, and most of the PSVR stuff finds its way to PC VR eventually which also makes it healthier. Oculus is still releasing one major game a month. Bethesda announced a handful more VR games/experiences.
And that's not including that just announced From VR game for next year.
VR is still moving with more great software than I can play as someone who owns all 3 major headsets It's just growing slower until cost comes down and some convenience factors (sensors/wires) improve a bit more. But I have full faith it will still get there.
There isn't all that much difference between the Vive and Rift. Technically the Vive is the best headset you can buy because the tracking system is the best, but not so much that I can recommend it over the Rift when it costs so much more than it. Both can play Oculus or Steam store games, though the Vive requires an extremely easy 3rd party patch/hack to recognize Oculus store games.I've got a PC now that will run VR but someone explain to me the difference between the big 2 (Vive and Oculus) and all the "Mixed Reality" headsets from companies like Samsung, ACER, etc that are all touted as Windows MR?
Can I play VR games from Steam or Oculus Store on those or are they just the PC equivalent of a Gear VR for phones with limited apps made specifically for them?
No, but you'd be wrong.
Yep, stuff like what we saw on that movie um ready player one is what seems likely. Maybe through some very advanced cloud computing?It's essentially what Oculus' Santa Cruz prototype project is targeting. Self-contained processing, wireless (obviously), 6DOF tracking. The high-end concept where processing is done on a PC (or console even) is always going to remain a distant last place in terms of market share and focus.
You're forgetting Astrobots which legitimately could be the Mario 64 of VR. Not even exaggerating. If it's as good as that Playroom VR but for 4-5 hours it's going to be a 9/10.