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Neuromancer

Member
Oct 27, 2017
3,760
Baltimore
Nice, I hope this means Undead Labs stays healthy and productive for the rest of my natural life. They make my favorite zombie games in the world.
 

TsuWave

Member
Oct 27, 2017
6,987
Sony and Microsoft tend to do their best work when they have to fight.

I don't know why this always gets paraded around. Sony did great work for/during PS2, yes they stumbled with early PS3 but recovered, and have been doing great work since.

You likely meant that comment in a lighthearted way but I see it way too often, and it's weird because it has undertones of "arrogant Sony", which is a comical notion this site would be better off without.
 

LilWayneSuckz

Member
Oct 25, 2017
2,820
After watching that Ninja Theory video, it seems like they needed to be bought out or they would have had to potentially suffer job losses or worse.

I really hope Microsoft listens to people who enjoy AA and AAA games and fosters the studios they acquired, rather than being reactionary if they release one dud.
 

Cipherr

Member
Oct 26, 2017
13,436
Strong first party support is integral to long term success in the console market. Good to see everyone has embraced this instead of going with the "Third parties will handle it" approach. You never know when you will lose major third party support in favor of a competitor.
 

coma

Member
Oct 28, 2017
3,576
Do we know if Ninja Theory has been working on anything lately? They could theoretically have something that's not as far off, maybe?
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Great acquiring all these studios.

Just strange they closed Lionhead after making them work on a pointless online and Kinect games. Then to buy Playground to get them to do Fable. Will be interesting regardless without Molyneux.
Its not strange, its quite simple, Lionhead was a mess of a studio working on a game that looked bad from the start. No one had confidence in them at that point. Playground are talented, and are delivering some of the best games in the industry.
 

DanTheMan

Avenger
Oct 25, 2017
67
This seems odd to me. Good on MS for bulking up, but I can't help but to feel pessimistic about it. They haven't had a great time with studios this gen, but hope I'm proven wrong though
 
Oct 27, 2017
5,959
Las Vegas
Do we know if Ninja Theory has been working on anything lately? They could theoretically have something that's not as far off, maybe?

They just finished Hellblade not too long ago and the Xbox port came out very recently. I'm guessing we're still a couple years off from a new Ninja Theory game, maybe even longer if Microsoft is pushing them toward much bigger projects.

I wouldn't be surprised if they start work on a next gen launch title honestly.
 

Riderz1337

Banned
Oct 25, 2017
3,913
Bit disappointed at the Ninja Theory one. What made Hellblade great was that they had complete creative freedom as they funded the game themselves. It's not the type of game you would expect a big studio to greenlight.

With that said I do hope Microsoft gives them that same creative freedom.
 

Riderz1337

Banned
Oct 25, 2017
3,913
I don't know why this always gets paraded around. Sony did great work for/during PS2, yes they stumbled with early PS3 but recovered, and have been doing great work since.

You likely meant that comment in a lighthearted way but I see it way too often, and it's weird because it has undertones of "arrogant Sony", which is a comical notion this site would be better off without.
Not to mention they are on top right now and this is the best they've ever been (IMO) in terms of first party titles
 

coma

Member
Oct 28, 2017
3,576
Look at what happened with Bizarre Creations, Bioware, Double Helix ...

They were all working very closely with Ms until someone purchased them.
Yeah, it might not be some megaton announcement on the surface, but Playground is one of the best studios in the world. They would've eventually been bought or made games for someone else. Super important long term move by MS.
 

ODDI

Member
Oct 27, 2017
2,336
Bit disappointed at the Ninja Theory one. What made Hellblade great was that they had complete creative freedom as they funded the game themselves. It's not the type of game you would expect a big studio to greenlight.

With that said I do hope Microsoft gives them that same creative freedom.
You should watch their response video where they say MS is giving them creative freedom + additional resources. Here's hoping they stick to their word.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Great for those studios and hopefully a sign of good things to come from MS. To have all three console makes pumping out good first party games is fantastic.
 

The Living Tribunal

Prophet of Truth
Member
Oct 25, 2017
5,201
RIP all those studios.

At least put some effort in your trolling.

Look at what happened with Bizarre Creations, Bioware, Double Helix ...

They were all working very closely with Ms until someone purchased them.

Exactly. Playground has been pumping out high quality games for years, it was just a matter of time until a different publisher decided to make an offer for the studio. I'm actually surprised it took Microsoft this long to acquire them.
 

Riderz1337

Banned
Oct 25, 2017
3,913
You should watch their response video where they say MS is giving them creative freedom + additional resources. Here's hoping they stick to their word.

I watched it but I've seen MS mishandle one too many first party studios/games to believe them.

Will take a wait and see approach on this one
 
Oct 27, 2017
2,454
Its not strange, its quite simple, Lionhead was a mess of a studio working on a game that looked bad from the start. No one had confidence in them at that point. Playground are talented, and are delivering some of the best games in the industry.

According to three separate sources familiar with Lionhead's relationship with Microsoft in 2012, Xbox executives insisted the studio make a new Fable in the games as a service mould. A single-player focused role-playing game would not be allowed, Lionhead was told. "There's no way anybody's going to be making single-player boxed products any more," sources say Microsoft executives told Lionhead. "I want something that's games as a service."

"You make a service game or you get closed down," was how another source with knowledge of the conversations remembers them. "It was the new big push from Microsoft and I heard that all first party studios got a similar message, however some had more of a push back against it."

They were working on a game that was forced upon.

They wanted to do a new traditional Fable and Microsoft told them no.

Studio was in a mess? Glad you worked for them. They were told to work on a stupid Kinect game and a Fable online game that nobody wanted to work on.

https://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story
 

TaterTots

Member
Oct 27, 2017
12,963
Do we know if Ninja Theory has been working on anything lately? They could theoretically have something that's not as far off, maybe?

Well, Hellblade came out nearly a year ago so I'm sure they have something brewing up already. Question is, will we see these game next year or does MS want to save them for next gen?
 

borges

Banned
Oct 28, 2017
1,668
Argentina
They were working on a game that was forced upon.

They wanted to do a new traditional Fable and Microsoft told them no.

Studio was in a mess? Glad you worked for them. They were told to work on a stupid Kinect game and a Fable online game that nobody wanted to work on.

https://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story

Yet all you point might be true, Lionhead was a disaster on its final form. That cancelled Fable game was complete barebones even after years of work and high budgets.

On topic, great acquisitions from MS, specially Playground. Also, now that Undead is part of MS Studios, it makes me more optimistic about more ambitious SoD2 updates in the future.
 

TaterTots

Member
Oct 27, 2017
12,963
To be fair to the poster, Press Play and Lionhead Studios were shut down during the time while Phil Spencer was head of the Xbox division.

This is what irks me. Apparently Lionhead wanted to make a proper Fable and MS wasn't having it. Now rumors are circulating that Playground is making a Fable lol. Maybe MS realized they messed up?
 
Oct 27, 2017
2,454
Yet all you point might be true, Lionhead was a disaster on its final form. That cancelled Fable game was complete barebones even after years of work and high budgets.

That's because they hired tons of multiplayer people. They had people at the studio who never worked on multiplayer games or games as a "service" type games. It shows when one of the ex studio members was saying they couldn't wait to finish Legends because nobody at the studio didn't want to work on it.
 

The Living Tribunal

Prophet of Truth
Member
Oct 25, 2017
5,201
This is what irks me. Apparently Lionhead wanted to make a proper Fable and MS wasn't having it. Now rumors are circulating that Playground is making a Fable lol. Maybe MS realized they messed up?

Lionhead was simply not delivering and the studio became a massive money sink. The cancelled game was a disaster and it didn't help that Fable III was poorly received, also most of the talent that made the first games a success had already left. It sucks, but it's not like the studio was closed down because of the lulz.
 
Oct 27, 2017
2,454
From the above Eurogamer article I posted

The biggest stab in the heart though was that for roughly six years the studio had pretty much been tasked to develop games that Microsoft wanted us to make to show off tech. Very few people wanted to make Fable: The Journey and almost nobody wanted to work on Fable Legends.

"It felt like the time was right to finally make that Lionhead 2.0 claim and build the game everyone wanted to play and we all wanted to make - Fable 4. We had some amazing in-house tech by the end, a foliage system to rival any other engines and a dynamic global illumination system which looked beautiful."

Lionhead's "doomsday scenario" was that Fable Legends would get canned, and the studio would take all of the assets and make Fable 4 out of it. This meant any Fable 4 game would have been set in the timeline of Legends, that is, several hundred years before the events of the original trilogy, so there would have been a lot of magic in the world. There would have been cameos from the Fable Legends heroes, too. It turned out Lionhead's true doomsday scenario was closure.

This what happens when you force staff to make games you want and not they want.

So I hope MS have learnt their lesson and give these companies the creative freedoms like Sony do with their studios. Otherwise it will be the same shit again.
 

ginger ninja

Banned
Oct 25, 2017
3,060
Wait people are upset they are being brought out ? Concern trolling/Fanboyism has changed. This is like being upset that Kojima got brought out by Sony.

We should all be happy Microsoft is investing heavily into good studios. Healthy competition is good everyone. If you love a developer so much, you should be able to understand that they have to decide what makes the most business sense for their future.
 

MCD

Honest Work
Member
Oct 27, 2017
14,802
Speaking of Double Helix, what's going on with Killer Instinct? MS not interested to secure a dev for it? Where is the next KI?
 

LilWayneSuckz

Member
Oct 25, 2017
2,820
Wait people are upset they are being brought out ? Concern trolling/Fanboyism has changed. This is like being upset that Kojima got brought out by Sony.

We should all be happy Microsoft is investing heavily into good studios. Healthy competition is good everyone. If you love a developer so much, you should be able to understand that they have to decide what makes the most business sense for their future.

He wasn't. Nor was his studio.
 
May 17, 2018
3,454
I'm sure it's good for NT, but, it feels like a bummer to me.

With Hellblade, they really went all out on selling us the narrative that they needed us to help them prove that AA indie studios can exist. And, like, it certainly felt like we did prove that, across all platforms. Hellblade wasn't just a good game, but, proof that if you have the talent and ambition, your indie studio *can* succeed. But then they just get bought out.

Ah well. I'm legit glad they have security now. I'm sure they'll continue to make some good games, and maybe they truly have paved the way for other indie studios to stay indie and successful, as they say in their video.
 

Deleted member 5159

User requested account closure
Banned
Oct 25, 2017
1,704
playground and undead were already basically first party studios, the title lacks the iniative, the new studio they're making.

overall i think these are good moves as ms needs more and more varied first party offerings.
 
Oct 27, 2017
6,942
I'm sure it's good for NT, but, it feels like a bummer to me.

With Hellblade, they really went all out on selling us the narrative that they needed us to help them prove that AA indie studios can exist. And, like, it certainly felt like we did prove that, across all platforms. Hellblade wasn't just a good game, but, proof that if you have the talent and ambition, your indie studio *can* succeed. But then they just get bought out.

Ah well. I'm legit glad they have security now. I'm sure they'll continue to make some good games, and maybe they truly have paved the way for other indie studios to stay indie and successful, as they say in their video.
They took a gamble and it worked. There's no telling if that would happen a second or third time etc. that's not something you want to keep doing if you don't have to. Imo you need to do what they did multiple times to prove they can exist
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Bit disappointed at the Ninja Theory one. What made Hellblade great was that they had complete creative freedom as they funded the game themselves. It's not the type of game you would expect a big studio to greenlight.

With that said I do hope Microsoft gives them that same creative freedom.

Ninja Theory wanted this, they said they were held back due to lack of funding, MS will not only give them that, but the security of knowing their not going to fold.
 

Wozman23

Banned
Oct 25, 2017
1,031
Pico Rivera, CA
Re: Ninja Theory

I think any Ninja Theory fan has the right to be a little cautious. The main reason I bought a One - my first Microsoft console period - was because of their partnership with Insomniac on Sunset Overdrive. I bought the bundle. With SO, Insomniac had creative control. Yet here we are, over three and a half years later, and despite good reviews and decent sales - especially when you consider the One's install base at the time - the promising IP is pretty much dead.

Still, kudos to Microsoft for actually listening to peoples' complaints about their anemic first party. I know I've been vocal. Even if they wouldn't have been my choices, I like that they went with a variety of developers from large scale to indie. It's a great move to rival Sony's massive first party and over time will help Microsoft get to a more level playing field when it comes to exclusive software. Maybe they can actually start using the term exclusive properly instead of just whoring it out on technicalities every chance they get.
 

SpotAnime

Member
Dec 11, 2017
2,072
I'm curious, why did Microsoft let Twisted Pixel go and shudder Press Play and Lionhead? Was there a mass exodus in talent that the studios were just shells of their former selves?

I definitely feel, sans Bungie, that NT and Playground are upgrades compared to the aforementioned.

Does anyone feel the announcement by Phil was a bit, shall I say out of touch? They touch upon the NT acquisition in the middle of the announcement when it was probably the biggest next to Playground and arguably the most fan-friendly. And then they close the announcement with Compulsion and everyone was like, "who?" It's almost as if they didn't know themselves how big of a get NT was.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
They were working on a game that was forced upon.

They wanted to do a new traditional Fable and Microsoft told them no.

Studio was in a mess? Glad you worked for them. They were told to work on a stupid Kinect game and a Fable online game that nobody wanted to work on.

https://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story

From the above Eurogamer article I posted





This what happens when you force staff to make games you want and not they want.

So I hope MS have learnt their lesson and give these companies the creative freedoms like Sony do with their studios. Otherwise it will be the same shit again.

Im sorry, but Fable 3 was shite as well, the writing was on the wall, im happy Fable was taken away from them, rather MS direct resources to more capable teams. Lionhead were on a downward spiral, they cut their loses.
 

Chocobo115

Member
Oct 27, 2017
1,311
Sweden
Might raise some anger by venting my thoughts on this.

I think Playground, unread Labs and Compulsion are fine since they were working so tighly with Microsoft already, almost as they already were first party.

But the aquistion of Ninja Theory doesn't feel ok since it was an already established third party studio who was (slightly) more associated with playstation (Heavenly Sword and Hellblade).
It is that kind of aqustition I've been fearing Microsoft would go for: "Why incubate a completly fresh studio when we can just buy an established one instead? Oh and we can hurt their fans who don't play on Xbox at the same time."

I hated it when Nintendo did it with Monolith soft and I'd hate it if it had been Sony who did it (They probably already have but I just woke up and can't think of any similar examples on top of my head).