The more legs the creepier it would get. CthulubugThanks.
In other news, I made a ladybird. Do you reckon there would be like any insect fans that would get triggered it only has 4 legs instead of 6? 6 is cramped.
Don't know. Someone in Etc was working on one, though. I expect one to come soon.Is there a dark theme by now? The current one really hurt my eyes.
Is there a dark theme by now? The current one really hurt my eyes.
Thx a 1E06. Much better. Pfeww...https://www.resetera.com/threads/resetera-unofficial-dark-theme.807/
Using that right now, works pretty well! No idea if there is a mobile version of it though.
I know, right? I never knew I needed a like-button until I like immediately got used to it at waypoint. :heart:Yeah, report button is too big and in a strange postion hahaha I always tend to go an click it as waypoint's like button and its a Nooooo, phew! hahaha
As hobbyist insect-watcher I feel offended that you want to pass a painted dressed up cartoon sheep for a ladybird. ;PThanks.
In other news, I made a ladybird. Do you reckon there would be like any insect fans that would get triggered it only has 4 legs instead of 6? 6 is cramped.
Hey there everyone! Glad to see this topic is up and running. I don't know a thing about programming but have been fooling around with pixel art this month and having a blast. I'm totally new to this but thought I'd share some of my stuff sofar! I'd love some feedback!
We can play a guessing game.i've got stuff I am figuratively dying to talk about here but just can't yet so I just read the thread and sorta bite my fist
I am clairvoyant. It is proven! \o/
While we were decording our asses into resetera, I also worked a lil on my custom DoF implemenration, that is to say the background blur now depends on
the focal length, i.e. increases with increasing focal length and vice versa;
Looking awesomeI'm in! I'll still be over at Waypoint as well, but I figure the more threads about our work, the better :-)
Now, to test how this new places handle the torrent of gifs it's about to receive:
https://gfycat.com/QuarrelsomeWaryDuiker
https://gfycat.com/FrankPlushCuttlefish
So like, 9 slicing and masking in Unity really works well. Really makes me approach some artwork differently and gives me all sorts of ideas.
I'm in! I'll still be over at Waypoint as well, but I figure the more threads about our work, the better :-)
Now, to test how this new places handle the torrent of gifs it's about to receive:
https://gfycat.com/QuarrelsomeWaryDuiker
https://gfycat.com/FrankPlushCuttlefish
Where's my individual "like post" button? :-D But thanks!
I love how when you turn into the warrior Inti makes a DBz-like powerUp animation, but when turning into the acrobat she does a quick flip. This kind of stuff is exactly what we were talking about the other day about conveying information and personality through the animations. Just by looking at them you can tell that the warrior is much heavier and tanky, awesome job!
I know. At least for me updates don't seem to break much although I'm rewriting the game from scratch so I don't have a whole lot completed yet lol.Its kinda crazy how long it took Unity to add it as just an engine feature for general 2D, because both have been used in the UI system since 4.6
The power up animation and attack is freaking FANTASTIC Pehesse. Same with the falling of a border animation, damn! Im really loving how your game is looking.Now, to test how this new places handle the torrent of gifs it's about to receive:
Thanks to everybody, it was a wild ride and im a little exhausted, but i hope i could get in as many people as I could :D
Now show all your nice games! :D
The power up animation and attack is freaking FANTASTIC Pehesse. Same with the falling of a border animation, damn! Im really loving how your game is looking.
i highly recommend Blend Modes in the Unity store.So like, 9 slicing and masking in Unity really works well. Really makes me approach some artwork differently and gives me all sorts of ideas.
I just got this last week, and I showed it to a couple others too. It's amazing.i highly recommend Blend Modes in the Unity store.
https://www.assetstore.unity3d.com/en/#!/content/28238
lets you do Photoshop style transfer layers like Overlay, Screen, Multiply etc. totally changing my graphics workflow. not free but very worthwhile IMO.
i highly recommend Blend Modes in the Unity store.
https://www.assetstore.unity3d.com/en/#!/content/28238
lets you do Photoshop style transfer layers like Overlay, Screen, Multiply etc. totally changing my graphics workflow. not free but very worthwhile IMO.
I will throw in as much as I can into my game. xDAre you going to produce a demo of all your old school effects?
I like the simple graphics somehow. Characters look funny.
Hey there everyone! Glad to see this topic is up and running. I don't know a thing about programming but have been fooling around with pixel art this month and having a blast. I'm totally new to this but thought I'd share some of my stuff sofar! I'd love some feedback!
Thanks! It's an action platformer. It's inspired by castlvania and zelda 2 I would say.
I'm in! I'll still be over at Waypoint as well, but I figure the more threads about our work, the better :-)
Now, to test how this new places handle the torrent of gifs it's about to receive:
https://gfycat.com/QuarrelsomeWaryDuiker
https://gfycat.com/FrankPlushCuttlefish
It's not a style that particularly resonates with me. However, if I was to try and be objective and offer critique, it would be that the character appears too clean in comparison to the detailed and gradient filled level art. Regarding the gradients, I feel they're not quite working. I'm struggling to understand the depth in each of the art elements, particularly the desk(?). I like the colours though - I could see these blending and popping with a little light bleed or bloom.Ok folks, feedback from y'all's is appreciated. At-a-glance theme mockup so it's not a fleshed out environment first impressions go:
Thoughts on the aesthetic, quality, scale, anything that jumps out at you, etc?
What do you want the main focus of this image to be? I'd say the table since it's the only element there, but it fades too much into the background.Ok folks, feedback from y'all's is appreciated. At-a-glance theme mockup so it's not a fleshed out environment first impressions go:
Thoughts on the aesthetic, quality, scale, anything that jumps out at you, etc?
Me and my partner just started up a joint twitter a couple weeks ago. We are both working on our own separate games for the most part with a bit of collaborating. Any updates we put out will go up on >> https://twitter.com/Lonely_Beetle?lang=en. We are gunna try and do screenshot saturdays as often as we can.Looks great. Does this project have a Twitter I can follow so I can keep up to date with your game, man?
Sounds true to the Inspiration for the game lol. I'm looking forward to it.Good to see a lot of familiar faces popping in.
Ugh, not sure why I decided at the end here to animate 20 minutes worth of cutscenes for NSS. Oh well, I wanted to brush up my 3D, no better way than jumping right in.
Me and my partner just started up a joint twitter a couple weeks ago. We are both working on our own separate games for the most part with a bit of collaborating. Any updates we put out will go up on >> https://twitter.com/Lonely_Beetle?lang=en. We are gunna try and do sceenshot saturdays as often as we can.