Nice, I hope this means Undead Labs stays healthy and productive for the rest of my natural life. They make my favorite zombie games in the world.
I wonder if undead and compulsion will staff up and create more ambitious titles.
Sony and Microsoft tend to do their best work when they have to fight.
Man I can't wait to see what Ninja Theory can do with more resources. If they can do Hellblade with only around 20 people.....
dayum.
Its not strange, its quite simple, Lionhead was a mess of a studio working on a game that looked bad from the start. No one had confidence in them at that point. Playground are talented, and are delivering some of the best games in the industry.Great acquiring all these studios.
Just strange they closed Lionhead after making them work on a pointless online and Kinect games. Then to buy Playground to get them to do Fable. Will be interesting regardless without Molyneux.
Do we know if Ninja Theory has been working on anything lately? They could theoretically have something that's not as far off, maybe?
Video from Ninja Theory on the acquisition.
https://www.youtube.com/watch?v=vIxWgVOCexU
Seems Microsoft is going to give them the freedom and security they need to make the games they want.
Look at what happened with Bizarre Creations, Bioware, Double Helix ...Don't see the point in playground games. Haven't they only been making exclusive forza games since they started?
Not to mention they are on top right now and this is the best they've ever been (IMO) in terms of first party titlesI don't know why this always gets paraded around. Sony did great work for/during PS2, yes they stumbled with early PS3 but recovered, and have been doing great work since.
You likely meant that comment in a lighthearted way but I see it way too often, and it's weird because it has undertones of "arrogant Sony", which is a comical notion this site would be better off without.
Yeah, it might not be some megaton announcement on the surface, but Playground is one of the best studios in the world. They would've eventually been bought or made games for someone else. Super important long term move by MS.Look at what happened with Bizarre Creations, Bioware, Double Helix ...
They were all working very closely with Ms until someone purchased them.
You should watch their response video where they say MS is giving them creative freedom + additional resources. Here's hoping they stick to their word.Bit disappointed at the Ninja Theory one. What made Hellblade great was that they had complete creative freedom as they funded the game themselves. It's not the type of game you would expect a big studio to greenlight.
With that said I do hope Microsoft gives them that same creative freedom.
Look at what happened with Bizarre Creations, Bioware, Double Helix ...
They were all working very closely with Ms until someone purchased them.
You should watch their response video where they say MS is giving them creative freedom + additional resources. Here's hoping they stick to their word.
They are getting trounced by the two competitors. What do the other two have that Microsoft doesn't? That's why they have to step their game up. Also management is way different nowI watched it but I've seen MS mishandle one too many first party studios/games to believe them.
Will take a wait and see approach on this one
RIP your critical thinking.
Its not strange, its quite simple, Lionhead was a mess of a studio working on a game that looked bad from the start. No one had confidence in them at that point. Playground are talented, and are delivering some of the best games in the industry.
According to three separate sources familiar with Lionhead's relationship with Microsoft in 2012, Xbox executives insisted the studio make a new Fable in the games as a service mould. A single-player focused role-playing game would not be allowed, Lionhead was told. "There's no way anybody's going to be making single-player boxed products any more," sources say Microsoft executives told Lionhead. "I want something that's games as a service."
"You make a service game or you get closed down," was how another source with knowledge of the conversations remembers them. "It was the new big push from Microsoft and I heard that all first party studios got a similar message, however some had more of a push back against it."
They are getting trounced by the two competitors. What do the other two have that Microsoft doesn't? That's why they have to step their game up. Also management is way different now
Do we know if Ninja Theory has been working on anything lately? They could theoretically have something that's not as far off, maybe?
It's more about the people above Phill.To be fair to the poster, Press Play and Lionhead Studios were shut down during the time while Phil Spencer was head of the Xbox division.
They were working on a game that was forced upon.
They wanted to do a new traditional Fable and Microsoft told them no.
Studio was in a mess? Glad you worked for them. They were told to work on a stupid Kinect game and a Fable online game that nobody wanted to work on.
https://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story
To be fair to the poster, Press Play and Lionhead Studios were shut down during the time while Phil Spencer was head of the Xbox division.
Yet all you point might be true, Lionhead was a disaster on its final form. That cancelled Fable game was complete barebones even after years of work and high budgets.
This is what irks me. Apparently Lionhead wanted to make a proper Fable and MS wasn't having it. Now rumors are circulating that Playground is making a Fable lol. Maybe MS realized they messed up?
The biggest stab in the heart though was that for roughly six years the studio had pretty much been tasked to develop games that Microsoft wanted us to make to show off tech. Very few people wanted to make Fable: The Journey and almost nobody wanted to work on Fable Legends.
"It felt like the time was right to finally make that Lionhead 2.0 claim and build the game everyone wanted to play and we all wanted to make - Fable 4. We had some amazing in-house tech by the end, a foliage system to rival any other engines and a dynamic global illumination system which looked beautiful."
Lionhead's "doomsday scenario" was that Fable Legends would get canned, and the studio would take all of the assets and make Fable 4 out of it. This meant any Fable 4 game would have been set in the timeline of Legends, that is, several hundred years before the events of the original trilogy, so there would have been a lot of magic in the world. There would have been cameos from the Fable Legends heroes, too. It turned out Lionhead's true doomsday scenario was closure.
Wait people are upset they are being brought out ? Concern trolling/Fanboyism has changed. This is like being upset that Kojima got brought out by Sony.
We should all be happy Microsoft is investing heavily into good studios. Healthy competition is good everyone. If you love a developer so much, you should be able to understand that they have to decide what makes the most business sense for their future.
I don't believe the full studio worked on hell bladeWell, Hellblade came out nearly a year ago so I'm sure they have something brewing up already. Question is, will we see these game next year or does MS want to save them for next gen?
They took a gamble and it worked. There's no telling if that would happen a second or third time etc. that's not something you want to keep doing if you don't have to. Imo you need to do what they did multiple times to prove they can existI'm sure it's good for NT, but, it feels like a bummer to me.
With Hellblade, they really went all out on selling us the narrative that they needed us to help them prove that AA indie studios can exist. And, like, it certainly felt like we did prove that, across all platforms. Hellblade wasn't just a good game, but, proof that if you have the talent and ambition, your indie studio *can* succeed. But then they just get bought out.
Ah well. I'm legit glad they have security now. I'm sure they'll continue to make some good games, and maybe they truly have paved the way for other indie studios to stay indie and successful, as they say in their video.
Bit disappointed at the Ninja Theory one. What made Hellblade great was that they had complete creative freedom as they funded the game themselves. It's not the type of game you would expect a big studio to greenlight.
With that said I do hope Microsoft gives them that same creative freedom.
They were working on a game that was forced upon.
They wanted to do a new traditional Fable and Microsoft told them no.
Studio was in a mess? Glad you worked for them. They were told to work on a stupid Kinect game and a Fable online game that nobody wanted to work on.
https://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story
From the above Eurogamer article I posted
This what happens when you force staff to make games you want and not they want.
So I hope MS have learnt their lesson and give these companies the creative freedoms like Sony do with their studios. Otherwise it will be the same shit again.