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Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,141
I thought you need a gymnasium size play space for this to work?
Well I mean that would completely defeat the purpose. The idea of the tech is to reduce the play area needed and create the illusion of having a huge playspace. I think though this would have a hard time working with face paced games though, and likely would be more suited for walking sims. virtual spaces etc. But we'll see. At least it's something.
 

Wowfunhappy

Member
Oct 27, 2017
3,102
Well I mean that would completely defeat the purpose. The idea of the tech is to reduce the play area needed and create the illusion of having a huge playspace. I think though this would have a hard time working with face paced games though, and likely would be more suited for walking sims. virtual spaces etc. But we'll see. At least it's something.
I've read about this technique before, and I'm pretty sure they said you needed a gymnasium sized area. That makes it useless for home use, but not useless—it means that within a large BUT NOT INFINITE area, you can create a world of INFINITE size, where a player can walk in any direction forever. Academics have been researching this for years and it's supposed to be 100% seamless for everyone.

What I can't figure out is if this method is (A) Bullishit, (B) Has major issues (only works for slow paced games and/or will make a significant number of people sick), or (C) has made some kind of breakthrough on top of older implementations.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,141
I've read about this technique before, and I'm pretty sure they said you needed a gymnasium sized area. That makes it useless for home use, but not useless—it means that within a large BUT NOT INFINITE area, you can create a world of INFINITE size, where a player can walk in any direction forever. Academics have been researching this for years and it's supposed to be 100% seamless for everyone.

What I can't figure out is if this method is (A) Bullishit, (B) Has major issues (only works for slow paced games and/or will make a significant number of people sick), or (C) has made some kind of breakthrough on top of older implementations.

The area they used for demonstrating it's principles was in a 10*10 ft approximate area. This isn't the same as the team who originally brought the concept up years ago. Or if it is, it's an evolution on that. From what it looks like it could vary widely with the player. And they even talked about having to introduce artifacts in game to draw the players eye in order to do proper eye fixes. Also like you said, if it has you turning too much/rorienting more than a very small amount. It would probably start causing naseau from being desynced with expectations. And if it didn't, then it likely would barely do anything. So I'm guessing the larger the area, the more beneficial. At a certain point it would basically be useless.
 

I KILL PXLS

Member
Oct 25, 2017
11,542
I've read about this technique before, and I'm pretty sure they said you needed a gymnasium sized area. That makes it useless for home use, but not useless—it means that within a large BUT NOT INFINITE area, you can create a world of INFINITE size, where a player can walk in any direction forever. Academics have been researching this for years and it's supposed to be 100% seamless for everyone.

What I can't figure out is if this method is (A) Bullishit, (B) Has major issues (only works for slow paced games and/or will make a significant number of people sick), or (C) has made some kind of breakthrough on top of older implementations.
I think it's a combo of B and C in that it's only really going to work with slower paced games (at least in realistic spaces), and that this is a totally different implementation than previous implementations. All the older ones I've seen literally warped the image to redirect you. This uses eye tracking to slightly move the whole image during your saccadic eye movements (which you are blind during) and doesn't have any warping.
 

Arthands

Banned
Oct 26, 2017
8,039
Screenshots for the new weapons in Sairento VR
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Arthands

Banned
Oct 26, 2017
8,039
Good news, Airtone VR will receives 5 new songs later this year for free, as a form of thanks and celebration of its 1st year anniversary.
 

Laser Man

Member
Oct 26, 2017
2,683
Pimax is running a beta test phase with some backers according to Sweviver, I thought they would be a bit further in the process to be honest (thought they'd be very close to release).
 

Almeister

Member
Oct 25, 2017
962


I have put a few hours into the Early Access version of this and it is superb - very atmospheric and the mission structure of going through the Titanic, then being back in the lab looking and cleaning what you found, and chatting to your expedition partner was interesting. I also had a LOT of fun dicking around throwing old treasures into the acid bath and being a VR asshole while on conference calls to the old lady funding the expedition!
 

I KILL PXLS

Member
Oct 25, 2017
11,542
Some video, details, and impressions from Echo Combat's closed beta. Don't think we've ever seen gameplay from it before:



Some details:
  • $10
  • Open beta June 21
  • The closed beta was just a Payload mode, but could include more
  • Different skills and customization you can choose from
 

Chairmanchuck (另一个我)

Teyvat Traveler
Member
Oct 25, 2017
9,101
China
Some video, details, and impressions from Echo Combat's closed beta. Don't think we've ever seen gameplay from it before:



Some details:
  • $10
  • Open beta June 21
  • The closed beta was just a Payload mode, but could include more
  • Different skills and customization you can choose from


I dont really trust it. Just 10$ but during the Echo Arena winter event I couldnt start a game, because no one was on the servers.
 

apessino

Ready at Dawn
Verified
Oct 27, 2017
34
Irvine, CA
I dont really trust it. Just 10$ but during the Echo Arena winter event I couldnt start a game, because no one was on the servers.

Not sure how when and how much you tried, but there are thousands of people playing Echo Arena every day, and it has been growing since launch last year. If the closed beta of Echo Combat last weekend is any indication, there will be even more playing Echo Combat. I really doubt finding players will be an issue. :)
 

Arthands

Banned
Oct 26, 2017
8,039
Not sure how when and how much you tried, but there are thousands of people playing Echo Arena every day, and it has been growing since launch last year. If the closed beta of Echo Combat last weekend is any indication, there will be even more playing Echo Combat. I really doubt finding players will be an issue. :)
thousands!! wow, that's seriously active.
 

Archaeopteryx

Member
Oct 25, 2017
95
Some video, details, and impressions from Echo Combat's closed beta. Don't think we've ever seen gameplay from it before:



Some details:
  • $10
  • Open beta June 21
  • The closed beta was just a Payload mode, but could include more
  • Different skills and customization you can choose from


Can't wait for this, I was in the Closed Beta last weekend and it was already fantastic.
 

Laser Man

Member
Oct 26, 2017
2,683
Tested on Varjos "Bionic Display Prototype":



A very interesting approach for very high resolution in VR without setting your rig on fire. There is still lots of new and creative things to discover for VR hardware, what we have now available for everyone to buy is not the last word on design of VR hardware (if it wasn't obvious before lol).
 

MrKlaw

Member
Oct 25, 2017
33,061
Yeah I though that was fascinating. I'd like something similar to have more fov maybe - a lower resolution panel that is only used for peripheral vision so resolution less important
 

jediyoshi

Member
Oct 25, 2017
5,126
Some video, details, and impressions from Echo Combat's closed beta. Don't think we've ever seen gameplay from it before:



Some details:
  • $10
  • Open beta June 21
  • The closed beta was just a Payload mode, but could include more
  • Different skills and customization you can choose from

God I'm so ready for Echo locomotion + guns

Also, weird that this is the first time I'm seeing it? Seems odd they didn't get out infront of promotion first.
 
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cakefoo

Member
Nov 2, 2017
1,407
Fast Travel Games: "Think long and hard on free locomotion in VR" (GI.BIZ)
Once seen as carrying too high a risk of motion sickness, Erik Odeldahl now believes that free movement in VR is too popular to leave out.

The state of VR before E3 2018 (Polygon)
E3 2018 might offer us some clues about how the gaming industry sees VR, now that its existence isn't a novelty. The hardware is here, even if it seems to be in a perpetual state of flux. Now what companies need to do is figure out how to sell it.
 

Chairmanchuck (另一个我)

Teyvat Traveler
Member
Oct 25, 2017
9,101
China
Not sure how when and how much you tried, but there are thousands of people playing Echo Arena every day, and it has been growing since launch last year. If the closed beta of Echo Combat last weekend is any indication, there will be even more playing Echo Combat. I really doubt finding players will be an issue. :)

European server I guess. There were literally 4 people in the lobby, was waiting for half an hour, no one showed up so i closed the game.

Was different at Halloween.
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,816
Norway but living in France
Tested on Varjos "Bionic Display Prototype":



A very interesting approach for very high resolution in VR without setting your rig on fire. There is still lots of new and creative things to discover for VR hardware, what we have now available for everyone to buy is not the last word on design of VR hardware (if it wasn't obvious before lol).

One of the larger manufacturers should probably be able to produce OLED screens with variable pixel density across a single screen.
 

Paganmoon

Member
Oct 26, 2017
5,586
One of the larger manufacturers should probably be able to produce OLED screens with variable pixel density across a single screen.
They pretty much mentioned this is a very stop-gap solution since there are no displays that works that way. They've sourced the screens as basically off the shelve products, so they're not really selling the design as such, more the idea, and execution of having different PPI across a display.

The guy they interviewed seemed knowledgeable as fuck and really enthusiastic. Was a great watch.

They're really not targeting consumers at all with this though, so there's room for other manufacturers to step in for that market (though going by the Vive Pro, even they aren't really very interested in end users). But I think it's going to be way too expensive to get working for a consumer product, at least for many years to come.
 

Lakuza

Community Resettler
Member
Oct 25, 2017
834
Echo combat looking good, hopefully we see more about lone echo 2 soon :D
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,816
Norway but living in France
Echo Combat looks really great. The action seems super satisfying, the visuals and UI very clean and TRON-like, and it just moves brilliantly.
It's basically Ender's Game fully realized in Virtual Reality. I found Lone Echo (the SP campaign) a bore but this is just the type of dynamic and fast-paced gameplay that makes me stay.
Hopefully ReVive will handle this from day one (and I would love to see a Santa Cruz edition next year).
 

Plasma

Member
Oct 25, 2017
6,640
Some video, details, and impressions from Echo Combat's closed beta. Don't think we've ever seen gameplay from it before:



Some details:
  • $10
  • Open beta June 21
  • The closed beta was just a Payload mode, but could include more
  • Different skills and customization you can choose from

The only thing I don't like about this is the weapons being built into the hands, one of the things I like about Pavlov is being able to chuck weapons to a teammate or take weapons dropped from the people you kill. I think it would have been really cool to do that in zero-g.
 

Arthands

Banned
Oct 26, 2017
8,039
just checked out beatsaver and the mod has added custom platform. no much yet, only 2. hopefully we see some nice one in the future.
 

Chance Hale

Member
Oct 26, 2017
11,842
Colorado

Someone should replicate Angel's Landing or other exposed hikes such as Half Dome, need more exposure training tools other than The Climb lol

Google Earth VR is incredible but getting that close in 3D orientation is just mush.
 

Laser Man

Member
Oct 26, 2017
2,683
All the songs exist in a custom songs folder, so they shouldn't get wiped. I haven't updated so I don't know this as an absolute, but it shouldn't mess up your songs.

Oh, I thought the custom stages came with the main mod ... I just checked the mod site and didn't see anything about the stages, is it on the discord?
 

Lakuza

Community Resettler
Member
Oct 25, 2017
834
with e3 conferences starting now, a few us will be watching the livestreams within vrchat :D
 

apessino

Ready at Dawn
Verified
Oct 27, 2017
34
Irvine, CA
The only thing I don't like about this is the weapons being built into the hands, one of the things I like about Pavlov is being able to chuck weapons to a teammate or take weapons dropped from the people you kill. I think it would have been really cool to do that in zero-g.

We thought so too, but it was not - we tried every possible combination we could think of, and we fully implemented and tested them all.

For one thing, having to hold the gun meant that you could not grab on to the environment with that hand, which with the Echo games movement system had a big negative impact on your ability to exploit the environment. Then there is the issue that free floating objects in 0g don't stay put - you knock them over or let them go and move away and getting back to them becomes a huge chore. At the end it was not fun - so our designers went with this approach, as it lets the player prioritize skill mechanics that feel more rewarding instead of frustrating.
 

I KILL PXLS

Member
Oct 25, 2017
11,542
Fast Travel Games: "Think long and hard on free locomotion in VR" (GI.BIZ)
Once seen as carrying too high a risk of motion sickness, Erik Odeldahl now believes that free movement in VR is too popular to leave out.
Pretty much confirms what I thought. Free locomotion players aren't a small minority. They're almost half the audience.

We thought so too, but it was not - we tried every possible combination we could think of, and we fully implemented and tested them all.

For one thing, having to hold the gun meant that you could not grab on to the environment with that hand, which with the Echo games movement system had a big negative impact on your ability to exploit the environment. Then there is the issue that free floating objects in 0g don't stay put - you knock them over or let them go and move away and getting back to them becomes a huge chore. At the end it was not fun - so our designers went with this approach, as it lets the player prioritize skill mechanics that feel more rewarding instead of frustrating.
That's interesting and I could totally see that. While you're around ;P are you able to confirm whether or not there's going to be more game modes? Honestly, I'd be cool with just Payload for now, but I'm curious.
 

Plasma

Member
Oct 25, 2017
6,640
We thought so too, but it was not - we tried every possible combination we could think of, and we fully implemented and tested them all.

For one thing, having to hold the gun meant that you could not grab on to the environment with that hand, which with the Echo games movement system had a big negative impact on your ability to exploit the environment. Then there is the issue that free floating objects in 0g don't stay put - you knock them over or let them go and move away and getting back to them becomes a huge chore. At the end it was not fun - so our designers went with this approach, as it lets the player prioritize skill mechanics that feel more rewarding instead of frustrating.
Ah I didn't think of that! Yeah I guess it makes sense when you put it that way, I'm looking forward to it anyway I've already played a ton of arena so I'll pick this one up day one.
 

apessino

Ready at Dawn
Verified
Oct 27, 2017
34
Irvine, CA
Pretty much confirms what I thought. Free locomotion players aren't a small minority. They're almost half the audience.


That's interesting and I could totally see that. While you're around ;P are you able to confirm whether or not there's going to be more game modes? Honestly, I'd be cool with just Payload for now, but I'm curious.

I cannot confirm or deny anything but work on these games is ongoing and development will continue for quite some time, so cool stuff will continue to come along - that's the goal at least. :)
 

apessino

Ready at Dawn
Verified
Oct 27, 2017
34
Irvine, CA
Ah I didn't think of that! Yeah I guess it makes sense when you put it that way, I'm looking forward to it anyway I've already played a ton of arena so I'll pick this one up day one.

Thanks! To be clear, chucking stuff at other players is awesome, and you can still pick up and toss objects. Also, you can "grab" behind your back and throw a grenade into your enemies, which is highly satisfying. ;)
 

Wowfunhappy

Member
Oct 27, 2017
3,102
Pretty much confirms what I thought. Free locomotion players aren't a small minority. They're almost half the audience.
I think that there's also a confirmation bias here. Most people aren't going to buy an expensive VR headset without trying it, and anyone who gets HORRIBLY sick on that try is going to stay away from VR.

Also... I haven't bought Apex specifically because I don't like free locomotion, and I have no interest in playing a "large open world" game where I have to teleport everywhere. So I stay away from those types of games and buy stuff like Beat Saber or Lone Echo.
 

Lakuza

Community Resettler
Member
Oct 25, 2017
834
Oh cool, which worlds are they using? Wouldn't mind getting on.
We tried the ea conference in a private world but the stream paused after a bit so we just opened the streams on our desktops and placed them into vrchat with a desktop overlay so it still worked.
We'll be trying a new method for tomorrows conference so we'll have to see if that works otherwise big screen might be the way to go.
 

HyGogg

Banned
Oct 27, 2017
2,495
This looks really exciting. It seems like it's hinting at Co-op as well? Or maybe those are just AI.
It's co-op. This game is sort of a Breath of the Wild x Anthem. It has a world that changes over time, including cataclysmic events that essentially create a new map every couple weeks, and you can play co-op with a small group of friends (they're not comitting to an exact number yet). The core gameplay loop is going to be like Breath of the Wild -- go off and explore, find stuff, accomplish goals, upgrade, survive. There will be a central story, as well, but the impression I get is that you'll spend more time exploring and getting stronger than you will doing story missions, BotW-style.

If they're able to produce enough content, and cool enough rewards to keep this loop interesting and satisfying, this could be a really compelling game. I'm officially excited.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,141
It's co-op. This game is sort of a Breath of the Wild x Anthem. It has a world that changes over time, including cataclysmic events that essentially create a new map every couple weeks, and you can play co-op with a small group of friends (they're not comitting to an exact number yet). The core gameplay loop is going to be like Breath of the Wild -- go off and explore, find stuff, accomplish goals, upgrade, survive. There will be a central story, as well, but the impression I get is that you'll spend more time exploring and getting stronger than you will doing story missions, BotW-style.

If they're able to produce enough content, and cool enough rewards to keep this loop interesting and satisfying, this could be a really compelling game. I'm officially excited.
Where as breath of the wild lost me with it's lack of focus. This might not, as when you include other players in that loop. At least for me, it makes it a much better experience. I get bored of sandbox stuff with a lack of focus fairly quick, less so with other people.

Thanks for the info.