Thx guys! It's thx to
correojon
I have some kind of a game design philosophy question to you arcade fans! I'm hesitating between 2 things, that i couldn't test yet
Let's say in my game i have those special skills (that allows to make more point, cancel the ball of the other player and such) and they use a gauge that fills during the match (actually 3 small dots like 3 slots). The question is, what does fill the gauge.
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The points, but that means the guy leading already will have more things to be even stronger. (Note, this is actually ow it works in Street Fighter for exemple. If you're detroying your opponent, you'll have the super gauge filled, which will give you even more advantage)
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Energy coming out of the destroyed blocks, which has a different dynamic cause you have to collect them (and you don't always have time to), but the other player can also collect the ones from the block you destroyed, so it balances things. You can make the more points, but still having less super gauge available than the other player. The problem with that is that well.. having to constantly move the paddle to pick up that energy can be a pain, especially when you have to focus on the ball at the same time. i'll have to see. It can also be fun.