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Septic

Banned
Oct 27, 2017
1,071
3C6WE3f.jpg


You can still do noir during the day.

Boom
 

More_Badass

Member
Oct 25, 2017
23,623
They're not trying to replicate reality, but create a cyberpunk world. Like a piece of art. Can you imagine a summer day in Blade Runner, where Deckard and Rachel go together to the beach for a swim. Well, that's what you are suggesting.
Sure; like you said, they're creating a cyberpunk world. That means day and night and weather and passage of time and different stratas of society and everything else that makes up a cyberpunk world.
 
Oct 29, 2017
13,519
The tone of tw3 toally shifts hard when you are in Velen, compared to other areas. Going from Novigrad to the fields with corpses laying around is the kind of tonal shift I would expect the game to have several times because this thing is dozens of hours long.
 

Kimura

Banned
Nov 4, 2017
1,034
If I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?
 

Cabbagehead

Banned
Oct 25, 2017
4,019
People actually pointed out glitches like NPCs vanishing and whatnot during scenes

These were two sections where I thought, "yeah, that looks like it's in-game"

0I7jguE.gif


L0XVWfW.gif


Those looked like the kinds of scripted moments/NPC behaviors/etc you'd stumble across in open world games like GTA, RDR, and Watch Dogs. Something about the animations seemed more "gameplay" than premade in-engine IMO. Stuff you'd see while playing compared to the in-engine cutscene look of the other scenes
Yeah all you have to do is look at the npc crowd character model and some of the effects on the nomad/hillbilly.

Did people like the aesthetics of remember me? It had both rainy mood nights as well as blue bright sunny days:

untitled-10002u1f.gif

To bad it wasn't open world.
 

Truly Gargantuan

Still doesn't have a tag :'(
Banned
Oct 25, 2017
8,034
If I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?
Start with Wikipedia? I don't know what you're looking for inparticular. He's the creator of the IP, and has been working with CDPR since they started working on 2077.
I guess it's significant for CDPR cause it's their first non-witcher game.
 

Breqesk

Member
Oct 28, 2017
5,230
I really hope it's possible to play a character who at least gestures towards the Rockerboy class. I doubt there'll be an actual Rockerboy class option - it'd probably be too difficult to implement - but, y'know, they might at least let us join a band or something if we want to.
 

Deleted member 3925

User requested account closure
Banned
Oct 25, 2017
5,725
If I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?

Mike Pondsmith is the creator of the Cyberpunk tabletop game. 2077 is an adaptation set in that universe, and Pondsmith is working on it with CDPR.
 

Tranqueris

Member
Oct 26, 2017
2,734
I feel like Cyberpunk 2077 is going through the same thing BFV went through two weeks ago.

"Yeah but like.. WW2 is supposed to look the same way it did in Saving Private Ryan tho."
 

Zukuu

Member
Oct 30, 2017
6,809
Man I watched the trailer 20 times by now. There is so much to see. I'd love for a film that has this many cyberpunk elements and actually shows them.

Also, dat music. Wow.
 

Gonzalez

Banned
Oct 25, 2017
7,679
I really hope it's possible to play a character who at least gestures towards the Rockerboy class. I doubt there'll be an actual Rockerboy class option - it'd probably be too difficult to implement - but, y'know, they might at least let us join a band or something if we want to.
Man if they get a vocaloid gameplay mechanic in there, then boys we've got ourselves game of the century right here.
 

Sandersson

Banned
Feb 5, 2018
2,535
Jesus christ, some of you are being ridiculous. :D Personally I will wait for gameplay before I get mad. Trailer seemed a bit hollywoodish sure, but it doesnt mean that the game will end being GTA with neons. Also hasnt Podsmith been extremely positive about the game..?
 

Waltz

Member
Oct 28, 2017
35
São Paulo
I wonder how much of cyberpunk 2020 lore they will be adding to the game... I was hopping to see some reference to johnny silverhand or something else.... (Like the reference to his girlfriend in the first teaser)
 

GenTask

Member
Nov 15, 2017
2,666
I rewatched the trailer today. The dialogue is actually perfect when you consider that the character shown in the video is meant to come off as an up and coming thug.

Indeed. Also, seeing as there are supposed to be different classses, I am guessing, at some point, CDRed will release trailers focused on each class where the dialogue fits for your character becoming an up and coming <Insert class here>.
 

Vic_Viper

Thanked By SGM
Member
Oct 25, 2017
29,055
They make it sound like there will be more to see this E3. I hope we get some footage and not just opinion pieces from various outlets.

Feel like were still years away from this game coming out.
 
Oct 26, 2017
2,780
They're not trying to replicate reality, but create a cyberpunk world. Like a piece of art. Can you imagine a summer day in Blade Runner, where Deckard and Rachel go together to the beach for a swim. Well, that's what you are suggesting.

I see that several people are trying to express similar sentiments.

They is a little thing you are all forgetting. This isn't a film, this isn't a painting. This isn't even a short linear game. You can't use simple tricks (in the end, they are that, tricks, tricks that work, like putting emotive music in a teary scene) like making your 90 minute story to happen 'just by pure chance' in a foggy night in seedy streets, as a way to enhance the mood and atmosphere of your story. They don't have that level of authorship. It's going to be a 80-100? hour open world game, it isn't going to a short linear game, or a linear, non-interactive experience like a film.
Like you say, they are trying to create a cyberpunk world. A believable cyberpunk world is one where the sun rises by the morning, where there are both seedy streets and clean luxury flats for executives, where there are both monolithic dark skyscrapers and beaches with people swimming (unless your cyberpunk world oceans have disappeared??). And they can't control what part is seen because it's the player who chooses, unless you intend to do a crappy open world game.
 

DerpHause

Member
Oct 27, 2017
2,379
They're not trying to replicate reality, but create a cyberpunk world. Like a piece of art. Can you imagine a summer day in Blade Runner, where Deckard and Rachel go together to the beach for a swim. Well, that's what you are suggesting.

Please explain what would even be remotely wrong with that. Think about what you said for a moment: "They're not trying to replicate reality, but create a cyberpunk world." A world doesn't just consist of urban neon lit nights. The sun comes up, the entirety of human and the world's existence is present, including oceans and as a result beaches. I'd rather they create a setting and everything that goes with it than an static and stale idealized still image that tries to incarnate that one moment of the day that's specifically cyberpunk enough for those who forget that there needs to be an entire world around those events.
 

mario_O

Member
Nov 15, 2017
2,755
I see that several people are trying to express similar sentiments.

They is a little thing you are all forgetting. This isn't a film, this isn't a painting. This isn't even a short linear game. You can't use simple tricks (in the end, they are that, tricks, tricks that work, like putting emotive music in a teary scene) like making your 90 minute story to happen 'just by pure chance' in a foggy night in seedy streets, as a way to enhance the mood and atmosphere of your story. They don't have that level of authorship. It's going to be a 80-100? hour open world game, it isn't going to a short linear game, or a linear, non-interactive experience like a film.
Like you say, they are trying to create a cyberpunk world. A believable cyberpunk world is one where the sun rises by the morning, where there are both seedy streets and clean luxury flats for executives, where there are both monolithic dark skyscrapers and beaches with people swimming (unless your cyberpunk world oceans have disappeared??). And they can't control what part is seen because it's the player who chooses, unless you intend to do a crappy open world game.

Please explain what would even be remotely wrong with that. Think about what you said for a moment: "They're not trying to replicate reality, but create a cyberpunk world." A world doesn't just consist of urban neon lit nights. The sun comes up, the entirety of human and the world's existence is present, including oceans and as a result beaches. I'd rather they create a setting and everything that goes with it than an static and stale idealized still image that tries to incarnate that one moment of the day that's specifically cyberpunk enough for those who forget that there needs to be an entire world around those events.

https://www.resetera.com/posts/9050750/
 

OldBritBloke

Member
Oct 28, 2017
1,238
People relaxing on a beach on a sunny day isn't cyberpunk... until it's revealed that the people are all corporate executives and their families, and that access to the beach is restricted by a security detail consisting of augmented mercenaries with sidearms wired directly into their minds.

THEN it's cyberpunk.
 

Shodan14

Banned
Oct 30, 2017
9,410
People relaxing on a beach on a sunny day isn't cyberpunk... until it's revealed that the people are all corporate executives and their families, and that access to the beach is restricted by a security detail consisting of augmented mercenaries with sidearms wired directly into their minds.

THEN it's cyberpunk.
Or it's just a virtual beach for pleb wageslaves and they'll have to get back to their tiny grubby apartments with fake food and non-stop ads.
 

More_Badass

Member
Oct 25, 2017
23,623
People relaxing on a beach on a sunny day isn't cyberpunk... until it's revealed that the people are all corporate executives and their families, and that access to the beach is restricted by a security detail consisting of augmented mercenaries with sidearms wired directly into their minds.

THEN it's cyberpunk.
Yeah, that's what I was thinking. Chilling on a beach is cyberpunk as fuck when that beach is an artificial shoreline protected by automated turrets and security drones, built into the sunny upper level of a city for the rich and megacorp executives who can afford the luxury because the real oceans dried up, while the poor and others have to work as seabed mineral miners for said megacorps
 

Cabbagehead

Banned
Oct 25, 2017
4,019
Yeah, that's what I was thinking. Chilling on a beach is cyberpunk as fuck when that beach is an artificial shoreline protected by automated turrets and security drones, built into the sunny upper level of a city for the rich and megacorp executives who can afford the luxury because the real oceans dried up, while the poor and others have to work as seabed mineral miners for said megacorps
Yep, Cyberpunk shouldn't just mean BR 24/7. Especially when this is a more modern futuristic take on the IP.
 

dusteatingbug

Member
Dec 1, 2017
1,393
Amazing trailer. When it got into that quick-cuts montage part, pretty much every little snipped they showed was interesting and evocative.

Voice acting was pretty bad but hopefully that's just for the trailer.
 

mario_O

Member
Nov 15, 2017
2,755
Full comment still stands. Your comment didn't address any of what I stated.

Edit: To be more specific you haven't in either of those posts pointed out how this isn't cyberpunk or itself visually coherent or thematic, just that it isn't the narrow slice of cyberpunk that is Blade Runner.

I didn't say anything about blade runner in that comment. I mentioned Fallout 3 with its unique visual style that really immerses you in that poisoned world. Day and night. A unique color scheme can add to the atmosphere. You can have a noir atmosphere any time of the day and with any weather. It's not limited to "a slice of blade runner". I just don't like the GTA V vibe I'm getting from this trailer. I still think it looks amazing, and obviously day one.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Amazing trailer. When it got into that quick-cuts montage part, pretty much every little snipped they showed was interesting and evocative.

Voice acting was pretty bad but hopefully that's just for the trailer.
I get the feeling once the VA is in situ it'll feel a lot better. As in, once it's the character in the world talking and not an omniscient voice over.

That or they're keeping a B or A list actor up their sleeves to surprise us with. Like when the generic dude from Quantum Break was replaced with whatshisname.
 

More_Badass

Member
Oct 25, 2017
23,623
I didn't say anything about blade runner in that comment. I mentioned Fallout 3 with its unique visual style that really immerses you in that poisoned world. Day and night. A unique color scheme can add to the atmosphere. You can have a noir atmosphere any time of the day and with any weather. It's not limited to "a slice of blade runner". I just don't like the GTA V vibe I'm getting from this trailer. I still think it looks amazing, and obviously day one.
A noir atmosphere is a slice of Blade Runner though.

Cyberpunk isn't just the nighttime noir atmosphere of Blade Runner. Hence the comment about it not just being the rainy gloomy night of Blade Runner but existing as a world where those nights come and go, the sun rises, and time passes
 
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