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Tizoc

Member
Oct 25, 2017
23,792
Oman
unI4BJW.jpg

This game is the 2nd LoZ game I have played, the first being Breath of the Wild. I apologize if my post is all over the place, my English Writing skills have hit rock bottom for a long time now, but I'll try my best.

Link's Awakening DX is the GB Colour release of the 4th Legend of Zelda game and features a few additional content not in the original game as well as a few fixed bugs from its predecessor (or so I read online).

Link pulls off an Adol Christin, where after traveling at sea and during a storm, his boat crashes unto Kohonlit Island (Is there really not a more proper translation of the JP name? The word doesn't roll off the tongue well @_@) and is found and awakened by a fair maiden by the name of Marin.


Link eventually learns that the only way to leave the island is to awaken the Wind Fish from its slumber.
To do so, Link must explore the island and its dungeons and find 8 musical instruments that he must use to awaken the Wind Fish and thus be able to leave the island.

The game is played from an overhead view and Link can perform 2 actions with the A and B buttons. Said actions are performed based on what you assigned to either button from around 8 or so items: Sword, Shield, Bomb, Bow, a feather that lets him Jump, Boots that let him rush forward fast, for example. Link's movement is pretty good overall too and for the most part moving about was smooth and responsive.

In traditional series' fashion there are various puzzles to solve involving combat or moving objects or activating them in order to progress, as well finding useful items that you'll need to further explore the island. There are also secretly hidden items such as Seashells which when you could a large number of, will let you get a stronger sword weapon.

Traversal along the island got pretty frustrating to me since I keep getting lost and I can't remember the proper path to go through in order to reach certain locations. The map, accessible via the Select button, wasn't much help either. One annoying part of the game required me to enter a castle and in order to do that, I needed to initiate a trade quest: First I need to get a Yoshi Doll from a shop in the first village, then I needed to go speak to an NPC in order to trade the Doll for another item...then I needed to find another NPC to trade an item with until eventually I needed to trade with a crocodile who lives by the beach (an early area in the game).
How was I supposed to know, let alone remember, this guy was at the beach area and had the bananas I needed to give to the monkey near the castle in order for hima nd his friends to build me a bridge to enter said castle?

The game's dungeons ended up feeling boringly repetitive to me: Roam around opening every chest in order to find every key (along with the compass and map which really should've been merged into just 1 item) that you must use in order to find the boss door and battle the boss there. Dungeons tend to have a mid boss, and overall the bosses are actually quite good.

Upon completing a dungeon I'd be told where my next destination is but to reach it I'd need to remember which area I couldn't access before and go there to find the path to the next dungeon. You end up doing the same thing over the course of the 8 main dungeons.

I've likely skipped over a few stuff but in general the progression in the game got too boring for me that playing through the game felt like a chore.
To be fair though I liked the puzzle-y nature of the game but there were various times when in dungeons or exploring the island that I had no idea wtf to do that I relied on a guide and have been using it to clear through it.
I also didn't like constantly pausing the game to switch up my assigned actions to A and B. Were the game to ever have had a remake, I'd say the extra buttons would've alleviated this issue.

Eventually I dropped the game at around the 6th dungeon mainly because it introduced enemies whose my lvl. 1 sword couldn't damage and I needed to rely on my arrows and bombs (I should note that I didn't get their upgrades, just didn't feel like it by then) to take them out. I'd also skipped over getting the Boomerang weapon despite it being the best weapon in the game. Just didn't feel like spending 15 or so minutes blindly trekking though the eastern part of the map in order to get it.

Overall I wanted to like the game, but it had various elements that frustrated me and dampened my enjoyment of it. At least the music is good but even that couldn't keep my interest in the game long.

I am curious about some elements of the story though.
So Link, after Link tot he Past, just went about adventuring right? I read that Oracle games take place before this game, so I'll play those and see if they have any more about Link's reasons for exploring beyond Hyrule, but does the Wind Fish hold any major role in the series beyond this game?
Why did the Nightmares go after the Wind Fish for anyways? Did they really just want to have their own cribs and just...sit there....doing...nothing?

How did the Wind Fish know of Link anyways?
Should I read the Legend of Zelda lore book that was published a few years ago for such answers?

One interesting thing about the game I found quite interesting while looking it up online: These are some VERY interesting artwork for a game with cutesy designs due to the hardware-
 

Smash Kirby

One Winged Slayer
Member
Nov 7, 2017
4,067
The movement with the circle pad on the 3DS is so smooth. This game brought so many changes that are series stapples now.
 

BennyWhatever

Member
Oct 27, 2017
4,781
US
This game is my favorite game of all time. I have probably played it all the way through at least 50 times.

I'd love for them to revisit Koholint some day. This game has one of the most interesting plots/settings of any Zelda game (though that bar isn't exactly set high).
 

'3y Kingdom

Member
Oct 27, 2017
4,494
Classic Zeldas have been stumping a lot of people lately, huh...

I will agree about the button limitations being especially annoying in the Game Boy games, even with the ability to swap out the sword (though why would you, really?). The N64 games were a breath of fresh air in that regard, although there was still frequent swapping due to increased puzzle complexity necessitating the use of more items.
I tried to play LoZ 1 but man the movement of Link did not sit well with me. Link's Awakening's movement was like a godsend compared to that lol.
Isn't the original faster and snappier, though? It certainly feels that way to me.
 

RROCKMAN

Avenger
Oct 25, 2017
10,823
I think the western type art really shows the age and experience of that type of link. If the time line is to believed, that link survived A Link to the Past and both Oracle games to get to this point, so he must be super badass
 
Jan 29, 2018
9,388
Link's Awakening is still the best Zelda (and it's not particularly close). The map is so tightly designed, the music is exquisite, the characters unique and charming... It's all just so good.
 

kirbyfan407

Member
Oct 25, 2017
2,103
Browsing the internet, it seems like Koholint is a pretty direct transcription of the Japanese (Kohorinto). From what I see, some of the European versions went with Cocolint. I don't find it particularly difficult to pronounce, but I can imagine it could be more difficult for someone whose native language is not English.

How did you like Breath of the Wild compared to Link's Awakening?
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
The best Zelda game. Okay Breath of the Wild may finally have equalled it.

Design perfection along the lines of Super Metroid. A shocking amount of charm and character and sense of place in so few pixels. And managed to have David Lynch-esque surreal story and central mystery.
 

eXistor

Member
Oct 27, 2017
12,281
For me it's as close to perfection Zelda is gonna get. The few issues I have are mostly hardware-related (too few buttons on the GB). I would love a simple re-release with some basic QOL improvements like omitting the text that you get when grabbing acorns and the aforementioned extra buttons so you're not constantly switching tools. Outside of that, man what a game. Probably the best Zelda.
 

sir_crocodile

Member
Oct 25, 2017
23,486
One of my fave Zelda games ever. Love the dungeons, Eagle's Tower is my favourite in the series history with the puzzle around the columns. Roc's Feather adds so much to dungeon traversal too. Music is superb, surreal plot is great.

Also I actually prefer to play this in monochrome (original version). Seems to fit the story better.

So Link, after Link tot he Past, just went about adventuring right? I read that Oracle games take place before this game, so I'll play those and see if they have any more about Link's reasons for exploring beyond Hyrule, but does the Wind Fish hold any major role in the series beyond this game?
Why did the Nightmares go after the Wind Fish for anyways? Did they really just want to have their own cribs and just...sit there....doing...nothing?

How did the Wind Fish know of Link anyways?
Should I read the Legend of Zelda lore book that was published a few years ago for such answers?

One interesting thing about the game I found quite interesting while looking it up online: These are some VERY interesting artwork for a game with cutesy designs due to the hardware-

My understanding from playing the game was that the nightmares were created as part of the Wind Fishes dream. At some point they became aware they were in a dream and fought to stop the Wind Fish being Woken up, which would kill them.

I always wondered why this game has DX in the title.

DeluXe port of the original GB version.
 
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kurt

Banned
Oct 27, 2017
1,747
Would be nice if we can handle a bow wow like this in 3D
Links-Awakening-1.jpg
 

Oscarzx n

Member
May 24, 2018
2,992
Santiago, Chile
Not a huge fan of Zelda pre BOTW, but I loved this in particular, the story, the side missions, the world, the exploration all the weird stuff, even the dungeons I think all of them were great. A fantastic experience.
 

Real Hero

Banned
Oct 27, 2017
3,329
I literally just finished replaying it yesterday. Other than some 'where the fuck do I go now' stuff it holds up very well. Has a unique vibe for the series and has good dungeon design.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Traversal along the island got pretty frustrating to me since I keep getting lost and I can't remember the proper path to go through in order to reach certain locations. The map, accessible via the Select button, wasn't much help either. One annoying part of the game required me to enter a castle and in order to do that, I needed to initiate a trade quest: First I need to get a Yoshi Doll from a shop in the first village, then I needed to go speak to an NPC in order to trade the Doll for another item...then I needed to find another NPC to trade an item with until eventually I needed to trade with a crocodile who lives by the beach (an early area in the game).
How was I supposed to know, let alone remember, this guy was at the beach area and had the bananas I needed to give to the monkey near the castle in order for hima nd his friends to build me a bridge to enter said castle?
To be fair, there aren't that many NPCs in the game, they generally only have one or two lines of dialogue and the map isn't that big. At the point you need to progress the exchange questline, there are rarely more than a few options for what it could be if you discount the NPCs who you've already helped, and their houses are largely marked on the map.

I always used to jot down in a notebook of what everybody wanted/was offering in games like that, although maybe that's my history of playing adventure games! LA is great in that to finish the game you need to have spoken to almost everyone, and even stuff that seems inconsequential at first almost invariably turns out to be very useful later on.

If there was a remake, in addition to extra item slots so you don't have to keep swapping them out, I'd love to see the Acorn and piece of power text only pop up once per session. That was always the most annoying bit for me, with more text than half the cast every time you stumble across one. A power-up shouldn't be so annoying that you start avoiding them.
 

lobdale

Member
Oct 25, 2017
1,990
You playin with goddamned fire makin new threads with "Link's Awakening" in the title this week.
 

Syril

Member
Oct 26, 2017
5,895
One interesting thing about the game I found quite interesting while looking it up online: These are some VERY interesting artwork for a game with cutesy designs due to the hardware-
Those are by Katsuya Terada who Nintendo Power commissioned a few times for promotional artwork; he did stuff for A Link to the Past too. He's something of an artistic god. This is a piece from one of his art shows that he did freehand with a permanent marker:
Portland-134-fishes.jpg
 

Real Hero

Banned
Oct 27, 2017
3,329
20 years later and I still wonder why they make you question whether the Owl is friend or foe in the manual.
well because he and link destroy the island and everyone on it. In the hyrule historia it even says something like 'link was a saviour in lttp but in this game he is a destroyer' or something.
 
OP
OP
Tizoc

Tizoc

Member
Oct 25, 2017
23,792
Oman
How did you like Breath of the Wild compared to Link's Awakening?
I have an 'unpopular' opinion with reagards to BotW, but it has great mechanics and its praise for them is deserved.
Of the two, I'd like Link's Awakening more mainly because it isn't as big as BotW :P

Oh, somebody is doing a lttp on links awakening?

*entire post is not glowing praise*

thumb_HamMihan-20151679614167818561437655356.3106.jpg
If it weren't limited by the GB's hardware, I might've liked it more. However, with the dungeons merely repeating their core theme of finding the keys, compass and map during its progression, over and over, for the span of like 6+ times, it became rather underwhelming for me.

My understanding from playing the game was that the nightmares were created as part of the Wind Fishes dream. At some point they became aware they were in a dream and fought to stop the Wind Fish being Woken up, which would kill them.
Interesting. I know that Japanese mythology incorporate the egg as a creation myth of sorts, so I assume the Wind Fish is some grand deity or creature of sorts.

The remake might be announced tommorow
I don't own a Switch, and don't see myself getting one anytime soon sadly, but I'd gladly get it if it were released on the 3DS.

To be fair, there aren't that many NPCs in the game, they generally only have one or two lines of dialogue and the map isn't that big. At the point you need to progress the exchange questline, there are rarely more than a few options for what it could be if you discount the NPCs who you've already helped, and their houses are largely marked on the map.

I always used to jot down in a notebook of what everybody wanted/was offering in games like that, although maybe that's my history of playing adventure games! LA is great in that to finish the game you need to have spoken to almost everyone, and even stuff that seems inconsequential at first almost invariably turns out to be very useful later on.

If there was a remake, in addition to extra item slots so you don't have to keep swapping them out, I'd love to see the Acorn and piece of power text only pop up once per session. That was always the most annoying bit for me, with more text than half the cast every time you stumble across one. A power-up shouldn't be so annoying that you start avoiding them.
There are romhacks that fix some of the stuff you mentioned actually
https://www.romhacking.net/?page=hacks&game=884

Those are by Katsuya Terada who Nintendo Power commissioned a few times for promotional artwork; he did stuff for A Link to the Past too. He's something of an artistic god. This is a piece from one of his art shows that he did freehand with a permanent marker:
Portland-134-fishes.jpg
Yo that is brilliant.

20 years later and I still wonder why they make you question whether the Owl is friend or foe in the manual.
I actually wondered if the Owl was the main villain a few times lol. He is the only one on the island who seems to edge Link towards waking the Wind Fish.
 

aerie

wonky
Administrator
Oct 25, 2017
8,033
Still my second fav Zelda! (though yeah, the item swapping gets tedious these days)
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I actually wondered if the Owl was the main villain a few times lol. He is the only one on the island who seems to edge Link towards waking the Wind Fish.
I suspect if the game had been made 20 years later, the owl probably would have been as a generic 'you've been doing my bidding all along Bwah hah hah!' reveal.
 

Aprikurt

â–˛ Legend â–˛
Member
Oct 29, 2017
18,775
Best 2D Zelda of all time. LttP might be bigger, but this is just so masterfully made.
 
OP
OP
Tizoc

Tizoc

Member
Oct 25, 2017
23,792
Oman
I'll aim to play the Oracle games next, but which should I play first? Ages or Seasons? Looking up online, Ages released first right? I've heard of the special code that is used between games too.
 

Ultima_5

Member
Oct 25, 2017
7,672
I'll aim to play the Oracle games next, but which should I play first? Ages or Seasons? Looking up online, Ages released first right? I've heard of the special code that is used between games too.
I believe they came out at the same time. I believe ages is the more difficult one.
 

Deleted member 34169

User requested account closure
Member
Nov 23, 2017
694
Kind of off topic but I wonder if ALBW has any shot at a switch port. I want to play it but don't want to have to buy another portable for it.
 

donny2112

Member
Oct 27, 2017
620
Its because its the gbc remake. The original link's awakening was black and white and didnt have the color dungeon.


It might actually be the first remake in the series

Did BSatellaview version of LOZ1 come out before this? Not sure. The original's screen switch bug is pretty great, by the way. Always missed that in the DX version.

The OP didn't like the game, though, guys. Not sure if people just glossed over that when reading the long OP.

To the OP, playing with a guide hurts games like these. The sense of discovery and putting things together yourself is a significant portion of the fun in the game. It's a puzzle-adventure game (most Zeldas are), so following a guide hurts the "enjoying solving the puzzle" part of it. If you move on to the Oracle of Ages/Seasons games (stylistic followups to Link's Awakening, though, not as charming/cute), try to not use a guide until you're trying to get everything at the end.

Edit:
Ah, so you are moving onto the Oracle games. On those, it doesn't matter which you play first. Individually, they're separate games with a "full" story. The link aspect allows you to transfer your story/inventory from one to the other and play the "really full" story. It even allows you to go back to the first game you played to get more stuff that you didn't know was there the first time. It's a pretty ambitious linkup schema that was originally designed for three games (i.e. like the Triforce) before having to be scaled back due to complexity. Still a very fun experience, though. (^_^)
 
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Treasure Silvergun

Self-requested ban
Banned
Dec 4, 2017
2,206
We need a petition to stop people who've never played classic Zelda games from playing them. These threads leave me angry, heartbroken, and worried for the future.

(semi-serious here, as LA is one of my favorite games ever)

I'll aim to play the Oracle games next, but which should I play first? Ages or Seasons? Looking up online, Ages released first right? I've heard of the special code that is used between games too.
I don't know why you'd want to play the Oracle games if you haven't found it in you to finish LA. The gameplay is exactly the same, and the puzzles, exploration and backtracking may leave you even more stumped.
The two Oracle games released at the same time, anyway.