This game is the 2nd LoZ game I have played, the first being Breath of the Wild. I apologize if my post is all over the place, my English Writing skills have hit rock bottom for a long time now, but I'll try my best.
Link's Awakening DX is the GB Colour release of the 4th Legend of Zelda game and features a few additional content not in the original game as well as a few fixed bugs from its predecessor (or so I read online).
Link pulls off an Adol Christin, where after traveling at sea and during a storm, his boat crashes unto Kohonlit Island (Is there really not a more proper translation of the JP name? The word doesn't roll off the tongue well @_@) and is found and awakened by a fair maiden by the name of Marin.
Link eventually learns that the only way to leave the island is to awaken the Wind Fish from its slumber.
To do so, Link must explore the island and its dungeons and find 8 musical instruments that he must use to awaken the Wind Fish and thus be able to leave the island.
The game is played from an overhead view and Link can perform 2 actions with the A and B buttons. Said actions are performed based on what you assigned to either button from around 8 or so items: Sword, Shield, Bomb, Bow, a feather that lets him Jump, Boots that let him rush forward fast, for example. Link's movement is pretty good overall too and for the most part moving about was smooth and responsive.
In traditional series' fashion there are various puzzles to solve involving combat or moving objects or activating them in order to progress, as well finding useful items that you'll need to further explore the island. There are also secretly hidden items such as Seashells which when you could a large number of, will let you get a stronger sword weapon.
Traversal along the island got pretty frustrating to me since I keep getting lost and I can't remember the proper path to go through in order to reach certain locations. The map, accessible via the Select button, wasn't much help either. One annoying part of the game required me to enter a castle and in order to do that, I needed to initiate a trade quest: First I need to get a Yoshi Doll from a shop in the first village, then I needed to go speak to an NPC in order to trade the Doll for another item...then I needed to find another NPC to trade an item with until eventually I needed to trade with a crocodile who lives by the beach (an early area in the game).
How was I supposed to know, let alone remember, this guy was at the beach area and had the bananas I needed to give to the monkey near the castle in order for hima nd his friends to build me a bridge to enter said castle?
The game's dungeons ended up feeling boringly repetitive to me: Roam around opening every chest in order to find every key (along with the compass and map which really should've been merged into just 1 item) that you must use in order to find the boss door and battle the boss there. Dungeons tend to have a mid boss, and overall the bosses are actually quite good.
Upon completing a dungeon I'd be told where my next destination is but to reach it I'd need to remember which area I couldn't access before and go there to find the path to the next dungeon. You end up doing the same thing over the course of the 8 main dungeons.
I've likely skipped over a few stuff but in general the progression in the game got too boring for me that playing through the game felt like a chore.
To be fair though I liked the puzzle-y nature of the game but there were various times when in dungeons or exploring the island that I had no idea wtf to do that I relied on a guide and have been using it to clear through it.
I also didn't like constantly pausing the game to switch up my assigned actions to A and B. Were the game to ever have had a remake, I'd say the extra buttons would've alleviated this issue.
Eventually I dropped the game at around the 6th dungeon mainly because it introduced enemies whose my lvl. 1 sword couldn't damage and I needed to rely on my arrows and bombs (I should note that I didn't get their upgrades, just didn't feel like it by then) to take them out. I'd also skipped over getting the Boomerang weapon despite it being the best weapon in the game. Just didn't feel like spending 15 or so minutes blindly trekking though the eastern part of the map in order to get it.
Overall I wanted to like the game, but it had various elements that frustrated me and dampened my enjoyment of it. At least the music is good but even that couldn't keep my interest in the game long.
I am curious about some elements of the story though.
So Link, after Link tot he Past, just went about adventuring right? I read that Oracle games take place before this game, so I'll play those and see if they have any more about Link's reasons for exploring beyond Hyrule, but does the Wind Fish hold any major role in the series beyond this game?
Why did the Nightmares go after the Wind Fish for anyways? Did they really just want to have their own cribs and just...sit there....doing...nothing?
How did the Wind Fish know of Link anyways?
Should I read the Legend of Zelda lore book that was published a few years ago for such answers?
Why did the Nightmares go after the Wind Fish for anyways? Did they really just want to have their own cribs and just...sit there....doing...nothing?
How did the Wind Fish know of Link anyways?
Should I read the Legend of Zelda lore book that was published a few years ago for such answers?
One interesting thing about the game I found quite interesting while looking it up online: These are some VERY interesting artwork for a game with cutesy designs due to the hardware-