What exactly do you have in mind if not actual artist jobs?
If Ubisoft really cared about fan involvement, they'd have some program where they could be hired on as actual artists.
Developer. And let me correct one thing. If you want to be a professional artist, yes by all mean you should have a living wage. I never implied that you didn't deserve it. Like some other, i share the sentiment that this is more for hobbyists hence why it's not that easy. I guess developer background with open source doesn't help, sorry...
Yeah this specific use case doesn't make me believe you in the slightest. This company is just doing a contest, and they have many many artist as well as open positions for more.
If I spend all day putting the doors on a car for one company and their higher up company decides they don't want the car, I've still done my job.
This is fundamentally a fan contest. One of the cases being made against this seems to be that professionals in need of work are compelled to participate because there's money involved and it's exploitative to not be paying such professional up front. Would it be better if there was no money involved and therefore no monetary incentive for professionals to participate? That would mean the work would only be that of willing fans, but I feel like then people would just be upset that the creators aren't getting compensated at all.
So, to people who are against this, do you feel there is a right way to run fan contests along these lines that is not exploitative or are fan contests inherently exploitative?
Believe it or not most contests that have you submit work are exploitative in nature. Since whoever's running the contest tends to end up owning submitted work whether or not it won.
Some sort of proper commissioning system where the fan shows their preexisting portfolio and Ubisoft hires them for a certain number of pieces related to BGE2. Probably still diminishes the value of staff artists somewhat, but not as much as a glut of free content.
This is not a contest for hiring though. That's what job openings are for.
Ubisoft isn't doing some fun community event, this is about mass content creation that Ubisoft gets the pick of the litter of.
Ubisoft isn't doing some fun community event, this is about mass content creation that Ubisoft gets the pick of the litter of.
This is like the exact definition of a fun community event.Ubisoft isn't doing some fun community event, this is about mass content creation that Ubisoft gets the pick of the litter of.
now the community gets to learn about exploitative practices in a fun way
I think it's been pretty well established though how this harms artists, and how these sorts of 'fun events' are common throughout the media industry as a way to cheaply acquire content.
I think it's been pretty well established that the fear mongering is misguided as well as uninformed in this scenario.I think it's been pretty well established though how this harms artists, and how these sorts of 'fun events' are common throughout the media industry as a way to cheaply acquire content.
We literally have people here who said that they did it for fun, have you actually listened to ANY of the people who've contributed?:Producing high quality audio for Ubisoft is just a fun community event.
I feel i should chime in since i actually submitted 2 music pieces (one full song and a soundtrack sample).
As many of you know, music is not my job, but it's been a passion of mine for all my life.
Around 12 years ago me and my band had several good opposrtunities (i was even on prime time tv and stuff like that), but ultimately we never really "wanted it enough" to pursue that career path (once a journo-always a journo!).
So i have a full album of unreleased songs in my possessions of which i'm the sole copyright owner...and nothing to do with them except listening to them like you would look at an old photograph of something fun you once did with your friends.
If the songs get picked i'll be happy to have them in a game i actually am waiting for and the money is a nice bonus.
While i understand the concerns about the possibly exploitative nature of this whole setup...i ultimately did zero work for UBI, and i imagine many other people are in a position of having some art they could submit that they have either done in the past or just enjoy doing because that's their hobby.
Again, i understand the concerns, but i must say i've seen far worse in terms of exploitative practices in this and many other industries. Especially when something is treated as a contest and stuff like that (My Annabelle Creation comes to mind).
My two cents.
P.S. For those interested: https://hitrecord.org/users/TheGabe/records here you can listen to the music pieces...and if you want to help a fellow poster out, a couple of likes on them won't hurt!!! ^_* (i have no idea if they even care about them...but you never know :P )
Since i'm tired of this "yves" bs. Please tell me how I spun anything. Please outline where I have been factually incorrect. I look forward to your detailed reply outlining how my posts have spun this situation. I expect links involving the website in question, as well as excerpts from people involved with the project, (you know, like the stuff I have provided). I'll help you out and provide you a link to the project page itself. The onus is now on you to show that i'm apparently in the wrong and am "spinning" this.
Since i'm tired of this "yves" bs. Please tell me how I spun anything. Please outline where I have been factually incorrect. I look forward to your detailed reply outlining how my posts have spun this situation. I expect links involving the website in question, as well as excerpts from people involved with the project, (you know, like the stuff I have provided). I'll help you out and provide you a link to the project page itself. The onus is now on you to show that i'm apparently in the wrong and am "spinning" this.
Agreed.I'm with you Crossing Eden. As a professional creative some of the backlash against this cool, in my mind anyway, event rings disingenuous or just a plain projection of people's own history of professional dissatisfaction. I write, film, record for a living and there are clear stated and agreed upon billable hours and then there are works that are solely about practicing and making art/collaborating because that is my passion. That's what artists do. They create because they are internally compelled too sometimes. If you go into this project like clearly knowing where you fall with the PLUS of possibility of getting paid for your work I don't see what the problem is. It just seems like people raging against the establishment... because.
The big difference is that you don't actually produce content for your potential employer during a job interview. Like, if I went into a coding interview and they asked me to open a pull request against one of their production repos instead of doing a whiteboard interview, I would have serious concerns about their ethics.Reading just the first few pages, about the "Time is consumed for potentially nothing!" remarks
I spent time I will never get back in my life and money(Transporation) for job interviews and boy I wish I would get those travel expenses covered for failed interviews. What did I get out of that? False hope and I guess experience? What happens if I got hurt on my way to the interview? Not the company's responsibility.
I am sacrificing time and money(Now that I work and I want to go on another interview, I have to sacrifice annual leave time to set up a POTENTIAL new job via interview) that I am not getting back and it could be all for naught.
This has been going on for decades with job interviews.
But you are still picking my brain in an interview and potentially gathering insight and are also finding out(Very often in interviews) how I stumbled upon this job which is used for research within the company's Human Resources department towards future recruitment.The big difference is that you don't actually produce content for your potential employer during a job interview. Like, if I went into a coding interview and they asked me to open a pull request against one of their production repos instead of doing a whiteboard interview, I would have serious concerns about their ethics.
Answering a survey and spending hours recording vocals or creating artwork isn't really a comparable amount of labor.But you are still picking my brain in an interview and potentially gathering insight and are also finding out(Very often in interviews) how I stumbled upon this job which is used for research within the company's Human Resources department towards future recruitment.
Should I be allowed to charge these companies for using my answers towards surveys and how I found a position when putting my cover letter/resume online? They are using my personal information and my opinion/way I found a job opening for future research, regardless if I get the position or not. It is helping out their recruitment.
People have a choice to engage in spec work. The terms are clear. Explain to me the problem because in my industry to get a job you always have to do a bit of work for free to prove you're good enough and that kinda makes sense to me, not sure why this is so different
HitRecord does this sort of thing for years and years.
The second it hits the gaming world, it's attacked.
It's giving people the opportunity to collaborate and see their work in this one single game. That should be commended more than anything else. If this was widespread across all games and taking jobs away from artists at Ubisoft, then sure. But otherwise, I'm completely okay with it.
This is a good article explaining how it will work:
https://mashable.com/2018/06/12/jos...il.amp/?europe=true&__twitter_impression=true
No one is forced to do anything. This is mostly for those people who already do stuff as fan art for fun on their spare time. No one is asking you to quit your day job and design something for the game.
I disagree. I do feel that this is simply a fun community event and Ubisoft thought that fans who love doing art anyway wouldn't mind submitting fun stuff like some sound samples and graffiti which don't impact the main game. This is a tempest in a teapot. The outrage is ridiculous.Ubisoft isn't doing some fun community event, this is about mass content creation that Ubisoft gets the pick of the litter of.
I disagree. I do feel that this is simply a fun community event and Ubisoft thought that fans who love doing art anyway wouldn't mind submitting fun stuff like some sound samples and graffiti which don't impact the main game. This is a tempest in a teapot. The outrage is ridiculous.
Ubisoft has like 9000 employees? Nobody is losing out on any freelance work here. This is just an opportunity for fans to collaborate on a game they've wanted for years. Working "for exposure" is horseshit, it fucking sucks. But I don't think that's what this is. This isn't Dave at the local burger joint running a "contest" for a new slogan so he doesn't have to pay someone for work.
Edit: I double checked and Ubi has around 13k employees now. lol
As Paquete_PT 's link pointed out, HitRECord's previous projects followed a model where contributors get royalties and that this specific collaboration isn't a normal project:Era has been on an outrage binge lately, it seems. AFAIK, HitRecord has always followed this such model: everyone can submit work to the site and the chosen works get paid. Why is this unethical now that it involves a game? I think it's a cool way to have some of the art produced by the community surrounding BG&E immortalized in the game.
It's important to note, though, that this different from how most other HitRecord projects functioned. Usually, the monetary compensation is calculated based on the total profits made by the finished project. But, as explained on the site's FAQ, "HitRecord is only working on certain elements and parts of the full game, so 'profit' as we'd usually define it doesn't apply."
Yes, because usually HitRecord doesn't usually produces bits and pieces for projects that aren't theirs, and Beyond Good and Evil 2 is certainly not a project wholly created by HitRecord. The idea behind this collaboration is the same, however.As Paquete_PT 's link pointed out, HitRECord's previous projects followed a model where contributors get royalties and that this specific collaboration isn't a normal project:
Guess this is the loophole they're using to actually be allowed to continue making it.
Everyone with a shred of respect for artists is coming to this conclusion. Only people who think that artists should be glad to work and work for free, because they themselves violate paper with coloured pens in their spare time, so obviously an artist can just work for exposure.